How GT6 (or DLC?) could take racing games to the next level.

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Traviizter
Sorry if this is posted in the wrong area.
But listen, I've thinking (surprised?) and I've come up with a cool idea that could literally change the way racing games are looked at; no more complaining about car lists not having your car on them any more, oh no. You could take pictures from each angle of your chosen car and upload those pictures to the GT5/6 servers and your car would be built up in 3D. It may require some work on your part like specifying which angle is which and stuff, but most of it would be done online. Also, your new 'car' would be added to a database where everyone else's 'cars' are kept, and you can choose to download other people's 'cars'... I would so love this to happen!
Any other ways GT5 or 6 could be made unique?
 
Since the game would be rendering cars based on pictures, it wouldn't be too long before people could take photos of a Ferrari, Porsche, etc. & have the game "render" them.
And, once that "happens", then comes those manufacturers (or license holders) demanding fees for the rights to use their cars/image/etc.

In short, it'd be a neat idea & nifty little bit of technology to incorporate, but these days, there's too many risks for PD or anyone, to run into law suits for allowing the game to create cars they do not own the rights to use.
 
McLaren
Since the game would be rendering cars based on pictures, it wouldn't be too long before people could take photos of a Ferrari, Porsche, etc. & have the game "render" them.

And, once that "happens", then comes those manufacturers (or license holders) demanding fees for the rights to use their cars/image/etc.

Point.
They could blur out the marques and leave the same design. ;>
 
Maybe, if they could create the technology to render the cars that way they could develop some sort of proxy to monitor basic Ferrari/Porsche shapes and discern against them? I think its a pretty neat idea if licensing can be worked around.
 
@ McLaren

That's what I was thinking. Besides, I would imagine it would take a long time to develop a render software that's capable to taking pictures and processing it "some way" to recreate it as a 3D object.

@ CAM

That's a pretty good idea. If technology was to say be hypothetically advance to the point of practical scan-and-render idealism, PD could adapt to that technology and attempt to develop such software as a licensing workaround.
 
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elitedriver123
That's what I was thinking. Besides, I would imagine it would take a long time to develop a render software that's capable to taking pictures and processing it "some way" to recreate it as a 3D object.

I thought exactly that... that's why I worded it carefully and tried to avoid saying something like "take a picture and in 5 minutes you can drive the car in-game." Hmm, if the tech ever exists I would wonder how good this could ever turn out.
 
Something else that seems that it could be doable in the near future would be incorporating Google Earth to make custom courses. You would be able to select a personalized route in Google Earth and sync it with the game to get an accurate depiction in the game complete with topography. What do ya think?
 
Since the game would be rendering cars based on pictures, it wouldn't be too long before people could take photos of a Ferrari, Porsche, etc. & have the game "render" them.
And, once that "happens", then comes those manufacturers (or license holders) demanding fees for the rights to use their cars/image/etc.

In short, it'd be a neat idea & nifty little bit of technology to incorporate, but these days, there's too many risks for PD or anyone, to run into law suits for allowing the game to create cars they do not own the rights to use.

Unless its UGC which they can't do anything about unless PD charges money. If its free then its okay, right?
 
bulldawg_qw
Something else that seems that it could be doable in the near future would be incorporating Google Earth to make custom courses. You would be able to select a personalized route in Google Earth and sync it with the game to get an accurate depiction in the game complete with topography. What do ya think?

Like it, would be a lot better than the course generator currently in-game.

TheFlyingKiwi
A FIFA 10 style championship career.

So long as it's better than the mucky A-Spec we have today.
 
Something else that seems that it could be doable in the near future would be incorporating Google Earth to make custom courses. You would be able to select a personalized route in Google Earth and sync it with the game to get an accurate depiction in the game complete with topography. What do ya think?

If the technology perceived by the OP arrives someday as reality, then it could be advanced further by developers to even take a simple program as Google Earth to create courses. But still, they are a plethora of questions to be solved until that happens. As scientific processes suggests, "every experiment always closes questions and opens new ones."
 
Traviizter
Sorry if this is posted in the wrong area.
But listen, I've thinking (surprised?) and I've come up with a cool idea that could literally change the way racing games are looked at; no more complaining about car lists not having your car on them any more, oh no. You could take pictures from each angle of your chosen car and upload those pictures to the GT5/6 servers and your car would be built up in 3D. It may require some work on your part like specifying which angle is which and stuff, but most of it would be done online. Also, your new 'car' would be added to a database where everyone else's 'cars' are kept, and you can choose to download other people's 'cars'... I would so love this to happen!
Any other ways GT5 or 6 could be made unique?

PD needs to make it racing before it's actually called racing. The AI doesn't provide a huge amount of competition IMO.

And I don't think that idea would work, because they might not work that well graphics wise, sound wise, or physics wise.
 
Cowboys965
PD needs to make it racing before it's actually called racing. The AI doesn't provide a huge amount of competition IMO.

And I don't think that idea would work, because they might not work that well graphics wise, sound wise, or physics wise.

Agree with both points... but think about it. GT6 is already in development and isn't coming to PS3 since GT5 already pushes the limits, which means pretty much everything will be improved come next-gen, so this could work, but you never know.
But yeah, the AI sucks.
 
PD needs to make it racing before it's actually called racing. The AI doesn't provide a huge amount of competition IMO.

And I don't think that idea would work, because they might not work that well graphics wise, sound wise, or physics wise.

Those features aren't available on pictures. But you do have a point, though. Perhaps PD could port GT5's physics and use that as the testing playground for pre-alpha basis. The sound PD can experiment with advanced recording equipment or record at a secluded studio, if that's what they didn't think of when recording sounds for GT5.
 
Traviizter
Agree with both points... but think about it. GT6 is already in development and isn't coming to PS3 since GT5 already pushes the limits, which means pretty much everything will be improved come next-gen, so this could work, but you never know.
But yeah, the AI sucks.

I think I read somewhere that PD will be fixing the AI :D

But in the news page, which I think I heard it from, it says "tweaking" or "improved" I think so we might be disappointed :(
 
Cowboys965
I think I read somewhere that PD will be fixing the AI :D

But in the news page, which I think I heard it from, it says "tweaking" or "improved" I think so we might be disappointed :(

Hmm, I say it won't be much but it's only a day until we find out, eh?
 
Well, fixing is the same as improving/tweaking.

Fixing in your case seems like you're trying to say "fixing the imperfections" which can't be done. Same thing with physics. It's never going to be exactly right. It'll only get better to the point that it's more indistinguishable from real life.
 
And I don't think that idea would work, because they might not work that well graphics wise, sound wise, or physics wise.

Exactly my concerns with this. Graphics wise would probably be ok, but how is the program going to render the sound and physics? Seems to me that PD would have to do that which means they will have hundreds of cars coming that need sound and physics.

A unique idea, but would be hard to pull off without PD being involved.
 
I think this a smack to the face of PD's car modelers.

Unless we're talking PS5. Then, YEAH!
 
McLaren
Since the game would be rendering cars based on pictures, it wouldn't be too long before people could take photos of a Ferrari, Porsche, etc. & have the game "render" them.
And, once that "happens", then comes those manufacturers (or license holders) demanding fees for the rights to use their cars/image/etc.

In short, it'd be a neat idea & nifty little bit of technology to incorporate, but these days, there's too many risks for PD or anyone, to run into law suits for allowing the game to create cars they do not own the rights to use.

Well, manufacturers don't demand fees for mods in rFactor or GTR2/Evo or any of those PC sims.
I think it would be easier to use the same system PC sims use where you can create mods for both cars and tracks.
 
The Gran Turismo series needs the designers to take a long, hard look at A-spec and it needs to be redesigned from the ground up.

It needs to be real racing, in other words you should not have to finish on the podium every race to build a racing career and progress through the game.

Gran Turismo needs to refocus on the racing and drop the gotta-catch-em-all trophy OCD that has been its hallmark from the PS1 days. It worked at the time, but the rest of us have moved on.
 
MikeTheHockeyFan
The Gran Turismo series needs the designers to take a long, hard look at A-spec and it needs to be redesigned from the ground up.

It needs to be real racing, in other words you should not have to finish on the podium every race to build a racing career and progress through the game.

Gran Turismo needs to refocus on the racing and drop the gotta-catch-em-all trophy OCD that has been its hallmark from the PS1 days. It worked at the time, but the rest of us have moved on.

It should be like real racing and good AI and maybe a better helmet cockpit view, and you only have to get on to podium, or top 5, and make it from 11 opponents to 16, and give the drivers recognizable names, not just a random set of names of drivers that I won't pay attention and don't matter every time.
 
Since the game would be rendering cars based on pictures, it wouldn't be too long before people could take photos of a Ferrari, Porsche, etc. & have the game "render" them.
And, once that "happens", then comes those manufacturers (or license holders) demanding fees for the rights to use their cars/image/etc.

In short, it'd be a neat idea & nifty little bit of technology to incorporate, but these days, there's too many risks for PD or anyone, to run into law suits for allowing the game to create cars they do not own the rights to use.
PD would be rendering a picture to play, not an actual car.
People are legally allowed to take and use pictures of things they see on the street in this manner...

I'm not a lawyer, just saying idk about that. I have to wonder how the legalities would play out there is all.
 
How would the game model the performance based on pictures?
 
It would take a lot to create such a tool, and the end result is likely to be absolutely crap about 99% of the time. Car makers and game devs alike would disagree on such a feature. It will never happen, and could never (properly) work.

There is also the physics to think of, you can't import the specs and physics of a Ferrari by taking a photo of it.
 
it all depends on one thing really, the hardware. kaz already expressed that the ps3 was limited and that there were things he wanted to do but could not do due to hardware limitations. also problems like blocky shadows in gt5 were due to the fact that the ps3 had little ram and could not process stuff enough. kaz mentioned this in this twitter. so yea, it depends on the hardware.
 
How would the game model the performance based on pictures?

This is the most important point/barrier to the OP's idea, especially if you're looking for a reproduction. This is kind of like the Porsche that the Top Gear team replicated- it was a pedal car. It looked nice, but went about 4MPH. This issue would have to be fixed before we even consider licencing issues.

As for the sound, if the individual wants sound, there could be a procedure to replicate sound. For example; rev your engine to red line at 1/2 throttle 3 times.

I think the track rendering idea is much closer.
 
What i'd like to see would be the ability to take a car into a sandbox mode

You use a selected cars base model, and suspension geometry but you can tweak the engine.

I'd imagine you can input power curve via ten points to draw the power curve, and then the same for torque curve.

Gears completely selectable, so you can give a 4 speed to a car that's 5 speed in game etc.

Weight and balance could be set, as well as powered wheels.

Sounds selected from existing cars should you wish them to be changed.

Would be great to recreate similar cars to those available, or to reengine existing cars.

The problem with this though would be that people would abuse it by taking their favourite car, giving it virtually no weight and a hugely powerfull engine. So only allow them to be used in arcade mode and specific online modes?
 
Wyvern_64
How would the game model the performance based on pictures?

That's probably the only 'problem', I guess. You could input data values for HP, weight and such and the game would translate those values into the forces applied on the car.
 
Considering the fact that I can point my phone at a Chinese item description and get a real time translation into English, I don't think this tech is too far away.

I'm not saying it would be implemented but what is suggested in the OP could well be possible in a few years.
 
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