GTplanet world Tournament/League/championship,would it be possible?

  • Thread starter Thread starter Akira AC
  • 88 comments
  • 6,992 views

would you like to be in a GTplanet global tournament in a near future?

  • Yes

    Votes: 149 70.6%
  • No

    Votes: 9 4.3%
  • Maybe after completing GT5's career mode

    Votes: 53 25.1%

  • Total voters
    211
Don't forget an X1 championship, full damage and on a closed circuit... say monaco.. with full damge :)

That would be insane.
 
Why not? I have raced with people all over the world in Forza 2. Have been in a lobby with someone from Northeast US, West Coast US, UK, AUS And France all at once and it worked fine.

The biggest problem is in the time zones.

Does Forza have dedicated servers or is it p2p tho?

https://www.gtplanet.net/forum/showthread.php?t=131097

^^ Watch the vids in that thread to see what I'm talking about.
 
X1 Championship on the Italian go kart track imo.
 
Maybe not tournaments, but certainly championship series and linked feeder/division-based league systems are ideas I keep thinking about. I tried it a bit with F1:CE although it wasn't much success because CE lacked the players to really sustain more than one division of 10 players.

I'd say its highly likely we will see some kind of League being set up here on GTP using the Divisions as an initial basis and then a promotion/demotion system afterwards.

There will certainly be organised racing here, Prologue showed what this community can achieve, at its height we had battles between forum teams (GTRP, GT5_net, etc), battles between tuners, specific model races, plus the WRS stuff. And that was just with a random-matching service which had a limited method of allowing organised meetings. Now we get a full lobby service with abilities to set regulations, save replays, spectate, etc.

I had a rough draft using this very same method. Several championships with feeder series leading up to them.

Yes it can work and we should give it a try. With the current format of the GT Planet Racing Division and all the members we have it would have to be restructured though. I’ve been thinking about this as well working on a format. I thought of 8 GT Planet Racing Divisions that I think we’ll all enjoy. One main rule for is all damage set to full.

*list*.

How about... the group of drivers join leagues that have Damage enabled or disabled? I don't see any reason in enforcing it if people will feel they'll be left out 'cause they don't know how well they do with Damage on 'cause they're not used to it etc.

Group A: Damage
Group B: No-Damage

My idea was to use the popular racing series as the entry for professional championships which are one-make races featuring vehicles connected to the GT Series, the top would be the X1 Championship with other races including the R35 GT-R, Ford GT LM, Lexus IS-F and GT by Citroen R with a few more.

Ex: If you entered and won the Le Mans GT Class events or the Super GT events, you would be qualified to enter into the Citroen championship.

There would be points for team positions and those who raced in dual events etc. Naturally this would all be spread out over regions and groups of friend-of-a-friends.
 
Group A: Damage
Group B: No-Damage

Another possibility?

Group C: No-Damage and assumed apology if punted into the kitty litter due to unintentional accident due to lack of skill.

It may not be ideal integrating this group into a serious tournament or league but I'm sure there are plenty of people who try to race cleanly but will occasionally and unintentionally cause a crash while trying to overtake or by missing a braking point. Obviously there will always be random ad-hoc races and organised casual races but it would still be good for the less committed and/or skilled members to be included in some form of competition which will eventually help them develop into better drivers.

I'm really looking forward to racing online with GTP members but the reality is I will probably only have time to do it once a week at best especially with the offline GT Mode to progress in. As much as I would love to be in a league if it requires more involvement than this it probably won't work for me :indiff:
 
Another possibility?

Group C: No-Damage and assumed apology if punted into the kitty litter due to unintentional accident due to lack of skill.

For the non-damage group, it would really be up to everyone knowing each other and understanding that you still have to race cleanly even though accidents wont have as dire consequences.

Not worth shooting out an idea without trying it at the very least.

I would expect that multiple racing-series would be held, with some events every night of the week, other every other night of week and alas others at a realistic one night a week. Just wouldn't seem fair if not everyone were allowed to participate due to scheduling.
 
No-Damage racing = no fun

No one will respect rules. Thats for sure.

I was thinking about manufacturer races. Like Ferraris, Lambos etc. Where is the determinant of minimum weight and horsepower of the cars.

And if we want to do any number of races to eg. 200 hp, we need to think about the weight category of cars. It can not be that 600kg Elise starts against the 1500kg BMW.
 
No-Damage racing = no fun

No one will respect rules. Thats for sure.

Oh yeah, the reason why I stopped playing GT5P's online mode. :indiff:
I hope they come up with a working penalty system for GT5....
 
Oh yeah, the reason why I stopped playing GT5P's online mode. :indiff:
I hope they come up with a working penalty system for GT5....

Me too but with private rooms you'll be able to kick people out for punting so it's not a huge problem anyway.

Also generally the punters are slower drivers so as long as you're racing in a higher difficulty public event with little or no rubber band and slip stream effect they shouldn't get close enough to you to be a pain :D
 
Me too but with private rooms you'll be able to kick people out for punting so it's not a huge problem anyway.

Also generally the punters are slower drivers so as long as you're racing in a higher difficulty public event with little or no rubber band and slip stream effect they shouldn't get close enough to you to be a pain :D

Sounds good to me! I'm looking forward to playing with you guys online. Add me if you like, my psn is Willbo87. I only say that as i'm newish to the forum.
 
Just chucking in some common sense here..
Some class' are easy to run. Formula, Rally, etc.. as the restrictions are easy, all formula cars have to be formula cars, all rally cars have to be rally cars.

And easy way to solve this is just to do one race and several class' Le Mans style.
Nurburgring 3 hour race. Dynamic weather and Lights. GT Class and BTCC/DTM Class and NASCAR class' will be running. You can then go for best in class and best on field.l
Only class I didn't think of was the BTCC Championship

I had a rough draft using this very same method. Several championships with feeder series leading up to them.
How about... the group of drivers join leagues that have Damage enabled or disabled? I don't see any reason in enforcing it if people will feel they'll be left out 'cause they don't know how well they do with Damage on 'cause they're not used to it etc.

Group A: Damage
Group B: No-Damage
The reason Damage should be on for all divisions and classes to draw away ruff drivers. Plus it will force everyone that to finish to drive clean but at a fast pace. Though you do gave a good idea.

Another possibility?

Group C: No-Damage and assumed apology if punted into the kitty litter due to unintentional accident due to lack of skill.

It may not be ideal integrating this group into a serious tournament or league but I'm sure there are plenty of people who try to race cleanly but will occasionally and unintentionally cause a crash while trying to overtake or by missing a braking point. Obviously there will always be random ad-hoc races and organised casual races but it would still be good for the less committed and/or skilled members to be included in some form of competition which will eventually help them develop into better drivers.

I'm really looking forward to racing online with GTP members but the reality is I will probably only have time to do it once a week at best especially with the offline GT Mode to progress in. As much as I would love to be in a league if it requires more involvement than this it probably won't work for me :indiff:
This can work for new drivers coming to Gran Turismo and GT Planet.
 
The reason Damage should be on for all divisions and classes to draw away ruff drivers. Plus it will force everyone that to finish to drive clean but at a fast pace. Though you do gave a good idea.

In a public race environment, I completely understand this and it makes perfect sense. With private rooms and a championship environment on the line, it shouldn't matter if damage is on or not. Like I said, there's no point in shooting down the group until it's put into place and is tested.

You don't want to risk racing with a bunch of guys with no damage on? Then race in the group with damage on.

If nobody joins the no-damage group, then it gets closed down and we now have a reason to give new members when they whine about how there's a lack of a no-damage group. "We tried it and everyone who did enter was a dirty driver/nobody entered."

If you join the no-damage group, you should expect everyone to be sportsman-like and also expect a little more aggressive driving. The racing group's moderator would put people in line if they're driving like poor sports and everyone else is complaining.
 
Although this is pretty interesting, I am quite curious to see how WRS evolves now that GT5 is pretty damn close. So far I know that EDK is going to have everyone re-qualify again. We have over 140,000 members on GTP, hosting a World Tournament would require a very large group of members to organize things. It could happen in the future, but as of right now. We should wait for GT5 to get released.
 
I would be down for a tournament/league like this. Also, to avoid timezone issues, have races rotate start times according to median time zone (i.e Race one in US central, race two in european central, and race three in asian central, and so on and so forth...) This way, no one has to stay up until 4am to race, or not participate due to that same reason. Just throwing that out there, even though there might be a more efficient way of managing time zone differences, which highly limited the success of the Forza 2 tournaments.
 
I would be down for a tournament/league like this. Also, to avoid timezone issues, have races rotate start times according to median time zone (i.e Race one in US central, race two in european central, and race three in asian central, and so on and so forth...) This way, no one has to stay up until 4am to race, or not participate due to that same reason. Just throwing that out there, even though there might be a more efficient way of managing time zone differences, which highly limited the success of the Forza 2 tournaments.

that's a great idea. i'm in the US also(even tho i WOULD stay up til 4 am to race LOL!)
 
I would love to participate in such a tournament, in the actual races if there is enough resources you could have a referee/marshall spectating the race incase of foul play and handing out penalties accordingly. As the spectating feature would be nice, also having a person stream the race live would be good as well for those of us that would like to follow the tournaments.
 
I would love to participate in such a tournament, in the actual races if there is enough resources you could have a referee/marshall spectating the race incase of foul play and handing out penalties accordingly. As the spectating feature would be nice, also having a person stream the race live would be good as well for those of us that would like to follow the tournaments.

Agreed, that spectating feature would be awesome.
And if such tournament is going to be done then I will enter, for sure.
 
I would be down for a tournament/league like this. Also, to avoid timezone issues, have races rotate start times according to median time zone (i.e Race one in US central, race two in european central, and race three in asian central, and so on and so forth...) This way, no one has to stay up until 4am to race, or not participate due to that same reason. Just throwing that out there, even though there might be a more efficient way of managing time zone differences, which highly limited the success of the Forza 2 tournaments.

What if the racers agreed on a time via Private Message of some sort and both of them save that message as proof if a problem comes up. I have played in other gaming leagues that worked like this. They had a "standard" time say 5pm eastern, but as long as both teams agreed on a different time, they were able to change the time they played. As long as results were in by a certain day/date.
 
Well the idea for this whole tread is initially see the public reaction for this,of course is going to be an study of all aspects of multiplayer and online structure,I'm exploring some ideas with the 32 players events to make 2 races for 32 participant entries,so the 16 players who watch the races will be also officials,since the 16 are free and all races could be done in sequence is a good idea because it covers the officials who keep an eye on races and boots participations.

Please remember that this is a work in progress so I'm taking my time to organize a good system,such thing will be shown maybe in around 6 moths or more depending on GT5 release status and online problems.

Keep giving ideas,these will create a nice feedback for the tournament.
 
I'd love to participate in something like this too, though time might be an issue depending on extracurricular activities.

I'd also like to see some Sports Car Classes.
  • C-Spec: 250hp
  • B-Spec: 300hp
  • A-Spec: 350hp
Or something like that. Rules could be established on homologation/PPs so that every car would perform similarly.
 
Nothing suggested so far has been deep enough. What I'm thinking is divide the cars into classes based on power/weight ratio, A is fastest, F or whatever it ends up being is slowest. The cars are further divided into categories:

CPT or compact for small to smallish cars with insufficient sporting purpose to be categorized otherwise.

MSW or Medium Sedan/Wagon for larger and better equipped cars with little to no sporting purpose. Nissan Primera maybe?

PSW or Premium Sedan/Wagon, mostly for large, luxurious sedans and wagons.

MTP or Multipurpose, for minivans, trucks, and SUVs.

SPC or Specialty, mostly for 2dr coupe and 3dr hatchback sports or sporty cars which have too much "sporting purpose" to be otherwise classed. (Most if not all Skylines, Miatas, RXes, Camaros, etc, etc, etc. Not to mention exotics.)

And CMP or Competition, for racing cars.

(Yes, those were based on Enthusia market segments. They're basically in place to ensure realism, i.e. no Dodge Rams racing against Mazda Proteges.)

Finally, they'd be subdivided into groups based on level of modification. For street cars, I'm thinking:

Street Stock (SS) which would permit no modifications except for a roll cage and maybe sports tires (also livery if it happens to be patched in).

Street Prepared (SP) which would permit a few basic modifications - maybe spoilers and other various low-level aerodynamic mods as well as aftermarket wheels and definitely sports tires.

Street Touring (ST) which would permit more radical modifications but still not full tuning.

Street Competition (SC), which would allow highly advanced if not full tuning including aerodynamics and racing tires (but no nitrous).

Street Unlimited (SU), which would have absolutely no restrictions.

SC and possibly SU could be lumped in with an equivalent class of race car if a livery editor happens to be added by DLC.

For race cars (CMP category), I envision the following:

Track Standard (TS), which would mean, again, no modifications except tire compound and livery.

Track Improved (TI), which would allow advanced tuning, but no stage 4 turbos or anything too extreme.

Track Extreme (TE), which would allow, again, advanced if not full tuning but no nitrous.

Track Unlimited (TU), which would have, again, no restrictions.

To solve the issues with potentially lacking participation, multiple entries would have to be permitted within reason. Buy-in could also be solicited from other GT5 forums, possibly necessitating administration from a remote website to avoid potential bias. To solve time issues with such a massive number of classes, multiple races would have to be run simultaneously. Where space is available, less popular classes could be lumped together into one lobby. The scheduling of each race would have to be arranged around all of this.

I also think we may have to create special S/Competition and X/Competion classes for the F1 cars and the Red Bull X1 (although the F1 issue could be taken care of by creating a special Open-wheel Competition (OWC) category.

We can categorize most of the cars now, since most/all of the GT4/GTPSP cars will be present, but full ruleset will have to wait until we know what the mods are.

Should there be a seperate listing for Tuner-type cars? If so, should every car listed as "tuner" be included or just some of them. Should it be a category or a group? Should they run on sports tires or racing tires?

Finally, how many races should be run each season? Should there be an off-season? If so, how long and when? How long should each race be (I'm thinking 2 hours maybe)? And how should we decide which tracks to use? I know we need 16-car compatibility for each one, but beyond that are there any restrictions? Do we consider only the longest or "master" variant of each course, or do we allow any 16-car course to be used? If it's the former, do we make an exception for oval courses with infield road circuts? Do we want specific numbers of each type of course (say 2 oval, 3 city, and 15 normal courses to round out a 20-race season) or do we just throw them all into on pot and choose the ones we like most? Should we ban or allow the use of more than one variant of a specific course? Again, what about road/oval combined courses? What defines a course - for example if Rome 90's were to be added by DLC, would it be considered seperate from the new Rome circuit by virtue of sharing little to no road? What about Cape Ring North and South which technically share no road but are part of the same grounds?

Wow, that's a lot of questions.
 
Finally, how many races should be run each season? Should there be an off-season? If so, how long and when? How long should each race be (I'm thinking 2 hours maybe)? And how should we decide which tracks to use? I know we need 16-car compatibility for each one, but beyond that are there any restrictions? Do we consider only the longest or "master" variant of each course, or do we allow any 16-car course to be used? If it's the former, do we make an exception for oval courses with infield road circuts? Do we want specific numbers of each type of course (say 2 oval, 3 city, and 15 normal courses to round out a 20-race season) or do we just throw them all into on pot and choose the ones we like most? Should we ban or allow the use of more than one variant of a specific course? Again, what about road/oval combined courses? What defines a course - for example if Rome 90's were to be added by DLC, would it be considered seperate from the new Rome circuit by virtue of sharing little to no road? What about Cape Ring North and South which technically share no road but are part of the same grounds?

I think to bring greater realism and more challenge, it would have to be no less than 20-22 races. Also, they should be around 45-60 mins, with one huge race (2 hrs or so), to add the aspect of endurance. Tracks should cover all styles (excluding dirt/snow and point to point, obviously). Tracks like Daytona could be used twice, in road course and oval, and perhaps the Ring or LeMans could be used as the series feature.

I think the key issue would be with commitment, requiring us to design a series that does not require gigantic amounts of time to successfully participate. We could hold a race every two weeks, during the weekends, to allow the maximum amount of participants. This would also require some handicap to those who would not have the time to properly prepare a set up that is competitive. Perhaps we could offer a competitive set up that anyone could use, yet not restrict others from using their personal set ups.
 
From what we know about the race lobbies so far is that 36 people can be in it 16 racing, 16 watching if I’m right. Pending on how GT Planet revises the Racing Series and Divisions some of those 16 watching the race should be marshals watching the cars making sure that rules are followed and if needed have a penalty pending of the infraction. It could be a stop and good, run through the pit lane and so on. We do have so many options we can explore how to make it work once GT5 comes out but will have to see. Though I think it’s best to start working on new formats now and have the current Championships evolve.
 
Learn to math. 16 + 16 = 32 not 36

Also, I forgot a couple questions. Should Street Stock be run on street tires or sports tires? And do we exclude historic circuits like Fuji 80s/90s and the old Hockenheim (if it's in) because they don't exist anymore?

Also, I predict much difficulty in properly categorizing the carryover cars in time for launch, if only due to the number of cars that could be categorized as CPT, or...? For example the Volvo 240 and Nissan Primera which could be either CPT or MSW, and the early-mid 80s Skylines which could be either CPT or SPC. Not to mention the whole tuner car thing.

And if, by some feat of massive petition, we convince Kaz and PD to implement DLC after all, how would we go about rating and approving courses?
 
Learn to math. 16 + 16 = 32 not 36

Also, I forgot a couple questions. Should Street Stock be run on street tires or sports tires? And do we exclude historic circuits like Fuji 80s/90s and the old Hockenheim (if it's in) because they don't exist anymore?

Also, I predict much difficulty in properly categorizing the carryover cars in time for launch, if only due to the number of cars that could be categorized as CPT, or...? For example the Volvo 240 and Nissan Primera which could be either CPT or MSW, and the early-mid 80s Skylines which could be either CPT or SPC. Not to mention the whole tuner car thing.

And if, by some feat of massive petition, we convince Kaz and PD to implement DLC after all, how would we go about rating and approving courses?

I can see your dedications and the amount of thought you have given to this idea but as much as I'd like to see this up and going, you gotta remember the game isn't actually out yet. All ideas are based on how we THINK the game is going to work, and those ideas may well be different to how the game ACTUALLY works. It'll be a few weeks or months at least before this competition is fully up and running and there will most likely have to be a beta session in order to test if all is well.
 
Why not impose HP-cap limits like in GT2?

I think using performance points will work the best, along with weight limits to make everything completely fair. Like having 375 for a street stock series, 450 for a semi modified series, 600 for heavy mod, 750 for race mod, and race car series. But like what was said earlier, we have no idea of what we are limited or capable of. So all we can really do now is speculate and guess, and hope that we are given a great platform to run with.
 
I would do a weekly series for people who can schedule in some racing once a week, and race intermitly the rest of the week
 
Also, I forgot a couple questions. Should Street Stock be run on street tires or sports tires? And do we exclude historic circuits like Fuji 80s/90s and the old Hockenheim (if it's in) because they don't exist anymore?

Also, I predict much difficulty in properly categorizing the carryover cars in time for launch, if only due to the number of cars that could be categorized as CPT, or...? For example the Volvo 240 and Nissan Primera which could be either CPT or MSW, and the early-mid 80s Skylines which could be either CPT or SPC. Not to mention the whole tuner car thing.

And if, by some feat of massive petition, we convince Kaz and PD to implement DLC after all, how would we go about rating and approving courses?
1. Normally Stock race Classes run on Sport Tire with a DOT Race Tread Depth. But it's been know to change.

2. That would be great!!!!

3. At the PSN Store it has a rating option now. You can only use it when you've paid for the item and loaded.
 
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