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1 lap in a Ferrari Enzo? I’ve no idea how you have fond memories of that, what an absolute waste of life.
No - it was a very tight race in gr1 where one had to nail tire, fuel and pit strategy to barely reach the 1st place.
1 lap in a Ferrari Enzo? I’ve no idea how you have fond memories of that, what an absolute waste of life.
If you say so mate, but for a moderator who loves digging up dirt from the past is a pretty low act.You cheated.
It is definitely bad, but I meant it as a reply to the people who wanted all the cars for free from the get-go.If you say "53.3 races (all CRB) and 800 soul destroying laps around BMB for a 20 million credit car" really fast, it doesn't sound anywhere near as bad as doing it.
I here players saying you have to do the race over and over again which is BS.
It is definitely bad, but I meant it as a reply to the people who wanted all the cars for free from the get-go.
I am not trolling.This was wrote on my topic before so I am writing here.
Dont feed the troll.
That's doesn't remove the 'right' of others to raise it as an issue for them, particularly as GTS has the worst version of this kind of economy of any title in the series.I am not trolling.
Things are got to be said about this game and I have a right to say what I like, so if the credit payouts seems to be low, you have to accept that game and play it on its terms.
Indeed, but once again people can like the rest of the title and dislike the way the economy has been implemented in this version.Just remember all games may not suit everyone to their liking,
Actually you can, well not the game specifically, but certainly the developer of the game. After all, they are the ones who designed it!and if you don't like how the credit payouts are in this game, well you can not blame the game for how it is run.
In the Mission Challenge Stage 3 No. 5 you can get keep getting Gold every time and still get Credits, Is that Cheating ?.
After I done that money glitch, I ended up later that year to start a fresh new game because it was wrong to do that Glitch. So if you think I cheated back then, well I cheated back then and that was in the past.
but some players want to get that car in 5 minutes
GT Sport is a long term game to play, but some players want to get that car in 5 minutes, which to me is wrong because of the credit system.
GT Sport is a long term game to play, but some players want to get that car they want in 5 minutes, which to me is wrong because of the credit system
I here players saying you have to do the race over and over again which is BS.
I done a 4 hour Rubber banding race yesterday, I earn money and mileage and experience points.
Blue Moon Bay, Arcade mode, custom race Mazda sports N100 vs Gr.1 car, endurance race 13 hours and a second place prize money below and I did this overnight.
View attachment 847231
I have a right to say what I like
Since this is still rolling on, I decided to update my spreadsheet as at v1.43, current total value of winning each race in GT League mode (without bonuses) is 25,848,500 Cr., I estimate ~28,000,000 with reasonable car handicap bonuses, more if Clean Race Bonus is also achieved. Now - I'm not saying it's quick, for the races I've logged times for (183 races out of 260), the total time required so far is 33 hrs, I estimate approx. 50 hrs for a full play through - but, what I am saying, is that you do not have to keep doing the same race in order to earn a lot of money if you're playing offline, 25 million credits without having to run ANY race more than once.
I think this is something that both sides of the argument will use to 'prove' their point.
1. See, you can earn 25 million credits without grinding one race.
2. See, you have to play for about 50 hrs to get enough credits for ONE of the unicorn cars.
My own thoughts on the are that as GTSport was built around online gaming it would have been better to have Sport Mode cars more readily available
This sentence doesn't make any sense. It's either missing some words in the middle or at the end.If you say so mate, but for a moderator who loves digging up dirt from the past is a pretty low act.
Lying about it and then telling someone to be careful about calling you a cheat because you have a disability is what you did in the present.After I done that money glitch, I ended up later that year to start a fresh new game because it was wrong to do that Glitch. So if you think I cheated back then, well I cheated back then and that was in the past.
This is circular logic. By using "because of" in this way you are saying that the credit system is due to the credit system.as I said in one of my posts GT Sport is a long term game to play, but some players want to get that car in 5 minutes, which to me is wrong because of the credit system.
And you repeated it, for some reason.GT Sport is a long term game to play, but some players want to get that car they want in 5 minutes, which to me is wrong because of the credit system is not right for them and it takes to long because of some Grinding.
Or - and this is a radical concept - provide reasoned feedback on why the game's economy is objectively worse than in previous iterations and directly off-putting, with suggestions on how it can be improved. Given that the game can be updated, has been updated, has had a change to the economy - after you cheated it - and has had further changes to bypass it, this would seem to be a constructive way to go about it.If you buy a racing game like GT Sport and the credit payouts seems to be low, you have to accept that game and play it on its term, or else play other racing games that do not have a credit system.
It's... what? You don't have to do races over and over again - or "grind" - to get money to buy high value cars? What on Earth is this about then:I here players saying you have to do the race over and over again which is BS.
Grinding which you got to do if you want something
Looks to me like you're talking about grinding - doing the same races over and over again.Grinding in GT Sport is no problem at all, it's an achievement to get that car you want in this game
Are you exploiting a gap or bug in the game code to generate an unintended outcome? If so, yes. If not, no. It's not complicated.In the Mission Challenge Stage 3 No. 5 you can get keep getting Gold every time and still get Credits, Is that Cheating ?.
The total value of all purchasable cars in GT Sport is 306,231,290cr, which is eleven full play-throughs that, at your calculated rate, would take 547hr to accumulate.Since this is still rolling on, I decided to update my spreadsheet as at v1.43, current total value of winning each race in GT League mode (without bonuses) is 25,848,500 Cr., I estimate ~28,000,000 with reasonable car handicap bonuses, more if Clean Race Bonus is also achieved. Now - I'm not saying it's quick, for the races I've logged times for (183 races out of 260), the total time required so far is 33 hrs, I estimate approx. 50 hrs for a full play through - but, what I am saying, is that you do not have to keep doing the same race in order to earn a lot of money if you're playing offline, 25 million credits without having to run ANY race more than once.
The total value of all purchasable cars in GT Sport is 306,231,290cr, which is eleven full play-throughs that, at your calculated rate, would take 547hr to accumulate.
Chances are you'll win a bunch of them on the way, but it looks like you definitely won't win any of the 10 high-value cars which would account for 152,500,000cr - or five full play-throughs, and half of another one - on their own.
That means that at the very best case, you'll need to race 1,416 offline races (all five times, just under half of them a sixth time) and spend 272hr to get all the cars. Or you can race the highest-paying race on its own 400 times, spending 65hr...
And all the cars should be available to drive in Arcade Mode or use in Scapes anyway. Try explaining the rationale to someone who is a car enthusiast but not a game enthusiast that if they want to have a quick go in a Miura or Cobra Daytona that, in a game with 300 cars, they can't without first (after buying it, spending a full day updating it) spending 15hr unlocking the high-value races then another 9hr relentlessly doing the same race over and over again to buy it for that little blast.
Sure, lock 'em away for GT League events for the sense of progression and ownership, and online for the experience and everyone else's safety, but keeping them behind a time-wall for Arcade Mode and particularly Scapes (photograph cars in any one of 1,100 locations around the world...
Want to put a second one in shot? Well, we've got some bad news about that) is off-putting to non-gamers and newcomers to GT
We have had Sport Mode races with extremely high value cars before. As I recall, the last one was a Daily Race A at Dragon Trail Gardens in the Ferrari 250GT (15m), but that was a "Specially Provided Car", but for the previous race (I think an FIA one) you had to buy... whatever the car was. I imagine participation numbers were low.I had a count up last night. Given that I've now got all but the few most expensive cars cars in game, I've only actually bought ~91 that I've not received as gift cars, so (admittedly in 385 days of access), the game's given me about 66% of the car list for free. In practice, the amount of credits I now need to buy the remaining expensive cars, is about equal to everything I've earned so far, so I'm not disputing it takes a long time, but we are talking about the extreme situation of collecting ALL the cars in the game - which is something that for people who believe GTS should only be about Sport mode categorically don't have to do.
Indeed, but people don't. However, I wasn't presuming that they do - I was just suggesting that explaining the rationale to someone will make them look at you like my dogs look at a moth.I'm not against most of this, - though ANYONE who is buying a GT game, that is not expecting to have to earn credits to buy cars only has themselves to blame - if I've said people should research their purchases once, I've said it a thousand times. Even at launch, with no GT League there was an economy present.
We have had Sport Mode races with extremely high value cars before. As I recall, the last one was a Daily Race A at Dragon Trail Gardens in the Ferrari 250GT (15m), but that was a "Specially Provided Car", but for the previous race (I think an FIA one) you had to buy... whatever the car was. I imagine participation numbers were low.
Indeed, but people don't. However, I wasn't presuming that they do - I was just suggesting that explaining the rationale to someone will make them look at you like my dogs look at a moth.
... except when it doesn't, such as the Aston Martin DB3S race in the Nations Cup earlier this year.I recall one of the very early races provided one of the original trio of unicorns... but what we're basically saying, is the game provides them free to online players if they need them...
Quite so - but as I said:I think the other person in this discussion doesn't have their finger on the pulse.
It'd seem daft to anyone not a GT enthusiast (the people we need to buy the game, so we can have more of them in the future), and explaining that "GT's always done it this way" makes even less sense considering that GT's always let you sell prize cars, GT's always had a game economy that allows you to buy the most expensive car in the game in half the time Sport does even without selling the prize cars, and GT Sport's primary marketing message was that it wasn't sticking to GT traditions: "burn it to the ground".Try explaining the rationale to someone who is a car enthusiast but not a game enthusiast that if they want to have a quick go in a Miura or Cobra Daytona that, in a game with 300 cars, they can't without first (after buying it, spending a full day updating it) spending 15hr unlocking the high-value races then another 9hr relentlessly doing the same race over and over again to buy it for that little blast.
I am not trolling.
Things are got to be said about this game and I have a right to say what I like, so if the credit payouts seems to be low, you have to accept that game and play it on its terms.
Just remember all games may not suit everyone to their liking, and if you don't like how the credit payouts are in this game, well you can not blame the game for how it is run.
All these things require all cars to be available to all players from the start. No messing about.
I think "sustainable" makes far more sense than "ecological" for the title of this thread.
Ecological - relating to or concerned with the relation of living organisms to one another and to their physical surroundings.
Sustainable - the quality of not being harmful to the environment or depleting natural resources, and thereby supporting long-term ecological balance.
Edit: Just realized how spicy this thread is lol.
This is not a traditional GT game where that would be appropriate. It is an esport focused online multiplayer title. All content must be available to all such players at all times. My second paragraph covered the solo requirement.I wouldn't want that as it breaks what GT is about. Starting low and slowly building my garage up has always been one of the game's key features
Should try the R8 Gordini then![]()
This is not a traditional GT game where that would be appropriate.
For that particular function, I don't think anyone could say whether it's unintended or not. How can we differentiate between the developers making an error, vs it being an intentional "easter egg" for those who search for such things? Given the way code ought to be written, with re-usable shared code, it would be quite hard to accidentally make just a single event work incorrectly in that way. I don't know if the different behaviour is still in the game or not, but even if they changed it, it wouldn't mean it wasn't intentional to have it in there for a period of time as an easter egg reward for early purchasers of the game.Are you exploiting a gap or bug in the game code to generate an unintended outcome? If so, yes. If not, no. It's not complicated.
I mostly agree with this, except that it doesn't need to be all content, only content relevant to the e-sport aspect. So this is why the mileage exchange doesn't particularly bother me, because the cars never seem to be needed for sport mode races. I think PD actually agrees with you, and that it's a conscious decision by them that the expensive cars are never needed for sport mode races. So cars needed for sport mode aren't always available in the sense of all players having them, but neither are they locked behind time windows of availability, nor are they locked behind the highest purchase prices. If sport mode activities paid out the same as the highest paying campaign races, I think everyone would be pretty happy with the availability of the subset of cars needed for sport mode.This is not a traditional GT game where that would be appropriate. It is an esport focused online multiplayer title. All content must be available to all such players at all times. My second paragraph covered the solo requirement.
For the most part, I agree with what your saying here. For me, and I know there are some others who think the same way, the most frustrating aspect of the unicorn cars is that for the 3rd game in a row now, some of the most iconic racecars of ALL TIME are reduced to the roll of virtual dust collector/paper weight. They’re literally trophies, good for nothing other than saying “look what I got”. Add to the equation that GTS is specifically supposed to be focused on Sport and actual racing...these cars serve next to zero purpose in this game.For that particular function, I don't think anyone could say whether it's unintended or not. How can we differentiate between the developers making an error, vs it being an intentional "easter egg" for those who search for such things? Given the way code ought to be written, with re-usable shared code, it would be quite hard to accidentally make just a single event work incorrectly in that way. I don't know if the different behaviour is still in the game or not, but even if they changed it, it wouldn't mean it wasn't intentional to have it in there for a period of time as an easter egg reward for early purchasers of the game.
I mostly agree with this, except that it doesn't need to be all content, only content relevant to the e-sport aspect. So this is why the mileage exchange doesn't particularly bother me, because the cars never seem to be needed for sport mode races. I think PD actually agrees with you, and that it's a conscious decision by them that the expensive cars are never needed for sport mode races. So cars needed for sport mode aren't always available in the sense of all players having them, but neither are they locked behind time windows of availability, nor are they locked behind the highest purchase prices. If sport mode activities paid out the same as the highest paying campaign races, I think everyone would be pretty happy with the availability of the subset of cars needed for sport mode.