Happy with 2nd DLC?

  • Thread starter Thread starter Pat_f40
  • 267 comments
  • 16,101 views

Are you happy with the new DLC? (20/12/2011)

  • Yes

    Votes: 266 63.3%
  • No

    Votes: 154 36.7%

  • Total voters
    420
My toughts?

another ****ing GTR? Another Mini?
not worth the price

lol, made me laugh. Of course the newest GTR is available, but not the newest RUF model. Or the newest Koenigsegg model. Or the newest Gumpert model. Anyways, I do hope they make some RUFs premium....:dopey::grumpy:

Damn, how many times have I said "hope" or "pray" on this site?
 
My toughts?

another ****ing GTR? Another Mini?

not worth the price

This is not another reproducing GTR, this is a faster one, ideal for dragracing if you tune it. Maybe for other uses too. Hopefully it doesn't drive like a fat kid anymore.
 
Yeah, keep in mind on the interview from the American producer that they (PD) are simultaneously trying to decide which content goes to DLC, and which are to be saved for GT6. Or perhaps, they already planned it all out.

What's clear to me is that if they're gonna plan to release DLC every two months, they can't be having too many DLCs per set if they want to be saving some content so that GT6 will have a stronger selling point. That also might include the reason that some of the better, or rather, more unique car models are yet to be seen (with the exception of the Sirrocho and FT-86). Perhaps this is why we haven't seen last year's Sema car winner yet, and I'm sure that thing has been modeled by now. This proves that just because it's modeled, doesn't mean it'll be for DLC. It'll just be a simple business decision.

Don't like the DLC now? I guess just wait two months from now and see what they'll have for us. We can't put judgement on their whole DLC practice now because really, it's just beginning. All we know is what we want, but not what's on their minds.
 
Price is not the problem, I prefered spend 12 euros and buy a set of cars TOGETHER WITH new tracks, let's say a couple of reskinned GT4 tracks or stuff like that, but no. So, no tracks + meh cars = no money from me. The previous DLC was better.

And no, reskinning a couple of tracks doesn't take years really.

This 👍
 
Do you really think Grand Valley, Deep Forest, Trial Mountain, Autumn Ring are "premium" tracks? They just swapped old GT4 textures with better ones, still a couple of them are straight from GT4.
  • Figure out within that scenario just how long you think it would take to model 20 or so Premium track locations and 200-plus Premium cars, while also tuning up a number of legacy tracks and cars to work in the GT5 Engine along with the Premium content.
A-hem. I do speak the language. ;)

Come to think of it, maybe you don't, but "legacy" means "previous generation" or "outdated content" or the like. I keep forgetting that just about every nation has posters in here.

But for you track guys, I'm kind of lost as to why so many of you always have such downers when you're afraid you'll never see another track from PD again. We did get Spa a few weeks ago. Chin up, especially if you're British. :D

p.s.

What daus said. And furthermore, I can't see why some around here are trying their hardest to stir up fights. If you don't think we'll ever see another track from PD until GT6, or any car with more than 200hp which isn't a GT-R, you really need to keep it to yourselves, because you're just causing needless problems.
 
yes and no!
my cosuin seems to like the new DLC alot so im happy for him, on the other hand i am not happy that i am going to be the one who pays the PSN Cards for him :lol:
 
To be fair on the new GTR, the real 2012 car is a pretty significant step forward from the already capable old one. If you play around with stock version of the car in the game a lot, you might be interested to see if its like that also in game...Obviously you can also tune the older one to be faster...I like the GTR in game before, as far as stock car goes its pretty ridiculous in how fast it is, much like in real life...

I am not too familiar with the changes in 2011 model year Cooper S though, compare to the 07 one...
 
No, no and no. This is not a dlc. :( Kaz looks the FM's DLC!

This is a DLC, DownLoadable Content. Not unlockable content being there from the start. This has work put into it. Don't forget they had life's in 2 months, were working on Kaz knows what else, and made 2.02

2.02, not 2.5, meaning you will get a lot more dissapointed with updates and ''notdlc''
 
You're the exact person that the quote is talking about, I hope you realize that. When players were saying they want DLC, they expected something with a bit more effort.

OK, now everyone here is a Game Developer and can do much better stuff in less time than PD, cool I guess... I find effort when I see new updates fixing problems and adding new features like, in the next one, I can change the rims in my Standard Cars 👍

I mean this is coming from Polyphony Digital, a first party developer for the PlayStation 3.

First Party Dev that worked alone to create its own Custom Game Engine without the help of anyone, plus they have been working in more games that just GT5, Turist Trophy, GTHD, Prologue, GT Portable and then GT5, now working on the Next GT game

If their competition can provide 10+ cars a month, that are all unique and original to their game, then I don't see why PD can't do the same, and this is with two months in between DLC. PD is not even trying

Their Competition outsource models, they buy the models and sell them in DLC, Forza games are based on Middleware Engine, that's easier and faster than a Custom Engine made from scratch and you should also take in consideration how many people work in the games, PD has an staff of 150 people working and they don't have deep pockets like their competitors

Of course PD is also the same developer that thinks its acceptable to shove half finished content into its games now.

And I guess you want tracks? why would you want tracks if you're already complaining about half finished content, I don't think modeling tracks and cars in two months is as easy as you people may think, the fastest way to deliver tracks in their DLC would be using the old ones and update them the same way they did in GT5, but people are complaining about that, so, how it's going to be, I don't have a clue...

So who knows what kind of developer they are nowadays. When I think of 1st party developer actually, Polyphony is not a developer I would consider anymore. Not like I did during the PlayStation 2 days. It's been sad seeing them stumble and fall over the last few years.

I don't know what to say about this, maybe GT series are not good for you anyome, it happens man, don't worry, just move on and find another game that meets your needs 👍
 
This is a DLC, DownLoadable Content. Not unlockable content being there from the start.

Funny that, last time I checked the first 'DLC' for GT5 was downloaded in an update and then unlocked. Plus have you any evidence the Forza DLC cars were already on the disc? The ~150Mb downloads for each suggest otherwise.


This has work put into it. Don't forget they had life's in 2 months, were working on Kaz knows what else, and made 2.02

They've had over 12 months to create new cars. Unless they're very inefficient the modellers aren't also the people who work on updates and the general software side of things.
 
Always happy that new content is up, but this time I'm not really seeing the added value.

There's something to say for the Golf and the Scirocco, but the latter is basically the squashed version of the first.

The Mini is hardly different from the 2007 model and so is the GT-R compared to the ones that are already in the game.

Will skip this one for now unless that Golf and Scirocco turn out to be really fun to drive.

On to the next batch which will hopefully be launched in February :)
 
First Party Dev that worked alone to create its own Custom Game Engine without the help of anyone, plus they have been working in more games that just GT5, Turist Trophy, GTHD, Prologue, GT Portable and then GT5, now working on the Next GT game

Yeah, it seems a lot of people don't realize that PD is really a company that works without any outside support or sources, unlike any other developers. They're almost like working as freelancers, more so than having the luxury of having Sony's global support. It's a shame when I keep seeing people comparing PD to other developers that have much more resources and staff members. This is why I want to support them as much as possible, in hopes that they can expand as a crew.
 
I've been going back and forth on this one with myself, and i'm not sure it's a problem that they are saving stuff for GT6. I guess what it really comes down to is this, are they going to release GT6 for the PS3? If yes, then I guess I really don't care. But if we aren't getting GT6 for a real long time, and it'll be on a next gen console, then I don't know. More tracks to help with what is likely to be a very long wait, would be nice.
Of course nobody exactly know their future plans, but if they want to bring classic tracks on PS3 in 2 months a group of 3 reasonably skilled people can easily change textures, add a couple of 3d objects, prepare AI, adjust post processing and a single track is ready, at the very least. In one year, working slowly they could still be able to deliver 6 tracks and sell them on DLC.
I'm not sure about GT6 on PS3 I always heard it will be a PS4 title. And yes, one or two years from now GT6+PS4 will be just another option in a very competitive market. That's why PD should keep their PS3 users interested with good content as long as they can.
 
I had high hopes for the DLC after the first batch. Sure the cars were just race modded versions of cars already in the game but there were two new tracks, one of which was epic. No tracks in the current DLC make it a major disappointment.
 
i cannot belive my cousin posted in here :crazy:

anyway i think the DLC is great! some good cars, Scirocco R :drool: 2012 GTR :drool:

and i cannot wait to drive them :dopey:
 
Funny that, last time I checked the first 'DLC' for GT5 was downloaded in an update and then unlocked. Plus have you any evidence the Forza DLC cars were already on the disc? The ~150Mb downloads for each suggest otherwise.




They've had over 12 months to create new cars. Unless they're very inefficient the modellers aren't also the people who work on updates and the general software side of things.

I don't get why you would use Spec 2.0s update and DLC as an example to Forza's DLC practices. There's a big difference between having a big game update months after the game's released, and releasing a new game entirely with DLC shorty after.

Spec 2.0 was an update that restructured the game so that it can support DLC. Just because the update had the new DLC content included, doesn't mean they have to be free. It may be the simple reason that it'll make the process smoother, compared to downloading a bigger file from the PSN store. If this was the reason, expect the upcoming DLC to be bigger in file size when you download it from the PSN store.
 
Yeah, it seems a lot of people don't realize that PD is really a company that works without any outside support or sources, unlike any other developers. They're almost like working as freelancers, more so than having the luxury of having Sony's global support. It's a shame when I keep seeing people comparing PD to other developers that have much more resources and staff members. This is why I want to support them as much as possible, in hopes that they can expand as a crew.

That's their choice. Sony is not a poor company, and the budget for GT5 was MASSIVE. PD could have more people, hire outside sources, whatever they want.

They chose, and continue to choose, not to.

How's that working out?
 
NO. Car "pack" overpriced for only TWO NEW MODELS and two new versions of cars already in the game (come on....what changes other than a few calculations and the front bumper?).

Christmas? Those cars are not that special and there are no new tracks.

No Audi?
No Citroen?
No Alfa Romeo?
No Koenigsegg?
No Ferrari?
No BMW?
No Mercedes?
No RUF? (PD has this brand since what...GT2? And there's still no premium model)

No Hockenheim?
No Mugello?
No Silverstone?
etc etc...
And GT5 is over a year old.

Not going to buy it.
 
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Everyone is so obsessed with numbers like this because it's a lazy way of having an opinion.

I admire Kaz's dedication to his vision. I was satisfied with the game when it came out 12 months ago. A few new cars and a track or two aren't going to sway my opinion that wildly! I'm not that shallow.

I've moved on to Forza 4 now, but I still visit GT5 time to time. But that's for the game - not for a specific car or two.

You're satisifed with it yes but surely you must look at what Forza 4 is doing and think, in regards to the previous discussion about staff numbers and outsourcing, that it could be even better if they made some similar decisions?
 
That's their choice. Sony is not a poor company, and the budget for GT5 was MASSIVE. PD could have more people, hire outside sources, whatever they want.

They chose, and continue to choose, not to.

How's that working out?

I'm not gonna argue with you about what they (PD) choose, or could choose to do because none of us may ever know. But it's clear right now that in the current situation, that we CAN'T fairly compare them to other developers that have much bigger sources.

If there's going to be a complaint on their developing speed, it would have to be on their decision on not expanding and using outside sources, NOT how many contents they've made over the past compared to other developers that isn't on the same league.

You're satisifed with it yes but surely you must look at what Forza 4 is doing and think, in regards to the previous discussion about staff numbers and outsourcing, that it could be even better if they made some similar decisions?

If they could model more cars much more efficiently, I'm sure they wouldn't have to be so picky on what content to release for GT5 DLC, and what to save for GT6.
 
Yeah, it seems a lot of people don't realize that PD is really a company that works without any outside support or sources, unlike any other developers. They're almost like working as freelancers, more so than having the luxury of having Sony's global support. It's a shame when I keep seeing people comparing PD to other developers that have much more resources and staff members. This is why I want to support them as much as possible, in hopes that they can expand as a crew.

Yeah, me too, 150 emplyees for such a big game is not enough, just to compare the Assassin Creed Franchise has a crew of +400, also that's why now they'll start getting help from other Studios from Sony, that will make things work better and faster 👍
 
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