GTP_WRS-Online : Special VIII - 2.4 Hour Fuji Mixed Class Enduro - Dec 13/14

  • Thread starter PASM
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PASM

WRS Race Admin
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GTP_PASM
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Presents...


WRS Toyota Mixed Class Enduro at Fuji Speedway GT




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:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::




Feature Race
(Timed 2.4 Hour Enduro)

Sunday, December 14, 2014

12:00 PM Pacific | 3:00 PM Eastern | 20:00 GMT | Local



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Support Races
(Fixed # of Laps = 50-60 minutes)

Saturday, December 13, 2014

10:00 AM Pacific | 1:00 PM Eastern | 18:00 GMT | Local


2:00 PM Pacific | 5:00 PM Eastern | 22:00 GMT | Local



fuji-speedway-05-gt_168129.gif




Qualifying Deadlines

LMP Class

Sunday, December 7th (10:00 PM Pacific) | Monday, December 8th (6:00 AM GMT) Local




GT Class

Thursday, December 11th (10:00 PM Pacific) | Friday, December 12th (6:00 AM GMT) Local



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Steward's Notes:

It has been too long since our last 2.4 hour enduro! So without further ado, the GTP_OLR team proudly presents...
the WRS 2.4 Hour Fuji GT Mixed Class Enduro with two fantastic racing cars from Toyota.

The format will be exactly the same as previous 2.4 hour endurance races, with an extra dimension! The cars are equipped with a KERS system for extra POWAAH! So be sure to map your nitro button and feel the boost. Especially the FT-1 profits greatly from this system, while the TS-030 automatically determines the ideal amount of boost from 125 km/h onwards. One less thing to worry about in the trickier LMP car.

Whichever car you chose, it's pure fun that's on the menu!

If you've never participated in one of these truly special events, get ready for a treat and check out the following promotional video put together by GTP_oink.








News and Updates:
  • Thread Posted: Monday, November 10th
  • Specs Finalized: Friday, November 21th @ 9:00 PM GMT
  • Quali Window Opens: Saturday, November 22nd @ 07:00 PM GMT
  • LMP Quali Deadline: Monday, December 8th @ 06:00 AM GMT
  • GT Quali Deadline: Friday, December 12th @ 06:00 AM GMT
  • Support Races: Saturday, December 13th
  • Enduro: Sunday, December 14th
Good Luck, OLR Team:gtplanet:
 
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General
  • Date: Sunday December 14th, 2014
  • Time: 12:00 PM Pacific | 3:00 PM Eastern | 20:00 PM GMT
  • Car: Multi-Class
  • Track: Fuji Speedway GT
  • Qualification: Pre-arranged Qualifying Races (Observed/Verified)
  • Driver Change: One Required Simulated Driver Change - 5 Minute Pause in Pits
Basic Settings
  • Room Mode: PR = Practice, Race
  • Room Privacy: Club Only
Room Settings
  • Room Comment: GTP_WRS 2.4h of Fuji - Private
  • Room Type: Race for Real
  • Fixed Room Host: No
  • Max Number of Participants: 16 per lounge
  • Race Quality: Standard
  • Voice Chat Quality: Standard
Course Settings
  • Course: Fuji Speedway GT
  • Laps: Timed (# Laps set to 110: Race will finish just after 2.4 hours - 2:24:00.000)
  • Weather: None
  • Weather Changeability: 0
  • Surface Water at Race Start: 0%
  • Time: N/A
  • Time Progression: N/A
Race Settings
  • Hold Races Automatically: Disabled
  • Start Type: Formation Lap w/ Rolling Start by Class
  • Grid Order: Fastest First
  • Boost: Off
  • Penalty: None
  • Tire Wear/Fuel Consumption: Fast
  • Grip Reduction on Wet Track/Track Edge: Real
  • Minimum Number of Pit Stops: 0
  • Require Tire Type Change: Off
  • Race Finish Delay: 180 Seconds
  • Visible Damage: Off
  • Mechanical Damage: Light
  • Slipstream Strength: Real
  • Pits: Unrestricted w/required simulated driver change (see below)

LMP Regulations

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  • Make: Toyota
  • Model: TS030 Hybrid '12
  • Performance Points: 623 PP
  • Power: 556 HP Maximum (w/PL=100%)
  • Weight: 900 KG Minimum (w/0 ballast)
  • Oil Change: Required (All cars must start the race with the oil indicator off)
  • Aero: Up to Max Aero Allowed
  • Body/Chassis Modifications: Chassis Reinforcement Not Allowed
  • Engine Tuning: N/A
  • ECU Tuning: N/A
  • Intake: N/A
  • Exhaust: Racing Exhaust (Stock)
  • Turbo Kits: N/A
  • Transmission: Fully Customizable Dog-Clutch Transmission (Tuning Allowed)
  • Drivetrain: Adjustable LSD (Tuning Allowed)
  • Suspension: Height-Adjustable, Fully Customizable Kit (Tuning Allowed)
  • Brakes: Racing Brakes (Tuning Allowed)
  • Tires: Racing Hard (R1's)
  • Tunes: @PASM tune | @Mini Stiggy tune
GT Regulations

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  • Make: Toyota
  • Model: FT-1 Vision Gran Turismo
  • Performance Points: 600 PP
  • Power: 450 HP Maximum (w/PL=70.0% vs stock engine w/ oil change)
  • Weight: 1000 KG Minimum (w/o ballast)
  • Oil Change: Required (All cars must start the race with the oil indicator off)
  • Aero: N/A
  • Body/Chassis Modifications: Chassis Reinforcement Not Allowed
  • Engine Tuning: N/A
  • ECU Tuning: N/A
  • Intake: N/A
  • Exhaust: N/A
  • Turbo Kits: N/A
  • Transmission: Standard (Tuning N/A)
  • Drivetrain: Standard (Tuning N/A)
  • Suspension: Standard (Tuning N/A)
  • Brakes: Racing Brakes (Tuning Allowed)
  • Tires: Racing Hard (R1's)
  • Tunes:
    • PASM: BB 5/8
Common Regulations
  • Nitrous: Prohibited
  • Vehicle KERS: Allowed
  • Vehicle Tuning: Allowed
Limit Driving Options
  • Skid Recovery Force: Prohibited
  • Active Steering: Prohibited
  • Active Stability Management (ASM): Available / Optional
  • Driving Line: Available / Optional
  • Traction Control: Available / Optional
  • ABS: Available / Optional
  • Handbrake: Prohibited
Simulated Driver Change

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There will be one mandated (simulated) driver change during the race which must take place in a specified time window. To simulate the change a driver will pause during a regular pit stop for 5 minutes. The time window is long enough that it will throw some interesting dynamics into the race and it will also allow the participants to take a small break during the race for a stretch, drink or a real life pit stop during this challenging event.







Specifics:

  1. To begin the simulated driver change enter the pits as normal during the driver change window (race clock between 1:00:00 to 1:30:00).
  2. Begin the pit stop as normal allowing AI to take over and then selecting tires and added fuel amount and select OK
  3. After that screen is dismissed hit "Start" which will show the options buttons ("resume", "chat", "options" and "exit").
  4. As long as you see those option buttons you will not be released from your pits. Do not click any buttons including chat or you will be released when you dismiss that screen.
  5. The AI will drive the car into your pit stall and begin your normal pit stop. At this point you should be watching the race timer and the crew member with the release flag.
  6. When the flag man raises the release lollipop, your 5 minute wait officially begins.
  7. Note the race clock time (or current lap time) and write it down. Manually add 5 mins and write down this time which is when you can leave the pit.
  8. Take a break, stretch, pat your dog and do whatever else makes you feel refreshed.
  9. After the target time has been reached on the race timer hit start and proceed with the remainder of your race.

Driver Change Verification and Infractions:

  • All driver changes will be reviewed and penalties applied for improper execution before the results will become official.
  • If you do not serve the total 5 minutes a double time penalty will be applied to your finish time. e.g. if you serve only 4 minutes then 2 minutes will be added to your finish time.
  • If you accidentally leave the pits early you can avoid a penalty by returning to the pits and serving all of the remaining time on the *very next* lap.
  • Any driver that doesn't attempt a proper driver change will be DQ'd and removed from the official results.

Qualifying

Drivers can attempt to qualify for either class (or both). The top qualifying drivers from each class will participate in the "A" race. Drivers who do not make the cutoff will serve as reserves for "A" and participate in a "B" race (assuming there are enough drivers to race in a second lounge). The LMP qualifying deadline is earlier so organizers can "lock down" the LMP class for race "A". Drivers that do not qualify for room "A" in the LMP class can attempt to qualify for room "A" in the GT class. If space is available in the LMP class after the LMP deadline additional drivers can qualify, but cannot displace any drivers that qualified before the deadline and will not be able to qualify for room A.

Qualifying will take place during the two weeks prior to the race event (see windows below). Drivers can arrange ad hoc sessions with an approved steward at any time during the window. All qualifying sessions will require a steward to set up the lounge to proper specs and will consist of short "races" which are observed and verified by stewards and other drivers. Standard WRS track rules are in effect during these races and any infractions will be penalized a minimum of 2 seconds per incident unless it is beyond a reasonable doubt that the "infraction" had a negative impact on the lap time. Each driver can attempt qualifying for a class only once (one shot per class).

Qualification times for a class will not be published until the qualification window closes for that class. Drivers are allowed to share their own quali times via PM or other private communications and others can observe their runs with permission from the driver, but qualification lap times or any information that be used to derive quali lap times should not be posted/discussed in the thread.

Qualifying Race Procedure

  1. A race steward will set up the lounge to the proper specs for the class.
  2. The driver will be given an out lap and a single hot lap in free run for a final warm up if desired (Drivers should come to the session already warmed up and prepared).
  3. After the completion of the practice hot lap the race timer will be started.
  4. The qualifying steward and any other observers will monitor the race live to validate the run and save a replay in case of any protest.
  5. The qualifying races will consist of 5 laps: 1 un-timed out-lap + 3 timed hot-laps + 1 un-timed in-lap.
  6. When the driver finishes the final hot lap he should slow down and park on track before finishing the in-lap.
  7. Lap times and any infractions will be noted and announced by the steward. For this event the fastest hot lap must be verified offline via replay before the time is official.
  8. When the driver and steward are in agreement on the recorded net lap times the driver can exit the track.
Qualifying Time

  1. The driver's single best hot lap will determine his starting position on the grid.
  2. Any driver in either class that demonstrates in qualification or practice sessions that he cannot keep the car in control and on the track consistently or maintain a reasonable pace will not be allowed to participate in the enduro race. The stewards and event organizers will make that call if it is deemed necessary.
Miscellaneous

  • Any disagreement over infractions will be handled via replay review.
  • If a driver disconnects before finishing his first hot lap he can return to re-run a qualifying race.
  • Any lap completed (and time noted by steward) prior to DC will be counted and the lap count reduced for the 2nd attempt.
  • A driver will not be allowed to rerun a qualification lap if he DCs after damage occurs to the car in the lap, but he can rerun subsequent laps.
Qualifying Windows

  • LMP: November 22 - December 7
  • GT: November 22 - December 11
Approved Qualifying Stewards (with time zone)
  1. EDK - Pacific
  2. Gravitron - NA/Pacific
  3. hasslemoff - EU (Great Britain)
  4. jtv90069 - AU
  5. MadMax86 - EU (Finland)
  6. PASM - EU (Netherlands)
  7. GTP_Patrick1 - NA/Eastern
Scheduling a Qualifying Session

Drivers should post to the thread requesting a steward to observe their qualifying run and the day/times you would be available. To maximize the chance of making a match with a steward please provide a few times and give a bit of up front notice. Stewards may also post that they have qualifying rooms ready in case anyone is ready to qualify. During those steward prompted sessions the lounge will be set up for free run practice until someone is ready to qualify. Drivers are welcome to practice during these sessions and observe others qualification runs. All qualifying runs must take place in private lounges (not public lobbies).

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Finalizing Your Class

All drivers who have attempted to qualify for the LMP class must state their class intentions by Saturday December 13th - 1:00 AM PST | 9:00 GMT Check Local. There are three options:

  1. Commit to LMP. GT qualifying not required and any existing GT qualifying times will be disregarded.
  2. Commit to GT. GT qualifying required, LMP qualifying disregarded.
  3. Reserve LMP. GT qualifying required, LMP qualifying "reserved" pending LMP result, but driver will not be able to qualify for LMP room A.
Multiple Lounges and Guaranteed Spots on the Grid:
  • Two lounges will be run for the enduro only if the number of confirmed drivers on race day is at least 20.
  • If there are 17-19 confirmed drivers, a few will have to go on "stand by" and may not be able to race in the enduro. Note that all drivers will have the opportunity to participate in the support races.
  • No more than two lounges will be run for the enduro so the limit is 32 drivers. Fastest in each class will make the A room. The next fastest will make the B room and others will go on reserve. All drivers will get an opportunity to run in the support races.



Rolling Starts By Class

LMP cars will leave the grid first and get into a staggered formation. Pole sitter on left side and alternating all the way back. Target speed is 75 mph / 120 kph. GT cars should form up the same way shortly behind. Both fields should close ranks after exiting the final corner on the formation lap. Maintain formation lap speed until the start/finish line when the pole sitter will accelerate to race pace. All other cars should accelerate when the car in front accelerates. There should be no overlap with the car in front of you during the start. The GT pole sitter should time the start to maintain a safe gap to the LMP cars.

Mixed Class Racing Rules

Both classes must share the road and show some courtesy to the other class!

LMP Class Ground Rules:

  • Be Patient: Your job is to get around the GT class responsibly. Do not dive bomb a GT class car under braking putting them in jeopardy if you make a mistake. Understand where you car holds the advantage and utilize those areas to execute passes safely.
  • Have good situational awareness. If GT class drivers you are approaching are engaged in close battles don't expect them to stop their battle and let you go by. You may have to slow and pick your passing lines carefully. You may lose a gap you've built over a competing LMP driver, but that's the nature of multi-class racing. Everyone has a right to the road and everyone is going to get stuck behind a slower car at some point in the race.
GT Class Ground Rules:

  • Be predictable. Pick your line and and hold it. Don't suddenly change your line thinking it will allow faster cars to pass. You will just surprise them and mess up any plan they've already made to get around you. If you are taking a corner on the inside hold that line on exit and allow the LMP car to pass on the outside. If you are on an outside line in a corner, maintain that line on exit.
  • Have good situation awareness. Understand which cars and how many are around you. Is there one LMP class car attempting to pass or a pack of them. Where do the LMP cars have a big advantage over you (straight, under braking, mid corner).
  • Do not block: GT drivers do not have to move aside for an approaching LMP car, but they are not allowed to "block" or interfere with an LMP car trying to pass.
Remember every driver has their own style and approach to the course. You should take advantage of practices and support races to get to know your competitors and their driving styles and their skill level regardless of which class they are racing. Some drivers have more car control than others, some are more comfortable maintaining close proximity to other cars and some may back off with other cars around.

This event is for fun and drivers of all skill levels are welcome. If you have a problem with that then this probably isn't the event for you. Unintentional mistakes are going to happen, but this is a very long race and you have plenty of time to recover (light damage). However, at the same time, all drivers are expected to drive at a pace in which they can consistently control their car and not jeopardize other drivers. Do not drive faster than your ability to control the car. If during practices and races you are not able to consistently control your car you may be removed from the race and/or demoted to a lower race class at the stewards discretion.

  • Safe Pit Entry: Drivers must keep all four tires within the white lines on pit road entry and must avoid contact with walls. There is no specific speed limit on entry, but the driver may need to slow significantly in order to stay within the boundaries and avoid wall contact. If the boundaries are crossed or wall contact is made the driver can avoid penalty by lifting off the throttle completely for 2 seconds after the car is released from the pits to "self-penalize" otherwise a 10 second penalty will be incurred after the race.
    20141107164334.jpg 20141107164357.jpg 20141107164448.jpg
  • Safe Pit Exit: As always, when exiting pit road the driver is responsible for a safe entry onto the racing line and must "yield" to oncoming traffic. Any incident resulting from an unsafe exit will result in a drive through penalty (30 secs) for the driver exiting the pits.
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Race End
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  • At 2.4 hours (2:24:00.000 on the race clock) the "white" flag will be waved.
  • The first time the overall race leader (from the LMP class) passes the finish line after 2.4 hours the checkered flag is waved and the leader's race is over. I.e. the first lap completed after 2.4 hours completes the leaders race. After passing the start/finish line the leader should immediately slow to 50 MPH and announce the checkered flag (press start and type "Checkered Flag"). No car should pass him at any time going forward. Any close finishes at the line will be reviewed with replay for the official results. Note: if in doubt, finish your lap and the results will be reviewed.
  • After the checkered flag is announced all drivers should complete their current lap and their race is finished when they next pass the finish line. They should line up behind the train of cars that have already finished moving at 50 MPH. When the last car passes the start/finish line we will announce race end, record the results and then allow everyone to exit track and save the replay.
  • If you are in the pits beyond the start/finish line when the leader takes the checkered flag you can complete your lap *only* if you can exit pit road before the leader passes the pit exit. You cannot past the leader on the parade lap.
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Feature Race - Enduro

Sunday, December 14, 2014

12:00 PM Pacific / 3:00 PM Eastern / 20:00 GMT

[dropbox]https://dl.dropboxusercontent.com/u/46246500/specialGT6_008_reg.png[/dropbox]
(table will auto update approximately every 30 minutes)

View attachment 209772
Register Here


Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!

Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the database and before your ID will appear in the registered driver table above. You can view the official driver database here.

There is a 32 car/driver limit for this event and slots are awarded on the grid using a first come first serve basis. Reference the registered drivers table above for availability. This is a stand alone race and points are not tallied for a series. Future WRS-Online races hosted by 3D3 racing may have different driver limits and will require re-registration using the same first come first serve basis and participation in future events is optional.

Registration Changes

If you want to change your time slot, add a time slot or update your color choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend please click the registration button above and complete the form again selecting "cancel" as your status. Please also post a note in this thread as the table above can take some time to update.

Delaying or Restarting Race Start

Once the race countdown timer has started, the race will only be restarted in these cases:
  • Multiple drivers report a black screen/hang, instead of the 3-2-1 countdown.
  • One or more drivers get disconnected before race-pace has begun ("GO" for grid-starts, end of formation lap for rolling starts).
  • Steward realizes there is a condition that would lead to an unfair or poor race experience.

Once the race countdown timer has started, the race will explicitly NOT be restarted for:
  • Latecomers, even if you've registered
  • Driver realizes he picked the wrong car parts (ie, tires) or driving options (ie, Auto tranny)

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Support Races

Saturday, December 13, 2014

[dropbox]https://dl.dropboxusercontent.com/u/46246500/specialGT6_008_support.png[/dropbox]
(table will auto update approximately every 30 minutes)

View attachment 209772
Register Here

Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!

Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form.
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the db and before your ID will appear in the registered driver table above. You can view the official driver database here.

This is a stand alone race and points are not tallied for a series.

Registration Changes

If you want to change your status or any other registration choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend the race please post in this thread so we can update the registration list and make the spot available to another driver. Also click the registration button above and complete the form again selecting "cancel" as event status.

--------------

Important notes for the Support races. (note: the two formation laps and GT getting a head start will NOT apply to the Enduro on Sunday)

Details:
  1. The races will be set to 40+1 laps for LMP, 39+2 laps for GT
  2. The formation lap speed limit is 75 mph / 120 kph and a staggered two wide formation will be used.
  3. There will be 2 formation laps for GT drivers and 1 formation lap for LMP drivers.
  4. The target start for the LMP class is when the GT field reaches the GT turn in Sector 3.
  5. LMP cars are required to pit pause for 4 minutes.
  6. GT cars are required to pit pause for 2 minutes.
Important Notes:
  • The lounge will be open about 1 hour before the race begins -- watch thread for announcement.
  • Be on time (at least 5 minutes early, but preferably 15).
  • Regulation checks will begin promptly at race start time.
  • No tire warming procedures allowed during formation laps.
Regulation Checks:
All drivers should be in the lounge at least 5 minutes before the race start time. We will begin reviewing these rules at that time. Once the steward begins to speak or type out the instructions please refrain from using the text or voice chat unless you have an important question.

At the race start time we will begin regulation checks. You will be called by name to enter the lounge with the GT drivers entering first in starting order and then LMP cars after regs are updated. Do not enter the course until your name is called and do not exit to the lobby once you are entered.

Stay in the pits until the system places you on the starting grid and then we'll begin the formation lap procedures above.

Formation Laps:

The GT cars will leave the grid in order of qualifying and run a fast, but safe single file lap to lap the LMP cars. The goal of this lap is just to get around fairly quickly and reform for formation Lap 2. At the same time the LMP class will allow the GT class to clear the grid and then leave the grid and on the run-off outside of turn 1.

The GT class will finish lap 1, pass the parked LMP cars and start lap 2 of their formation lap. The GT class should proceed on formation lap 2 at 75 mph/125 kph. The LMP class will wait until the GT are all clear of the T2 marker and then begin to form up in qualifying order and begin their own formation lap at 75 mph/125 kph. The faster class should maintain about a 2 sector gap to the slower class for most of the formation lap. The pole car each class is responsible for setting a steady pace while allowing the group to keep together.

The slower class will begin the race at the start/finish line after their 2nd formation lap. The target start line is the official timing line and the lead car should make sure after the final turn that all cars have formed behind and closed the gap before the group approaches the start. At that point it's up to the lead car to accelerate to start the race and all other cars can speed up when the car in front of you does so.

The faster class cars will follow the same procedure and starting point, but the goal will be to time their start at the start finish line so that the lead car from the slower class is at the apex of the GT turn in Sector 3 when the faster class accelerates to race pace. That should give the GT cars a good head start.

The final formation laps should be taken in staggered formation. The lead car will take the left side of the track. The second car should take to the right side of the track and alternate all the way back. This helps keep a tighter pack while maintaining better visibility versus single file. Cars should not "overlap" with the car in front of them. No passing before the start/finish line.

Finish:

Between the extra formation lap and pit pause difference the two classes should finish the race at approximately the same time. I'm not sure who will actually finish first, but all cars should have a fair chance to complete the race before the timer expires.


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[dropbox]https://dl.dropboxusercontent.com/u/46246500/specialGT6_008_practice.png[/dropbox]

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Submit Here

Note: You are welcome to submit a practice lap if you are not taking part in the race as long as you are listed in the 3D3 Driver Database.


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Qualifying

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Support Race 1

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Feature Endurance Race

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@Mini Stiggy starts his final lap a few seconds before 2:24:00. @PASM is *ON* him.

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... 1 lap later...the cheakard flag FINISH!...

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This looks awesome, had lots of fun in the McLaren race at Silverstone. Paul's promotional video is great too. The race thread looks really good, nice pictures and a really good job explaining the race.

:cheers: @PASM
 
Did a 1:24.518 after 15 or so laps with a random tune(LMP). I don't suppose anyone else has done some laps yet ?
 
Multi-class??? Yes, please. I'm on board for this one.

...however, not on board as I thought. The schedule change kinda screwed me.
 
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LMPs are probably my worst enemy in this game since GT2. The most difficult cars to control with a DS3 IMO.
Amen :D

Also gonna register for the GT class, took the FT-1 for a spin just now, it handles a lot better than I expected, a lot better than the road version.

Managed a 1:35.047.
 
I love endurance races. I have already one booked within same day and same time. I have to pass this one.
.... @jammy21 ...
This is going to be right up your alleys, isn't it? So, who's in? :lol:
 
Registered for the GT class of course :sly:

LMPs are probably my worst enemy in this game since GT2. The most difficult cars to control with a DS3 IMO.
My hand are going to hurt for days after 2 and a half hours of precision thumbing but I'm in :gtpflag:

Order a few sets of thumbs on e-bay just to be sure. :P

I like this a lot. Bart "Tortured" me till I picked the LMP hope I can keep it on the black stuff and can manage some of the good stuff
 
Being bullied into an LMP by your mentor is the way to learn. A bit like learning to swim by being thrown into a lake :D

I think it will be a good experience for me to learn. So many variables at play here:

Control of a faster and more agressive car
Thinking speed
Thinking ahead
Strategy tires, fuel, overtakes & Defending
Anticipating on the GT cars
Consistency finding good pace without spinning

As I watched the Le mans combo last time I think not running out of fuel in the last lap will be the most difficult one :P
 
I've signed in for the FT-1.

KERS?, on a button?, no tuning?

No brainer for me. :cheers:
 
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This is going to be right up your alleys, isn't it? So, who's in? :lol:

Me :)

One question does the KERS system work and how do you use it :confused:.

I have a button setup, but when I had a quick go of the cars it went down without pressing the assigned button.
 
Me :)

One question does the KERS system work and how do you use it :confused:.

I have a button setup, but when I had a quick go of the cars it went down without pressing the assigned button.
Yes, but it goes down faster when you hold the button down. I was about 0.6 faster over a lap when using it every chance I could.
 
Me :)

One question does the KERS system work and how do you use it :confused:.

I have a button setup, but when I had a quick go of the cars it went down without pressing the assigned button.

Yes auto Kers.
Also, I can't fit the parts required or see my hp or weight figure (Not a problem with the lobby restrictions I know).
Parts in the car are named "Standard" so just checking...
 
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