How long before GT6 is ruined by modders?

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Are you bothered by modders?


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I have already seen a video of someone in a viper at speeds close to 400km/h, with hp at 1300..

However, if one would like to make a set of RM's last 5 stints at Le Mans for the R18 and accurate aero if by chance it is horrible, then I'm all for it..

If this game is a simulator, then there should be a freeware community where people can upload their own things of whatever it is for others to download on a market..
I wish PD added the Auction House or Store Front Forza had. I assume that's what you were hinting at..
 
Really? :odd: I've experienced quite a number of cars that slipped through and unaffected.

Yep, I remember because I had a car that was naturally quite slippy, so I put the grip multiplier up a little and I saw the PP rise as a result.
 
I have already seen a video of someone in a viper at speeds close to 400km/h, with hp at 1300..

However, if one would like to make a set of RM's last 5 stints at Le Mans for the R18 and accurate aero if by chance it is horrible, then I'm all for it..

If this game is a simulator, then there should be a freeware community where people can upload their own things of whatever it is for others to download on a market..

Like... a PC game?!

Grip multiplier affects PP. So do chassis swaps.

Not that I've seen as I've said above.

Yep, I remember because I had a car that was naturally quite slippy, so I put the grip multiplier up a little and I saw the PP rise as a result.

Very interesting. I suppose it's a half-truth then?
 
There are some people on this forum whose names I will not mention that hate on hybrids and have absolutely no clue as to how they work. One guy went out of his way to assume that hybriders are fat no-lifes who just sit in their basement listening to dubstep while they hack GT5. Another blatantly told me to leave GTP because I was "hacking the game and ruining the fun for everyone". There is a MAJOR difference between hacking and save-editing. Hacking involves using a jailbroken PS3 to perform actions that cannot be done by means of simple save editing (such as being able to take Standard cars to Photo Travel and racing Karts in Career Mode) while save editing involves editing codes within your save file to trigger different outcomes, such as placing the code from a Corvette C6's engine onto the place for a Camaro Z/28's engine code. When you load up your game, your Camaro will now have a C6 'Vette engine. You do NOT need a hacked PS3 to do this!
Also if so many people are against hybridding, limit the PP or set tire wear/fuel consumption on! Duh! Crazily hacked cars will drain their fuel within 40 seconds of a race and will be limited to 49mph.
 
I am not really bothered by those who try to hack the cars and such. I generally either run private lobby or restrict the lobby to keep the playing field level and of course have no problem booting anyone who does not adhere to the spirit of the lobby.
 
As @ZDUPH said, it likely won't take very long for the modders to get the code cracked. I'm not bothered by the realistic mods anymore and kudos to those who come up with good ideas for realistic engine and drivetrain swaps.

Granted there will always be immature morons with 1 billion horsepower Red Bulls and Veyrons but the realistic mods should give a message to PD about the sort of customisation we want.

If people are that annoyed by hybrids, use different lobby restrictions to filter them out. Is it really that hard?
 
Like... a PC game?!



Not that I've seen as I've said above.



Very interesting. I suppose it's a half-truth then?
Yup... Sorta like M I roost Flight Simulator where you search on the Internet for a specific plane model and livery and boom, it's there..
 
Even if modding starts on day one, I won't be modding anything for a long time. I'll actually play the game it's supposed to be played first, then when things get a little boring and stagnant in a year or two then I might start making realistic mods and replicas again. TBH there are only 4 of my modded cars I miss, so I'll probably make them again one day.
 
As @ZDUPH said, it likely won't take very long for the modders to get the code cracked. I'm not really bothered by the realistic mods anymore and kudos to those who come up with good ideas for realistic mods.
I can assure you that my shared cars on GT6 will be filled with realistic swaps once the code is cracked. It WILL happen guys. Sadly at the same time people will abuse it to easily trounce the competition. :/
 
I can assure you that my shared cars on GT6 will be filled with realistic swaps once the code is cracked. It WILL happen guys. Sadly at the same time people will abuse it to easily trounce the competition. :/
I just want to start making realistic mods again. Was fun on GT5 but my problem is it's a game a great game so if I wanna mod credits or engines etc then I should be allowed to. Might not be what everyone wants but I worked for pay to buy the game so it's going to happen.

I also got banned on Forza 4 and Horizon for the same thing. Never ever going back to Forza or MS again.
 
Considering the encryption for GT6 will be the same as GT5, barring some fancy coding by PD, modding will happen very, very early. I would not be surprised if there are mods next week.
 
I also got banned on Forza 4 and Horizon for the same thing. Never ever going back to Forza or MS again.
You did too?!
I got banned from Forza 4 for accidentally using an EK Civic with BMW wheels in a Forza 4 tournament, and I got banned on Forza Horizon for driving a Dodge Durango traffic car on Free Mode. :lol:
Do I care? Nope! Just further incentive to trade in my XBOX.
 
You did too?!
I got banned from Forza 4 for accidentally using an EK Civic with BMW wheels in a Forza 4 tournament, and I got banned on Forza Horizon for driving a Dodge Durango traffic car on Free Mode. :lol:
Do I care? Nope! Just further incentive to trade in my XBOX.
I done the Durango and other traffic cars too online. But back to OP I doubt that it will happen on GT, been doing it for a while on GT5 and nothing happened.
 
I done the Durango and other traffic cars too online. But back to OP I doubt that it will happen on GT, been doing it for a while on GT5 and nothing happened.
I sure as heck hope that someone switches some codes and causes the Moon Rover to appear in their garage. Imagine lapping the Nurburgring in that thing? :lol:
 
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No, just take the best aspects of current modder projects (e.g. engine, drivetrain swaps) and get in on the act.

Attempt to stay clear of silly HP cars in the process. The good beats the bad in this case IMO.
 
Games with an online componenet need to be strictly policed to ensure fair play. It happens with first-person shooters, MMORPGs, other racing games, etc., and would usually result in some form of probation or outright ban. While I do have some sympathy for realistic modders, too many people have abused what y'all enjoy.
 
You did too?!
I got banned from Forza 4 for accidentally using an EK Civic with BMW wheels in a Forza 4 tournament, and I got banned on Forza Horizon for driving a Dodge Durango traffic car on Free Mode. :lol:
I was banned permanently from the Forza forums for telling them that their banning practice was unfair. ;)

Of course any alteration of any car beyond what was intended can lead to banning in Forza and of course it is just lame to take a hacked car into an online lobby unless of course the lobby is for hacked cars where others are doing the same thing.

I have not tried to hack any of the modern online games but in the past I wrote an editor for NFS Porsche Unleashed that allowed for pretty much any kind of mod you could think of and gave it to all my friends. We would get together and race our modded cars and it was a lot of fun, kept us interested in the game for at least another year.
 
I was banned permanently from the Forza forums for telling them that their banning practice was unfair. ;)

Of course any alteration of any car beyond what was intended can lead to banning in Forza and of course it is just lame to take a hacked car into an online lobby unless of course the lobby is for hacked cars where others are doing the same thing.

I have not tried to hack any of the modern online games but in the past I wrote an editor for NFS Porsche Unleashed that allowed for pretty much any kind of mod you could think of and gave it to all my friends. We would get together and race our modded cars and it was a lot of fun, kept us interested in the game for at least another year.

I was banned from the Forza forums till the year 2182 for being mean to Che. ;)

As much as I hate to do it, this is one area where Turn 10 gets it right. They ban people off the game for modding cars in any way. Even something as simple as modding different wheels onto cars gets people banned. Yes, I know many would like to do things they deem as realistic. And yes, there's ways for the non cheating players to avoid those that do. But they shouldn't have to. And it's not the guy who is adding a million extra HP that I worry about. It's the guy adding 20 extra HP or adding just a little extra grip with a mod that bothers me. They mod just enough to get them to the top of the LB's or win a bunch of races, but not enough that it is immediately noticeable to everyone.
 
Just to clarify when I told them that their banning practice was unfair I was pointing out two specific things they had on the site. There was in Forza 3 a Mazda LMP car that given the right upgrades and taking advantage of a glitch to add weight and drop power [i.e. turbo glitch which was still present in FM3] to drop it into S class but retain the grip of an LMP the other was a glitch where if you had applied a race tranny and made adjustments then changed the drivetrain the adjusted gear could carry over to the stock tranny.

They were threatening to ban anyone who drove one of these configurations after a given date but the date was only listed on the forums, never in the game so only those who went to the forums had any way to know of it. It was also possible to do this by accident without even knowing it as well as tunes for sale where someone else had done it so they were basically saying that you could get banned even if you did not knowingly do anything wrong and I pointed that out as unfair and also pointed out that it was an error in the game that needed to be fixed rather than banning users for playing the game.

I found that a rather odd reason for a ban and proof of my point that their policies were unfair. A simple patch would have fixed the issue without the need for any bans. They did eventually do a patch that fixed the trans issues but FM3 and FM4 still have the turbo glitch and many of the top LB times are using it.

I think GT handled the issue of hacked cars much better than T10 did the issue of a bug which allowed glitching
 
Hybrids were really only a problem when you didn't regulate room settings & attendees, or gamed-online outside of similar-minded builders, imo.

If you wanted to be competitive & fair, you kept it clean, if you wanted to modify and enjoy vehicles, you experimented with hybrids - that was kind of an 'unwritten rule' from my experience.

But if given the chance to have "My Supra" again, I'd take it, no doubt. :sly:
 
I see the word "ruined" as a very loose term when it comes to GT hybrids. Yes the several thousand horsepower cars are completely ridiculous, but for those of us (yes, including me) that did realistic mods like V8 swaps, Rotary swaps, chassis swaps for better wheel fitment, etc. That kind of stuff should have been in GT to begin with and I'm ok with that kind of modding.
 
This is my first thread so if talking about modding is a no go then sorry.

How long do you think before we see a car with 20,000HP or a Fiat 500 with no wheels? I personally don't mind modders, I think they make the game more fun and by fun I mean realistic engine swaps etc not this 1,000,000HP nonsense. So how long do you think it will take and are you bothered by mods or modders?
I would imagine pd will handle more things on the server side and do more dif comparisons. It's not a hard thing to do and credits are the least of any worry.

It might make games a bit slower to start but I expect it to work this time around.

In GT 5 it wasn't the issue of identifying moders as much as having a proper CMS that isn't tied to the psn ID to boot people...

Actually, that's just a guess... I don't know for sure other than a lot of online games have had to move to server side solutions for the same reason, so it makes sense. PD are new to the online space.
 
One thing I never understand is when people complain about racing online and a "noob" driving an X2010 ramming everyone. Seriously?!? What sort of dumb rules are you guys using, you can easily exclude the X2010 by setting a PP that the X2010 cannot get to, or just have a real room mod who does his damn job. I never understand these complaints it's like you guys are babies and can't or rather won't create your own room with rules that keep the X cars out of the lobbies.

Doubt modding will destroy anything unless they can break the online code infrastructure to get cars to pass the rule limit. Just use the tools you will be given and you should be able to keep your room relatively how you want it and attract others like yourself.

I think the modding is fine as long as it is kept realistic, sooner or later PD will recognize it and actually put some of them into the game(not the swapping motors from different manufacturers though) but I can see the super low suspensions and engine swaps with cars that can actually do them within a brand/manufacturer and proper staggering of wheels. Hey if we do things that we want in the game and ask for it, PD might give us a look and see if it works within the license. I say go nuts just keep the ridiculous things to your own lobby and don't go ruining other peoples' rooms.
 
Despite negative Performance Points being an almost rarity, there are still grip multipliers and chassis swaps that bypass the system.
Wrong and wrong as others have mentioned. Both affected PP depending on which way you went.
 
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