Have the 24H events lost meaning?

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Thanks, Exocet... finally an answer. OK I stand somewhat corrected. Now, what kind of a reception am I going to get if I go to their forum, and say that I would like to be able to play it in outer space? Or with a Spitfire, but with turbojets? After all, I just want to play it the way I want to...

You realize that that is only a tiny minority of games, the vast, overwhelming number still impose restrictions that many here complain about?

And @Kwicko... basically, you are saying that if ANY aspect is not completely modeled, NO aspect should be at all? That's a bit extreme. All I did on this thread was suggest a compromise between the way PD made the game (remember, it's them who your ire is supposed to be directed at, not me!) and the way that the 'open world' guys want it, and one that actually gets CLOSER to IRL rules than either of the extremes.

Personally, I'm against extremism, at both ends (all ends!) of the spectrum. You think about an issue, usually you can come up with a solution that NO-ONE likes! Which usually tells you you are on the right track!
 
Super Mario Brothers.

You seem stuck in the mode of thought that pervades modern gaming that absolutely requires a reward for completing tasks within the game.

That's not quite as universal as you might think. There are games where players don't jump through hoops for gold stars. They jump through hoops simply for the joy and satisfaction of jumping through hoops. Some of the best games are like this. Super Mario Brothers. "N". Counterstrike (yes, you need to make money to buy the big guns, but that's usually just two or three rounds away). Prince of Persia (okay, you have to find that damn sword, but it happens within the first five minutes, anyway).

I find it hilarious that the "you've-got-to-unlock-to-enjoy" school of game design has erected such enormously byzantine structures of gameplay-leveling that they actually feel the need to allow players to play with high level cars/items in the very first level in order to ensure that those players don't get turned off by the long and arduous progression through levels needed to get those cars/items later on.

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You're suggesting a system that's not much improved from the way it is now. 8 hours? So I have to finish my laps at breakfast and pray that I don't get held up in traffic on the way home from the office?

There's a minimum level of realism required from a driving game... while you're playing it. Everything else is just Tamagotchi-level silliness. While it used to be done, no single driver does a 24 hour endurance nowadays. If you want to mimic what real-life drivers do, you'll force them to do 4 hour or 8 hour stints between saves, but won't put a time limit on when they can continue saved races. Just make it so they can't play any other events or races between stints.

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A solution that's palatable to no one is no solution. Or it may be, like when Solomon proposes cutting a baby in half, the side that agrees with this solution doesn't actually want a solution to the problem, but rather doesn't want the other side to have any satisfaction? :D
 
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If it's a sim, you think that a race rookie sits down in an F1 car on his first day?

Life itself is a byzantine game that you need to unlock things at varying levels to be able to progress! No-one gets put on the pitching mound in MLB until he's proved himself in the minors (or college or HS at least). A snot nosed 16 year old doesn't walk up to the manager of Man. U. and say how unfair it is that he has to play in the Under 18's before he can be their striker.

I guess, at some point or another, PD simply need to place a button next to every event saying 'Just give me the money, XP and the car. I can't be bothered to play the game'... Then we'll hear complaints that you actually have to press the button, and the game should just give you them all from the start!
 
I hate to mention the elephant in the room but this whole discussion on realism in the 24 hour races is a moot point because of the broken AI, by at least hour 20 in in a 24 hour race the ENTIRE field has fallen into the death spiral of endless pitting to change drivers because they are all exhausted, so what is the point in even trying to race in a "real" way (using un-upgraded LMS cars in real time) when the AI just surrenders after 20 hours?
 
Just as in A-spec you can have more than one driver on the job.

In B-spec you need more than one Bob to switch drivers. In A-spec you need atleast one friend to switch drivers.

It's not PD's fault that some people find creating a Bob easier than making a friend ;)

This.
 
Thanks, Exocet... finally an answer. OK I stand somewhat corrected. Now, what kind of a reception am I going to get if I go to their forum, and say that I would like to be able to play it in outer space? Or with a Spitfire, but with turbojets? After all, I just want to play it the way I want to...

You realize that that is only a tiny minority of games, the vast, overwhelming number still impose restrictions that many here complain about?

And @Kwicko... basically, you are saying that if ANY aspect is not completely modeled, NO aspect should be at all? That's a bit extreme. All I did on this thread was suggest a compromise between the way PD made the game (remember, it's them who your ire is supposed to be directed at, not me!) and the way that the 'open world' guys want it, and one that actually gets CLOSER to IRL rules than either of the extremes.

Personally, I'm against extremism, at both ends (all ends!) of the spectrum. You think about an issue, usually you can come up with a solution that NO-ONE likes! Which usually tells you you are on the right track!

No, I'm saying that if extreme realism is what you're after, you're playing the wrong game. This one doesn't have it. As a prime example, I can enter the LeMans 24h with an X2010. *THAT* is playing with a Spitfire with turbojets, and in outer space, no less!

Earlier, I suggested a perfectly reasonable solution: TEAMS. Have 3 or more A-spec drivers team up together to share a car and run the event. It's not only more practical from a player point of view, it also has the added bonus of ABIDING BY THE RULES OF THE RACE.

You seem to be saying that since PD didn't bother to get any of the other stuff right, they should at least insist that you do the race in a very strictly limited amount of time. My point is, if they can't get the car specifications, driver's stint time limits, and number of drivers required to run the event right, worrying about the time limit is the LEAST of the problems we should be concerned with.

Bring in a save function, with limits. Limit it to 5 saves, max, during the course of a 24-hour event. That keeps you within the 4-hour driving stints the rules generally require. Heck, limit it to 5 saves for the race, period - five minimum, five maximum, one every four hours (4, 8, 12, 16, and 20 hours in). That way you CAN'T do more than a four-hour stint. Again, MORE realism, not less.

Limit the entries. Limit the mods. Limit the horsepower. Everything I've suggested IS ALREADY IN THE GAME in one form or another. The abilities to do this already exist.

One thing I really haven't heard anyone complain about is the loss of the penalty system from GT5 Prologue. Cut a corner, get a penalty; get into another car, get a penalty. Again, more realistic.
 
Thanks, Exocet... finally an answer. OK I stand somewhat corrected. Now, what kind of a reception am I going to get if I go to their forum, and say that I would like to be able to play it in outer space? Or with a Spitfire, but with turbojets? After all, I just want to play it the way I want to...

I wouldn't be surprised if it has been done

http://forums.eagle.ru/showpost.php?p=738968&postcount=1097

In this game the devs help the players create new content. They even help them in messing with the code to change the game. Here is a video of two completely fictional planes fighting.





However, asking for Turbo Spitfires is nothing like asking for unlimited saves or no unlocks. 8 hr saves and unlocks only serve as "rules" and force players to play in a certain way. A Turbo Spitfire is content, and a game can't have unlimited content. DCS is a simulator, so resources are used to model real planes, which exclude Turbo Spitefires.

Now, in the case of unlimited resources, no one should care (I know I wouldn't) is turbo Spitfires were in the game, because I could play and never know it. Just like right now I play the game and never know about easy avionics, simple flight model, and infinite missiles. But we all know that resources are finite, so on that ground, I must argue to defend the point of the game - ie simulation. There is no need to do this in the case of locked vs unlock content and saves during races because the simulation aspect of GT is never threatened. No matter what the in race saves allow you to do, you can do LeMans "exactly" as you can in real life if you choose to. And the resources argument doesn't apply either because there is nothing to create.

You realize that that is only a tiny minority of games, the vast, overwhelming number still impose restrictions that many here complain about?
I'm not the one looking to tradition as justification. Even if there was never a game that had codes or flexible rules, I would have exactly the same mindset as I do now. Before GT, there was nothing like GT. Does this make GT1 and all of its sequels terribly blasphemies in the world of games? I think not. I'm glad that GT broke from tradition, and I'm pretty sure that if they did it more often, things would only get better. As a matter of fact, I know that the game would be much better if I could get everything from the start and just race.


If it's a sim, you think that a race rookie sits down in an F1 car on his first day?

I own 250 cars in GT5. It took me a couple of months. This after I died and resurrected after GT1,2,3,4 and 5P and lost all the cars and prestiege I earned (I was a pro F1 driver in GT3/4/5P land, but now I'm not?). I didn't even need to get a licence this time.

GT is a driving simulator. No simulator is a second life simulator. Because you can't live two lives in one life time.
 
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If it's a sim, you think that a race rookie sits down in an F1 car on his first day?

Life itself is a byzantine game that you need to unlock things at varying levels to be able to progress! No-one gets put on the pitching mound in MLB until he's proved himself in the minors (or college or HS at least). A snot nosed 16 year old doesn't walk up to the manager of Man. U. and say how unfair it is that he has to play in the Under 18's before he can be their striker.

I guess, at some point or another, PD simply need to place a button next to every event saying 'Just give me the money, XP and the car. I can't be bothered to play the game'... Then we'll hear complaints that you actually have to press the button, and the game should just give you them all from the start!

I thought that Exorcet's examples were an excellent show of how it is.

In a straight simulation, you're stuck in whatever you're going to be driving/flying/sailing right away.

Some games make a show of tutoring you beforehand... but really... a five minute tutorial is somehow supposed to simulate the several years of training it takes to become a Navy SEAL or a fighter pilot?

I've played hardcore. I've nursed a smoking Douglas Dauntless for hours, flying over the wavetops with a dead gunner strapped to my back while Zeroes circled overhead... vainly trying to make it back to friendly waters before ditching. I've driven 300 mile NASCAR races on my PC keyboard. I've run submarine simulators. In none of those games was I required to jump through hoops just to start racing/flying/sailing.

Games are recreation. Unlike most people, I don't play "SIMs" because I'd rather get paid for going to work, and when I cook, I want to get fed. And babysitting a bunch of moronic AI avatars who can't go to the bathroom by themselves is so much like my real job that it's depressing.

Tying your life to a ridiculous 24 hour race schedule is not recreation, that's work.

For those of us who actually have work to do in real-life, running 24 hour races like we did in GT3 and GT4 just isn't possible, anymore... not without risking the good old YLOD.

You seem to be suggesting that people would rather not have to do the endurances. Which couldn't be further from the truth. Committing to saving an endurance race halfway is just like committing to a Championship in previous GTs. Your game is tied up for days until you finish.
 
I guess the difference between those kind of sims and GT5 is, they all appear to be single vehicle games. You play Warthog, that's IT. It's not like the game sims every plane in the world (or 1000 of them!). Something like that, just exactly what WOULD you level up for..?

I would imagine that game creators that create games with a varying level of difficulty vehicles, they would like you to appreciate all their work modeling the lower level vehicles, and not simply jump into the fastest/badassest/most dominant vehicle right from the start.

The more the vehicle count, the more they would like you to appreciate them all, I suppose.
 
Lock on has multiple planes. DCS features a training ground with inactive training versions of weapons. You can pretent to be a novice at Nellis and use the training weapons (or ED could have forced you to do this) or you can go into the mission editor and create a full scale nuclear war with Russia). All this from the moment of installation.

I can also add USNF94 and 97 which had something like 30 planes each, and no unlcocks or limits at all.

 
Committing to saving an endurance race halfway is just like committing to a Championship in previous GTs. Your game is tied up for days until you finish.

But that is ALSO a restriction. I can see the howl of protest now, if it happened...

'Why can't I play another race in between my Endurance Save? It's not fair (sob), I want to play the game (sob) any way I want to (sob)'!

That's the problem with 'open' games. Who sets ANY restrictions at all? You? Me? The game maker? Apparently, from MANY posts about many different things here at GTP, no restriction of ANY kind will be tolerated.
 
'Why can't I play another race in between my Endurance Save? It's not fair (sob), I want to play the game (sob) any way I want to (sob)'!

I see this as content. It would take additional coding to create something like that, and it doesn't make the game any more accessable.

On the other hand, I have no problem with such an option existing. And in all fairness, it was pretty silly that in GT3 and 4 you could save, but not change your oil during a series of races. I mean real drivers compete in mutlipe series at once.
 
But that is ALSO a restriction. I can see the howl of protest now, if it happened...

'Why can't I play another race in between my Endurance Save? It's not fair (sob), I want to play the game (sob) any way I want to (sob)'!

That's the problem with 'open' games. Who sets ANY restrictions at all? You? Me? The game maker? Apparently, from MANY posts about many different things here at GTP, no restriction of ANY kind will be tolerated.

I don't see a mass protest at the "24 hour races" being exactly 24 hours long. Do you?

The only widespread whining people have done is: "Why do I have to do the same races over and over to get to Level 40?" and "Why does everyone else have 100 X2010s?"

Having saves for a 24 hour race will not make it an instant win for the lazy. They'll still have to actually sit there and race all 24 hours of it.

And yes, it is kind of silly not to be able to do races in between championship races (some racers do several championship events in separate championships over the course of one weekend...), or to even do oil changes, as race teams change the oil (and sometimes the whole engine) every race.
 

I don't see a mass protest at the "24 hour races" being exactly 24 hours long. Do you?

The only widespread whining people have done is: "Why do I have to do the same races over and over to get to Level 40?" and "Why does everyone else have 100 X2010s?"

You're a moderator here, and the only things you can think that people whine about is the grinding and X1's? :crazy:

How about not being able to use all cars in Arcade Mode (or online, or anything else!) without having to buy them (that's kind of Exocet's point)? How about not being able to use B-Spec Bob to do endurance racing relief spells for you? In fact, how about B-Spec in general? Why are their races twice as long? How about how HARD (sob) the Seasonals were before they neutered them? How about no TGTT standing start? Or Stig challenges? How about the engine sounds? Or the terrible AI? How about the shortage of RM cars? Or the 800 Standard cars?

Really? :banghead:
 
You're a moderator here, and the only things you can think that people whine about is the grinding and X1's? :crazy:

How about not being able to use all cars in Arcade Mode (or online, or anything else!) without having to buy them (that's kind of Exocet's point)? How about not being able to use B-Spec Bob to do endurance racing relief spells for you? In fact, how about B-Spec in general? Why are their races twice as long? How about how HARD (sob) the Seasonals were before they neutered them? How about no TGTT standing start? Or Stig challenges? How about the engine sounds? Or the terrible AI? How about the shortage of RM cars? Or the 800 Standard cars?

Really? :banghead:

Note: mass protest. As in screaming hysterics. Everything else is the same dozen or so people repeating the same things in a dozen different threads.

If you stick to just one particular sub forum, you would think the biggest problem with GT5 is AWD drifters or photo mode users who don't take realistic pictures. :lol:
 
Please tell me your kidding, right? I'm very 'enviromentally aware but 185W is the same as me leaving the toilet night on at night and the security light outside popping off.
I'm also all for saving money as i don't have a money tree in the backyard, but when i play my playstation or hear it humming away - consumption of power is the last thing i'm thinking about as i look around my house.
You have a fridge don't you?

If you really were concerned about power you wouldn't leave your 2400w fridge/freezer running 24hours just to keep your drinks cool.
My fridge is more like 150 Watts, and only when the compressor is running. The typical power consumption of a fridge the size of mine is 300 kWh a year. The time I have to pause my PS3 during my 24h race stints equals more than 23kWh, so almost the amount of power my fridge needs for a whole month.

Like I said, the importance of this topic absolutely is for every person to decide individually. If you say you don't deem the extra power consumption important, be my guest. But this will be of interest to other people.

The point is that the only reason you have this extra power consumption is because PD decided that there will not be a save function during endurance races, and that you also can't share them with your B-Spec drivers. Forgetting to turn off a light happens, but if so, you made a mistake. Running a fridge and who knows what else is something you benefit from. You get cool beverages, you get clean and soft laundry, you keep your living room at a bearable temperature. A PS3 being paused is of no benefit to you however, it's just a necessary evil because the game designers decided you will need to do this.
 
My fridge is more like 150 Watts, and only when the compressor is running. The typical power consumption of a fridge the size of mine is 300 kWh a year. The time I have to pause my PS3 during my 24h race stints equals more than 23kWh, so almost the amount of power my fridge needs for a whole month.

Like I said, the importance of this topic absolutely is for every person to decide individually. If you say you don't deem the extra power consumption important, be my guest. But this will be of interest to other people.

The point is that the only reason you have this extra power consumption is because PD decided that there will not be a save function during endurance races, and that you also can't share them with your B-Spec drivers. Forgetting to turn off a light happens, but if so, you made a mistake. Running a fridge and who knows what else is something you benefit from. You get cool beverages, you get clean and soft laundry, you keep your living room at a bearable temperature. A PS3 being paused is of no benefit to you however, it's just a necessary evil because the game designers decided you will need to do this.

This ^ and lets not forget you could quite easily get a power outage at some stage in the week that you'll be having to leave your'e PS3 running, thus losing all that hard earned progress, and for what just because you want it to be realistic? well how the heck is it realistic to leave the PS3 paused all night so you can get some shut eye? may as well just have a save game option switch the PS3 off and load up the game when you're ready to play again, after all it is just a game and not the the real Le Mans 24Hrs.
By all means if people want to fantasize being in a real race team at Le Mans get 3 mates around and take it in turns to drive for the full 24hr stint, no one is stopping you - just like the seasonals if you want a challenge don't upgrade the cars. No ones stopping you making it a challenge for your self but if all the options are there people can decide for themselves.
 
I think the biggest reason that using an x2010/FGT for the 24hrs is simply that if you do try a 24 hr race with an equal car, then make a mistake 23:55 into the race and end up in second, you have to do the ENTIRE DAMN THING OVER AGAIN just to get that gold... i don't know about anyone else but while I plan on banging out those 24 hr races, I will no way ever do them twice. therefore an x2010 is required so losing is practically impossible.
 
I think the biggest reason that using an x2010/FGT for the 24hrs is simply that if you do try a 24 hr race with an equal car, then make a mistake 23:55 into the race and end up in second, you have to do the ENTIRE DAMN THING OVER AGAIN just to get that gold... i don't know about anyone else but while I plan on banging out those 24 hr races, I will no way ever do them twice. therefore an x2010 is required so losing is practically impossible.
This is what I think is the biggest problem with the GT series. There's so much at stake for winning, but absolutely no incentive for making a good race about it.
 
The 9h-24h events have no meaning whatsoever - might just as well not have existed at all - until they implement a save mechanism that allows me to fit the races in my life which is already occupied for the most part with *real* responsibilities, like making a living for my family.

So come on PD; ignore the unemployed elitist snobs, stop being a bunch of stubborn, pig-headed hardliners and give us a simple save function.
 
The 9h-24h events have no meaning whatsoever - might just as well not have existed at all - until they implement a save mechanism that allows me to fit the races in my life which is already occupied for the most part with *real* responsibilities, like making a living for my family.

So come on PD; ignore the unemployed elitist snobs, stop being a bunch of stubborn, pig-headed hardliners and give us a simple save function.


👍 this!

My company just merged with another roughly equal company. I do all the logistics and fulfillment. I have not had a full day off since January 3rd. There literally has not been a 24-hour period when I *could* sit down with this game and bang out the LeMans race. So I have to be content with letting Bob do it. I've managed to do the Grand Valley enduro, the Roadster 4-hour, Indy, and Laguna Seca in A-spec, and that's probably as far as I'm going to go with endurance racing, simply because I can't really imagine even *having* a 9- or 24-hour uninterrupted stretch of time in which to run the others.

With a save function, I could make a week of it. As it stands, I have to choose to either (a) leave the unit on for a week or more, or (b) try to set aside a block of my almost-nonexistent "free time" to slog through one of these events. At the moment, neither option sounds very appealing to me. Maybe one day that will change. If there were a save function, that day would come a lot sooner, at least for me.

On the one hand, I admire those with the fortitude (and free time) to sit down with the game for 24 hours straight, or even for 8 hours at a stretch over a weekend, and bang these things out. On the other hand, I have to kind of think 'You guys are NUTS!' for anyone willing to give up that much free time at once. ;)
 
Some of the people here are truly disconnected from reality.

I have a wife, a life and anything over an hour is a no no. I'd rather have endurance races that are 20-30 minutes and do 5-10 differents ones instead of being stuck forever (4,9,24 hours) on the the same track.

I don't mind if they put the option to race 24 hours in arcade mode or in practice but to force EVERYONE that has the game to do so in order to get a TROPHY ? Man, how about a cookie or a medal while we're at it ? Can I just enjoy the game ? Sad thing, the joy actually dissapeared when I reached level 24 in late december.

If you guys are so commited to do a full 24 hour race, why don't you ask PD to put the Paris-Dakar rally in the game then ? No pause, no save, how bout that, huh ? 9500 km of pure "adrenaline" like some of you like to say. Imagine the thrill, the excitement...

Not !

A friend of mine love cars and never liked Gran Turismo because it takes forever to do "stuff". He finds the whole licensing stupid and when I told him that there was a 24 hour race, he said that it was the stupidest thing he ever heard from a game and it's true.

And the only way I'll be done with the 4, 9 and 24 hour races is if they give us the option to have our b-spec driver to do it and I don't even care about the xp and money, I just want my "bob" to complete the race once, and that's it.
 
Some of the people here are truly disconnected from reality.

I have a wife, a life and anything over an hour is a no no. I'd rather have endurance races that are 20-30 minutes and do 5-10 differents ones instead of being stuck forever (4,9,24 hours) on the the same track.

I don't mind if they put the option to race 24 hours in arcade mode or in practice but to force EVERYONE that has the game to do so in order to get a TROPHY ? Man, how about a cookie or a medal while we're at it ? Can I just enjoy the game ? Sad thing, the joy actually dissapeared when I reached level 24 in late december.

If you guys are so commited to do a full 24 hour race, why don't you ask PD to put the Paris-Dakar rally in the game then ? No pause, no save, how bout that, huh ? 9500 km of pure "adrenaline" like some of you like to say. Imagine the thrill, the excitement...

Not !

A friend of mine love cars and never liked Gran Turismo because it takes forever to do "stuff". He finds the whole licensing stupid and when I told him that there was a 24 hour race, he said that it was the stupidest thing he ever heard from a game and it's true.

Agree, people saying it should be like real life need to get out of mons basement. for one, in real life they switch drivers. A game needs to walk a line between realism and accessibility, having events that require 24 hours straight racing without mid-game saves is moronic. Its sad people even try to defend this, this is a game not a real endurance race. Even in life they dont do it with 1 driver or 24 hours straight. Its bad design.
 
Because of course normal people have 24 hour in a row to give up of their lives.

I would love to do these but there is just no way.
 
Well for me I will never do a 24 hr race, hell I won't even do the 9 hr one. I just don't have any fun doing those long races and thats why I play this game to have fun.
 
I think they have gained meaning. I can't just throw Bob in my car and say I've won the 24 hour races. I have a life, like most people have said, but I will still attempt to do them. Why, because it is fun to do, even if it takes 10 days to finish.

If you don't want to or can't do it, then don't worry about it and enjoy the other parts of the game.
 
Some of the people here are truly disconnected from reality.
Other than the fact that this is an insult to some of us... Isn't that partially why some of us play games? To create a 'simulated' reality that we otherwise can't do in real life for either financial limitations, physical limitations or career choices we've made?

I have a wife, a life and anything over an hour is a no no. I'd rather have endurance races that are 20-30 minutes and do 5-10 differents ones instead of being stuck forever (4,9,24 hours) on the the same track.
Then they wouldn't and shouldn't be called endurance races should they? The other day I did a 15 lap race at the Ring online with 14 others. It took over an hour and a half. That's just a fun online race, not an endurance race. A real F1 race takes over an hour...it's not called an endurance race. This is a sim. It's simulating real times/distances. If you can't handle it or if you don't WANT to do it...then DON'T? <-- SIMPLE EH?



I don't mind if they put the option to race 24 hours in arcade mode or in practice but to force EVERYONE that has the game to do so in order to get a TROPHY ?
Who's FORCING you? It's a choice. Feel free to make it.

If you guys are so commited to do a full 24 hour race, why don't you ask PD to put the Paris-Dakar rally in the game then ? No pause, no save, how bout that, huh ? 9500 km of pure "adrenaline" like some of you like to say. Imagine the thrill, the excitement...

Not !
I'm not sure where the 'no pause' comes in because the "Dakar" as it's now called is ran in stages. The competitors sleep etc... So it would be entirely possible and welcome! (GT6?)

A friend of mine love cars and never liked Gran Turismo because it takes forever to do "stuff". He finds the whole licensing stupid and when I told him that there was a 24 hour race, he said that it was the stupidest thing he ever heard from a game and it's true.
I'm not sure what liking cars and playing a sim have in common as I know many car officionado's that can't stand gaming. It's like saying my friend loves to eat but hates cooking and doesn't have the patience for it... Apples/Oranges...

And the only way I'll be done with the 4, 9 and 24 hour races is if they give us the option to have our b-spec driver to do it and I don't even care about the xp and money, I just want my "bob" to complete the race once, and that's it.
You already have the option of "Bob" completing the race once... It's called B-SPEC. Not a bad idea to allow "Bob" in though. Just max the time he's allowed to do in a 24hr race to 12hrs so the "player" has to do the rest... Otherwise, it's just B-Spec. (Which is already available)



I'd say some cheese might be needed for this 'whine'...

Complaining about the game is one thing. Calling those of us who CHOOSE to complete the endurance races "Truly disconnected from reality" is simply your opinion and uncalled for in MY opinion. I am smack dab in the middle of my 40's, I'm married, I'm well employed, I have two children, one in college and one 6yrs old. I am a home-owner who performs all his own maintenance. I have plenty of friends, I play golf, I autocross my real car/s, I go on vacations, I play with my kids, etc...

Get the point? It's possible to have a life, be connected to it AND complete this game. If your life isn't set up accordingly? Your problem.

As for the topic? I think a save feature would be nice. It would allow us to not have to run our machines 24/7. It doesn't take away from the reality as most of the people who complete the 24hrs races have to pause anyway. I hope PD consideres this in a future update.
 
I don't mind if they put the option to race 24 hours in arcade mode or in practice but to force EVERYONE that has the game to do so in order to get a TROPHY ? t want my "bob" to complete the race once, and that's it.

The all gold trophy does not require you to complete ANY endurance races in A-spec, they can all be done in in B-spec so nobody is " forced " to race them to complete the game.
 
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