GTSport Credit system

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The credit system is quite a quandary.

With evidence of a substantial credit system, such as receiving 2.5mill. as a pre-order bonus (Aus. Collectors Ed.), it seems logical that the main purpose behind it is to purchase new cars.
Therefore the traditional 'earn money, buy cars' system still seems in play, which rules out a sandbox approach.
And no doubt credits will be required to purchase things such as liveries, racing suits and helmets, tuning parts, etc.

But with the stunted Campaign Mode, it seems most credits are to be won during online play.
So where does this leave offline players?
Grinding Arcade mode?

As far as online play goes, I don't see any problems.
Credits to be won in online lobby races, Sports mode events, and I assume Seasonals.
I say "assume" because we have no evidence so far of a "Seasonal Events" menu option.
But my take on Sports Mode is that all events will be against others players, not AI opponents, and therefore the traditional Seasonals will continue.



Or could it be that my logic is wrong, and all cars are won in game or that it is indeed a sandbox approach, with credits purely to be used on additional purchases?
2.5mill. kick-start seems a little excessive though should that be the case.
But who knows, maybe purchasing cars has gone the way of the dodo.

So I'm starting to wonder how this economy system will work.
As it stands I see an excess for online players when compared to a possible shortfall for offline players.

I hope they get this balance right.
 
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It is one of the remaining mysteries. My guess, and it is obviously just a guess, is that as you say the money will be for buying cars but only in Sport/Online Mode. In Arcade Mode they will all be available eventually, probably unlocked via Campaign Mode. As we know you won't need any cars in single player Campaign Mode itself, they are all just like license tests and will be provided for you on each one.

They could offer payouts in Arcade Mode but I can't see it personally, I think they'll just be unlocked in one way or another for use there.
 
It is one of the remaining mysteries. My guess, and it is obviously just a guess, is that as you say the money will be for buying cars but only in Sport/Online Mode. In Arcade Mode they will all be available eventually, probably unlocked via Campaign Mode. As we know you won't need any cars in single player Campaign Mode itself, they are all just like license tests and will be provided for you on each one.

They could offer payouts in Arcade Mode but I can't see it personally, I think they'll just be unlocked in one way or another for use there.
Yep, tend to agree with most things you've said.
Only, we've had access to cars from our Garage before, for use in Arcade.
So I'm guessing that system will remain, seeing as the Garage is still available.
Or perhaps, as you say, they may be unlocked for Arcade during Campaign play.

Saying that, 117 mission for 140 cars?
And 20 of those are "Beginner School" and "Racing Etiquite"?
Weird.

Maybe it's simply a case of all cars available for Arcade straight away?


Pre-orders also offer addition cars as an incentive.
This in itself suggests no sandbox approach, and in-turn that credits are probably for purchasing cars.
So should that be the case, and there's no credits for Arcade racing, then offline players are left with grinding Campaign events to get new cars?

There's got to be more to it than that.
Something doesn't sit right.
Why pre-order if you're an offline player?

I realise offline gamers have always had an uphill battle with GT's economy system.
But from what we know so far about Sport, things are looking quite grim.

PD must be up to something.
And I suspect it's different from what we've grown accustomed to.
 
Yep, tend to agree with most things you've said.
Only, we've had access to cars from our Garage before, for use in Arcade.
So I'm guessing that system will remain, seeing as the Garage is still available.
Or perhaps, as you say, they may be unlocked for Arcade during Campaign play.

Saying that, 117 mission for 140 cars?
And 20 of those are "Beginner School" and "Racing Etiquite"?
Weird.

Maybe it's simply a case of all cars available for Arcade straight away?


Pre-orders also offer addition cars as an incentive.
This in itself suggests no sandbox approach, and in-turn that credits are probably for purchasing cars.
So should that be the case, and there's no credits for Arcade racing, then offline players are left with grinding Campaign events to get new cars?

There's got to be more to it than that.
Something doesn't sit right.
Why pre-order if you're an offline player?

I realise offline gamers have always had an uphill battle with GT's economy system.
But from what we know so far about Sport, things are looking quite grim.

PD must be up to something.
And I suspect it's different from what we've grown accustomed to.

It's been a while since I've played them so my memory is rusty but didn't past games unlock cars in Arcade Mode? That's what I'm envisaging, in some way or another. It could be that you start with say 10, and completing races in Arcade Mode unlocks more, or the rest are unlocked at certain stages of Campaign. So after the first 20 challenges you unlock another batch, and so on until you have all 140 available in Arcade. Or by how many Bronze/Silver/Gold medals you have.

But they wouldn't have anything to do with Campaign, so if you don't pre-order you'll be starting that with whatever the game gives you to start. I'm guessing again, Campaign will gift you a few cars to get you started in online, maybe one per class.

This game is basically online focused and whilst of course they want offline only players to buy it, I don't think they are going to be a priority once they actually have the game. I don't think there will be an offline "Garage" at all.

Could be completely wrong of course, but that's my guess based on what we have to go off.
 
It's been a while since I've played them so my memory is rusty but didn't past games unlock cars in Arcade Mode? That's what I'm envisaging, in some way or another. It could be that you start with say 10, and completing races in Arcade Mode unlocks more, or the rest are unlocked at certain stages of Campaign. So after the first 20 challenges you unlock another batch, and so on until you have all 140 available in Arcade. Or by how many Bronze/Silver/Gold medals you have.

But they wouldn't have anything to do with Campaign, so if you don't pre-order you'll be starting that with whatever the game gives you to start. I'm guessing again, Campaign will gift you a few cars to get you started in online, maybe one per class.

This game is basically online focused and whilst of course they want offline only players to buy it, I don't think they are going to be a priority once they actually have the game. I don't think there will be an offline "Garage" at all.

Could be completely wrong of course, but that's my guess based on what we have to go off.
Yep, same here in reference to the last time I played.
Unfortunately my PS3's optic drive started to fail, so I could choose to either repair/replace the PS3, download the digital version, or call it quits.
I called it quits. :(
Which is sad because I quite often wish I could fire up GT6, even if just for a Quickmatch race.

But from memory, and I could be completely wrong, there were no credits nor car unlocks available from driving Arcade mode.
So should that be the case, I like your idea of unlocking cars via Arcade for Sport.

I see what you are saying about a Garage for offline.
And yes, that does seem pointless.
Agreed. 👍
 
Hey guys, new to the forum here! So I'll jump right in!

I'm truly hoping for that GT feel out of a game. I won't be playing online much at all, but I do hope that offline players have a little something to look forward to. As long as we have a credit system that allows me to race cars, get money, and buy new cars for offline then I'm happy!

And of course, events we can do. (Maybe I'm being greedy :)
 
I'd prefer a straight-forward all cars unlocked from the start approach. Prefer to spend my time racing the cars I like where I'd like to without the massive grind. Those who enjoy the grind could have their own mode, where this is possible, but it shouldn't be forced on other players who just want some immediate fun. Not all things that are traditional to GT are worth keeping exactly like they were all these years. They're starting to get stale.
 
I'd prefer a straight-forward all cars unlocked from the start approach. Prefer to spend my time racing the cars I like where I'd like to without the massive grind. Those who enjoy the grind could have their own mode, where this is possible, but it shouldn't be forced on other players who just want some immediate fun. Not all things that are traditional to GT are worth keeping exactly like they were all these years. They're starting to get stale.

Well this is an online focused game now, so there won't be a grind, you're going to be earning cash by doing online races and events.
 
Well this is an online focused game now, so there won't be a grind, you're going to be earning cash by doing online races and events.
Which, in itself, can be even more of a grind than racing offline. Offline, you can hit restart after an early shunt, meaning no time "wasted", running around in 10th place for little reward. Offline, you can win just about every race if you want to, online, assuming the rating system actually works, you are going to finish in an average 8th or 9th place, assuming full fields of 16. What are the payouts going to be for 8th place? They aren't that great at the moment. That could mean a lot of time invested online to acquire credits, if that's the way things work. If not properly balanced, it could mean overall even more time spent acquiring credits than past systems dictated.
 
Perhaps the probably they'll use the same system as GRID:Autosport, in which in online indieed you purchase cars and use money to everything you work on them.

while indeed fot this whole grind topic it might suck for low positing stints, I like to race to get on objective. but I'm one of those ****** that like to race to get money to get something I want.
 
Which, in itself, can be even more of a grind than racing offline. Offline, you can hit restart after an early shunt, meaning no time "wasted", running around in 10th place for little reward. Offline, you can win just about every race if you want to, online, assuming the rating system actually works, you are going to finish in an average 8th or 9th place, assuming full fields of 16. What are the payouts going to be for 8th place? They aren't that great at the moment. That could mean a lot of time invested online to acquire credits, if that's the way things work. If not properly balanced, it could mean overall even more time spent acquiring credits than past systems dictated.

True, I like the classic GT economy and earning credits, but I wouldn't want online play to be included in that. You'd be at the mercy of every terrible/reckless driver just to make progress, not to mention it would energize those same drivers to pull some pretty ugly maneuvers if money played a bigger part. Unless they adjust the prizes so that just finishing the race gives you maybe 60-70% of the payout, I really don't think it's a good plan.
 
If they do a login bonus with payouts like GT6 quick match, money won't be an issue for anyone willing to get online. Even finishing back of the pack, there is no offline race that can compare in terms of credits per minute.
 
Going to be tough if patoits are like GT5P.
Gotta figure Gr.1 could be 1mil, VGT about the same or 1.5+, Gr.3 350-450k, Gr.B 500k or low ball 250-300k, Gr.4 150-300k.

Gr.N will be interesting. Veyron(if it's in the game) road car? Veneno? P1(if it's in thegame?)? Those would have to be 2mil. I think the Veyron is 1.9mil in GT6.

That pre-order 2.5mil can cover a player from Gr.4-Gr.1. I don't know about VGT.
 
IMO, if there is no traditional offline career for earning credits as it appears at the moment, PD should put some serious consideration into revamping the credit system for an online focused environment. Specifically, the credit system should be geared much more towards encouraging the types of behaviours that will make this game successful, rather than simply reward race finishes. To be more specific, I'd reward things like:

Finishing races (to discourage quitting)
Clean races (to discourage contact)
Multiple races in 24 hours (to increase participation)
Consecutive days raced (to increase participation)
And more...

All of the above should be cumulative to a cap of some sort. Eg. Finish two races consecutively, 5% bonus. Three races, 10% bonus. Maximum bonus at 7 races and 30%.

I'd also multiply the bonuses. 30% x 20% x 10% = 171.6% payout for example.


Driver rating, the higher the better (to encourage overall clean racing)

I'd set up the credit system so that a driver finishing mid or even towards the back of the pack, with most of his/her bonuses active, will earn more money in a race than driver who wins with some contact and only a couple of bonuses active. IMO, a driver rating is not enough encouragement in a game like this, to facilitate the best racing. In a game with an economy, the economy has to be an integral part of the system to encourage the type of racing you want to see, that will bring more people into the game, rather than just an afterthought as it has been in previous games.
 
I won't be playing it online saddly. Do you think they are hiding stuff that's yet on be revealed for offline players? I'm OK with it having online perks, but will this game be packed with enough content for offline players?

Surely PD and Kaz wouldn't abandon that. Im so excited or this game though and keep convincing myself that I'm keeping my LE pre order lol
 
I won't be playing it online saddly. Do you think they are hiding stuff that's yet on be revealed for offline players?

Unfortunately no, I don't think so.

I'm OK with it having online perks, but will this game be packed with enough content for offline players?

As an offline player, I fear the answer to this is also no.

That is unless of course in this delay period they've changed/added to their original plans.
 
I was afraid of that. However, I'll still get this. Even if I'm playing offline I feel I'd still really enjoy it as a GT game. HOPEFULLY there is still a dealership where we can buy cars!
 
I was afraid of that. However, I'll still get this. Even if I'm playing offline I feel I'd still really enjoy it as a GT game. HOPEFULLY there is still a dealership where we can buy cars!

Sort of, dealerships were replaced with 'Brand Central' which contains the showroom, presumably where cars are bought. We've not seen much of Brand Central except some rather old screenshots like this

BrandCentral_01_Top_1465878811-1.jpg

BrandCentral_02_Showroom_1465878812.jpg
 
Oh awesome thanks for the pictures! So maybe we can buy cars and build up a garage so that we can race in arcade mode!!
Unless they start paying out in Arcade Mode, or introduce a heretofore unseen offline career, you'll have to earn credits online to build up that garage...or you know..
52190644.jpg
 
I'm seeing more of having payouts in Arcade mode. Kinda like GTPSP. But I hope they borrow the Arcade mode system in GTPSP where you need to rank up in a specific track for higher credits and harder AI.
 
I'm seeing more of having payouts in Arcade mode. Kinda like GTPSP. But I hope they borrow the Arcade mode system in GTPSP where you need to rank up in a specific track for higher credits and harder AI.
IMO, not likely. The lack of a career mode so far, tells me they want the players focusing on the online portion of the game. Kind of defeats that purpose if you give players a way to occupy all their game time offline.
 
IMG_1269.jpg


This is "My Profile" in Gran Turismo Sport.
One of the numbers down on the left side must be credits. But what is the other one?
Also it shows how many cars and items you have got to the right.
And there is an inventory tab at the top.
I don't know what items and inventory is, but you might need credits to get whatever is in it.
 
IMG_1269.jpg


This is "My Profile" in Gran Turismo Sport.
One of the numbers down on the left side must be credits. But what is the other one?
Also it shows how many cars and items you have got to the right.
And there is an inventory tab at the top.
I don't know what items and inventory is, but you might need credits to get whatever is in it.

Level?

Perhaps, we'll be seeing that XP system from GT5 again.


BrandCentral_01_Top_1465878811-1.jpg


No Anti-Aliasing. :yuck:
 
The second number looks worryingly like Tokens. Surely not micro transactions in an eSports focused game?
 
If I'm not mistaken the "little piles" icon refers to items.
Yes, the casino chip style icon is another question mark in the game.
But I don't think it's item related as I think that will be covered in the Inventory tab.

I recall seeing in one of the presentations, possibly the unveiling in Japan, a section about Social Functions.
In it it showed the mobile phone Companion App.
One of the options in the menu was titled "Token Exchange".

I assume this is related to the casino chip icon.
But how these "tokens" are obtained, and what they are used in exchange for, obviously, I have no idea.
 
Yes, the casino chip style icon is another question mark in the game.
But I don't think it's item related as I think that will be covered in the Inventory tab.

I recall seeing in one of the presentations, possibly the unveiling in Japan, a section about Social Functions.
In it it showed the mobile phone Companion App.
One of the options in the menu was titled "Token Exchange".

I assume this is related to the casino chip icon.
But how these "tokens" are obtained, and what they are used in exchange for, obviously, I have no idea.

Yeah I was mistaken. I thought that icon was in GT6 stats page as well but it's not.

GT6 Stats. And more stats.

Paint Colors and Gear were counted separately.

And you are on point with the Token Exchange, I remember seeing it. Will look through the presentation again.
 
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