Hello Sony: Aston Martin DB9 inaccuracy and fun stuff

  • Thread starter Thread starter Venari
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Is the DB9 the same thing as the Vantage?

Either way

How does Polyphonys doppleganger hold up to the real thing? Driving wise..
 
This (to me) is rather insane. Someone coming up on these forums, tells us what he finds out is wrong...
I mean, this places this so called game in another daylight, doesn't it?

But, thanks for pointing it out. I guess no one really knew.
 
DVA
This (to me) is rather insane. Someone coming up on these forums, tells us what he finds out is wrong...
I mean, this places this so called game in another daylight, doesn't it?.
exactly what iwas getting at
 
He already mentioned this at a lan in holland.
Offcourse if you work for such a company and are a real motorhead you'll notice such things rather quickly.
This is a forum after all. If no one talked about something that they noticed this place would be rather dead.
 
i caught that but i dont understand it

It's easy. Most people found your comments on this thread "silly", to say the least.

Let's pretend that instead of "silly", the word is "crappy".

Crappy comments on GTP are no better than crappy comments on Youtube.



Venari - Thanks for that info and I'm happy to see that overall PD did a great job on the Aston.
 
Actually it appears that the default gear ratios for the DB9 in GT5P are completely off from either transmission. I'm looking at it right now and I've got 2.680/1.800/1.290/1.000/.750/.500 with a FDR of 3.54 (which is oddly enough the same as the manual according to the tread-starter). Has any of you tried putting in the auto or manual settings from this thread to see if they work any better? Because I'm about to try out the manual settings because I just have a feeling this car can perform better in this game.
 
He already mentioned this at a lan in holland.
Offcourse if you work for such a company and are a real motorhead you'll notice such things rather quickly.
This is a forum after all. If no one talked about something that they noticed this place would be rather dead.

True. I'm sure some other games get this kinda attention from people like Venari, but this is the first time I experienced this. :)

Groovy.
 
Hello folks.

I had the opportunity to try the fabulous GT5:P recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.

First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.

Gear Ratios?

Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.

For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54

As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5:P.

Fun thing.

This is a tiny little detail which I think would be a fab addition.

The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.

If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?

Alternatively, you can PM me for other juicy details. :D

Can you not read the box?. it sees it is a prologue. That is a posh word for demo (i.e its all done so pd can beta it and make it right for gt5 full).
 
Can you not read the box?. it sees it is a prologue. That is a posh word for demo (i.e its all done so pd can beta it and make it right for gt5 full).
Geez... In that case, can you read his post? You know, the one you just took the time to quote and unfairly criticize?

Where is he saying this is an inexcusable mistake on the part of PD, demo or not?

Instead, why not praise him for picking up on such a small, but overlooked detail, and making the effort to help PD properly identify it and possibly change it for GT5?

Seriously.... what possible harm is it for someone to point out an inaccuracy or even an anomaly in a video game in order to not only inform his fellow gamers, but possibly help the developer improve their game in the future?

Seriously!


Now had he screamed bloody murder like some biased Xbots who troll around the GT forums and love to point out each and every "flaw" in a GT game, and even exaggerate them... over and over again, and use that as some lame excuse to say the game is worthless... well that would be quite different.
 
Didn't relize there was actually a manual and automatic version of the DB9. I always thought Auto and Manual were settings. Could someone explain to me abit the difference visually?
 
I mean.. I dont get what it matters ultimately.


If you are a stickler enough about the vehicle to know the gear ratios. You can fix them yourself.
 
If you are a stickler enough about the vehicle to know the gear ratios. You can fix them yourself.
All PD has to do is type in the same figures for programming the gearbox that are available on Aston's website. That's all...no magic or sorcery to it.

Venari's just pointing out their error, since it's doubtful that anyone else could have pointed it out, backed it up, and used a humorous tone to wag a finger at Polyphony.

Some of you people are so black and white about everything that you should seriously read twice before posting, re-read what you typed, and only then post it if you really feel if it contributes anything to the conversation.
 
Hello folks.

I had the opportunity to try the fabulous GT5:P recently, and having, uh, a fair bit of experience of the Aston Martin marque, I went directly to the big 2+2 and had a play.

First impressions - it's a fabulous interior mockup, and aside from being a touch more skittish that the real thing, it's a fairly accurate drive in dynamic behaviour too.

Gear Ratios?

Although what is portrayed is a manual gearbox car (no Park/Neutral/Drive/Reverse buttons in the beautifully executed piano black centre console veneer) and yet the car is fitted with the automatic gearbox ratios, which somewhat spoil the drive. The manual ratios transform the car.

For reference:
Auto, ZF 6HP26 - 4.17 / 2.34 / 1.52 / 1.14 / 0.87 / 0.69 // FDR 3.154
Manual, Graziano - 3.154 / 1.974 / 1.435 / 1.148 / 0.935 / 0.775 // FDR 3.54

As you can see, the auto's top is 10% taller and the final drive ratio is 10% taller too. This gives you a fabulous 'stardrive' cruising gear and reasonable fuel economy on cruise control... but does little for when you want to bang the car around a circuit as... well... we want to do in GT5:P.

Fun thing.

This is a tiny little detail which I think would be a fab addition.

The small topmost centre circle in the instrument cluster is 'The GPID' - a gear display for the automatic cars. For the manual cars, it is used purely as a shift light - and it is progressive, it lights up in a certain pattern as the revs climb towards the redline. It's a fab little icon which would be fun to program into the game.

If you're listening, Sony/Polyphony, you know you can get in touch with Kevin Watters, Corporate Press Officer at Aston Martin Gaydon at any time (+44 1926 644644) and ask - I know he was looking forward to hearing from you a few months ago, and I haven't spoken much to him since... maybe you've spoken already?

Alternatively, you can PM me for other juicy details. :D
I think they should concentrate on making the game better than worrying about miniscule details that will go unnoticed. This is why Forza 1 was a much better game than GT4.

If I tune a car when the full GT5 comes out, I will most likely upgrade the car to the full racing transmission just like in Forza 2 and have the ability to edit ALL the gear ratios rather than mess around with stock tranny.
 
Now had he screamed bloody murder like some biased Xbots who troll around the GT forums and love to point out each and every "flaw" in a GT game, and even exaggerate them... over and over again, and use that as some lame excuse to say the game is worthless... well that would be quite different.
I see you noticed my Live gamertag. :lol:
 
I think they should concentrate on making the game better than worrying about miniscule details that will go unnoticed.

The manual ratios transform the car.

There's more than a "miniscule" difference between a comfy cruiser and a sportscar. In the case of the Aston's gear ratios, try it. You'll be surprised.

I mean.. I dont get what it matters ultimately.

The manual ratios transform the car.

If you are a stickler enough about the vehicle to know the gear ratios. You can fix them yourself.

He works for Aston Martin. Knowing the gear ratios has less to do with being a stickler about the vehicle and more to do with working for Aston Martin.

We oughtn't to have to fix them ourselves. Gear ratios are easily available in owners' handbook and, in this case, the manufacturer's website. PD modelled the inside of a manual car. They had access to the inside of a manual car to model it - so they had access to the owners' handbook. Why then go to the trouble of getting the ratios for a different car?
 
Amusing discussion, folks. Just pointing out a glitch, is all.

Didn't relize there was actually a manual and automatic version of the DB9. I always thought Auto and Manual were settings. Could someone explain to me abit the difference visually?

Sure.

The technical difference is the transmission that sits at the back of the car. In the automatic car, there's a ZF 6HP26, and in the manual gearbox car (and all the V8 Vantage) there is a Graziano gearbox.

As far as the interiors go, well, in the auto, flanking the starter button in the middle of the 'veneer' (that glossy black panel at the top of the centre console) are the buttons which select park, neutral, reverse and drive. This frees up the lower centre console where there is a storage tray in place of the conventional automatic shifter. Also, on the steering column are the shifter paddles. In drive, the GPID (as mentioned) just displays a 'D'. Flick a paddle, however, and the car realises you want to play and gives you a gear indicator.

Leave it in drive and the going is nice and relaxed. The car will always start off in second gear and will lazily shift to sixth as soon as it is able. Push the 'Sport' button, however, and the ECU will firm the shift mechanism, engage first when deemed necessary and also lock out sixth (unless you set cruise control.)

If you ever spot (or rather hear) a DB9 absolutely screaming its way off a roundabout before it suddenly slurs into a quiet, refined hum, then the driver has done five things. 1. Engaged Sport mode. 2. been using the paddles. 3. Forgotten they have been using the paddles and slowly cruisied up to the roundabout without pressing the 'D' button. 4. Realised a little late that they should be pulling the upshift paddle. 5. Probably pressed 'D'. :D

Oh, and the manual cars? Well, there's a flipping great gearknob in the centre console, and a clutch pedal. Tough to miss. ;)
 
Sure.

The technical difference is the transmission that sits at the back of the car. In the automatic car, there's a ZF 6HP26, and in the manual gearbox car (and all the V8 Vantage) there is a Graziano gearbox.

As far as the interiors go, well, in the auto, flanking the starter button in the middle of the 'veneer' (that glossy black panel at the top of the centre console) are the buttons which select park, neutral, reverse and drive. This frees up the lower centre console where there is a storage tray in place of the conventional automatic shifter. Also, on the steering column are the shifter paddles. In drive, the GPID (as mentioned) just displays a 'D'. Flick a paddle, however, and the car realises you want to play and gives you a gear indicator.

Leave it in drive and the going is nice and relaxed. The car will always start off in second gear and will lazily shift to sixth as soon as it is able. Push the 'Sport' button, however, and the ECU will firm the shift mechanism, engage first when deemed necessary and also lock out sixth (unless you set cruise control.)

If you ever spot (or rather hear) a DB9 absolutely screaming its way off a roundabout before it suddenly slurs into a quiet, refined hum, then the driver has done five things. 1. Engaged Sport mode. 2. been using the paddles. 3. Forgotten they have been using the paddles and slowly cruisied up to the roundabout without pressing the 'D' button. 4. Realised a little late that they should be pulling the upshift paddle. 5. Probably pressed 'D'. :D

Oh, and the manual cars? Well, there's a flipping great gearknob in the centre console, and a clutch pedal. Tough to miss. ;)

Thanks alot. I have the unfortunate luck of not knowing how to drive and never seeing one on my city streets so that helps.
 
there seem to be a few mistakes like this in the game when you look for them.
same with the Mitsubishi Evo X. In the game it says it's the GSR but it has 6 instead of 5 gears just like the MR and it also shifts as fast as the MR with paddle shifters.
 
Can the wing mirror be sorted too?

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The 430 is just a few different coloured blocks in the driver's mirror. I couldn't tell if all cars were like that, or just the 430. The textures are fine in the interior mirror.
 
Can the wing mirror be sorted too?
The 430 is just a few different coloured blocks in the driver's mirror. I couldn't tell if all cars were like that, or just the 430. The textures are fine in the interior mirror.

This is the case with all cars I believe, from what I recall off the top of my head, the windscreens are a flat texture in the wing mirrors, and the scenery is all pretty low res.

The rear view loses a certain amount of detail, but isn't that noticeable, the wing mirrors are really low res. Plus the fact that your car is transparent as far as mirror reflections are concerned...
 
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