Head movement inside car

  • Thread starter Thread starter The-BNA
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Personally, if PD doesn't add working reverse lights, blinkers, wiper blades, fog lights, dashboard GPS navigation & stereo system, and animation of me adjusting all of these, as well as animation of me making gear shifts, adjusting the rear view mirror, turning my head around when going in reverese, and animation of my driver giving drivers who drive like idiots online "the finger" as I pass them by... well then I'll have no other choice than to throw my copy of GT5 at Kaz and tell him to shove it where the sun don't shine!

Bloody no tallent lazy developers, who needs 'em!!! :grumpy:👎


;)


There's only one l in talent - But otherwise I agree... I can't find my way around a phonebooth if it weren't for my GPS...

;-)
 
Remember that every driver in the GT5:P demo is wearing a hans device which limits head movement.

However the head does move downward a bit during braking. I'm sure even Formula 1 driver's heads don't move that much when you combine the hans device with the foam padding on both sides of their helmet

As for the video posted above this, I don't know what to take from it because the camera obviously isn't positioned where the driver's head is.
 
Also, when I was driving around in my own car I paid attention to the movement of my head and of the car. You'd be suprised how unsteady everything is.
So more movement in GT5 is absolutely necessary.
 
Personally, if PD doesn't add working reverse lights, blinkers, wiper blades, fog lights, dashboard GPS navigation & stereo system, and animation of me adjusting all of these, as well as animation of me making gear shifts, adjusting the rear view mirror, turning my head around when going in reverese, and animation of my driver giving drivers who drive like idiots online "the finger" as I pass them by... well then I'll have no other choice than to throw my copy of GT5 at Kaz and tell him to shove it where the sun don't shine!
;)

You forgot about taking off the 3D rim off the car and smashing it to the head of nearest 3D spectator while standing in the photorealistic tyre smoke on the tyre marks next to your wrecked car that burns in volumetric flames caused by photorealistic damage-mode. With reverse-lights on and without any jaggies on some crappy HDTV, naturally.
 
Im still worried about the fact that the driver in the GT5P demo doesnt cross his hands when steering or rather doesnt do the natural movements that were so amazing in GT4. His hands are glued to the steering wheel which sucks because nearly all other games are like that...

Im hoping it was just because it was a demo.

Anyone else notice this?

Robin
 
I believe it's only like that on the demo. The first videos we saw had it, even GT4 had it pretty well caught, why shouldn't the final game have it, especially now that there's a cockpit view?
 
The jaggies are a non issue considering most people seem to forget that PD squeezed alot in a 700 meg download, of course the drawback to this would be a downgrade to the graphics.

I think one of, if not THE BIGGEST point people are missing when it comes to commenting on flaws with GT:P Demo! I've come to realise this myself after initially being disapointed with a few things! It's 700MB!!!! When GT5:P is released it'll be on BLU-RAY. Theres a smidge more than 700mb available!!
 
I know this is old and I was going to make a new thread, but this is pretty much exactly what I was going to talk about.

I just recently happened to watch this video of Forza 3 and realized, how much I think GT5 could benefit from showing those acceleration and braking forces in the form of your head/body moving forward/backward. I do believe it would add significantly to that sense of speed.

http://www.youtube.com/watch?v=u5EkZoPcEP8
 
But I think SHIFT does it even better.

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Some might prefer the slightly less movement and exactly like the one in FM3, but I still find it a bit too dull but it is an improvement over Prologue

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That Shift video reminds me way too much of GRiD, with the excessive wheel movement and all.
 
Yes I will agree with you since I believe the biggest difference is the position of the head, in both GT and Shift your head is farther back in a more realistic position where you can see out the drivers side window. Where as Forza you are way forward pretty much in line with the A-pillar.
 
I would find it way too disorientating and it would break the immersion factor. It would make it more "realistic" if I was playing the game pretending to remote control a robot in a car, but I'm not, I'm playing the game pretending I'm physicially there in the drivers seat and so this kind of feature detracts rather than adds to the feel of the game in my opinion.
In real life my brain would be compensating for the vibrations and movements of the car as they happen and so it would be strange to have it all added in here and yet my head isn't actually moving.
 
Reply to first post:

Ive mentioned this before too, for obvious (maybe) reasons. Having the head stationary is a bit unrealistic. Head vibrations/movement is always there regardless of what speed you drive a road car/race car, let alone driving it at its limits. And also, the view should point slighly to where the car is turned, just like how we do it instinctively in real life. You dont look straight ahead when you corner. It wouldn't be a problem if you have a 3 monitor setup, which is about 0.7 percent of all gamers out there :D PD should really implement these stuff.
 
I wonder how body movements would be if PD allowed the cars to roll over, i doubt it would be violent movements every time the bodyshell hits the ground.
 
Reply to first post:

Ive mentioned this before too, for obvious (maybe) reasons. Having the head stationary is a bit unrealistic. Head vibrations/movement is always there regardless of what speed you drive a road car/race car, let alone driving it at its limits. And also, the view should point slighly to where the car is turned, just like how we do it instinctively in real life. You dont look straight ahead when you corner. It wouldn't be a problem if you have a 3 monitor setup, which is about 0.7 percent of all gamers out there :D PD should really implement these stuff.

Yes but its not physically your head in the screen is it? Your actual head is perfectly stationary so it would create a weird effect, not at all like real life.
 
Yes but its not physically your head in the screen is it? Your actual head is perfectly stationary so it would create a weird effect, not at all like real life.

Yes, but my reasoning is that the view in-car is very limited. That's why i mentioned the 3 screen setup, if everyone has one, it shouldn't be a problem.

Here's what i see: Your 'real head' serves as your eyes, and the view on the screen is your 'virtual head' which should move from left to right. Of course It should not be too exaggerated, only slight movement. Or it should depend on how sharp/wide the corner is. In real life, when you yield left/right 90 degrees, do you look straight ahead? Not really.
 
The swaying of the head would be too distracting. I hope it stays perfectly static. The focus should be on the hands. Hell I wouldnt even mind if there were no hands.

It would help with the sense of speed, but at that point it would get way too distracting for a game. Such incidental detail is better left to be accompanied by actual reailty, not virtual reality. There are plenty other things you can do to improve sense of speed, particularly motion blur. Proper sound effects (more violent engine noise) and cars reacting to bumps more often are more important things to add sense of speed. Head movements should be way at the bottom of the list.

I'm against head movement for the same reasons. It's a distraction that could (and should) be left for the real world. As games like PGR and TDU show, it's much harder to hold a line when your field of vision is constantly changing.
 
That Shift video reminds me way too much of GRiD, with the excessive wheel movement and all.

Actually GRID's head movement is pretty minimal- you'd get a lot of movement in case of a collison, while riding the curbs or cobberstone track in Milan and landing a jump. But for most part, even braking hardly induce much movement and on most tracks, the movement is closer to GT than SHIFT.
I would say it's the way GRID renders speed which is higher than most sim/simcade that makes it seems too shaky.

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Actually GRID's head movement is pretty minimal- you'd get a lot of movement in case of a collison, while riding the curbs or cobberstone track in Milan and landing a jump. But for most part, even braking hardly induce much movement and on most tracks, the movement is closer to GT than SHIFT.
I would say it's the way GRID renders speed which is higher than most sim/simcade that makes it seems too shaky.

You're right, but he was talking about the steering wheel movement, and in that respect I'd have to agree with him. The driver sits too far away from the dashboard and the wheel moves too freely in GRID, but that's a subject for another thread.

That Shift video reminds me way too much of GRiD, with the excessive wheel movement and all.
 
Well head movement would be nice, but i think PD has some more important problems to deal with first. First of all they should get some gear changing animation in, i think thats more important than head movement.

I dont know what your talking about, Gear shift animations are there and are perfect. I suggest you look more carefuly next time.

Reply to first post:

Ive mentioned this before too, for obvious (maybe) reasons. Having the head stationary is a bit unrealistic. Head vibrations/movement is always there regardless of what speed you drive a road car/race car, let alone driving it at its limits. And also, the view should point slighly to where the car is turned, just like how we do it instinctively in real life. You dont look straight ahead when you corner. It wouldn't be a problem if you have a 3 monitor setup, which is about 0.7 percent of all gamers out there :D PD should really implement these stuff.


Very very well said. I have played many games with head sway and it helps a great deal, it also makes the game feel smoother, sometimes when your driving in GT5P it feels like you got tunnell vision, and are driving a brick, the cars seem very stiff without Head sway.

Head sway is more for awreness more than any thing ells, You need to have visual and sound refrences when playing a game as you cant feel G force or Bumps. So head sway is a very good idea. There should be a poll for this!
 
Is it not the case that "head sway" is countered by the driver anyway - as you know you're going to turn left right etc - and you brace/tense etc...

It's unexpected movements that would make the drivers head move around more (i.e. getting shunted up the arse)

C.
 
While driving a real car, although your head will move, your eyes will focus the same spot and your brain will work in a way that you'll barely change your perception of the surroundings.
That's exactly the point. If head movement was introduced it would be the car that's moving in cockpit view (duh) and not the surroundings.

I hate it when people don't seem to get this. I've even been thinking of taping a camera to my head when driving in my car so you could all see that head movement is huge :D

No but seriously, it's there in real life, even when driving on a seemingly straight and pretty even road. Just fixate on a bit of dirt or something on your windscreen and you'll see what i'm talking about.

I really don't think head movement will distract anyone in GT5, it will just add more to the realism. And for me, it's one of the biggest missing features of Prologue.

EDIT:

Here's a pretty good example of head movement on Suzuka:



You can see a lot of things that GT5:P doesn't have.
- Head sway (look to apex)
- Horizontal head movement (during cornering)
- Vertical head movement (even on the straight!)

The problem is adding these effects to a helmet cam view.
In real life it looks something like this:


Ofcourse it shouldn't be like this either, that's just extreme :D

But somewhere in between the two. The sense of speed increases greatly, and that's something we've all been complaining about.
 
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I agree that the POV turning to follow the line of the steering would be a welcome option.

In Live For Speed, you can set how many degrees you want the head to turn lock to lock, and having it turn a little does certainly help visibility when turning.

It also looks brilliant when drifting 👍 :)
 
While driving a real car, although your head will move, your eyes will focus the same spot and your brain will work in a way that you'll barely change your perception of the surroundings.QUOTE]

+1000:tup: Was going to say the exact same thing. I'm totally against too much head movement, because the way it portrayed on screen is unrealistic.

You can prove this by simply focussing at an object now in front of you and shaking your head. Your eyes still focus on the same point. Your peripheral vision helps to smooth things out, things don't appear as jerky in real life.

If you are that desperate for head movement, invest in one of these.

 
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