exactly what iwas getting atThis (to me) is rather insane. Someone coming up on these forums, tells us what he finds out is wrong...
I mean, this places this so called game in another daylight, doesn't it?.
i caught that but i dont understand it
He already mentioned this at a lan in holland.
Offcourse if you work for such a company and are a real motorhead you'll notice such things rather quickly.
This is a forum after all. If no one talked about something that they noticed this place would be rather dead.
Hello folks.
I had the opportunity to try the fabulous GT5recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.
First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.
Gear Ratios?
Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.
For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54
As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5.
Fun thing.
This is a tiny little detail which I think would be a fab addition.
The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.
If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?
Alternatively, you can PM me for other juicy details.![]()
Geez... In that case, can you read his post? You know, the one you just took the time to quote and unfairly criticize?Can you not read the box?. it sees it is a prologue. That is a posh word for demo (i.e its all done so pd can beta it and make it right for gt5 full).
All PD has to do is type in the same figures for programming the gearbox that are available on Aston's website. That's all...no magic or sorcery to it.If you are a stickler enough about the vehicle to know the gear ratios. You can fix them yourself.
I think they should concentrate on making the game better than worrying about miniscule details that will go unnoticed. This is why Forza 1 was a much better game than GT4.Hello folks.
I had the opportunity to try the fabulous GT5recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.
First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.
Gear Ratios?
Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.
For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54
As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5.
Fun thing.
This is a tiny little detail which I think would be a fab addition.
The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.
If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?
Alternatively, you can PM me for other juicy details.![]()
I see you noticed my Live gamertag.Now had he screamed bloody murder like some biased Xbots who troll around the GT forums and love to point out each and every "flaw" in a GT game, and even exaggerate them... over and over again, and use that as some lame excuse to say the game is worthless... well that would be quite different.
I think they should concentrate on making the game better than worrying about miniscule details that will go unnoticed.
The manual ratios transform the car.
I mean.. I dont get what it matters ultimately.
The manual ratios transform the car.
If you are a stickler enough about the vehicle to know the gear ratios. You can fix them yourself.
Didn't relize there was actually a manual and automatic version of the DB9. I always thought Auto and Manual were settings. Could someone explain to me abit the difference visually?
Sure.
The technical difference is the transmission that sits at the back of the car. In the automatic car, there's a ZF 6HP26, and in the manual gearbox car (and all the V8 Vantage) there is a Graziano gearbox.
As far as the interiors go, well, in the auto, flanking the starter button in the middle of the 'veneer' (that glossy black panel at the top of the centre console) are the buttons which select park, neutral, reverse and drive. This frees up the lower centre console where there is a storage tray in place of the conventional automatic shifter. Also, on the steering column are the shifter paddles. In drive, the GPID (as mentioned) just displays a 'D'. Flick a paddle, however, and the car realises you want to play and gives you a gear indicator.
Leave it in drive and the going is nice and relaxed. The car will always start off in second gear and will lazily shift to sixth as soon as it is able. Push the 'Sport' button, however, and the ECU will firm the shift mechanism, engage first when deemed necessary and also lock out sixth (unless you set cruise control.)
If you ever spot (or rather hear) a DB9 absolutely screaming its way off a roundabout before it suddenly slurs into a quiet, refined hum, then the driver has done five things. 1. Engaged Sport mode. 2. been using the paddles. 3. Forgotten they have been using the paddles and slowly cruisied up to the roundabout without pressing the 'D' button. 4. Realised a little late that they should be pulling the upshift paddle. 5. Probably pressed 'D'.
Oh, and the manual cars? Well, there's a flipping great gearknob in the centre console, and a clutch pedal. Tough to miss.![]()
Can the wing mirror be sorted too?
The 430 is just a few different coloured blocks in the driver's mirror. I couldn't tell if all cars were like that, or just the 430. The textures are fine in the interior mirror.