How GT6 (or DLC?) could take racing games to the next level.

  • Thread starter Thread starter Traviizter
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This will absolutely never fly... besides the sound and physics obviously, achieving that type of rendering technology to get absolute life like dimensions, shape and finish of cars is almost impossible.
It's not possible to just take pictures and expect a "rendering software" to understand how and where to shape a forign object the software wasn't programmed for to start with. It will never work for the average person to take a regular picture of something from however many angles you want, 'cause it's just a "flat" image and connecting these images to achieve a complete 3D model just can't happen and turn out to the standards we have today in the video/animation world. Think about all the trim, glass, bumpers, rims, brakes, mirrors and all the shapes and curves of a car, no software will ever be able to "read" an unknown object.

The only chance for something along these lines, which would be a massively expensive piece of scanning enclosure for big objects such as cars, which would work something like an MRI machine. An MRI machine is a round tube design with several laser scanners rotating around the tube at rapid speed while shooting lasers at every possible angle, which then models a 3d image from the depth measurements.
I'm sure a machine of this type has probably already been worked on for many years, but I can tell you that this would be insanely expensive technology to achieve equivelent or better lifelike objects/graphics than our current ways of modeling. I guarantee if this technology existed and worked, it would be heavily used in graphic designing.
I'd imagine this only works for the bare 3d models, then there is countless hours of professional graphic designing to do with it anyway.

Whoever invents a camera that has 3d rendering technology will have invented something as groundbreaking as electricity.
 
Yeah I am not sure how this thread got sidetracked into future speculative tech about getting perfect models rendered from photos.

I've seen what photo-to-3D technology can do and we are no where near being able to to that to the complexity needed for GT-level detail.

Remember that many of the Premium cars featured in GT are rare. It's not like Polyphony can track one down Italy, fly it down to their studios in Japan, put it on a giant rotating circular platform surrounded by camera, and take detailed 3D imaging of it. The interior also needs to be measured by hand.
 
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