how sim real is this game.

Discussion in 'Gran Turismo Sport' started by 305Michael305, May 17, 2019.

  1. 305Michael305

    305Michael305

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    1. Like do I need to find good controller settings to play this game or isnit perfect from the start.
    I’m getting a wheel for PlayStation but not till the winter so I have to live with the controller for now.


    Also so sim real is this game compared to project cars 2 and assetto corsa. I would assume this is as good or better? I’m excited to final play gt and getting a PlayStation very soon. I’m so tired of forza and Xbox. I do enjoy project cars 2 and assetto corsa as well and f1 2018.
     
  2. StuntmanRich

    StuntmanRich

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    It works great on a controller. I personally wouldn’t class it as a simulator though. If you want a sim I think you’ll be disappointed.
     
  3. Groundfish

    Groundfish

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    Depends on the quality of the peripherals employed.
     
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  4. BallPtPenTheif

    BallPtPenTheif

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    I watch real world track tutorials to help my lap times, for whatever that's worth.
     
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  5. SlipZtrEm

    SlipZtrEm Administrator

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    You'd be assuming wrong, then.

    GT isn't a better simulator than either of those, but that doesn't make it a bad title. It has pretty excellent pad optimization out of the box, so you should be able to get along with it quite quickly. It hits a sweet spot between realism and approachability that makes it easy to pick up but difficult to master.

    With previous experience with Forza you should feel at home pretty quickly, IMO. The game is more enjoyable with a wheel (IMO), but you won't feel short-changed with the DS4. :tup:
     
  6. breeminator

    breeminator

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    I've played Forza Motorsport 5/6/7, Forza Horizon 1/2/3/4, Project Cars 1/2, F1 2017 and GT Sport (as well as many other driving games going back decades). I haven't played Assetto Corsa.

    Of the above games, I'd say GTS driving physics are most like F1 2017 when comparing the race cars in GTS, in that the handling is mainly based around understeer. E.g. the Super Formula car in GTS drives quite a lot like the F1 cars in F1 2017, but the Gr.2/3/4 cars in GTS all have broadly similar understeer-oriented handling. In all these games you can make cars oversteer with too much throttle and TC off, I'm not talking about that, I'm talking about the basic driving physics. So when you play with a wheel, if you turn the wheel too far, the cars generally understeer rather than go into oversteer. When you drive the road cars in GTS, there's more oversteer in the handling, IMO not too dissimilar to how many cars handle in stock form in FM7. Some of the GTS race cars do have more oversteer in the handling, I'm just trying to make a broad comparison.

    I haven't played PCars 2 all that much, partly because TBH the leaderboard functionality on consoles just plain sucks. But in terms of physics, I don't personally really see a night and day "sim" difference. It depends a heck of a lot on which car you're driving in all of these games. With some cars it certainly can be "difficult" but some cars can be "easy", and the same is true in the other games. Some describe Horizon as pure arcade, but many of the cars can be very difficult to drive in stock form, particularly in the wet, so if sim=difficult, it's as sim as PCars 2 with those cars + stock tunes.

    If online racing against people is what you're interested in then IMO GTS is the best for that, partly because of the number of people actively playing it, though there seem to be fewer people playing it where you are in the US than here in EMEA region.

    GTS is fine with a controller. I started with a controller, switched to a wheel, and apart from one specific car, my times were very similar with wheel and controller. After weeks of playing with a wheel, I tried the controller again, and my times were again very similar, 0.1-0.2 seconds apart for a 1:40 lap. If you do the races that have tyre wear, then some say tyre wear is much worse with a controller, but I haven't personally tested that. There are controller users who do extremely well in races with tyre wear, though.
     
  7. zavisic_

    zavisic_

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    For me GT Sport is good enough in physics, you dont need a game better in that regard.
    Even the fact that we have real life profesionals coming from Gran Turismo tells you it is not bad.
    It certainly is not simple, you can practice 10 hours a day and never stop improving, so the details are there.
    When it comes to quality over quantity, this is the game.
     
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  8. AUTISTICBOYX

    AUTISTICBOYX

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    I'd define it as softcore Sim. Do not be fooled though as the skill cap is very high.
     
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  9. MikeV27

    MikeV27

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    GTS isn’t the most realistic game around, especially compared to the other two titles you mentioned, but it’s pretty good for the most part. It’s also relatively easy to plug in and play on a controller although not quite as good as Forza with the xbox controller.
     
  10. 305Michael305

    305Michael305

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    I would
    Hope and think GT Sport is way better in every way then forza. Forza is an arcade sim. I honk GT Sport is closer to project cars 2. Or can be if you turn all assists off and play real like it’s the car or if it has a setting for authentic like assetto corsa does making each car set up to its real way of driving on a track. Forza is a joke. I’m glad this GT Sport is up there with realism. Thanks for the reviews
     
  11. MikeV27

    MikeV27

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    I’d say Forza’s tire model is a bit better but that’s about it. It’s only better on controller because with the xbox controller you really feel the rumble from the triggers when you lose traction, the DS4 doesn’t really do that as well.

    Forza also has way more steering dampening unless you use sim steering.
     
  12. Tired Tyres

    Tired Tyres

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    Forza 7 has a much worse user interface than GTS. It is much easier to set up what you want to do in GTS. Forza's user interface gets in the way of you doing what you want. That's about the only thing GTS does better that I can think of though.
     
  13. Pigems

    Pigems

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    I thought I read somewhere that Forza is not easily played with a wheel?
     
  14. breeminator

    breeminator

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    FH4 I just can't get on with using a wheel with, it seems terrible to me, however it's fantastic with a controller. FM7 is fine with a wheel for some cars, but others can be terrible with a wheel. I think the cars that are terrible with a wheel could be tuned to eliminate the problem, but for many events you have to drive cars with stock tunes. Basically, understeer is much more wheel friendly than oversteer, so GTS avoids this problem by the stock tunes being predominantly understeer-biased, whereas the stock tunes in FM7 haven't all been made wheel-friendly. However, on top of that, I find FM7 has a subtle sluggishness to the wheel response. It's not enough to consciously be aware of it when using a wheel, but when you switch back to a controller it just feels more snappy by comparison. I don't get that same feeling of a difference when switching back to a controller with GTS. Some situations in FM7 are much better with a wheel than controller, e.g. ovals. On the whole, if someone specifically wants to play with a wheel, I'd recommend GTS over FM7.
     
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  15. MikeV27

    MikeV27

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    Forza is garbage on a wheel and always has been. They don’t even use wheels in the Forza RC I don’t think. FM is made for the controller.
     
    Last edited: May 19, 2019
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  16. GTV0819

    GTV0819

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    I feel the same as well for the previous GT titles.
     
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  17. GRAN007

    GRAN007

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    some what
     
  18. FoRiZon

    FoRiZon

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    Not as sim as Asseto Corsa and Project Cars.

    But don't let that fool you though. More simulations does not translate to better enjoyment and overall package. It's up to you on which you prioritize.
     
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  19. Mateusz90

    Mateusz90

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    It's only game. But you can predict how the car will behave when you have experience with driving real car.
     
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  20. ImaRobot

    ImaRobot Premium

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    They basically both sit in the middle ground of the sim spectrum. Not fully arcade, and not full-on sim either. They both hold pretty well there and are more comparable than not. One will do something better than the other, and vice versa, while both really aren't trumping each other in that regard. That's really not a bad thing, either.
     
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  21. Satomiblood

    Satomiblood

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    It's not perfect, but it's still a simulator. I wouldn't even classify it as partly arcade. Anytime someone mentions arcade, I think of Cruisin' USA or Outrunners.
     
    Last edited: May 22, 2019
  22. BallPtPenTheif

    BallPtPenTheif

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    True, when I think of arcade driving it makes me think of games where drifting barely loses time or even increases your speed. People love to oversteer their cars and arcade games tend to revel in that sensation.

    When I think of the term "simulation" it's essentially where the game is teaching you information that would inform you on how to perform in real life. Gran Turismo sport definitely does that teaching you the route of the course and even the proper racing lines and braking distances for all of the turns. I'm confident that a good GT player could safely drive a real world circuit at 60% close to the limit without killing themselves.

    In a pinball simulation, for example, as long as I'm learning the real pinball table rules and learning the correct return routes for the ball and it carries over into real world pinball, then I consider it a successful simulation. I remember I played Pinball Arcade's simulation of Whirlwind and then heading to the barcade to play the real table. Instantly I was able to reach my virtual scores on the real world table without having played the real table in 27 years.
     
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  23. breeminator

    breeminator

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    I'm not convinced there is any game on the market that is an actual simulator. If I were developing a simulator, I would instrument a real life example of each car and get someone to drive it around a track. I'd be measuring, for example, the force applied to each pedal to characterise the force vs travel relationship, and I'd have force feedback pedals in the simulator that can replicate this relationship. I'd have strain gauges between the driver's hands and the wheel to measure those forces, so that the force feedback in the simulator can exactly replicate the wheel forces in the real car. I'd be measuring the car's yaw, pitch and roll in real time etc. As different games exhibit different behaviour, they can't all have followed this process to accurately replicate the real cars, so there is a maximum of one game on the market that can have done this, or possibly none of them have done it.
     
  24. mastretta_mx

    mastretta_mx

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    Is not the most accurate simulator, but is really good and easy to understand, IMHO Is closer to Assetto Corsa in a lot of things, but Is not as realistic
     
  25. instinct808

    instinct808

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    GTS is the best racing sim, but in the same time isn't the best pure driving "sim" on the market
    but in the other hand for me good sim game available for wide audience not exist at the moment (harder driving =/= sim) because without full sim rig which could generate g-forces, feedback of bumps into all parts of your body etc this will never be a sim
    and because all of that, GTS is my favourite racing game at the moment, even if you can find "harder" games on the market, this is well balanced production where hardcore players and casuals (the best implementation of gamepad in all racing games ever I think, sometimes even too good, lol) will find something for themselves
     
    Last edited: May 22, 2019
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  26. Dmac72

    Dmac72

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    Without having done a direct comparison of a particular car racing on track I can’t say if is a good simulation or not but there are certainly transferable skills.
     
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  27. sdi_03

    sdi_03

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    Did some comparson laps with AC and GTS Car is GT3 Huracan and track is Brand Hatch.
    Had 10 laps with AC, got the game yesterday. GTS I've had from new year.
    Short experiment from AC, far better FFB and tyre model. It feels just more real. Grip is more gradually lost.
    In GT its much more ON/OFF type.
    FFB in GT is, well there is no comparison...
    Did both tests in cockpit view.



    For short time that I tested AC, there is no way to tell which one is better for me. Did enjoy the realism thou,
    Have played GTS, and will play it still, but is it sim?
    Id say no, the driving feel is just miles worse compared to AC.
     
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  28. zavisic_

    zavisic_

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    Which wheel did you use?
    I'd say if you want to experience GT in ful potential, you have to use T-GT wheel. Im currently using G29 and am quite satisfied but considering about T-GT in the future.
     
  29. NevilleNobody

    NevilleNobody

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    if you can get the cars to work for you, AC and PC2 are miles ahead on driving feel, but good luck with that. The cars in SPORT mode on GTS understeer like crazy, it takes some time to get used to it. Set controller sensitivity to 7 for starters.
     
  30. sdi_03

    sdi_03

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    T300RS had G29 before that. Haven't tested the T-GT, but the problems with the FFB will follow to the T-GT, I think so.
    Biggest problem IMO is that the FFB restricts the wheel movement. If you are turning the wheel, FFB will start to judder before tyre lose grip.
    I think it try to mimic understeer, just dont work properly.
    I have now set the sens to 1, just to get the judder to stop.
    Latest update made the FFB worse, it was better before.

    GTS is good game, like I said will keep playing it. Just hope that the tyre physics and FFB would be like AC on the future GT.
     
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