GTA VI: General Discussion

  • Thread starter Thread starter PureAlpha1206
  • 1,149 comments
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Where will GTA VI be set?

  • California

    Votes: 10 4.2%
  • New York

    Votes: 11 4.7%
  • United States

    Votes: 52 22.0%
  • China

    Votes: 8 3.4%
  • Japan

    Votes: 12 5.1%
  • Australia

    Votes: 7 3.0%
  • Other

    Votes: 23 9.7%
  • Miami

    Votes: 113 47.9%

  • Total voters
    236
210GB is hefty, about what I was expecting but hefty still. I think lots of us are going to need to buy a SSD expansion along with the game, this just got expensive!
 
And with 133.5GB of Phantom Blade Zero it's 333GB only for those two new games...

And where is GT7, Witcher 3 Remastered and other games.

Plus I have a lot of GB's in SHAREfactory, boss fights from many Souls games, plenty of races, and now I'm recording in 4K HDR, so 2TB PS5 Pro is must have.
 
Last edited:
VXR
Supposed to be a 210gb install on PlayStation.
Good. I saw that as well. I only have GT 7 and PMR installed so I have well over 600 Gigs available
 
Ive got a 1tb S and if it's anywhere close to that on it I'll be deleting stuff for sure given my hard drive sits at 80-90% full most of the time.
 
Think I'm at 1.6tb. I only have GT7, PMR and Super Woden II installed.
 
210GB is nice tbh, I was expecting it to be 300 lmao
 
Good thing I have offload some big games that I don't played anymore on both NVMe SSD storage & PS5 storage because it took so much spaces on both of these 2. I have 1TB NVMe SSD added on my PS5 while main PS5 storage is just 800GB.
So far, here's the games remained on my PS5, both main and added NVMe SSD:

- Gran Turismo 7

- Forza Horizon 5

- Grand Theft Auto V


- WWE 2K26

- Tekken 8

- Roblox


- F1 25

- Beam.NG Drive

- FC 27

- Mortal Kombat Klassic Kollection

- Capcom Fighting Collections 1 & 2 & Marvel

- Dragon Ball FighterZ


Blue indicates game I installed on my PS5 storage, while Green indicates the game I installed on extended NMVe SSD storage.
Most of these games I installed, were on extended NVMe SSD storages.
 
And with 133.5GB of Phantom Blade Zero it's 333GB only for those two new games...

And where is GT7, Witcher 3 Remastered and other games.

Plus I have a lot of GB's in SHAREfactory, boss fights from many Souls games, plenty of races, and now I'm recording in 4K HDR, so 2TB PS5 Pro is must have.
Pro is turning out to be an absolute bargain (if you got it before the insane price rices and shortages) :D
 
Pro is turning out to be an absolute bargain (if you got it before the insane price rices and shortages) :D
I got it before, and before two months, disc drive for €60...
 
Edge Magazine info. Gonna put it in spoilers just in case folks would like to discover things organically; slightly more info on the characters' backgrounds & interactions you might encounter.
  • Edge watched an unscripted 90-minute play through from Rob Nelson at Rockstar North’s Edinburgh HQ
  • Leonida’s map opens up relatively early, allowing players to head north and explore without having to follow the story. R* has accommodated those who prefer discovering places to ticking off missions.
  • Jason, like Lucia, took “a long time” to cast
  • Once in control of Jason (Rob Nelson was playing) Jason has a stamina-boosting cup of coffee and a health-buffing protein shake
  • Aaron Garbut, Co-Studio Head, says that even after ‘literally years spent exploring increasingly dense versions of the game’ that he is still ‘encountering locations he had not seen previously’.
  • Rockstar had originally created a character reaction to an unpleasant smell for a particular piece of explorable content. Recently, the developers decided to turn it into a broader system, allowing other locations to provoke varying degrees of disgust.
  • In Edge’s play through, when Jason enters a house that has been fouled by a dog, he begins to grimace and recoil, despite no bespoke scene having been written for it
  • There was a moment where two police left their vehicles unattended while making an arrest. Jason walks up to the boot, pulls a shotgun out and walks away.
  • You can be tackled by a K9 police unit,Rob Nelson was urged not to shoot it.
  • In 2015 Nelson led a small group travelling to Miami to consider what a return to Vice City might look and feel like, identifying locations and aspects of Florida culture for larger research teams to explore later
  • The brisk day-night cycle of the previous game has been extended substantially. Sunsets now linger and nights stretch out, providing a broader canvas for whatever you hope to accomplish under cover of darkness
  • Cloud systems move independently in GTA 6, shaped by wind, humidity, fog, time of day and season - we can’t recall hearing that word used before
  • Jason and Lucia are bound together by an emotional history as well as a professional one. Their closeness is measured by a four-point scale.
  • You can define the closeness and intimacy of Jason and Lucia’s relationship, perhaps even its legal status (Nelson refused to confirm or deny if the pair can marry)
  • Cars can drive for a long distance before running low on fuel, and refuelling is a quick diversion, but it’s another system that requires a little thought and management
  • Your entire arsenal is stashed in the boot of the car. So accessing weapons is a relatively quick process. Call Scooter Brothers and they’ll deliver your car to you before riding away on a scooter
  • On Jason and Lucia: “We start with them wanting to be together, and wanting to give this relationship of theirs another shot”, says Nelson.
  • A group of youths in a customised 4x4 with purple under glow pulled alongside while driving. They wind down the window, taunting and challenging him (Nelson) to a race. He initially ignores them. They persist until, in effect, he is bullied into accepting. The 4x4 races off and its passenger climbs halfway out of the window and perches on the door frame screaming insults back into the wind.
  • Phil Hooker, Head of Development, confirms the game has a ‘fully functioning bus and train system” and says he now spends much of his time waiting for buses: checking they arrive when expected, then riding them across Leonida.
  • Rockstar works in roughly six-to-eight-week milestones, concentrating on discrete areas for stabilising a build and playing it intensively
  • Players can carry two concealed handguns and smaller items but must retrieve larger weapons from their vehicle boots or ammu-nation lockers. The restriction lets players dress normally
  • GTA VI’s story and themes might be moving on from the usual ‘rags to riches’ tale.
  • “These games, maybe some people think, ‘Oh, they’re power fantasies’,” Nelson says. “Sure. But what if these characters want something else?”
  • “The question is no longer simply how much you can take from the world, but what kind of life you are trying to build inside of it”, Edge notes.
  • On reaching the end of GTA 6’s development: “I feel like we’ve built a pyramid on Everest.”, says Garbut.
  • The 16-page feature ends on a philosophical note. “It’s ready,” he <Nelson> says. “It ceases to become ours, and it becomes everybody’s.”

Source: GTA V’O Clock
 
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