Is that a fact about F1 drivers? That's really cool!An f1/top level driver usually looses a second per new son/daughter... Lol
Edit, there are 2 real life fear factors, 1-they dont care if they crash, they care about not racing..
There's also fear/adaptation to a new car/track combo of both. But after the first practice its gone.
I would say that people who get paid to race and get their suspension damage repaired for free, probably don't have much of a fear factor.
Probably not. But suspension damage will ruin your lap times, so even as a professional driver you're calculating the risk vs the reward. If the reward is the same in the game, but the risk is considerably smaller, then you'll probably cut corners more in the game than in a real race.
The biggest reason for performance differences, though, probably comes down to the fact that it's a simulation. It's not actual rubber in the tyres, it's a rubber model. Same thing with the transmission, it's a model. Aerodynamics is a model. Suspension is a model. Brakes is a model. Engine is a model. Force feedback is a model. None of those models are perfectly spot on. Some have microscopic flaws, some have minor flaws, some have major flaws. All summed up there's quite some margin of error there.
Beware of comparing your "superman with tungsten carbide testicles" no-fear, no consequence laptime to one where someone had to put their life and machine on the line. 20 seconds on that track isn't even a 5% difference. It's totally reasonable he went 5% slower than possible to prevent any sort of off-track adventures.
I agree with your sentiment though, the RUF's especially feel nowhere near as planted as real life counterparts during braking. I've driven 911's old and new, boxters, carreras, etc (It's fun being an independent contractor for exotic car dealerships, used to install lo-jacks, which all American insurance companies require on exotics these days). The more modern ones are shockingly stable and well planted, you have to provoke them to slide.
Have you tried now that they "fixed" MR/RR cars and their instability issues in this recent update?
²I own and drive a 1988 MR2 (18000+ miles through sun and snow), and the physics are completely off.
You're simply not going to cut the track as often in your own car because of the risk of suspension damage. In fact, you're going to try to avoid the edge of the track. So you have less "usable track space." So you will run slower times than you would in-game.
Is that a fact about F1 drivers? That's really cool!