GTP WRS-Online : Event 75 : Extra Kink[y]! - February 13

  • Thread starter WRP001
  • 66 comments
  • 4,581 views

WRP001

GTP Race Admin
Staff Emeritus
11,921
United States
California
GTP_WRP001

WRSOENew3D3.png


Presents...

Extra Kinky!

An Online Race based on GT5 Week 103: Extra! Extra Track! Read All About It!


TsukubaCircuit_7copy_zps54c628b4.jpg



:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::



February 13, 2013


European Time Slot

3:00 PM Eastern / 12:00 PM Pacific / 20:00 GMT

img.php



North American Time Slot

10:00 PM Eastern / 7:00 PM Pacific / 3:00 AM GMT

img.php



The following links will allow you to check your local times:

EU Event

NA Event


Suzuki GSX-R/4 Concept '01 @ Tsukuba Circuit w/Moto Chicane

car_suzuki_gsxr_4.jpg
track_tsukuba.jpg


Stewards Notes
We just may add a "twist" to this online race using the extra chicane. Stay tuned, it could get even more kink[y]! :sly:
EDIT: Twist has been released... two opportunities for each driver to skip the moto chicane!


TsukubaCircuit_6copy_zps67a95f50.jpg
 
Last edited:
wrstitlesdriverregistra.png


In the event of a field of 13-16 drivers we will disable mics and race with one grid. With 17+ we will split the grid.


event75_reg.png





Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!

Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form (use your GTP_ tag ID)
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Send a PSN friend request to GTP_3D3Racing, GTP_3D3_A and GTP_3D3_B from your GTP_tag account.
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the db and before your ID will appear in the registered driver table above. You can view the official driver database here.

There is a 32 car/driver limit for this event (per region) and slots are awarded on the grid using a first come first serve basis. Reference the registered drivers table above for availability. This is a stand alone race and points are not tallied for a series. Future WRS-Online races hosted by 3D3 racing may have different driver limits and will require re-registration using the same first come first serve basis and participation in future events is optional.

Registration Changes

If you want to change your time slot, add a time slot or update your color choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend please click the registration button above and complete the form again selecting "cancel" as your status. Please also post a note in this thread as the table above can take some time to update.

Delaying or Restarting Race Start

Once the race countdown timer has started, the race will only be restarted in these cases:
  • Multiple drivers report a black screen/hang, instead of the 3-2-1 countdown.
  • One or more drivers get disconnected before race-pace has begun ("GO" for grid-starts, end of formation lap for rolling starts).
  • Steward realizes there is a condition that would lead to an unfair or poor race experience.

Once the race countdown timer has started, the race will explicitly NOT be restarted for:
  • Latecomers, even if you've registered
  • Driver realizes he picked the wrong car parts (ie, tires) or driving options (ie, Auto tranny)

TsukubaCircuit_12copy_zps314e7ab2.jpg
 
Last edited by a moderator:
wrstitleseventdetails.png



TsukubaCircuit_10copy_zpse5cb6e18.jpg

Lounge Settings (@ GTP_3D3Racing)

  • Race Quality: Standard
  • Voice Chat Quality: Low (Disabled if grid is over 12 drivers)

Official Practice Times

  • NA: Tuesdays @ 8:00 PM Eastern / 5:00 PM Pacific / 1:00 AM GMT
  • EU: Tuesdays @ 20:00 GMT / 3:00 PM Eastern / 12:00 PM Pacific
  • Pre-Race: The lounge is open for pre-race practice appx 1 hour prior to the official start of each event

Course & Car Settings

  • Track: Tsukuba w/Moto Chicane
  • Car: Suzuki GSX-R/4 Concept '01
  • Tires: Sports Medium (S2's)
  • In Event Tuning Settings: Tuning Allowed - R/A functions allowed
  • Example Tunes: zrodegreesklvn (v1 v2)

Special Track Rules

mmr53a.png
3495fr9.png

All Drivers are required to run the extra moto chicane pictured above, except as noted here:
  • Each driver can skip the moto chicane once between laps 10 and 20.
  • Each driver can skip the moto chicane once between laps 35 and 45.
  • The driver skipping the chicane is responsible for a safe merge and will be penalized for any incident resulting from an unsafe merge.
  • In case of a merge the driver skipping the chicane must stick to the inside (left) and leave enough room on the outside (right) for the driver exiting the moto chicane.

Qualification Procedures

  • Type: Live Online Single Stint - No pits
  • Length: Single out-lap and 2 timed hot-laps
  • Groups: Group qualifying will be used if the grid size is large enough to warrant in order to avoid traffic during qualification.
  • Notes: Drivers not in the lounge by the time the first driver has entered the track after reset will not be allowed to qualify. They are welcome to join the race, but will start at the back of the grid. If we are running multiple qualification groups and the driver enters before the last group has entered track an exception will be made.

Event Settings

  • Game Mode: Normal Race
  • Laps: 53 (+1 Formation Lap)
  • Start Type: Staggered Formation Lap with Rolling Start (see below)
  • Grid Order: Fastest First based on Qualification
  • Boost: No
  • Slipstream strength: Weak
  • Penalty: Off
  • Automatic Race Start Cycle: Disabled
  • Race Finish Delay: Set to 175% Average lap (110 sec)
  • Grip Reduction: Real
  • Mechanical Damage: Light
  • Visible Damage: Off
  • Tire Wear / Fuel Consumption: Very Fast
  • Pits: Optional

Regulation Settings

  • Performance Points: 551 PP (with full aero)
  • Power: 220 HP (with full break in)
  • Weight: 588 kg
  • Weight reductions: Stage 3 Weight Reduction
  • Engine Tuning Modifications: Not Allowed
  • Intake, Exhaust Modifications: Sports Intake Manifold, Racing Air Filter
  • Turbo or Supercharger: N/A
  • Drivetrain/Suspension: All Allowed
  • Transmission: Any - Manual or Automatic Allowed.
  • Oil Change: Required
  • Aero: Allowed
  • Tire Restrictions: See above
  • Skid Recovery Force | Active Steering | ASM: Disabled
  • TCS | Driving Line | ABS: Optional

Formation Lap

  • A steward will exit track, view the live timing monitor and announce the order after qualification while all drivers remain on track.
  • All drivers should exit track after the order is announced and enter the pits. When all drivers are in the pits a steward will start the race.
  • After the system places you on the grid drivers should proceed into stagger formation in order.
  • Pole sitter will choose his/her preferred side of the track.
  • There should be no overlap between cars in the staggered formation.
  • Speed limit on formation lap is 50 mph / 80 km/h and pole sitter should maintain this speed (or less) to keep pack together, in particular in the final sector.
  • Weaving or other tire warming procedures are NOT allowed during the formation lap.
  • Pole sitter will exit the last corner and take care to give enough time to allow all cars behind to safely exit the final corner.
  • Start marker for Tsukuba is the start/finish line.
  • The pole sitter should start the race by accelerating to race pace at the identified start marker (track specific and may or may not be the start/finish line).
  • All other drivers should accelerate after the driver in front of you does so.
  • No passing is allowed before the start marker.
  • Be cautious and courteous in the first turn. Dive bombing will be penalized and will not be tolerated.

Standard Clean OLR Rules Apply:

  • Unless otherwise specified, all rules from the original WRS event apply.
  • You are expected to drive clean at all times as if you are racing in the WRS. All participants are required to follow the GTPlanet Online Racing Rules & Guidelines.
  • 3D3 Race Stewards (who are taking part in race, but will review the replay) reserve the right to kick out or invalidate the result of any driver from the Race Room for driving offensively. If you ignore any warnings from the stewards and are kicked out of the race room, you will not be allowed to participate in future 3D3 events.
  • Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
  • Rumble/ripple strips are part of the track
  • Runoff areas are not part of the track including green painted concrete.
  • Limit your contact with walls or objects, visible or invisible
  • No hybrids
  • No cheating of any kind
  • Nothing that goes against the spirit of the rules
  • Passing and Blocking: Aggressive blocking is not permitted, but the driver in front has the right to choose his/her line and braking point and drivers behind should respect that line. Be especially careful when you are on older tires than the competition as the speed difference may be significant. These events are "for fun" so just play nice and take a conservative rather than an aggressive approach when possible.

Good Luck, OLR Team:gtplanet:

TsukubaCircuit_9copy_zps8577e4ac.jpg
 
Last edited:
wrstitlesracehighlights.png


EU Livestream:



NA Livestream:

 
Last edited by a moderator:
I'm in. I love racing on short, slower tracks, you get into a rythmn much more quickly it usually makes up for heated battles.
Slower = better racing IMO.
 
Please note one change from the normal for this event. We are slowing down the formation lap since this is such a small track.

Formation Lap
  • Speed limit on formation lap is 50 mph / 80 km/h and pole sitter should maintain this speed (or less) to keep pack together, in particular in the final sector.

Stay tuned for more surprises. :dopey:
 
Track: Tsukuba w/Moto Chicane

So is that clarification that the "extra" part of the track will be used? PS. signed up for the EU, and currently not for the NA, I'd probably say im 5% chance to be able to do that one at the moment.
 
So if you read the stewards comments (which you always do right :sly:), you'd know we had something extra kinky in mind for this combo. Well, we've had time to test it out and it got the stamp of approval. 👍

Special Track Rules

mmr53a.png
3495fr9.png

All Drivers are required to run the extra moto chicane pictured above, except as noted here:
  • Each driver can skip the moto chicane once between laps 10 and 20.
  • Each driver can skip the moto chicane once between laps 35 and 45.
  • The driver skipping the chicane is responsible for a safe merge and will be penalized for any incident resulting from an unsafe merge.
  • In case of a merge the driver skipping the chicane must stick to the inside (left) and leave enough room on the outside (right) for the driver exiting the moto chicane.

*Note that these lap numbers are going to be what's displayed in the race lobby (include the formation lap) so you can easily see on track whether you are in the window.

It's tough to pass on this track and this special rule will provide a couple opportunities in addition to the pit stop that's going to be required by the fuel consumption rate of "very fast". There is some intriguing strategy this introduces and should be a fun twist if our test session is any indication.

Please be aware that the driver skipping the chicane is responsible for a clean merge with drivers that take the chicane. They must stick to the inside line and allow enough room on the outside for the drivers exiting the chicane. Think of the driver skipping the chicane like a driver exiting pit road. They are responsible for any incidents occurring due to a merge so the onus is on them to make it safe.

We are waiting until lap 10 to open up this window to let the field spread out a bit naturally. This will be most dangerous when there are 4+ cars in a line which probably won't be the case by the time we get to lap 10.

Our testing showed that you gain about 2.5 seconds by skipping so if you are within a couple car lengths of the car in front of you there will be no problem merging and you'll end up a few car lengths ahead with no real chance for an incident during a merge. But if you are about 2.5-3.0 seconds behind another cars you will intersect at the exit of the chicane. In that case, the driver skipping will need to stick to the tight inside line (left) and leave enough room on the outside (right) for the driver who took the chicane. Visibility can be tough so be aware. Also note that the driver skipping the chicane will have more speed at this point, but even so dive bombing the brake zone will not be tolerated. We are introducing this to engineer a few passes on a track where it's difficult, not for a driver to jump a driver 4 seconds in front of them with an unsafe maneuver.

We'll be asking for participating drivers to assist in reviewing the replay after the race to make sure drivers stick to the cut limits.

Hope you enjoy this kink[y] twist!
 
Last edited:
Haha, I guess I'm just too quick! Saw the edition before you even posted about it :sly:

Sounds like a very nice twist indeed, as you said, will change the game in terms of passing opportunities.

Edit: I just saw that there will be GT5 maintenance. I think they know when we want to race, the maintenance is tuesday, and then thursday! Good work PD ;)
 
Last edited:
Here's a short video on how to execute the cut coming up side by side.


Quality is a bit down as YouTube is still processing
 
I think it's still in the OCD (Online car dealership)
If you buy it there, you don't need to break it in. It's already broken in.

Quick question: How many liters of fuel can you fill while the crew is changing the tires ? Isn't about 15-20 liters ?
 
Last edited:
Worst_Driver
I think it's still in the OCD (Online car dealership)
If you buy it there, you don't need to break it in. It's already broken in.

Quick question: How many liters of fuel can you fill while the crew is changing the tires ? Isn't about 15-20 liters ?

15 L. Each additional litre costs you 0.6 seconds.
 
I will not be able to make E/U practice but will be on tonight for N/A practice.

Al
 
GTP_3D3racing's Lounge is ready for practice.
 
I have GTP_3D3Racing as a friend but it is saying that they aren't currently online? I thought this was the host for the practice room?
 
The account isn't online , but the racing is taking place in it's (GTP_3D3Racing's) lounge.

So , go to the coffee cup and enter the lounge.
 
The account isn't online , but the racing is taking place in it's (GTP_3D3Racing's) lounge.

So , go to the coffee cup and enter the lounge.

Okay, thanks :) :)

EDIT: Being effected by Sony's online maintenance so unlikely I will be able to join you :(
 
Last edited:
Okay, thanks :) :)

EDIT: Being effected by Sony's online maintenance so unlikely I will be able to join you :(

Could be although nobody else got booted. Not sure how much online racing you do or if you've tweaked your router to minimize issues. If you haven't set up your PS3 on the DMZ you might want to do that. There is a networking section in the comprehensive guide thread, but of course everyone's situation is different.

Check your NAT level in the PS3 main screen... if it's NAT type 3 or UPnP is not found/enabled you might have issues regardless of maintenance. A lot of people have gone through that and once they get on NAT 2 and/or DMZ they have better luck.

If you race online regularly and don't have problems then it's probably just the maintenance. Hope you don't have issues tomorrow.
 
Could be although nobody else got booted. Not sure how much online racing you do or if you've tweaked your router to minimize issues. If you haven't set up your PS3 on the DMZ you might want to do that. There is a networking section in the comprehensive guide thread, but of course everyone's situation is different.

Check your NAT level in the PS3 main screen... if it's NAT type 3 or UPnP is not found/enabled you might have issues regardless of maintenance. A lot of people have gone through that and once they get on NAT 2 and/or DMZ they have better luck.

If you race online regularly and don't have problems then it's probably just the maintenance. Hope you don't have issues tomorrow.

It's okay, I think it was just because I was uploading a 700MB youtube video and my internet isn't the sharpest.
On that note, here it is, a walk through of the lap round Tsukuba in the GSX-R/4 , it's my first video like this so constructive criticism is welcome :)
 
3D3 main lounge open for practice. I am away from keyboard for about 20 minutes.

Al
 
Back