Hidden content you wish was in the final game

Sonygamer455

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So if you browse places like TCRF.net, watch videos on Youtube or in some cases, do your own research on a game, you’ve probably noticed some things that were cut from the final version of a video game and ultimately were not used. That said, I am sure you have seen some hidden content you wish that had been added to the game in the end, but wasn’t

Well this is the place to discuss it! Hidden content in video games you wish had made it to the final version. It can be about any video game of course or earlier versions of said game really. Just make sure what you’re posting about is actually unused in the game. ;)

If you wish to talk about hidden content you're glad wasn't included, go here.
 
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MisterWaffles

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Allow me to take a second and plug the "infield" layout of Special Stage Route X. There were super-banked corners, tunnels you could drive upside-down in, it looked like a playground of the Tomahawk and Red Bull cars. That's still the biggest case of an unused layout I'm super upset never made it into the final version of any Gran Turismo.
 

Sonygamer455

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Allow me to take a second and plug the "infield" layout of Special Stage Route X. There were super-banked corners, tunnels you could drive upside-down in, it looked like a playground of the Tomahawk and Red Bull cars. That's still the biggest case of an unused layout I'm super upset never made it into the final version of any Gran Turismo.
I'm with you on this one. It's a shame it wasn't included and it's an even bigger shame it's not accessible even with hacking, it was totally removed from the game and not playable in any sense of the word. I undoubtedly would have had a lot of fun with this track had they included in the game. Hopefully a future GT title will get it, but who knows. :indiff:
 

LeGeNd-1

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The original planned map for Burnout Paradise.

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GT2 also had a lot of cars cut from the final game, and GT5 had all the tracks from GT4 playable as well in the game files.
 
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Twisted Metal 2012 had DLC content planned, but ultimately opted not to include it. A real shame because my favourite vehicle from Head On (Twister) was included, and I really wanted to see what those tornados would look like on the big screen.

 
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Sonygamer455

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Twisted Metal 2012 had DLC content planned, but ultimately opted not to include it. A real shame because my favourite vehicle from Head On (Twister) was included, and I really wanted to see what those tornados would look like on the big screen.

You ain't kidding! I am seriously dumbfounded I didn't post that sooner. :dunce: This is something I really wish had made it into the game because this game could certainly use more content. Of all the cars, Twister is also the one I'd be most excited for as well and I am with you, I want to see those tornados! :P Though I have a feeling given how TM2012 handled the faster vehicles in the game, this one is going to be super weak with it's armor, much like Crimson Fury.

Theirs some concept art of Mr. Slam that was evidently planned. Theirs mentions of Spectre being planned as well, David Jaffe even said they made a model for it, though some say Spectre was replaced with Kamikaze. :irked:
I don't know if this counts, but I kinda wish that in GT5 we got the winged "Car of Tomorrow" Nascars. Would have looked good racing on the road courses in my view.

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I guess it would count because it was shown in some prerelease footage of the game. I always thought the "Car of Tomorrow" design was better anyways.
 
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Sonygamer455

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Multiplayer mode in 007 Tomorrow Never Dies.
Played this game as a kid and loved it, but I got frequently dragged away from it by my brother to play a 2 player game at times when I'd much rather play this one. Something that frustrated 10 old me at the time was this game was only 1 player, therefore I could not play it if he came around wanting to play with me and was forced to play something else. Fast forward roughly 10 years later when I'm in my 20's, to add salt to the wound, I found out a multiplayer mode was planned for this game, but ultimately never made it to the final game. This bums me because not only would it have solved that problem I had as a kid, but it would have been fun and added some much needed content to a game that is WAY too short.

While I may not have said problem anymore, in fact my brother won't be living with me much longer :guilty:, this is still something I wish the game had and it's a pity it was never in the final game. Only thing that remains of them is images and to my knowledge, nothing more.
 
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Battlefield 1 was going to feature submarines.

Battlefield 3 was going to feature the F16, Apache AH64 and the SU37 Flanker.

Battlefield 4 was going to have snowstorms and more night maps.

Midnight club LA was originally going to have Ferraris and Porsches.

Midnight club 3 was going to have BMWs.

Gran Turismo 2 was going to feature Ferrari, Mclaren, Porsche and Lamborghini.

PGR2 was going to feature Maserati and Marcos cars and the BMW Z3M Coupe
 
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Sonygamer455

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The Mercedes Benz CLK-GTR Race Car in GT2.
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It evidently existed at one point in development and was a car that was planned for GT2. It appeared in screenshots from an early version of the game, but sadly it was cut from the final, which some say was due to the NFS license, and their is absolutely no trace of it's existence anywhere in the game. We sadly don't have demos containing the car at all beyond these screenshots. And it's a pity because not only is it a nice car, but it probably would have been good competition for the GT-1 Race Car and such. I undoubtedly would have had some fun with it had it been included in the final game and I hold hope one day a demo will surface containing the car and it can be ported to the final game.
 
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Sonygamer455

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The Polyphony Digital X1 (fan) in GT5.
Mein_groartiges_Spiel_-_Meine_groartige_Aufnahme_2021-04-24_14-53-22.png

So this was a car that was originally planned to be in GT5, but from what I read, it was cut from the final game due to something about its name being similar to that of the BMW X1. (correct me if I am wrong) A leftover thumbnail exists in the final game and that's about the only trace of it in there. However, thanks to Thom Lee, he recently obtained a prototype of the game from 2 months before GT5's release and we actually get to see this thing in full and as someone who has toyed with the car myself, I can say it's quite interesting!

While it has some similarities, it has some distinct differences that set it apart from that of the X2010's. It has no Red Bull branding anywhere, a number on the nose, and some other visual differences with the body. Perhaps one of the most interesting things about it is it has this HUD that is projected on the windshield of the vehicle which looks pretty neat but sadly was not used on any of the Red Bulls we got in the final game, or in GT6.
Gran_Turismo_5_7.png

Another interesting thing about it is when using the interior cam, the windshield is actually darker and thus gives you the feel you're actually inside the car. Whereas the X2010's in the final just feel like they don't even have a windshield at all. Not only that, but the X1 has a different transmission sound that in my opinion sounds better. Needless to say, it's not the same.

While I still like the Red Bulls we got in the final game, I still wish we had gotten this car too because it has quite a few things going on that I think it did better than what we ended up with. Seeing it alongside them would have been great.
 
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Sonygamer455

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Lost Fleet's music from the April 25th, 2000 prototype of Spyro Year of the Dragon.
So a prototype of this game surfaced very recently and theirs A LOT of interesting differences between this and the final game, this being among one of the most interesting ones in my opinion. The music for this level is very unique and completely different from what we got in the final game. It's pretty somber and parts of it fit the level pretty dang well. Though I do think some of the heavier instruments, namely the guitar and drums, feel a little out of place for the game, I still really like this theme overall. Sadly it was never used in the final game.

What we got instead, in the Greatest Hits version of the game anyhow (which was the most finished), was a remix of the music from Shelia's Alp. It's not bad, certainly not as bad as the community makes it out to be, and it does still fit the level. However, it lacks the spooky tone the beta track had and just seems a little too happy in contrast to the level design. Compared to everything else Stewart Copeland did in this game, it seems a little lazy given it's just a remix of Shelia's Alp with some extra stuff thrown in, but I wouldn't be surprised if it was because of time restraints.

I still like what we got in the final though because it does work and maybe it's nostalgia, but I wouldn't want to replace it entirely. Like, maybe they could've used it in one of the areas outside the main level and use the Shelia's Alp remix somewhere else kind of like how Enchanted Towers was and I think it would have worked. However, I do think the beta theme would need to be changed some to conform with the rest of the game's soundtrack because the drums and guitar feel a little excessive and out of place in comparison to the rest of it. Given they did that with Sgt. Byrd's Base and Frozen Altars theme, it would make sense. Either way, I just wish this theme was used in some form or another because it's pretty good and it's unfortunate we never heard anything like it in the final.
 
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NotThePrez

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The Polyphony Digital X1 (fan) in GT5.
View attachment 1007456
So this was a car that was originally planned to be in GT5, but from what I read, it was cut from the final game due to something about its name being similar to that of the BMW X1. (correct me if I am wrong) A leftover thumbnail exists in the final game and that's about the only trace of it in there. However, thanks to Thom Lee, he recently obtained a prototype of the game from 2 months before GT5's release and we actually get to see this thing in full and as someone who has toyed with the car myself, I can say it's quite interesting!

While it has some similarities, it has some distinct differences that set it apart from that of the X2010's. It has no Red Bull branding anywhere, a number on the nose, and some other visual differences with the body. Perhaps one of the most interesting things about it is it has this HUD that is projected on the windshield of the vehicle which looks pretty neat but sadly was not used on any of the Red Bulls we got in the final game, or in GT6.
View attachment 1007455
Another interesting thing about it is when using the interior cam, the windshield is actually darker and thus gives you the feel you're actually inside the car. Whereas the X2010's in the final just feel like they don't even have a windshield at all. Not only that, but the X1 has a different transmission sound that in my opinion sounds better. Needless to say, it's not the same.

While I still like the Red Bulls we got in the final game, I still wish we had gotten this car too because it has quite a few things going on that I think it did better than what we ended up with. Seeing it alongside them would have been great.
IIRC, the Red Bull X2010 was originally called the X1 at GT5's launch, but was changed to X2010 (which I absolutely hate as a name) later down the line.

A few cuts that come to mind:

  • This was already mentioned, but GT2 featured references to Lamborghini, Ferrari and Porsche in its files, as well as references to a bunch of other unseen cars, such as the Renault Spider Cup Car.
  • Battlefield 1 was going to have a pigeon that had a camera mounted on it that could spot enemy players, and even made an appearance on the test servers. It was understandably cut due to balancing concerns, but it would've been fun to mess with.
  • Battlefield V was, based on data-mined content, supposed to have an expansion at some point that introduced the Eastern Front to the games multiplayer, but support was abandoned well beforehand.
  • Need For Speed Most Wanted '05 had a whole lot of cut content that's revealed via unused voice lines found in the files. This includes, but not limited to, Dynamic Weather including severe storms, Police Helicopters being able to carry weapons such as droppable spike strips, Heat Levels 8-10 (6 is used in the final pursuit and Challenge series event, and Heat 7 is used the the Black Edition-exclusive Challenge Series event), an Airport in Downtown Rockport that would've acted as a no-fly zone for the helicopter (which is referenced in one of the voice messages that you get during the career), and a good number of cars including the R34 Skyline, C6 Z06 Corvette, and TVR (I believe the engine sound file used for the M3 GTR was actually going to be the sound for the Cerbera Speed 6).
  • Most Wanted '12 was basically a completely different game in development compared to the final product, and seemed to be an actual direct sequel to MW '05. There's various YouTube videos that show early development gameplay of the title.
These are more regional differences, but I still consider them cut content from the NA variants:

  • The Japanese version of Tokyo Xtreme Racer Zero actually had cutscenes that would play in the first half of the game whenever you unlocked a new section of highway. These cutscenes were never translated and added to the North American version, which is a shame because I think they give a good it of context and light "story" to the game, and make it feel like you're actually progressing.
  • This is fairly well-known on GTP, but the Japanese version of GT2 had completely different physics for dirt racing compared to the NA/EU release. The cars in the Japanese version were much more drifty and seemed to be much smoother to operate overall compared to the more understeery physics that sometimes make it difficult to perform and maintain a slide.
 

LeGeNd-1

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Speaking of unicorn Red Bull X cars, the one I really wanted to try was the X2010 5G. Basically X2010 with the fan removed and detuned engine (only 385 HP). It was only available for Japanese players as part of an online competition in GT5.

Red_Bull_X2010_5G.jpg


More info: https://gran-turismo.fandom.com/wiki/Red_Bull_X2010_5G

We got the X2014 Standard in GT6 and GT Sport, but it has a lot more power than this one. I guess you could use the power restrictor to make it more similar.
 
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Sonygamer455

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IIRC, the Red Bull X2010 was originally called the X1 at GT5's launch, but was changed to X2010 (which I absolutely hate as a name) later down the line.
I think it was, seems like I read that recently and I think it was changed to X2010 in update 1.05.
Speaking of unicorn Red Bull X cars, the one I really wanted to try was the X2010 5G. Basically X2010 with the fan removed and detuned engine (only 385 HP). It was only available for Japanese players as part of an online competition in GT5.
Actually, I think there were 2 variants of it, one with a fan and one without and they can be told apart because one has the Perelli logos and the other does not. Although the power is very underwhelming compared to what I am used to with the others, I do like this car a lot. It looks fantastic, has a great startup sound and unlike the others, it's paintable! Why some of the other X cars weren't paintable is beyond me. It makes sense with the S. Vettel, Prototype and X2011 Prototype, but the stock X2010 in the dealer could've easily done this and it would've worked. Ditto to the X1 I mentioned earlier as well.

At first, I was hesitant to allow this one in my thread since it was in fact used for something, but given it was limited to a certain region and was only around for a brief time, I suppose it fits. 👍 Thankfully this car still exists in the game data and can be obtained via save editing.
 

Sonygamer455

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Speaking of Red Bulls, here's another one I wish we had got:
Red Bull X2010 JP Flag Color in GT5.
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It has a different paint scheme from all the other Red Bull's and a different startup sound as well, but everything else is more or less the same as the X2010. This was added to version 2.00 of the game and according to TCRF, it was probably intended to be DLC for charity but in the end, was never used. Which is a shame because I loved the paint scheme from the first time I saw it, the startup sound is pretty neat compared to the others and it generally was a great car to have that sadly was only obtainable via hacking. It's an even bigger shame they removed it entirely when update 2.12 came out because then if you try to use it, the game crashes. One of many reasons why I hated the update back then and still resent it to this day. 👎

While the reasons for why it was probably cut written on TCRF are understandable, this is easily my most favorite X car they have ever done and I do wish it had been used in some way or another that didn't involve hacking.
 

kjb

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I haven't finished Phantom Pain yet but I know that there was a different ending that wasn't included in the final game would have given more weight to the ending and more insight into some of the earlier games
 

Sonygamer455

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The Thundergun on Tranzit in Call of Duty Black Ops II.
I read years ago this gun was going to be featured on the map at one point in time as a wall weapon, but what we got instead was the Jet Gun, one of the worst weapons of all of zombies. Not only does it take a long time to gather the parts to build it, but it overheats way too easily, blows up, and has to be rebuilt when it does, and even if it doesn't, you have to wait a LONG time for it to cool down to use it again. It was a great concept on paper, but its execution was terrible and it is widely regarded as one of the worst wonder weapons in COD zombies, and for good reason too.

The Thundergun however is a classic wonder weapon from Black Ops I and later featured in Black Ops III that people tend to speak highly of and it's proven to be a very good weapon in both games. It would have been so great to have the Thundergun in Black Ops II as well because it would have made quick work fending off zombies from the bus and it being a wall weapon instead of a box weapon means it'd be easier to access. It's a huge shame we never got it in the end because it is FAR better than the Jet Gun ever was and had it been added as a wall weapon as planned, I probably would have played the map a lot more just for the sake of using it.