GTP WRS-Online : Event 87 : "Z" Ultimate Driving Machine - May 8

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WRP001

GTP Race Admin
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GTP_WRP001

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Presents...


"Z" Ultimate Driving Machine


An Original "Tuning Prohibited" Online Race Combo

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:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::




May 8, 2013


European Time Slot

3:00 PM Eastern | 12:00 PM Pacific | 19:00 GMT | World Clock

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North American Time Slot

10:00 PM Eastern | 7:00 PM Pacific | 2:00 AM GMT | World Clock

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BMW Z4 M Coupe '08 @ Nürburgring GP/F

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Stewards Notes
Definitiv nicht Fahrvergnügen.


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In the event of a field of 13-16 drivers we will disable mics and race with one grid. With 17+ we will split the grid.

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Register Here


Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!

Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form (use your GTP_ tag ID)
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Send a PSN friend request to GTP_3D3Racing, GTP_3D3_A and GTP_3D3_B from your GTP_tag account.
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the db and before your ID will appear in the registered driver table above. You can view the official driver database here.

There is a 32 car/driver limit for this event (per region) and slots are awarded on the grid using a first come first serve basis. Reference the registered drivers table above for availability. This is a stand alone race and points are not tallied for a series. Future WRS-Online races hosted by 3D3 racing may have different driver limits and will require re-registration using the same first come first serve basis and participation in future events is optional.

Registration Changes

If you want to change your time slot, add a time slot or update your color choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend please click the registration button above and complete the form again selecting "cancel" as your status. Please also post a note in this thread as the table above can take some time to update.

Delaying or Restarting Race Start

Once the race countdown timer has started, the race will only be restarted in these cases:
  • Multiple drivers report a black screen/hang, instead of the 3-2-1 countdown.
  • One or more drivers get disconnected before race-pace has begun ("GO" for grid-starts, end of formation lap for rolling starts).
  • Steward realizes there is a condition that would lead to an unfair or poor race experience.

Once the race countdown timer has started, the race will explicitly NOT be restarted for:
  • Latecomers, even if you've registered
  • Driver realizes he picked the wrong car parts (ie, tires) or driving options (ie, Auto tranny)

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Lounge Settings (@ GTP_3D3Racing)

  • Race Quality: Standard
  • Voice Chat Quality: Low (Disabled if grid is over 12 drivers)

Official Practice Times

  • EU: Tuesdays @ 3:00 PM Eastern | 12:00 PM Pacific | 19:00 GMT
  • NA: Tuesdays @ 7:00 PM Eastern | 4:00 PM Pacific | 23:00 GMT
  • Pre-Race: The lounge is open for pre-race practice approximately 1 hour prior to the official start of each event.

Course & Car Settings

  • Track: Nürburgring GP/F
  • Car: BMW Z4 M Coupe '08 (Premium)
  • Power: 357 HP (Stock - After full break in and oil change)
  • Weight: 1495 kg (Stock)

Qualification Procedures

  • Type: Live Online Single Stint - No pits
  • Length: Single out-lap and 2 timed hot-laps.
  • Groups: Group qualifying will be used if the grid size is large enough to warrant in order to avoid traffic during qualification.
  • Notes: Drivers not in the lounge by the time the first driver has entered the track after reset will not be allowed to qualify. They are welcome to join the race, but will start at the back of the grid. If we are running multiple qualification groups and the driver enters before the last group has entered track an exception will be made.

Event Settings

  • Game Mode: Normal Race
  • Laps: 25 (+ 1 Formation Lap)
  • Start Type: Staggered Formation Lap with Rolling Start (see below)
  • Grid Order: Fastest First
  • Boost: Off
  • Penalty: None
  • Automatic Race Start Cycle: Disabled
  • Race Finish Delay: 180sec (~175% Average Lap)
  • Visible Damage: Off
  • Mechanical Damage: Light
  • Disable Collisions: Off
  • Slipstream strength: Weak
  • Tire Wear/Fuel Consumption: Fast (tentative)
  • Grip Reduction on Wet Track/Track Edge: Real

Regulation Settings

  • Car Restrictions: Unrestricted
  • Performance Points: 476 PP
  • Drivetrain: FR
  • Tire Restrictions: Sport Hard (S1's)
  • Vehicle Tuning: Prohibited (R/A functions allowed)
  • Skid Recovery Force | Active Steering | ASM: Disabled
  • TCS | Driving Line | ABS: Optional

Formation Lap

  • A steward will exit track, view the live timing monitor and announce the order after qualification while all drivers remain on track.
  • All drivers should exit track after the order is announced and enter the pits. When all drivers are in the pits a steward will start the race.
  • After the system places you on the grid drivers should proceed into stagger formation in order.
  • Pole sitter will choose his/her preferred side of the track.
  • There should be no overlap between cars in the staggered formation.
  • Speed limit on formation lap is 62 mph / 100 km/h and pole sitter should maintain this speed (or less) to keep pack together, in particular in the final sector.
  • Weaving or other tire warming procedures are NOT allowed during the formation lap.
  • Pole sitter will exit the last corner and take care to give enough time to allow all cars behind to safely exit the final corner.
  • Start marker for Nürburgring GP/F is the start/finish line.
  • The pole sitter should start the race by accelerating to race pace at the identified start marker (track specific and may or may not be the start/finish line).
  • All other drivers should accelerate after the driver in front of you does so.
  • No passing is allowed before the start marker.
  • Be cautious and courteous in the first turn. Dive bombing will be penalized and will not be tolerated.

Pit Entry and Exit Guidelines

  • Pits are open and stops are optional, but may be required to complete the race based on fuel consumption and/or tire wear.
  • Drivers are responsible for determining their fuel consumption, tire wear and ultimate pit strategy. Discussion of this strategy in the thread is encouraged but not required.
  • Be aware that when "Tire Wear/Fuel Consumption" is set to "Fast" or "Very Fast" that the system's fuel add recommendations will be wrong. In this case you need to do your own testing and calculations prior to the race to ensure you add the proper amount of fuel to make it to the end of the race.
  • On exit from the pits stay to the pit exit side (usually right side) of the white line if there is oncoming traffic.
  • On both pit entry and exit, traffic not entering/exiting the pits must stay to track side (usually left side) of the white lines and are not allowed on the pit entry/exit except to avoid collisions. Drivers cannot follow another driver entering the pits into this area to draft and cannot drive into the area to avoid being drafted if they are not pitting.
  • Remember, traffic on course has the right of way after the white line ends. Drivers that cross the line in either direction are responsible for any incidents that occur.

Track Boundary Guidelines
Drivers are expected to do their best to stay within track boundaries per the OLR. Mistakes happens over the course of a long race and the random off or two will be overlooked in most instances, but if a pattern of boundary abuse is observed penalties will be handed out which include 15 seconds for a "minor" pattern of abuse, 30 seconds for a "substantial" pattern of abuse, and a DQ for "complete disregard" of track boundaries. In cases where penalties may not impact the driver (e.g. DC), the penalty may be carried over to the next event and may be applied as a 5 (minor) or 10 (major) grid spot penalty.

It's up to the admins' discretion exactly what qualifies as "minor", "substantial" or "complete disregard". Going outside the rumble by a centimeter isn't as serious as a car length wide excursions into the run off area. Factors such as dirty air and traffic also come into play. If you find yourself going wide then the next lap you're expected to slow down a bit more to make sure you stay within boundaries. If you make the same mistake multiple times and you want to avoid a penalty you can always self-penalize during the race by lifting for a very brief period upon returning to the track. Continuing to hammer the throttle after repeated boundary overruns may very well end with a post race penalty.

General Guidelines:
  • Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
  • Rumble/ripple strips are part of the track
  • Runoff areas are not part of the track including green painted concrete.

Track Specific Guidelines- (The Following Areas are Not Part of the Track):

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Green Painted Tarmac or Black Tarmac Beyond the White line on the outside of Turn 1 (Trackside Left)

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Gray Mesh Surface Beyond the White Line at the outside of Turn 2 (Trackside Right)

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Gray Mesh Surface outside the Rumble Strip on Entry to Turn 3 (Trackside Right)

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Gray Mesh Surface Inside Rumble Strip at Turn 4 (Trackside Right)

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Tarmac Beyond White Line at the outside of Turn 4 (Trackside Left)

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Green Surface Behind Rumble Strip at the Outside of Turns 5/6 and 9/10 (TrackSide Right)

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Tarmac Beyond White Line on Outside (Trackside Left) of Final Turn




Standard Clean OLR Rules Apply:
  • Unless otherwise specified, all rules from the original WRS event apply.
  • You are expected to drive clean at all times as if you are racing in the WRS. All participants are required to follow the GTPlanet Online Racing Rules & Guidelines.
  • 3D3 Race Stewards (who are taking part in race, but will review the replay) reserve the right to kick out or invalidate the result of any driver from the Race Room for driving offensively. If you ignore any warnings from the stewards and are kicked out of the race room, you will not be allowed to participate in future 3D3 events.
  • No hybrids - if you're caught using a hybrid or attempting to enter a hybrid onto the track during an official event you will be banned from all future 3D3 Racing events.
  • No cheating of any kind
  • Nothing that goes against the spirit of the rules
  • Passing and Blocking: Aggressive blocking is not permitted, but the driver in front has the right to choose his/her line and braking point and drivers behind should respect that line. Be especially careful when you are on older tires than the competition as the speed difference may be significant. These events are "for fun" so just play nice and take a conservative rather than an aggressive approach when possible.

Good Luck, OLR Team:gtplanet:


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Note: we have fully broken in cars ready to gift so just post here and ask.

Oink, yours was sent earlier tonight in a "pinkish" chrome.
 
This looks very nice 👍
Don't know if I can join, but will try to be there at least for the practice session on Tuesday.
 
Note: we have fully broken in cars ready to gift so just post here and ask.

Oink, yours was sent earlier tonight in a "pinkish" chrome.

aww, Tim, you spoil me :sly: TYVM
 
Hi ,

I have registered for this event , I will add GTP_3D3Racing, GTP_3D3_A and GTP_3D3_B when i get home from work .

Cheers
 
Hi ,

I have registered for this event , I will add GTP_3D3Racing, GTP_3D3_A and GTP_3D3_B when i get home from work .

Cheers

Welcome. I believe we have Tidgney to thank for you signing up with us? I'll take care of those FR when you send them. Cheers.
 
I think I ruined that car you sent me by painting the rims in a horrible green. Not gunna change it though! haha. it looks so disgusting.
 
Low powered production car,always nice.:)

Signed up 👍 ,

If somebody has a free slot for sending the car to me,thanks in advance :)
 
Low powered production car,always nice.:)

Signed up 👍 ,

If somebody has a free slot for sending the car to me,thanks in advance :)

Sending shortly.
 
Sjaak, your broken in Z4 is waiting in your inbox. 👍 :sly:

PS> Can send out two more in about 4 hours.
 
Ran some practice laps today with the tyre ware on, managed to get down to about 21.4 and think there's still some more tenths to be gotten.

Anyone else run this yet? What sort of pace are you getting?
 
Ran some practice laps today with the tyre ware on, managed to get down to about 21.4 and think there's still some more tenths to be gotten.

Anyone else run this yet? What sort of pace are you getting?

Best lap is 20 flat and there is more there. Aliens will be low 19s at least I'm thinking. You can lose or gain a ton at Schumacher alone.
 
Best lap is 20 flat and there is more there. Aliens will be low 19s at least I'm thinking. You can lose or gain a ton at Schumacher alone.

Yeh, just figuring out how the car wants to be driven on each corner finds tenths each time, so still a lots of space to go faster.

On the very fast wear I'v been experimenting with a lower BB. You had any luck with that? Fuel goes down the drain like crazy!
 
Yeh, just figuring out how the car wants to be driven on each corner finds tenths each time, so still a lots of space to go faster.

On the very fast wear I'v been experimenting with a lower BB. You had any luck with that? Fuel goes down the drain like crazy!

Yes, this car is far from green with "Very Fast". However a one stop is possible for fuel as you can do 10 laps on a single tank (9 laps + 1 formation). The consumption rate is about 9.5L per lap on Very Fast. This fact was vital in the admins deciding on "Very Fast" in the regs as it still allows a variation in strategy (1 or 2 stops are both feasible strategies -- not sure which is "faster" yet). It's not easy to pass at GP/F so without some variation in strategy the race wouldn't be as engaging as some.

It also still allows for some variation with a pit strategy... 2 stoppers have a few lap window for each of their stops plus variation in the amount of fuel to add in each of those stops. One stoppers have less flexibility, but do have a 2 lap window to pit for fuel since the car will go 10 laps. 9+1 | 9 or 8+1 | 10. If you try to pit on 7+1 you won't be able to put in enough fuel to make it until the end... unless you manage to save gobs of fuel somehow!

Lower BB settings and ABS 10 can help save tires a bit... but more important is how you approach each corner and throttle control on exit. I saw the rears wearing faster during testing which means throttle control on exit could likely be the most important thing to focus on if you are trying to extend tire life -- and avoiding too many crazy slides. The car is very drive-able after 9 race laps, but pace naturally slows... it's not one of those combos where the car falls off a cliff and gets crazy. However, if you completely abuse the tires and beat them to a pulp a 1 stop strategy could be a disaster.

Should be a fun race.
 
Yes, this car is far from green with "Very Fast". However a one stop is possible for fuel as you can do 10 laps on a single tank (9 laps + 1 formation). The consumption rate is about 9.5L per lap on Very Fast. This fact was vital in the admins deciding on "Very Fast" in the regs as it still allows a variation in strategy (1 or 2 stops are both feasible strategies -- not sure which is "faster" yet). It's not easy to pass at GP/F so without some variation in strategy the race wouldn't be as engaging as some.

It also still allows for some variation with a pit strategy... 2 stoppers have a few lap window for each of their stops plus variation in the amount of fuel to add in each of those stops. One stoppers have less flexibility, but do have a 2 lap window to pit for fuel since the car will go 10 laps. 9+1 | 9 or 8+1 | 10. If you try to pit on 7+1 you won't be able to put in enough fuel to make it until the end... unless you manage to save gobs of fuel somehow!

Lower BB settings and ABS 10 can help save tires a bit... but more important is how you approach each corner and throttle control on exit. I saw the rears wearing faster during testing which means throttle control on exit could likely be the most important thing to focus on if you are trying to extend tire life -- and avoiding too many crazy slides. The car is very drive-able after 9 race laps, but pace naturally slows... it's not one of those combos where the car falls off a cliff and gets crazy. However, if you completely abuse the tires and beat them to a pulp a 1 stop strategy could be a disaster.

Should be a fun race.

Yeh, I agree, the car is slow enough that the pack should stick relatively close together, but it still has that characteristically rear-wheel drive feeling to it, which could make the close quarters racing particularly intense.

I only did some rough estimates on fuel when doing a few laps and I guessed at somewhere near 10 myself yeh. I wander what BMW would say if they heard that! :sly:
 
So I made a mistake in my calculations when designing this event! :dunce:

18 laps will only get us to about the 45 minute mark. I've fixed my formula and updated the race details to show the proper 23 laps which should get close to our normal 55 minutes.

The 18 laps was used to determine the best choice for tire wear so that changes the "ball game". At this point we're most likely going back to the FAST tire wear model. That's still tentative (thus shown in orange in the details post).

Sorry about that, my bad, and we'll finalize that tire wear setting by end of night today.
 
We're going to host an open testing session / practice tomorrow (Monday) at 19:00 GMT and use that session to finalize the tire wear setting.

It will basically consist of a few short 10-12 minute races where we can get a handle on the feasibility/difficulty of draft passing on the front straight. If it's very difficult to pass we may opt to use Very Fast tire wear which will allow more strategic variation. If "clean" passing is more feasible (such as it was for the VW combo) we'll stick with Fast.

It will be held in the main lounge and everyone is welcome to join. We will of course also have our normal practice on Tuesday.
 
We're going to host an open testing session / practice tomorrow (Monday) at 19:00 GMT and use that session to finalize the tire wear setting.

It will basically consist of a few short 10-12 minute races where we can get a handle on the feasibility/difficulty of draft passing on the front straight. If it's very difficult to pass we may opt to use Very Fast tire wear which will allow more strategic variation. If "clean" passing is more feasible (such as it was for the VW combo) we'll stick with Fast.

It will be held in the main lounge and everyone is welcome to join. We will of course also have our normal practice on Tuesday.

I will try to make it tonight.
 
Managed to get into the 20's now, but my splits were way[i/] higher, with my actual best at 20.8xx and a potential best of 20 flat (and I think with a bit more practice I think potentially even lower). This track seems to be really tough to string all your best sections together into one lap though. The corners are very tricky.
 
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