How long will the standard car models live and how will they evolve over time?

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Not sure why you think field size is irrelevant...I'd assume that while processing AI, particle/environmental effects, lighting, etc all at a 60FPS target, the load on the PS3 will increase with every additional vehicle as those things have to be done with every additional vehicle.

They could probably run a smoother frame rate with better rendering with a field size of 6 or 8 but that's much less interesting in my opinion.


I guess I should say, I feel like field is irrelevant as it relates to the difference between standard and premium cars, or the ability to make them all premium. They already have 16 premium cars on the track at once, just go race online and you'll see. You probably already have.

There are no capability issues there. Forza only has 8 cars because you can apply 4,000 layers of fully customizable livery decals to each car. That's a possible 32,000 custom layers per race, GT5 has none. Forza is also at 60 FPS target. For Forza, I can see how it affects the car count. But I don't think standard models in GT5 are why they are able to have a 16 car field.

I don't think the premium cars are so demanding that it's limiting their ability to put 16 of them in one race. Like I said, there are already 16 Premium cars on track all the time online.
 
GT6 will be completely premium I should think.
 
I actually love the standard cars, I found my old CELICA a lot more fun than most cars I've driven before. 👍

It'd be nice to see slight improvement, but the fun of driving them is what it is for me.
 
I thought I would think that I wouldn't care if a car was standard or not. Heck it's like we got 800 free cars but the more I play the more I use premiums. I don't why, it shouldn't matter when racing but it does.

Hopefully as many cars as possible will be made premium and lessen the number of virtual repeats. I don't think we need variations on the same car(beats dead horse).
 
vrooom
Actually the so called premium cars are not that future-proof. Sure, they are high-poly but:

[*]They lack a good damage model. Glass doesn't break and the cars are melting!
[*]Mechanical Parts are not modedeled so when the car is damaged you don't see the mechanical parts but the road (rally cars are the exception)
[*]Suspension parts are not modeled and the wheels which have a solid black interior face are awful!
[*]Car upgrading is not realistic or fun:
[*]You make a weight reduction and the cockpit of the car remains the same (no seats are removed, no bucket seat are placed, leathers are not replaced with carbon fiber, etc)
[*]Likewise exterior chrome detailing is not removed and only the hood is replaced with a carbon fiber hood. Car upgrading doesn't make the car feel like a racing machine, but more like a pimped-out ride with a funny bad-taste spoiler at the back.
[*]You make a rigidity improvement and a roll-cage is not installed.
[*]And when these are fixed a livery editor, even a basic one, should be introduced.

[*]The cockpit lacks reflections on the windscreen and it doesn't seem like there is a windscreen.


And then there are the shadows and the blocky smoke which make the cars look bad during gameplay. Yes, in photo-mode the cars of GT5 look better than any other game in the hands of a talented virtual photographer. But I think that since the core of the game is driving and racing (well to be honest I don't think that racing is part of the game...) they should have made sure that cars look good during gameplay.

Anyway, I get the feeling that 1080p and the extremely high-poly are making the game look worse. It's good that PD let us have 16 car races (8 cars are way to little) but they should have made the game more balanced.

As for the standard cars in GT5 they will live forever!! :D
I don't believe that there is any profit for PD or Sony to upgrade standard to premium. We bought the game!
There are reports on the contrary but I believe that they are bad translations or wishful thinking! Just like there were reports about the most advanced damage model ever prior to GT5's release and we all have seen how that turned out! 👎

As for potential future games, which are not a given (and come on, GT5 just got released and you are already getting hyped for the next one?!), I believe PD (or whoever else is the developer for Sony's next sim-driving-racing-game) will drop ALL standard models and will model new cars with cockpit and a more realistic damage model from scratch (outsourcing maybe?), hopefully including some historic cars that give so much character to GT5.

When you there is no profit then if they dont upgrade them now then nobody will buy the next gt.
 
Unfortunately the standards will probably stay for hmm... Forever?

Thankfully the races aren't affected by eye candy of the machines but you'd imagine with the arm power of Sony they would have easily finished all of them...
 
Ok... so how are they available in the UCD but Premium race-trim at the same time?

Nice try.

But you fail.

Still only 2.

Fail is a bit harsh for a mere misunderstanding. I was implying that because the UCD cars were available, you shouldnt need more Premium models. I apologize from the bottom on my Subaru entangled heart.
 
diabolicwyvern
Fail is a bit harsh for a mere misunderstanding. I was implying that because the UCD cars were available, you shouldnt need more Premium models. I apologize from the bottom on my Subaru entangled heart.

Your opinion not mine.
 
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