How to drive high powered cars to avoid SPIN?

  • Thread starter Thread starter AlfredWicked
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my answer is easy: don't give full throttle in the corner. you can't do that in reality too, especially not with high-power cars.
 
my answer is easy: don't give full throttle in the corner. you can't do that in reality too, especially not with high-power cars.

Simple and straight forward answer for beginners, but not entirely true. For the fastest possible lap times you should be 100% on the throttle before the exit of the corner (on most corners, of course there are exceptions) Knowing what point you can get all the way on the throttle and how to smoothly and safely get there is the hard part, and takes LOTS of practice
 
This is only important for cars that are unstable going into the corner. With cars that have a lot of weight up front you can use a technique called trail braking, meaning you brake until the apex but with reduced brake force (see the traction circle). You brake hard initially, then when you want to turn in you ease off the brake. Importance here is smoothness, any rapid inputs in steering, throttle, and brake can easily unsettle the car.


Counter-steer is the act of steering against the motion of the car. If you lose the rear end of the car it will point the car further to the inside of the corner. A steer in the other direction compensates the extra rotation of the car, thus allowing you to "catch" the spinning rear end. Just look at any drifting video to see extreme counter-steering to prevent the car from spinning around.


Basically don't go 0->100% on any input. Instead slowly and continuously increase the inputs. Its a bit more difficult with a standard mapped pad.


Throttle can be used to stabilize a car, but only as a correctional method. Anything that needs correcting is slower than a good line. Ideally you want to brake until the apex of the corner and then get on the throttle right away. realistically this is not always possible. How "slow" you get back on the throttle always depends on how much grip you have available (again traction circle).


brakes can be applied full power as long as traction is given. But many corners don't require full braking and light tabs can be sufficient. Full braking and rapid throttle depression force the entire weight towards the front axle. Depending on the properties of the car this could suffice to reduce the effective weight on the rear tyres and destabilize the vehicle. It usually is only a real problem with cars that have a rear weight bias.


These should definitely help.

Cheers!
Very detailed reply. I'll summarize it in the first thread. Thank you all for your efforts and I am enjoying driving R18 right now with no spin but low speed:lol:
 
Simple and straight forward answer for beginners, but not entirely true. For the fastest possible lap times you should be 100% on the throttle before the exit of the corner (on most corners, of course there are exceptions) Knowing what point you can get all the way on the throttle and how to smoothly and safely get there is the hard part, and takes LOTS of practice

Not necessarily true either.

It also depends on the tightness of the corner and where your car is placed when entering the corner. A wider line means slower entry but faster exit and a tighter line means a faster entry but slower exit. When and by how much to accelerate on the exit really depends on this and also the track layout.

More often than not, a gradual acceleration out of the corner moving to full throttle is the recommended to prevent the rear from snapping away. DS3 controllers may have it a bit more difficult...
 
Not necessarily true either.

It also depends on the tightness of the corner and where your car is placed when entering the corner. A wider line means slower entry but faster exit and a tighter line means a faster entry but slower exit. When and by how much to accelerate on the exit really depends on this and also the track layout.

More often than not, a gradual acceleration out of the corner moving to full throttle is the recommended to prevent the rear from snapping away. DS3 controllers may have it a bit more difficult...

That doesn't really differ from what I said at all. Like I said, there are corners where this is not true. But remember a slow in, fast out approach is almost always the quickest for overall lap times. I was not recommending you stomp the throttle from 0% to 100%, just that before you have fully exited the corner you should have already reached full throttle. Smooth and gradual application is still necessary obviously :P
 
Here's my learning approach:

Honda S2000 '06. Carbon hood. Light windows. Carbon drive shaft. Twin place clutch. Maybe hard suspension. All aids off but ABS.

Start with comfort soft tires and move to comfort hard as you improve. Switch off ABS when you handle comfort hard.

Run the car on a short, wide, circuit. Ideally a circuit you already know well. I find Rome works well, as it has a variety of corners. The circuit being short is important, as it means you can repeatedly practice the same corner in a short space of time.

I learned a lot by doing this. If you practice in A-spec then you earn credits whilst you drive.

By the time you feel happy with comfort hard, the game will start to feel really alive. It's a lot more fun. The key is to break down your learning process. Once you've mastered this FR car, move to a different drive train design: FF or MR. Rinse and repeat. Then faster cars: rinse and repeat. The key is to practice in a systematic way. You'll get much more out of your sessions this way.
 
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It's takes time and Patience and practice. Just keep at it, back when i first started playing GT2 in 99 i had to teach myself didn't have forums and you leaned to adapt or call the PlayStation hotline which cost 3.00$ a minute for tips and tricks. I got my ass busted a lot for running up the phone bill needing help on OOT N64 game.
 
Jackies way is definitely good, especially for beginners. But Ayrton Senna stabbed the throttle searching for the optimum moment of traction so he could get down the power as soon as possible, also using it to effect the balance of the car as he needed.

The difference though is that Ayrton's style in the hands of an amateur is just as likely to make you slower, his level of control and his connection with the car was at a level beyond what anyone can expect of themselves. Jackie was a true master of all types of driving and his advice (given to James May if I remember) is definitely the right advice for a novice, especially for road cars where you must be smoother to avoid sliding.

The first advice I learned was

Brake
Turn
Accelerate

Just using that improved my driving a lot, seperating these into phases of a corner. You wan't to avoid turning while braking, you want to stay off the throttle while turning and when you start to accelerate you want to minimise how much you're turning the wheel. Obviously as you become more skilled you tend to forget all about it and just drive by feel, and different cars/situations require you to adjust.
 
Why don't you grow up kid? I have a son your age. He's not a snot nosed disrespectful illogical man child such as yourself. Are you sure you're ready for games like Gran Turismo? Need Foe Speed and TDU will easily meet expectations you may have.

Rubber Banding was removed from GT5p when in "pro" mode. It's really not too much to expect. You and Mr. Ferrari probably didn't know that though.

How come he's not dinged for violating the AUP?
 
Jackies way is definitely good, especially for beginners. But Ayrton Senna stabbed the throttle searching for the optimum moment of traction so he could get down the power as soon as possible, also using it to effect the balance of the car as he needed.

The difference though is that Ayrton's style in the hands of an amateur is just as likely to make you slower, his level of control and his connection with the car was at a level beyond what anyone can expect of themselves. Jackie was a true master of all types of driving and his advice (given to James May if I remember) is definitely the right advice for a novice, especially for road cars where you must be smoother to avoid sliding.

Exactly haha important advice would be don't try to drive like Ayrton because you will fail :P That man was in a league of his own. The Takumi of F1. Normal rules don't apply to him, and his rules don't apply to anyone else lol.
 
There is a fix for that man, get a stock car and play catch up if your that mad because your car is overpowered....Forza 4 Ai is easy as hell too if you go into it overpowered. Learn to manipulate the rules of the game for your enjoyment, bitching on a forum isn't going to solve your lack of common sense.

Why do you always have to mention Forza 4 to provide a fix or complain about GT! That actually shows how limited your experience with sims is!
 
Why do you always have to mention Forza 4 to provide a fix or complain about GT! That actually shows how limited your experience with sims is!
I can assure you my intentions are good, but to say i have limited experience with racing sims is silly and goes way beyond your comprehension. I can compare GT to Forza in all my post because i love both games and both do different things that are great. I'm not biased i just speak the truth.
 
whay's that? elaborate please

A tyre can only give you so much grip at any one moment. Say you're doing 50m/s and you hit the brakes. In a straight line you're only using the tyre's grip in one direction - front-to-back (or longtitudinally).

If, at the same time, you were to turn into a corner, you'd be sharing the front-to-back grip with some side-to-side grip (lateral), your braking distance would be longer and you'd have more chance of locking the wheels as the weight of the car shifted about.

You have to think of how the tyres "grab", they're the only part of your car that touches the road and to extract the maximum performance you need to be at the limits of their grip most of the time. The best thing is practice - and it can take weeks or months, not just hours. Best of luck :D
 

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