- 1,743
- Aussie
- Tassie_tiger
The credit system is quite a quandary.
With evidence of a substantial credit system, such as receiving 2.5mill. as a pre-order bonus (Aus. Collectors Ed.), it seems logical that the main purpose behind it is to purchase new cars.
Therefore the traditional 'earn money, buy cars' system still seems in play, which rules out a sandbox approach.
And no doubt credits will be required to purchase things such as liveries, racing suits and helmets, tuning parts, etc.
But with the stunted Campaign Mode, it seems most credits are to be won during online play.
So where does this leave offline players?
Grinding Arcade mode?
As far as online play goes, I don't see any problems.
Credits to be won in online lobby races, Sports mode events, and I assume Seasonals.
I say "assume" because we have no evidence so far of a "Seasonal Events" menu option.
But my take on Sports Mode is that all events will be against others players, not AI opponents, and therefore the traditional Seasonals will continue.
Or could it be that my logic is wrong, and all cars are won in game or that it is indeed a sandbox approach, with credits purely to be used on additional purchases?
2.5mill. kick-start seems a little excessive though should that be the case.
But who knows, maybe purchasing cars has gone the way of the dodo.
So I'm starting to wonder how this economy system will work.
As it stands I see an excess for online players when compared to a possible shortfall for offline players.
I hope they get this balance right.
With evidence of a substantial credit system, such as receiving 2.5mill. as a pre-order bonus (Aus. Collectors Ed.), it seems logical that the main purpose behind it is to purchase new cars.
Therefore the traditional 'earn money, buy cars' system still seems in play, which rules out a sandbox approach.
And no doubt credits will be required to purchase things such as liveries, racing suits and helmets, tuning parts, etc.
But with the stunted Campaign Mode, it seems most credits are to be won during online play.
So where does this leave offline players?
Grinding Arcade mode?
As far as online play goes, I don't see any problems.
Credits to be won in online lobby races, Sports mode events, and I assume Seasonals.
I say "assume" because we have no evidence so far of a "Seasonal Events" menu option.
But my take on Sports Mode is that all events will be against others players, not AI opponents, and therefore the traditional Seasonals will continue.
Or could it be that my logic is wrong, and all cars are won in game or that it is indeed a sandbox approach, with credits purely to be used on additional purchases?
2.5mill. kick-start seems a little excessive though should that be the case.
But who knows, maybe purchasing cars has gone the way of the dodo.
So I'm starting to wonder how this economy system will work.
As it stands I see an excess for online players when compared to a possible shortfall for offline players.
I hope they get this balance right.
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