How will GT7 cover the "future" part?

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I know this is another speculation thread, but as GT7 aims for "past, present, and future", and the past and present part is already commonly discussed, what do you think PD will do/cover for the future part? PD being known as relying on the past too much is also the one made me wonder what's the future part.
 
what do you think PD will do/cover for the future part?
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We're only two years away from the Nike One 2022.

PD called it way back in 2005. Prescient.

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Hell, even Nissan were optimistic about what the GT-R would look like this year with their Vision GT car.

I think Vision GT has always represented the ‘future’ aspect- after all, we got a car powered by laser jet propulsion out of the program, and I’m guessing another one based on ‘technology that doesn’t exist.’
 
Future for PD seemed to be online/eSports. GT Academy, was a way to prepare future racers. Or a future(non conventional) way to prepare normal people to become racers.

Kaz said he wanted GT to reignite the auto community for enthusiasts. I guess keeping cars interesting for future generations. How will PD do that with this game?
 
Sadly, it looks like the future of Gran Turismo is a rather large portion of the game being an arcade version of iRacing, and another large portion being what we are used to from the past games.

Kaz suggests this Sport mode in future GT games will help motorsport viewership, and even 'save it'. I love the thought, because I too would love to see Motorsport grow again... but no one who isn't already a Motorsport fan/racing game fan will have any interest in Sport mode. Why would anyone who doesn't already have an interest in either Motorsport or just racing games in general take the time to sweat out the hours to be any good at Sport mode? Doesn't help that they need to fork out the money for a wheel to be on an even playing field with the best. Here's another question, why would players coming from other racing games automatically start watching motorsport after playing GT Sport? Because of what the cars look like? lol It makes no difference. I'm happy Sport mode exists because there is a competitive scene that should be supported, but I REALLY hope the support for Sport mode doesn't take up a large portion of GT7's live service, and also doesn't influence the car list too much in the future. Might just be my opinion, but the idea of future Gran Turismo games being mostly modern GT race cars catered for Sport mode sounds... really dull.

In terms of what I'd like to see for the future of the series -

1. CO-OP Campaign mode. Imagine doing 24 hour races with your friend as a teammate car, or even having your buddy do a driver switch with you? Things like this is what will get players actually interested in Motorsport.

2. Significantly overhauled AI. (GT4 had better AI than Sport, and I'm not even over exaggerating.)

3. Make open lobbies easier to use, and easier to find actual races. If someone wants to find a race in the open lobbies, have a separate list of races that are actually races. Keep free run/track day lobbies in a separate tab. Also, bring back the option to lobby controls to start a race after a certain allotted time after the end of a race.
(ex: GT5 had this feature. An easy way to get many players in your lobby was to have an automatic race started after a certain amount of time after the end of the last race.)

4. PD should have expanded casual multiplayer before making a competitive mode. One of GT's biggest communities aren't even being supported by PD. The cruising/drifting/drag racing lobbies are probably the most common in GT's open lobby lists, yet PD completely ignores this player base. It makes perfect sense too, because its casual and lighthearted (the exact opposite of Sport mode). If PD did the bare minimum of making a mini 'open-world'-esque track by taking Tokyo Expressway and opening up all the layouts into an mini open world, it wouldn't surprise me if a large amount of players would buy the game specifically for that.
 
Future for PD seemed to be online/eSports. GT Academy, was a way to prepare future racers. Or a future(non conventional) way to prepare normal people to become racers.

Kaz said he wanted GT to reignite the auto community for enthusiasts. I guess keeping cars interesting for future generations. How will PD do that with this game?
Don't you think online/eSports is the "present" part? It's been done already in GTS and ought to be kept as it's modern part of gaming.
 
Honestly it just strikes me as a simple marketing line they haven't put that much thought into.

It's not like it really says anything anyway, it applies to pretty much every franchise sequel, they all add something new, keep the current and bringing older stuff back is common. I'm not expecting the "future" to be anything particularly revolutionary.
 
Honestly it just strikes me as a simple marketing line they haven't put that much thought into.
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Yep, I think this hits the nail on the head...just a marketing line with no real thought behind it is my guess

1. CO-OP Campaign mode. Imagine doing 24 hour races with your friend as a teammate car, or even having your buddy do a driver switch with you? Things like this is what will get players actually interested in Motorsport.

I've thought this before when watching bits of other 24 hour races which use rfactor or iracing... to be able to do this would be game changing in my opinion
 
If PD doesn't have this car for GT7, boy I'll be so damn pissed off!
The Nike One should definitely return in PS5-spec hyper-premium graphics (complete with an interior) and Polyphony's new signature sound design.

After all, it represents both the past and the future, as it was a relic of Gran Turismo's past, even being the de-facto first VGT (even before VGT was a thing), and that it remains a futuristic concept way ahead of its time, being an electric vehicle that requires unique Nike technology and a motorcycle-like riding form (presumably with the addition of cardio) to drive it.

And who knows what the Nike Two would look like (possible successor labeled as a VGT, hopefully a futuristic Le Mans Hypercar-style vehicle using Nike technology), and possibly the Air Jordan VGT (could look something as outrageous as the Himmel 490B from Ridge Racer 7).
 
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Don't you think online/eSports is the "present" part? It's been done already in GTS and ought to be kept as it's modern part of gaming.
That's why I typed "seemed to be". Then, typed about GT Academy. Then, related how Kaz wanted to think about future players becoming car enthusiasts. I then posed the question to the future question of how will PD do this with Gran Turismo 7. We just don't know.
 
I've thought this before when watching bits of other 24 hour races which use rfactor or iracing... to be able to do this would be game changing in my opinion

I actually can't believe PD haven't done it yet, Seems like a feature that would be right up their alley. Sounds like something both casuals and Motorsport fans could enjoy.
 
Honestly it just strikes me as a simple marketing line they haven't put that much thought into.

It's not like it really says anything anyway, it applies to pretty much every franchise sequel, they all add something new, keep the current and bringing older stuff back is common. I'm not expecting the "future" to be anything particularly revolutionary.

The “past, present and future” was something Kaz expressed almost a year before GT7 was officially announced:

https://www.gtplanet.net/next-gran-turismo-will-be-a-combination-of-past-present-and-future/

Back then it wasn’t entirely clear what he meant, but I’d say the GT7 reveal trailer elaborated on it to some extent.

Past = Classic GT experience
Present = Sport Mode
Future = Presumably ongoing automotive partnerships like VGT

It became a marketing line because it embodies their vision to summarize 22 years of the franchise, as the game promises to do.
 
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Seriously hope future is dedicated to solo campaign not all about Sport mode with new innovations to make races fun not the same thing since GT1.
 
Isn't there a game that allows friends to jump in, while in single player mode?

Something like that, would be pretty slick in Gran Turismo. Having a friend jump in your Career or Championship for a race or stint. Then, jump out.
 
I'd love to see some innovation focused on the single player experience while keeping the core of Gran Turismo, Gran Turismo. But it should be evolution of the series rather than revolution IMO.
 
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Isn't there a game that allows friends to jump in, while in single player mode?

Something like that, would be pretty slick in Gran Turismo. Having a friend jump in your Career or Championship for a race or stint. Then, jump out.
I guess you could just call it simple Co-op. Many games have that, but having that in a racing game campaign mode would be pretty unique. Would love to have my buddy out in front with me in the races with matching liveries. That actually leads me to another idea, why not start spicing up GT singleplayer events by having an option for multiplayer matchmaking? Of course having the classic AI races would need to stay, but it would be cool to have the option to try the events in Multiplayer, but with players that will actually give you a run for your money. Maybe it would work better as end-game content, and something only available after you completed the normal AI events? I think the only event that wouldn't work with multiplayer is the Sunday cup, and any other event with really lax regulations.


Imagine how cool this feature would be on launch day though. Everyone starting out fresh with their old Skylines, and Supras and Evo's they got from the used car lot, going at it on Tsukuba with Sport Hard tires. Sadly, I think the natural competitiveness of people would kinda ruin the fun over time, because eventually people will find the best cars and grind the events with them.
 
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I guess you could just call it simple Co-op. Many games have that, but having that in a racing game campaign mode would be pretty unique. Would love to have my buddy out in front with me in the races with matching liveries. That actually leads me to another idea, why not start spicing up GT singleplayer events by having an option for multiplayer matchmaking? Of course having the classic AI races would need to stay, but it would be cool to have the option to try the events in Multiplayer, but with players that will actually give you a run for your money. Maybe it would work better as end-game content, and something only available after you completed the normal AI events? I think the only event that wouldn't work with multiplayer is the Sunday cup, and any other event with really lax regulations.


Imagine how cool this feature would be on launch day though. Everyone starting out fresh with their old Skylines, and Supras and Evo's they got from the used car lot, going at it on Tsukuba with Sport Hard tires. Sadly, I think the natural competitiveness of people would kinda ruin the fun over time, because eventually people will find the best cars and grind the events with them.
Not so much if it's only friends and closed to the public.
If you're sending invites, while other friends are playing, it makes sense.

This is why I was also thinking of B-Spec. For those interested in using that feature, loaning friends their avatar racers as a "Co-Op", adds more options.
Maybe your friends have avatars that are more advanced than your own. Maybe you don't have the time to train them, but can request a friend to loan you one of their drivers.
Just a thought.
 
Wow, so you think it's stupid if PD improve or add anything new to career mode? :rolleyes:

Oh, they'll add. But I seriously doubt they'll actually fix things to make the races interesting, and that means making the AI actually put up a fight and not simply be lap markers that you bash through, and have to continue playing the chase the rabbit scenarios Polyphony thinks makes good single player content. Which, playing a little bit of GT League in Sport as they've added to it, won't change any time soon, considering all they've changed to the AI is make them more prone (to the point of being noticeably so) to spinning out and binning it in corners.

If anything, it's been pretty obvious that Polyphony's single player philosophy of trying to make a JRPG style experience in a racing game (mainly, treating races as dungeons and the cars as your items/weapons, as it were) is hopelessly outdated and washed up, and stopped being fun in 2005 when other developers were beginning to branch out into making actual moment to moment racing interesting and fun. Because really, that's all this ' past, present and future' marketing speak is - cover for them to act like they're doing more then just transplanting a typical GT campaign into a numbered title after they told solo players to take a hike if they didn't like Kaz shoving his own head up his ass and trying to make a console rip on iRacing. And wouldn't you know it, fans took a hike alright. Enough that GT Sport was a bargain price a half year after release.

Also, if you're going to stuff words in my mouth, get it right.
 
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Any race that is longer than 1337 seconds should be able to be edited to be this long. All rules should be optional. Meaning any car in any competition, this would be the equivalent of "Free For All" as game mode in some strategy games.
 
Oh, they'll add. But I seriously doubt they'll actually fix things to make the races interesting, and that means making the AI actually put up a fight and not simply be lap markers that you bash through, and have to continue playing the chase the rabbit scenarios Polyphony thinks makes good single player content. Which, playing a little bit of GT League in Sport as they've added to it, won't change any time soon, considering all they've changed to the AI is make them more prone (to the point of being noticeably so) to spinning out and binning it in corners.

If anything, it's been pretty obvious that Polyphony's single player philosophy of trying to make a JRPG style experience in a racing game (mainly, treating races as dungeons and the cars as your items/weapons, as it were) is hopelessly outdated and washed up, and stopped being fun in 2005 when other developers were beginning to branch out into making actual moment to moment racing interesting and fun. Because really, that's all this ' past, present and future' marketing speak is - cover for them to act like they're doing more then just transplanting a typical GT campaign into a numbered title after they told solo players to take a hike if they didn't like Kaz shoving his own head up his ass and trying to make a console rip on iRacing. And wouldn't you know it, fans took a hike alright. Enough that GT Sport was a bargain price a half year after release.

Also, if you're going to stuff words in my mouth, get it right.
PD seems to have sandbox-thing going on the events in the games, except probably GT6 where the progression from novice to special is forced. The sandbox-thing is probably an advantage tbh, you can freely join any event you want, as long as you've fulfilled the License requirements. Plus the format allows them to mix and match any type of cars in the game (small cars, sport cars, brands, etc.), though shame it wasn't utilized fully especially in later games with fewer events.
 
I think the "future" part will relate to both the future of cars, and the future of videogames. The former can be inferred as referring to electrification and the VGT program - maybe even the popularity of cross-overs - whereas the latter seems to correspond to eSports. Either way, we cannot forget that GT7 will also include the past and present, and it won't solely focus on the future.

At any rate, I'd be down to see both more electric cars, and more cross-overs, especially since bulkier vehicles are hardly strangers to GT, what with the various SUV concepts from GT4, as well as the inclusion of the "Sport Truck Race" in the same game. Not to mention this trend continuing with the addition of the Range Rover Evoque in GT6, and the two pickup trucks in GT Sport. I at least hope the latter group is joined by the Chevrolet Colorado ZR2 and the Dodge RAM Rebel, while the former could be joined by any number of cross-overs/SUVs, including the Lamborghini Urus or the Porsche Macan.
 
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I think the "future" part will relate to both the future of cars, and the future of videogames. The former can be inferred as referring to electrification and the VGT program - maybe even the popularity of cross-overs - whereas the latter seems to correspond to eSports. Either way, we cannot forget that GT7 will also include the past and present, and it won't solely focus on the future.
I mean, we alrady know what the past (nostalgic content) and present (graphics, physics) will contain, so I wonder about the future part here as people think by PD it'll only contain past and present (won't move on).
 
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