GTP WRS-Online : Event 68 : Boxing in Daytona - December 26

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Ealirendur

WRS Race Steward
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GTP_ealirendur

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Presents...

Boxing in Daytona

An Online Race based on GT5 Week 96 Time Trial

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:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::


December 26, 2012


European Time Slot

3:00 PM Eastern / 12:00 PM Pacific / 20:00 GMT

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North American Time Slot

10:00 PM Eastern / 7:00 PM Pacific / 3:00 AM GMT

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The following links will allow you to check your local times:

EU Event

NA Event

Car of Tomorrow 2010 @ Road Course - Daytona

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Stewards Notes
C'mon, y'know you wanna. New toys/rig?

Careful into turn 1. Every lap!
 
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In the event of a field of 13-16 drivers we will disable mics and race with one grid. With 17+ we will split the grid.

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(table will auto update approximately every 30 minutes)




Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!

Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form (use your GTP_ tag ID)
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Send a PSN friend request to GTP_3D3Racing, GTP_3D3_A and GTP_3D3_B from your GTP_tag account.
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the db and before your ID will appear in the registered driver table above. You can view the official driver database here.

There is a 32 car/driver limit for this event (per region) and slots are awarded on the grid using a first come first serve basis. Reference the registered drivers table above for availability. This is a stand alone race and points are not tallied for a series. Future WRS-Online races hosted by 3D3 racing may have different driver limits and will require re-registration using the same first come first serve basis and participation in future events is optional.

Registration Changes

If you want to change your time slot, add a time slot or update your color choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend please click the registration button above and complete the form again selecting "cancel" as your status. Please also post a note in this thread as the table above can take some time to update.

Delaying or Restarting Race Start

Once the race countdown timer has started, the race will only be restarted in these cases:
  • Multiple drivers report a black screen/hang, instead of the 3-2-1 countdown.
  • One or more drivers get disconnected before race-pace has begun ("GO" for grid-starts, end of formation lap for rolling starts).
  • Steward realizes there is a condition that would lead to an unfair or poor race experience.

Once the race countdown timer has started, the race will explicitly NOT be restarted for:
  • Latecomers, even if you've registered
  • Driver realizes he picked the wrong car parts (ie, tires) or driving options (ie, Auto tranny)

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Lounge Settings (@ GTP_3D3Racing)

  • Race Quality: Standard
  • Voice Chat Quality: Low (Disabled if grid is over 12 drivers)

Official Practice Times

  • NA: Tuesdays @ 8:00 PM Eastern / 5:00 PM Pacific / 1:00 AM GMT
  • EU: Tuesdays @ 20:00 GMT / 3:00 PM Eastern / 12:00 PM Pacific
  • Pre-Race: The lounge is open for pre-race practice appx 1 hour prior to the official start of each event

Course & Car Settings

  • Track: Road Course - Daytona
  • Car: Specified below
  • Tires: Racing Hards (R1s)
  • In Event Tuning Settings: Tuning Restricted - R/A functions allowed
  • Example Tunes: N/A

Allowed Cars

2010 Chevrolet Dale Earnhardt Jr. #88 Impala ... 2011 Chevrolet Dale Earnhardt Jr. #88 Impala ... 2011 Chevrolet Jeff Gordon #24 Impala
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2011 Chevrolet Jimmie Johnson #48 Impala ...... 2011 Chevrolet Juan Montoya #42 Impala .......... 2011 Chevrolet Tony Stewart #14 Impala
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2011 Toyota Denny Hamlin #11 Camry .............. 2011 Toyota Joey Logano #20 Camry ............... 2011 Toyota Kyle Bush #18 Camry
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Qualification Procedures

  • Type: Live Online Single Stint - No pits
  • Length: Single out-lap and 2 timed hot-laps
  • Groups: Group qualifying will be used if the grid size is large enough to warrant in order to avoid traffic during qualification.
  • Notes: Drivers not in the lounge by the time the first driver has entered the track after reset will not be allowed to qualify. They are welcome to join the race, but will start at the back of the grid. If we are running multiple qualification groups and the driver enters before the last group has entered track an exception will be made.

Event Settings

  • Game Mode: Normal Race
  • Laps: 32 (+1 formation lap)
  • Start Type: Staggered Formation Lap with Rolling Start (see below)
  • Grid Order: Fastest First based on Qualification
  • Boost: No
  • Slipstream strength: Weak
  • Penalty: Off
  • Automatic Race Start Cycle: Disabled
  • Race Finish Delay: Set to 110% Average lap (110 sec)
  • Grip Reduction: Real
  • Mechanical Damage: Light
  • Visible Damage: Off
  • Tire Wear / Fuel Consumption: Normal
  • Power: 828 BHP
  • Pits: Open & Optional

Regulation Settings

  • Performance Points: N/A
  • Power: 829 HP (set via power limiter to room limit, oil change and full break in allowed)
  • Weight: 1565 kg
  • Body/Chassis: Rigidity Improvement - Not Allowed
  • Engine Tuning Modifications: N/A
  • Intake, Exhaust Modifications: N/A
  • Turbo or Supercharger: N/A
  • Drivetrain/Suspension: Stock settings
  • Transmission: Stock settings
  • Oil Change: Required
  • Aero: Stock Settings
  • Tire Restrictions: See above
  • Skid Recovery Force | Active Steering | ASM: Disabled
  • TCS | Driving Line | ABS: Optional

Formation Lap

  • A steward will exit track, view the live timing monitor and announce the order after qualification while all drivers remain on track.
  • All drivers should exit track after the order is announced and enter the pits. When all drivers are in the pits a steward will start the race.
  • After the system places you on the grid drivers should proceed into stagger formation in order.
  • Pole sitter will choose his/her preferred side of the track.
  • There should be no overlap between cars in the staggered formation.
  • Speed limit on formation lap is 62 mph / 100 kph and pole sitter should maintain this speed (or less) to keep pack together, in particular in the final sector.
  • Weaving or other tire warming procedures are NOT allowed during the formation lap.
  • Pole sitter will exit the last corner and take care to give enough time to allow all cars behind to safely exit the final corner.
  • Start marker for Road Course - Daytona is start/finish line (pending testing).
  • The pole sitter should start the race by accelerating to race pace at the identified start marker (track specific and may or may not be the start/finish line).
  • All other drivers should accelerate after the driver in front of you does so.
  • No passing is allowed before the start marker.
  • Be cautious and courteous in the first turn. Dive bombing will be penalized and will not be tolerated.

Standard Clean OLR Rules Apply:

  • Unless otherwise specified, all rules from the original WRS event apply.
  • You are expected to drive clean at all times as if you are racing in the WRS. All participants are required to follow the GTPlanet Online Racing Rules & Guidelines.
  • 3D3 Race Stewards (who are taking part in race, but will review the replay) reserve the right to kick out or invalidate the result of any driver from the Race Room for driving offensively. If you ignore any warnings from the stewards and are kicked out of the race room, you will not be allowed to participate in future 3D3 events.
  • Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
  • Rumble/ripple strips are part of the track
  • Runoff areas are not part of the track including green painted concrete.
  • Limit your contact with walls or objects, visible or invisible
  • No hybrids
  • No cheating of any kind
  • Nothing that goes against the spirit of the rules
  • Passing and Blocking: Aggressive blocking is not permitted, but the driver in front has the right to choose his/her line and braking point and drivers behind should respect that line. Be especially careful when you are on older tires than the competition as the speed difference may be significant. These events are "for fun" so just play nice and take a conservative rather than an aggressive approach when possible.

Good Luck, OLR Team:gtplanet:

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The field
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OUT OF GAS!!! The pass for the win!
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Will do my very best to make one of the races! Merry Christmas!

Al
 
Fixed the car choices for the NA Race in the Reg Table.

Why no Aflac :( :lol:?
The allowed cars all have the exact same PP and stock setup. This is to avoid discussions on 'this or this car is better because ...'
The ones not allowed, including the Aflac apparently, have - or another PP - and/or softer suspension settings in stock form.
 
Decided to sign up as a reserve for the NA race this week. My university semester is over and there's no more need for early nights, so I might join the NA race as long as I'm not too tired :)
 
My Bob is running the car in for about half an hour now.
Feel free to open the lounge for practice. I'll join in about 30min.
 
I've signed up as a reserve for tonight, still not sure if I can make it.

Im going to get some practice in the lounge now not ran this at all yet.


EDIT: What times you getting for online thanks
 
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I had a best lap of '43.8 yesterday in my most solitary practice ever.
Spent 3 hours in the lounge all by myself. I'm blaming the holidays for that though.
 
Could someone please send me a broken in car for this afternoon's race ?
I don't know why, but I thought that those cars were in the arcade selection.

(add GTP_Worst_Driver)

Thank you very much. 👍
 
You can use a non-broken in car as we're PL'ing to 829HP according to the OP.
 
I'm planning to race tonight (Na Race).

I thought I had already registered, but now see I have not.

The bigger issue I have is that I was thinking I had a broken in car, but now I'm not entirely sure.

Is anyone able to dupe one to me? I'll do my best to get home early and start breaking one in, but not sure if I'll make it on time.

Since I don't know which car I'll be using, I did not register, but I will be in as confirmed.

EDIT: I apparently have comprehension issues. :dopey:

See you guys tonight. 👍
 
That was quite a race... :cheers:

First of all, I messed up in the qualifying, both times in the first corner: I spun off in the first, and braked too early in the second, so I ended up starting 5th. Luckily for me two of the guys ahead of me (I can't remember their names off the top of my head) messed up so I got up to 3rd, behind Wes and Bart.

I had a pretty good battle with Bart for second place, while Wes pulled away, but then it became three-way as Wes messed up. I thought it would be a trivial matter for Wes to pass us both and start building a lead again, but then Wes messed up big time when he was too aggressive trying to take me at the bus stop.

By this stage, Bart had built up a lead big enough to deny me the ability to draft him. Another small mistake by me built the gap to five seconds.

When I pitted, I didn't realise that I was allowed to immediately rejoin the track and I instead took the alternate road, (EDIT: Immediately rejoining is not allowed. I later discovered that I lost time by entering the pits too fast and being penalized by the game) which must have cost me another five seconds.

For the rest of the race, Bart and I were pretty well matched on pace, so the gap stayed at about 10-11 seconds, until Bart (presumably) made a small mistake which allowed me to gain a couple of seconds. Unless either of us completely messed up, it looked like it was going to be Bart first, me second, and Wes third.

But then, Bart and I both ran out of fuel coming out of the bus stop. Bart had run out before me allowing me to pass, but Wes screamed by to take the win, with me second and Bart third.

I'm kicking myself for missing out on a potential win, but probably not as much as Bart who surely would have won otherwise. Congratulations to Wes for the win, albeit in unexpected circumstances. 👍

I can explain my pit blunder: I had originally calculated the amount of fuel that I would need based on a 36 lap race (I made it 59 extra litres). When it turned out to be only 32 laps, my calculation was thrown out and I just filled up with the amount suggested by the game + 1 litre, which just wasn't enough. 🤬 you, Polyphony Digital.

Well, I shall not be making the same mistake for the NA race. I have now calculated how much extra fuel I will need for 32 laps, to ensure that I have enough fuel for the whole race.

I'll see you all there :)
 
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Good race guys! I enjoyed this one. Except for running out of fuel in the last lap... Had a good battle with Matthew, first for position and later in the race trading for tenths every sector with constant pressure not to make any mistakes. I don't know what happened to Wes around lap 12 but he was quite quick on worn tires. I'll try to make the NA event, but no promises ;)
 
When I pitted, I didn't realise that I was allowed to immediately rejoin the track and I instead took the alternate road, which must have cost me another five seconds.

Just a note here .... you definitely CANNOT just rejoin track in front of the turn 1 wall from the pits. You did the right thing by taking the lane left that exits behind the wall; rejoining there in turn 1 is dangerous (speed differential + probably the hardest braking zone in the game). That's what I was talking about before the race. I should have put it in the OP, but I we'll make mention of it again before the NA race.

Good race, Matthew. Not easy to be battling those two.
 
Congrats Wes!

👍 Matthew and Bart!

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I'm off to bed now in an attempt to make the NA Race.
 
Just a note here .... you definitely CANNOT just rejoin track in front of the turn 1 wall from the pits. You did the right thing by taking the lane left that exits behind the wall; rejoining there in turn 1 is dangerous (speed differential + probably the hardest braking zone in the game). That's what I was talking about before the race. I should have put it in the OP, but I we'll make mention of it again before the NA race.

Good race, Matthew. Not easy to be battling those two.

Okay then, but then how come I lost five or so seconds after pitting? Did Bart forget and rejoin straight onto the track? Mind you, it wouldn't have changed the result even if we didn't run out of fuel; Bart was far enough ahead of me anyway. I'm just curious, that's all.

At least now I know to take the proper exit out of the pits; the instruction before the race was somewhat vague. Thanks for clearing it up 👍
 
I did take the proper pit exit driving over the small pit road behind the barrier. I did just only take 35 or 36 liters of fuel though, maybe that made the difference?
 
I've just done a bit of testing, and I've found that it resets me to the entrance of the pits if I enter too fast; basically a speeding penalty. That must explain how I lost those five seconds.

Sorry Bart if I sounded at all like I was suspecting you had cheated; I certainly did not intend anything of the sort. I was just baffled at how I lost time on you after going into the pits, and now it turns out I was the one at fault. :guilty:

I need to practice entering the pits... :D

EDIT: Found that entering the pits at more than 105 mph causes the game to reset the car at the start of the pits. To be safe, better make it 100 mph.
 
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No worries Matthew. I wasn't thinking you suspected me but I was also curious where the difference came from. Now we know because I do remember nailing the pit entry, doing just 120 kph when the AI took control. ;)
 
That pit penalty is present at several tracks. Slowing down to 120-140 kph (~80 mph) before the AI takes over will ensure it doesn't happen again. Some tracks don't have that issue, but better safe than sorry.

I think Speedy or Pekka knows the affected tracks better than I do, and the speeds they require on pit entry.
 
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