GTP_WRS (GT5) Week 60 : A Rakete in Your Pokete

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1st try about 40 laps and only 4 clean laps to choose from!

Al

33.720
24.972
25.933
 
I'll show those dumb smilies who's boss! :grumpy: Spent another 1.5hrs chasing my ghost from last night, and ended up leaving him in the dust by 0.8 overall. :)

33.314
24.471
25.255
 
Well fellas I been out a few weeks

I'm injured at the moment. Tore some muscles in my shoulder at work.

I'm a police officer in a small city in northern California. But hopefully I will be back in it. Especially with the mclaren this week! At the ring GP.

Good luck fellas!
 
Not sure if this is the right car to get back into things after a 4 month break...

He-hey, Jonas my man! :cheers: Wondered when you'd come out of hibernation. :sly: Of course its the right car mate, just fast enough to blow off all those cobwebs. Which its already done by the look of your splits. Thanks for knocking me off the top. :P

My GT3 returneth... hopefully this evening's session will yield some improvements. :)
 
First 5 laps. Dont know how much I'll get to spend on this one. Look to be about 5 full seconds off pace so far.

34.889
25.753
26.949


After some tuning I immediately found more than a second.

34.678
25.819
26.508


praiano's tune, with some tweaks because it is just too stable. My own trick tranny.

The brakes on this car are awful! I think that's where I lose the most time is in braking zones. Still found a bunch more. Could be a really good week if I can put the time in.

34.967
25.006
25.890

T1 on this circuit is my kryptonite. I can never get it right.
 
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T1 on this circuit is my kryptonite. I can never get it right.
Would a 1st sector video help or is the line not the problem?

You know, I don't know which is the better - having my GT3 back or the Clubsports that go with it :sly:

Small improvement after another 10 laps:

32.969
24.040
24.915

Best 2nd sector so far was a 23.996, best 1st sector 32.891 (:P) and this was my best 3rd sector so far. Going quite well... I love this car more with every lap.
 
Anyone found a good setup yet? As lefty pointed out, mine was a bit naff ;) I changed it to one I found here which certainly felt better but I haven't pulled it together yet in a good lap.

My best splits of 33.097, 24.15x and 25.10x would give me what I consider to be a great time if I could hold it together at the end, but it's so very difficult on a very hard track in a fast car....hopefully the lap will come. Unfortunately a sub 33.2 T1 is a 1-in-20 occurrence, which is the main problem.

If you're struggling, try my gearbox (page 1) with the suspension settings in the link provided. Should make the experience a little easier.

btcanon
T1 on this circuit is my kryptonite. I can never get it right.

Tight to the apex for turn 1, then run out wide (or very wide even) and be ultra careful here not to go too deep, then late apex the turn. It is off-camber and feels like you have to brake way too early, but it's how it is. the next sequence is *vital* - hug the tight left as close to the curb without touching as you can, but delay exit and run wide to late-apex the right-turn. Up-shift to 3rd for max stability and you can hit the throttle with more vigor - do NOT touch the curb, better to miss it by 2ft than hit it by 6 inches because in this car you will probably crash, you want to run out wide and have the white line under the middle of the car but crucially without too much steering lock - sprint to the split timer.

Chris (Vagabond) will post a video showing this done perfectly, I would suspect!
 
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Vagabond
Would a 1st sector video help or is the line not the problem?

You know, I don't know which is the better - having my GT3 back or the Clubsports that go with it :sly:

Small improvement after another 10 laps:

32.969
24.040
24.915

Best 2nd sector so far was a 23.996, best 1st sector 32.891 (:P) and this was my best 3rd sector so far. Going quite well... I love this car more with every lap.

Don't think line is te problem, I really think its brakes at this point. I just feel like the car should stop better.
 
I'm not one of you fast guy's, but I had a slight improvement. Seems that proper gearing is affecting me more than the setup is.

34.772
25.091
26.283
 
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I think I'm giving this a go.. but..
With the risk of sounding stupid..
When I read the list of allowed upgrades, I can't see anything that prohibits the use of ECU, exhaust etc.. Is that because those parts are not an option (I'm not near my PS3 at the moment, so can't check)?

Do I need to use the powerlimiter?
Can I upgarde the car in anyway I like as long as I don't use a Turbo/Supercharger or go above 708 BHP (my guess is that it's not possible to go above 708 BHP)?

I know you guys always use bulletproof specs, so I don't doubt anything.. It's just that since I'm not able to see for myself at the moment, I felt the need to throw some questions at you. ;)

I'm eiger to get this TT going, that's why.. 👍

Vehicle Specifics:
  • Power: 708 HP (After Oil Change and Engine Break In - Max Power is fine)
  • Weight: 950 kg (Use of Ballast and Ballast Adjustment is Optional)
  • Engine, Intake, and Exhaust Modifications: Stage 3 Engine Upgrade
  • Engine Power Limiter: N/A
  • Turbo or Supercharger: Not Allowed (Turbo is verifiable by checking for the turbo meter on the HUD)
  • Oil Change: Required
  • Skid Recovery Force Aid: OFF (Those Found using this Aid will be DQ'd) - Be Careful - The Setting for This Aid is Whatever You Used Last - Be sure it's set to 'Off'
  • Other Aids (Traction Control, Active Steering, and ASM): Optional
  • Transmission: Any (Manual or Automatic)
  • Aero: N/A
  • Tyre Type: Racing Medium (R2's)
  • Chassis Reinforcement: Optional
  • Grip Reduction on Track Edge: Optional
  • In Event Tuning Settings: Optional - NOTE: Any tuning gimmicks that offer an unfair advantage are not allowed. These would be things like the Subaru Toe Bug found on GT5 Prologue.
  • Tire Wear and Fuel Depletion (New for Spec II): OFF - Your Replay must show a full fuel tank and unworn tires.
 
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They're already fitted Denilson. If memory serves, the only things that can be fitted are the Stage 3 engine upgrade (OK) and turbo or super chargers (not OK). Other than buying the race medium tyres, you're good to go!
 
I think I'm giving this a go.. but..
With the risk of sounding stupid..
When I read the list of allowed upgrades, I can't see anything that prohibits the use of ECU, exhaust etc.. Is that because those parts are not an option (I'm not near my PS3 at the moment, so can't check)?

Do I need to use the powerlimiter?
Can I upgarde the car in anyway I like as long as I don't use a Turbo/Supercharger or go above 708 BHP (my guess is that it's not possible to go above 708 BHP)?

I know you guys always use bulletproof specs, so I don't doubt anything.. It's just that since I'm not able to see for myself at the moment, I felt the need to throw some questions at you. ;)

I'm eiger to get this TT going, that's why.. 👍

Vehicle Specifics:
  • Power: 708 HP (After Oil Change and Engine Break In - Max Power is fine)
  • Weight: 950 kg (Use of Ballast and Ballast Adjustment is Optional)
  • Engine, Intake, and Exhaust Modifications: Stage 3 Engine Upgrade
  • Engine Power Limiter: N/A
  • Turbo or Supercharger: Not Allowed (Turbo is verifiable by checking for the turbo meter on the HUD)
  • Oil Change: Required
  • Skid Recovery Force Aid: OFF (Those Found using this Aid will be DQ'd) - Be Careful - The Setting for This Aid is Whatever You Used Last - Be sure it's set to 'Off'
  • Other Aids (Traction Control, Active Steering, and ASM): Optional
  • Transmission: Any (Manual or Automatic)
  • Aero: N/A
  • Tyre Type: Racing Medium (R2's)
  • Chassis Reinforcement: Optional
  • Grip Reduction on Track Edge: Optional
  • In Event Tuning Settings: Optional - NOTE: Any tuning gimmicks that offer an unfair advantage are not allowed. These would be things like the Subaru Toe Bug found on GT5 Prologue.
  • Tire Wear and Fuel Depletion (New for Spec II): OFF - Your Replay must show a full fuel tank and unworn tires.

Buy the stage 3 engine upgrade and racing medium tires the car has everything else i believe is the simple answer.

Mostly, most tuning parts cant be detected on a replay so they allow everything thats the best but the turbos and super charger and the tires and aero parts.

More specific than that i suppose an admin should speak on the subject but its rather quite simple really.

Tuning parts to the max best of the best and your good to go but not the ones specifically not allowed.

Dont add them wont have as good a car with as many horses might not be as fast is all really. I know Chris sometimes doesnt like the fully customizable tranny drives the 5 speed one.

Ive seen another guy not like the fully adjustable suspension use the sports one. So any or none of the parts are allowable I guess.
 
Ok, thanks guys! 👍

It was kind of the answers I was expecting. Just wanted to straight things out since I'm not at my PS3 for a few more hours. 👍

Thanks again. :cheers:


Oh, and another question. It's more of a general question regarding the "handicap" listed inside (X.XXX) after the names in the registry.. Is this some kind of handicap system?
If so, how come the leader (1st in D1 Gold) have a handicap?

I.e: GTP_Timppaq / Timppaq / Finland (0.619)

Last time I checked my "handicap", it was something like (1.938).. Don't know what to do with that fighure.. :lol:
Does that meen I'm 1.9 seconds behind the leader? Or am I 1.938 - 0.619 behind the leader?
If so, what's viewed as (0.000)?

Sorry for the OT questions.. :scared:
 
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Ok, thanks guys! 👍

It was kind of the answers I was expecting. Just wanted to straight things out since I'm not at my PS3 for a few more hours. 👍

Thanks again. :cheers:


Oh, and another question. It's more of a general question regarding the "handicap" listed inside (X.XXX) after the names in the registry.. Is this some kind of handicap system?
If so, how come the leader (1st in D1 Gold) have a handicap?

I.e: GTP_Timppaq / Timppaq / Finland (0.619)

Last time I checked my "handicap", it was something like (1.938).. Don't know what to do with that fighure.. :lol:
Does that meen I'm 1.9 seconds behind the leader? Or am I 1.938 - 0.619 behind the leader?
If so, what's viewed as (0.000)?

Sorry for the OT questions.. :scared:

The figure you're reffering to is qualifier handicap and that's a relative assessment of player's skill level (from what I know), now there are 2 types of handicap - qualifier and overall. Qualifier handicap is how fast you did your qualfier and overall handicap is your qualifier handicap x[weight, qualifier has 2.0] + your weekly handicap (r=[number]) x[weight, in most cases 1.0] / cumulative weight.
For example, I got 0.958 from qualifier and 0.786 from my week 59 event, that means [0.958 x2 + 0.786 x1 / 3 = 0.900] that my overall handicap is 0.900.
The lower it is the better you are (in theory, since some events are much harder to go subpar than others).
Handicap isn't seconds as much as I know, that's just a relative assesment of player's skill level.
 
Oh, and another question. It's more of a general question regarding the "handicap" listed inside (X.XXX) after the names in the registry.. Is this some kind of handicap system?
If so, how come the leader (1st in D1 Gold) have a handicap?

I.e: GTP_Timppaq / Timppaq / Finland (0.619)

Last time I checked my "handicap", it was something like (1.938).. Don't know what to do with that fighure.. :lol:
Does that meen I'm 1.9 seconds behind the leader? Or am I 1.938 - 0.619 behind the leader?
If so, what's viewed as (0.000)?

Sorry for the OT questions.. :scared:

Dennis,

The handicap number is to do with stats maths (done by Vaxen), explained a little [post=4732422]here[/post].

So, Timppaq managed a time more that two standard deviations below the mean of the fastest 50% of qualifiers. You were about 1 sigma/standard deviation faster than the mean (no mean feat).

Vaxen takes the weekly event submissions, and does a similar crunching/fitting routine over them, and the difference between that and your current handicap is later used to add/subtract from your handicap to update it (it's weighted; the original qualifier counts for double).

I'll bet I made that as clear as something rather opaque :dopey: - feel free to correct or simplify, someone...

EDIT: Tree'd by someone faster - how about that.
 
The figure you're reffering to is qualifier handicap and that's a relative assessment of player's skill level (from what I know), now there are 2 types of handicap - qualifier and overall. Qualifier handicap is how fast you did your qualfier and overall handicap is your qualifier handicap x[weight, qualifier has 2.0] + your weekly handicap (r=[number]) x[weight, in most cases 1.0] / cumulative weight.
For example, I got 0.958 from qualifier and 0.786 from my week 59 event, that means [0.958 x2 + 0.786 x1 / 3 = 0.900] that my overall handicap is 0.900.
The lower it is the better you are (in theory, since some events are much harder to go subpar than others).
Handicap isn't seconds as much as I know, that's just a relative assesment of player's skill level.

Ok, thanks!!
So it was a bit more complicated than I thought.. But I understand how it works now. 👍

It would be interessting to see what's concidered "par", and how it's determined.
 
Ok, thanks!!
So it was a bit more complicated than I thought.. But I understand how it works now. 👍

It would be interessting to see what's concidered "par", and how it's determined.

Par is, in layman's terms the fastest achieveable possible time (1.000), so in practice subpar drivers go faster than possible (hence the term "alien" is used).
That's how I see it.
And 0.000 is the fastest non-achieveable impossible time. As for the record - current WRS lowest handicap isn't held by Timppaq but by Eclipsi with 0.373, how about that for a mad guy? :D
 
I gave it about an hour and I'm so far off D2 pace for T1 I'm just going to call it quits. I have never figured this track out and it does nothing but frustrate me so I'm better off stopping now with my sanity intact. Good luck everyone.👍
 
:dunce:My NTSC replay for Week 59What the heck aam I doing in Week 60? ****sky
 
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Par is, in layman's terms the fastest achieveable possible time (1.000), so in practice subpar drivers go faster than possible (hence the term "alien" is used).
That's how I see it.
And 0.000 is the fastest non-achieveable impossible time.

Par is, at least for the qualifier, apparently 2 sigma (standard deviation) below the mean of the fastest half of the submissions (see the link I quoted above). 0.00 is the Par time, less another sigma-gap. I'd imagine it would be more than achievable in a field composed of twelve of me, eight of which were inebriated*, and one of Ramon ;-)

*Note: bad math analogy used for illustrative purposes only.
 
Ealirendur and Fobia: Thanks a lot for trying to explain. 👍

Ealirendur: I got in to a lot of work last week, so I've not been able to send you the replays as promised.
I'm pretty full this week as well (hence my hasitation if I have the time for this weeks WRS TT and WRS Online race), so my guess is that you'll have the replays in the beginning of next week.
Really sorry for the delay.
 
I like you're setup, but can't get the gearing right to suit me. Are you still using that setup?

I guess I must have tweeked first a little but other then that It's the same. Here is my current setup

709 hp

Full Aero F & R

TC 1
ABS 8

-10 / -10
13.8 / 13.8
6 / 8
6 / 6
1 / 6

1 / 1.5
.05 / .35

The 4 speed Trany

Trany Trick, then
2.759
1.954
1.622
1.427
“don’t matter”
“don’t matter”
FD 2.200
137 mph
298 mph (upper RT )

5/10/5

BB 6/4

Good Luk to anyone curious enough to giver a go, It helps if you know how to steer w/ your feet also (lift off overstear and the like). I just love it 👍
 
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