Hello Sony: Aston Martin DB9 inaccuracy and fun stuff

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Venari

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Hello folks.

I had the opportunity to try the fabulous GT5:P recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.

First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.

Gear Ratios?

Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.

For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54

As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5:P.

Fun thing.

This is a tiny little detail which I think would be a fab addition.

The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.

If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?

Alternatively, you can PM me for other juicy details. :D
 
FYI, thus far in Gran Turismo, picking Auto doesn't install an automatic transmission or make other changes to the vehicle; it just auto-shifts for you. The only cars equipped with an automatic transmission are those cars that lack a manual IRL.

Someone correct me if I'm wrong. :)

Edit: Thanks for the info below, makes sense.
 
FYI, thus far in Gran Turismo, picking Auto doesn't install an automatic transmission or make other changes to the vehicle; it just auto-shifts for you. The only cars equipped with an automatic transmission are those cars that lack a manual IRL.

Someone correct me if I'm wrong. :)

No, you're quite right. But the DB9 in GT5P is the manual version (the interior is from the manual car, not the automatic) but has the automatic gear ratios.
 
FYI, thus far in Gran Turismo, picking Auto doesn't install an automatic transmission or make other changes to the vehicle; it just auto-shifts for you. The only cars equipped with an automatic transmission are those cars that lack a manual IRL.

Someone correct me if I'm wrong. :)

Venari is talking about the real life DB9, in particular the real life DB9 that Gran Turismo picked to include in the game. PD used the Gear ratio of the Automatic DB9, which isn't particularly race friendly in comparison to the gear ratio that comes with the Manual DB9.

Simply put, despite appearing to be the manual version of the DB9 in GT5P they are using the gear ratio that you would expect to find in the automatic DB9.

[edit] beaten to the punch :D
 
The game states it's a simulator. And with the amount of detail, not only graphical, this is something that should be corrected.
It's the same as the centre of the Citroen C4 that turned at first and in the latest update was corrected so that it didn't turn.
It's just another part of the realism to have the car data correct.
 
yes it was this guy is going on about a load of rubbish when its just a game!!!

And your constructive contribution to this thread has been what exactly?

Answer = Nothing.

A handy hint for you as a new member, posting in a perfectly reasonable thread simply to mock the original poster is not a good idea.

Its likely to start a daft argument, adds nothing to the conversation and is borderline spam. In other words its not a good start, so I would suggest you stop.

Scaff
 
yes it was this guy is going on about a load of rubbish when its just a game!!!
Actually, it's just a shiny plastic disk.

Venari works for Aston Martin, for those of you who are not aware. Those of us who work for actual automobile brands tend to get grated occasionally by Polyphony's occasional liberties, mistakes, and errors. But they still do a good job of getting a lot of details in the games, since day one.

They still manage things like "Caribra" every now and then.
 
i agree with Venari ....
as we all know pd is watching us all ,these "little " things make all the difference!!as i drive a lot of different cars for my work,i often come home and immedeately turn on the gt game to compaire the experience i just had in real life with that in the game....
and i can tell you guys,its amazingly real....
soooo.....

spyrrari.
 
Well, though this is a driving sim and it's supposed to be as close to real life as possible, I do believe this is a bit too much and must say I'm amazed that someone could spot such a difference, but well I hope they fix this either with a patch or in the full game.
 
Well, though this is a driving sim and it's supposed to be as close to real life as possible, I do believe this is a bit too much and must say I'm amazed that someone could spot such a difference, but well I hope they fix this either with a patch or in the full game.
What amazes me is that, coming from someone reported to work for Aston Martin, the biggest thing wrong with the game representation of the real thing is that PD used the wrong gear settings. I'm not in any position in reality to drive any of the cars I can race in the GT series (well, maybe a couple) but it's good to know that they're so close to the real world cars. Good job PD!
 
Hello folks.

I had the opportunity to try the fabulous GT5:P recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.

First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.

Gear Ratios?

Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.

For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54

As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5:P.

Fun thing.

This is a tiny little detail which I think would be a fab addition.

The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.

If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?

Alternatively, you can PM me for other juicy details. :D
Excellent find and info! 👍
 
...
First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.
Great to hear from someone with first-hand experience.

How does the car feel in GT5:P when set-up via the quick-tune options?
Does this facilitate in making the car feel more "real"?, -in this pittance of a game... ;)

Loving the design of the DB9, I think it's the best work by Henrik Fisker so far.
 
Great to hear from someone with first-hand experience.

How does the car feel in GT5:P when set-up via the quick-tune options?
Does this facilitate in making the car feel more "real"?, -in this pittance of a game... ;)

Loving the design of the DB9, I think it's the best work by Henrik Fisker so far.

I didn't dig into the setups that hard. The DB9 is a very neutral car, as you might expect from it's basic transaxle/torquetube design.

As for Mr Fisker, well, the DB9 was pretty much done by Mr Callum before he arrived. The rear lights, they're his. ;) The Vantage is much more Fiskery...
 
Venari, you have just made my day, my friend.

It is brilliant to see someone here who has first-hand experience of some of the cars featured in GT and I probably never would have been the wiser for the gear ratios installed in the gaming model if you hadn't posted this. I had just assumed that as there was no proper 'Automatic gearbox' modelling in Gran Turismo, all gear ratios and final drive aspects were lifted from the specs of a manual car.

I can't believe PD could be this slack. I wonder how many other 'indiscretions' they've made in the hope that the gaming public won't pick up on them...

Nice to see someone acknowledge the work of Ian Callum too. He's a brilliant designer, perhaps the best automotive designer I have ever come across in the modern era.

This is a great thread!

👍
 
No,I dont use this car in the game,its not a sports car.Funny that someone has the need to take this kind of issues to been discussed in here.Sorry about my english.:)
 
Hello folks.

This is a tiny little detail which I think would be a fab addition.

The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.

If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?

Alternatively, you can PM me for other juicy details. :D

Hello, I'm a lazy and tired person right now so sorry if this has already been mentioned, but if you drive the Art Morrision Corvette it has the shift light programmed in the game. It's an LED display or something on the steering wheel. Check it out.:)
 
I can't believe PD could be this slack. I wonder how many other 'indiscretions' they've made in the hope that the gaming public won't pick up on them...
Agreed! Let's light the torches and burn the house of PD down to the ground, those lazy indiscrete 🤬!!!!

How dare they try and pull something like this off on us poor unsuspecting gamers! :irked:




[/sarcasm]

[/point]
 
I didn't dig into the setups that hard. The DB9 is a very neutral car, as you might expect from it's basic transaxle/torquetube design.
OK thanks for the info...

Not that I'm in any position to have a preconcieved notion of how a "transaxle/torquetube" kind of design behaves. ;)

<fisker rant>
As for Mr Fisker, well, the DB9 was pretty much done by Mr Callum before he arrived. The rear lights, they're his. ;) The Vantage is much more Fiskery...
As time goes by it seems Mr. Fisker is not far from "borrowing" the credits of other peoples work... tsk-tsk

Although an interview with Fisker does back up your information, and does not in disrespect the work of Mr. Callum.

With the V8 Vantage, right when I arrived at Aston Martin, Ulrich told me I had the opportunity to do two new cars - the DB9 and the V8 Vantage - there was nothing set yet on the Vantage. The DB9 already had parameters set [by former A.M. designer Ian Callum]. Immediately when I arrived, I was thinking how this was not a design we were replacing another car with, there was nothing there. So [drawing a new model] is a completely different thinking.
from: http://www.motorsportscenter.com/article_491.shtml

A couple of quick references with design comments/quotes by Mr. Fisker concerning the DB9, if you care.

-or even the more recent controversies with the people of the Tesla project.
</fisker rant>
 

Its a joke...

Its about the worthless uninformed comments that are in abundence at youtube. Well that and the fact that your comment was on a similar level of intelligence to it, at least thats how I interpreted it.
 
Its a joke...

Its about the worthless uninformed comments that are in abundence at youtube. Well that and the fact that your comment was on a similar level of intelligence to it, at least thats how I interpreted it.

i caught that but i dont understand it
 
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