How does golding the tests compare to being pro?

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Cribanox
I have always wondered, how close are golding these tests to real driving skill? I know that in real racing, there are way more variables involved in actual racing.

I have golded all the tests I have completed (39 so far). Would a pro race driver have no problem golding these things? How good am I compared to a real pro? I was thinking of joining an autocross league someday, would I be way more prepared for it than most thanks to these tests?

Just food for thought, not taking GT5 too seriously.
 
I would say no, and I know a lot of people will disagree with me.

Check out the thread: video games, we don't play no stinkin video games!! (sorry do not know how to link)
 
Its a video game... just remember that.

And before anyone brings up GT Academy, realize the winner was already an Autocross national champion. He may have had a 1 up on a guy whos never raced before....
 
There is no comparison. Almost anyone can gold every test. If golding meant anything, half of the forum would be a pro driver.
 
Worth noticing is that majority of gold licenses have SRF assist enabled and forced which pretty much makes them obsolete and does not require any particular skill to beat them.

And no, it does not mean anything in real life - you would probably wreck the F40 in the first try of full-speed entry at Karusell.
 
My opinion: all bronze after 2 months of trying means you probably dont have the 'feel' for this game.
All gold after 2 months of trying means to me you have the potential to be a good driver.


I think I'm a top-10 driver (out of 100 players) and my exprenice witht he drivers licenses are that some are rediculously easy, and some are rediculously hard. But thats my driving style.

For instance: the first licenses, where you have to accelerate then have to stop in a square are friggin making me aAANNGGRRYY....
I always need 0.001 seconds more or something than gold.
GRAH !

But when the 'harder' licenses come, where you have to drive a full lap, I usually beat gold by seconds.


Conclusion: all gold only means you have potential.
It does say you dont totally suck at GT5 but it doesnt mean you're unbeatable.


edit: aw doh..
Misread the first post.
Compared to real life driving, I read compared to online driving.

Eehmm..I'd say real life driving has absolutely nothing to do with gt5 licenses, because in 99% of the licenses you drive at speeds you will not reach irl.
Over here in the Netherlands avergage speed is 40km/h, thats.. 25mp/h or so.

If you would put the real life Stig into GT5 I bet he would suck, unless he's a GT5 player.
If the Stig never used a playstation before and you put him in a racing seat with a G27 wheel he would crash every corner, because he lacks the sound, the g-forces, the feel of the car under his butt, the feel of steering in his wheel.

I think, unless real life racing drivers already played GT series or other racing games on console/computer, they would suck.
*maybe* the guys using a simulator, like the F1 drivers do, will suck less and learn faster to gold the licenses but I really think a top-10 GT5 driver would beat any real life racing driver with little GT5 experience.
 
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Worth noticing is that majority of gold licenses have SRF assist enabled and forced which pretty much makes them obsolete and does not require any particular skill to beat them.

This.

I passed all the license test, with gold, ages ago but never bothered posting in the So who's got all 60 golds... thread because I considered the tests flawed, and not much of an accomplishment. Well, it's an accomplishment in the sense that it's a 'gaming' accomplishment. But most of the tests, and ironically, most of the higher level tests, have little in common with real driving and actual racing.
 
No comparison, this is the first GT i have golded everything, and i am considered an average driver. If i was to go into a race after playing GT for as long as i have, i would get my a** handed to me. For example, i went go karting the other day, and lost to a bunch of teenagers.

And as for pro's golding these tests....they would also able to do it, they would just need some time with adjusting to the game.
 
Gold the Top gear Elise special event with no assists except ABS
Gold the Mercedes AMG Advanced and Expert special event with no assists except ABS
Win the British Lightweight seasonal at Nordschleife with Stock TVR Tamora on sport hard, no driver assists except ABS (can be done running comfort soft)
Win the Civic seasonal event at Suzuka with Stock '08 Civic Type-R on comfort soft, no driver assists except ABS
If you can do these without cutting corners or crashing with other cars you might have what it takes.
If you can't, keep practicing and see if you can improve. Don't give up so soon.

The best drivers in the world had to learn all they know about driving fastly and there is no reason why you can't learn the same things.
 
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The difference is that you can run these over and over and over and over again, until you get it right. Even a drunk, retarded, blind money can do these if they got enough chances. Beating the license tests, or any of the A-spec/seasonal/special events, does not prove that you have skills and it certainly does not mean you can drive on a real track with other real cars.
 
Only thing you can really take from playing a game is racing line, above an beyond that driving a car really fast on a track is a totally different experience from any game/sim.

If you want to experience the real thing try a track day, you can get a few laps in a super car for around £60+ £20 or so for insurance and by no means do the instructors get you to hold back(at least where I went), you can even drive single seaters at a bit more cost, which is the closest thing you can get to a real racing car.
 
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Only thing you can really take from playing a game is racing line, above an beyond that driving a car really fast on a track is a totally different experience from any game/sim.

There is certainly more than just a line that you learn from GT5... But there is definitely a big difference between real life/GT5.
 
Beating the license tests, or any of the A-spec/seasonal/special events, does not prove that you have skills and it certainly does not mean you can drive on a real track with other real cars.

It might indicate some talent though.
 
There is certainly more than just a line that you learn from GT5... But there is definitely a big difference between real life/GT5.

I don't believe that to be the case, even a really good FF wheel comes no where close to the feedback you get from the g-forces you can feel and the feedback through the wheel about what the tyres/suspension/engine are doing when driving a real car, and it's how you judge and react to that feedback that makes a skilled driver.

That being said, you will learn simple things that you may not learn from average speed driving on public roads, like if you go into a corner too quickly the car will likely under-steer, a RWD car will tend to overseer if you're too early on the power on the exit of a corner and how locking your breaks will reduce slowing force, but how to handle those characteristics in a real car cannot be learned playing a game, I learned how to drive properly on empty country roads in a relatively fast and good handling road car.
 
I golded everything for every GT game to date, including GT5, and I still think I'm worth **** as a race driver, even in the game I'm just average. In real life I would suck, so I don't think its a test of real skills.
 
The real difference is that in real life, roads and cars are always in various states of repair/maintenance. Brand new performance cars in GT5 drive perfectly, on nearly perfect roads.

I believe anyone who golds everything in GT5 could easily adjust to driving a brand new performance car on a brand new road perfectly.

The moment something is a little out of the norm, however, and you have to learn new and different real world skills that cannot be gained in a simulator.
 
I believe anyone who golds everything in GT5 could easily adjust to driving a brand new performance car on a brand new road perfectly.

Say you could set an ~8 minute lap of the nurburgring in an EVOX in GT5, now go try that in real life with no prior real life fast driving experience, no world of a lie you will kill yourself.

Another thing with GT is that the slow driving physics are terribly inaccurate, my dad pointed it out when trying to get used to my FF wheel driving an EVO9 at slow speeds, so no, driving in GT5 has no semblance to street driving whatsoever, even less so than driving on a track because the slow speed grip physics simulation is so bad(EG. cars slide sideways on very gradual slopes).
 
Say you could set an ~8 minute lap of the nurburgring in an EVOX in GT5, now go try that in real life with no prior real life fast driving experience, no world of a lie you will kill yourself.

He is being sarcastic I think
 
He is being sarcastic I think

I'm not so sure, it can be difficult to detect sarcasm when it's written in plain text but in context with the rest of his post it looks a serious statement to me...
 
Say you could set an ~8 minute lap of the nurburgring in an EVOX in GT5, now go try that in real life with no prior real life fast driving experience, no world of a lie you will kill yourself.

Another thing with GT is that the slow driving physics are terribly inaccurate, my dad pointed it out when trying to get used to my FF wheel driving an EVO9 at slow speeds, so no, driving in GT5 has no semblance to street driving whatsoever, even less so than driving on a track because the slow speed grip physics simulation is so bad(EG. cars slide sideways on very gradual slopes).

Were the road perfectly clean, I believe this person would be just fine in a normal Evo X. He might not hit his time the very first time in the car or on the track. I'd say if he could have 1 lap every day, he'd do the real life equivalent in well under a month.

Please remember that the physics in GT5 are not accurate unless the car is on comfort soft tires (all season performance tires) or sports hard (real life slicks), with skid recovery force off, and tire wear on. Only then is the game in simulation mode.
 
I'm not really familiar with lap times on nurburgring, so I may have missed something above... :dunce:
 
Were the road perfectly clean, I believe this person would be just fine in a normal Evo X. He might not hit his time the very first time in the car or on the track. I'd say if he could have 1 lap every day, he'd do the real life equivalent in well under a month.

Please remember that the physics in GT5 are not accurate unless the car is on comfort soft tires (all season performance tires) or sports hard (real life slicks), with skid recovery force off, and tire wear on. Only then is the game in simulation mode.

Yes they would be just fine in a normal EVOX at normal road speeds anyone who had real driving experience would, but if you had only ever driven in GT5 driving any real car would be like driving for the first time and as for matching an in game lap impossible, even Jeremy Clarkson(an experienced driver) couldn't do it, check the vid if you don't believe me: http://www.youtube.com/watch?v=FZdrUrfCbmQ

And as for the tyres, because the rest of the simulation is so inaccurate changing the tyres has no bearing on real life either.
 
There really shouldn't be any debate over the accuracy of the simulation when it's set to SRF off, GR real, and tire wear on. I don't think you're setting the game to these settings. If either SRF is on or tire wear is off, the physics are not even close to real. With SRF off and tire wear on, the game is damn near perfect.
 
There really shouldn't be any debate over the accuracy of the simulation when it's set to SRF off, GR real, and tire wear on. I don't think you're setting the game to these settings. If either SRF is on or tire wear is off, the physics are not even close to real. With SRF off and tire wear on, the game is damn near perfect.

The simulation may be quasi realistic(nothing to do with settings and yes I play the game with the most "realistic" settings) but take this from someone that has driven a road car fast on roads and super cars fast on a track the game comes no where close to real life and really can't prepare you for the experience of controlling a car at high speeds, only doing it for real can.
 
The simulation may be quasi realistic(nothing to do with settings and yes I play the game with the most "realistic" settings) but take this from someone that has driven a road car fast on roads and super cars fast on a track the game comes no where close to real life and really can't prepare you for the experience of controlling a car at high speeds, only doing it for real can.

holy **** you people aren't listening. SRF MUST BE OFF AND TIRE WEAR MUST BE ON for realism. And it is very real.
 
holy **** you people aren't listening. SRF MUST BE OFF AND TIRE WEAR MUST BE ON for realism. And it is very real.

Well, with the correct prep and the correct person it is possible for fast game laps to translate to real life decent laps.

But I would say for the average schlep that grabs a controller and hit the PS3 they would be in for a real wakeup call if they tried t o throw a 660bhp car around a track as their first experience.

Even Gregger Huttu started in the slower car first.

iRacing member and 2010 Drivers World Champion, Gregger Huttu, test drives a Skip Barber F2000 and a Star Mazda. Leading up to the test day at Road Atlanta, Gregger had never left his home in Finland or ever driven a racecar. Watch Gregger's amazing story, captured in two parts right here on Youtube. Visit iRacing.com and join the fastest growing live, online, internet racing game. Maybe you will be next year's world fastest alien.

 
holy **** you people aren't listening. SRF MUST BE OFF AND TIRE WEAR MUST BE ON for realism. And it is very real.

Also do not forget about Grip Reduction being set to Real.

In order to have it on Real you either have to lap in Practice mode or do online races.

So basically it is SRF OFF, Tire Wear ON and Grip Reduction > Real.

Also, mastering Comfort component on high-powered cars can prepare you for the things to come inertia-related.
 
If you can't get wreck a real life expensive car, get a concussion, wind up in hospital or a grave... it can't really compare to real world driving/racing at all... Without the real risk... you have no idea how far you would push it in real life, knowing it could cost you lots of money or your life.

Also, IMHO, you can do lots of the license tests by really unclean dirty means!! (Ie: ramming the AI cars, using them for brakes & steering, etc.)

And racing well in a video game can NEVER prove your driving skill on the real roads & highways with commuter traffic. Two totally different skill sets! The most important thing on real roads & highways when commuting/traveling - is safety, not speed.
 
If you can't get wreck a real life expensive car, get a concussion, wind up in hospital or a grave... it can't really compare to real world driving/racing at all... Without the real risk... you have no idea how far you would push it in real life, knowing it could cost you lots of money or your life.

Also, IMHO, you can do lots of the license tests by really unclean dirty means!! (Ie: ramming the AI cars, using them for brakes & steering, etc.)

And racing well in a video game can NEVER prove your driving skill on the real roads & highways with commuter traffic. Two totally different skill sets! The most important thing on real roads & highways when commuting/traveling - is safety, not speed.

What watermelonpunch says.....

This is a game and has no correlation with real life driving. It's fun and possibly addictive but no comparison to real life driving in anyway. There is no sensation of danger and awareness of your surroundings like there is in a real life driving situation. (If you're an absolute demon at Black Ops, doesn't mean you'll be joining the SAS or Navy Seals any time soon!)
Just enjoy playing the game and if you have real life aspirations of being a competitive driver, go for it!
 
Years teach people better than books.

And stuff depends A LITTLE on how someone knows the track.
 
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