does changing power or weight works with single player and time trial?
where do you look for codes ,in garage or settings menu?
sorry .i m real noob about this.
its ok, we were all noobs at one point. shoot, hybrids is different territory than what i normally do, but the idea is still the same.
think of it as the same as a money code, when you turn it off, you still have 50mil (or whatever the code is set to). And the game works off that value.
The codes should be able to be entered anywhere, because it would change a property of that car. Whenever you load the car, all its values get loaded, even the "hybrid" ones. Thats how it worked in previous gran turismo games.
This one looks a lil different. So we gotta figure (I guess) where the cars are stored in memory. try and modify car#1 , look for car#2, change that, etc...
The layout kinda puts a lil problem in there. Assuming the cars are loaded like they previously were, then each car loads as follows (really really simplified);
car#1 (for example)
car1 name (shows as this name in garage, races, etc) - 89 skyline gt-r
car1 chassis (suspension physics, weight, wheelbase, etc) - 89 skyline gt-r
car1 suspension settings (height, damper, camber) - individual 8bit values
car1 engine (engine that gets loaded for car) - 89 skyline gt-r
car1 tires (Fr) - 89 skyline gt-r S3
car1 tires (Rr) - 89 skyline gt-r S3
car1 favorite - boolean yes/no (1/0)
car2 name...
in that above example, if we can hybrid, thats probably what we can expect. just have to figure how to find that car1 value, and then car2 so we can figure the offset. once we have that, if we need to hybrid car# 500 in our garage, we can calculate the new code something like:
80123456 0000FA12
-made up car1 engine code
offset is every 200000, so we add that to the first address to find car2. add that value multiplied by the car# you want to modify and that will give you the new address. theoretically it makes sense lmao.
since there arent any "parts" like in previous games, only adjusters are the "favorite" drift settings. which appear to be tied into whatever "car name" is loaded. if a civic allows 25% and a race jgtc allows 15% or no adjustment, then thats what that is limited to. a civic with a race jgtc engine would allow 25% vs 15% or no adjustment. other settings like ride height, camber, etc.. can still be tweaked. they were the 8bit values, which there were tons of. might seem like it locks up, but its just searching thru that many addresses. took me about a min or lil more to search for the power, suspension, etc.. now, going to go back and do it. and write it down, since cwcheats didnt save the db like it was supposed to...
EDIT: Update (somewhat).
Opened my disk and copied the huge GT.VOL file, working on extracting the data. Time to sift thru and find out "parts" addresses if they exist, if anyone wants. Basically take your GT.VOL file off the UMD (by whatever methods you have available to you using your disk). Expand it, and go thru and see if we can find anything usefull. I had a bunch of info on GT4 addresses/part #'s from sucahyo, speed drifter + tek and myself, so we can try and look thru the .vol and see if we find anything similar (should be part/chassis/something). It may be 1% progress, but its better than nothinng lol!