This is crazy. You just said PP isn't balanced already, so someone is already gaining a couple of tenths on you, at least. Yet it doesn't bother you. However, if the couple tenths (and by the way the existence of this advantage is completely hypothetical) comes from an engine swap it's bad?
This is a null point. Engine swaps won't upset balance in the slightest, as I've said before.
Even more crazy is to believe that adding more influences into a complex system, such as the PP system is, doesn't affect it in any way or at least not into a negative direction. But the latter can only be the case if you systematically let cars with engine swaps have slightly overrated PP levels. If that's the case I wouldn't be that mad about having it, but very ill-humoured.
Actually, I assumed nothing. I asked how many wanted one thing vs another. Then I said that it was possible to satisfy both sides at once.
Ok, go ahead! Satisfy me! C'mon! What are you waiting for?
Unless you don't count me to any side, which would be discriminatory though.
But if you use it, then the balance isn't so bad as to make it useless.
I didn't say it's useless, I said it's far away from perfect. But tell me, what else should I use in open (free choice) street car rooms? Power and weight limit doesn't work then. For race car rooms power/weight limit often works and if it does, I'll surely prefer it.
And none of that has to happen again. And if you think this is guaranteed to happen, then swaps don't matter. The game won't be balanced or complete at any point ever, so you might as well add the swaps.
Would it help to make already not great things worse?
Ask the people about TT before modding. "The 2J is so unfair." That's what I gather from that period. After modding, replace 2J with modded cars. Now, why were the modded cars faster? They used stats that went beyond what the PP system could account for (which would not happen with realistic limits to power or a tuned PP system). This could have been fixed with a simple HP rules added to the TT's, even without touching PP or the modded cars. So again, this is completely unlike the modding thing.
It is very much unlike, yes. The difference is while in case of the 2J you only have one car to look after, it's in case of unlimited engine swaps several hundred possible constellations.
Actually it wasn't always needed to go beyond what the PP system could account for. You could balance all aspects of a car so that it gained an advantage, simply because the PP system isn't perfect, it can never be perfect. And before you try it again, I already replied to this particular question behind it.
Really, I've said in my first post in the thread. This is not a thread about modding. It's simply an engine swap thread. Modding is user created. If PD adds engine swaps, it's under PD's control just like Engine stage 1, 2, and 3.
An engine swap is a modification, thus you modificate something. Following it's called modding. Modding can be done from either side.
And it's good that it would be under PD control, because they can put limitations on it. That's my point. Things need to stay under control.
Oh and TT's aren't all that exist. There is online racing, where modded cars barely made a dent (Even if people still complained).
Sure thing if by far the most were only trying to do some crazy stuff or only cared about having fancy cars. Only a few tried to gain advantage.
I addressed this in this post, and in previous posts. It's not about balancing. How on Earth is a 500 hp Civic different from any other 500 hp car? It's not. The balancing argument simply does not exist.
As soon as a civic beats an eclipse as example. Balanced is if you tune all cars to about the same degree, so that none of them gets privileged.
What? What group? Not a group of 500 hp Civics. Do you think it will break one make races or something? That's nothing new since GT's manufacturer and one make races have often had no rules at all. Who is going to win the Ferrari race, the Enzo or the 512? And you're worried about 500 hp Civics?
Not worried, but upset. If we have 500 civics, why don't we have 700hp eclipses then? Why don't we have this? Why don't we have that? Why don't we have... etc etc etc.
OK, and this isn't changed. In fact I don't know why you brought this up. It's unrelated to this thread.
You started with calling 500hp civics.
Engine swap is exactly, exactly, exactly, exactly, exactly, like the tuning options we have now. Arguing against swapping is like saying tuning should not be allowed.
I didn't say I'm completely against engine swaps. The difference is that I want limits/regulations and you don't. I'm only totally against free unlimited engine swaps. You're confusing something.
It's OK, because you can't achieve this with arbitrary limits to tuning. You achieve this with race rules (PP, hp, weight, year of manufacture, drive train type, etc).
What if a car has such a big performance increase from tuning that it can run in classes it actually should never land?
Like Zonda R versus Evo?
Trial and error where exactly? It is how rooms work right now. If the host doesn't like it, he doesn't let it in.
Huh? I was talking about updates, not sure how you misunderstood that.
It is relevant. You're agreeing with me. If people don't like something, they will just avoid it.
No it's not, I'm not agreeing with you and you're missing the point.
It was about being forced to do engine swaps to avoid having a disadvantage, then you came with this "when people found out that race cars are faster they created street car only rooms" thing. Street cars and race cars are two different worlds, seperatable. And it's not happening because of anything game related, it's because that's the way how it's done everywhere in motorsport on the whole real world. It's a fundamental characterism in motorsport, you can't just ingore this to justify your theory.
Now unlimited engine swaps is not seperateable, it's not controlable in case of knowing what was done, how it affects it, what consequences it has etc. You can't make the cut in a unlimited generally working framework.
Also I already stated often enough why I'm against having separations. Don't want to repeat myself over and over again.
Where is the split? People can tick and untick the boxes at will. You're not stuck on one side. Beyond that, would you call the RS tire thing a split in the community? Or the SRF tickbox? Do you seriously expect everyone to have the same universal standards on everything and all play exactly the same? That's not realistic at all.
I'd remove srf whenever I could. I would be stuck on one side then, just as you'd be on the other. Just as I'm taking quite an opposite position now as you do, whithout any readiness to make a step onto the other side.
What I described is not a split. It's people with different preferences.
Which results in?
Don't see it. I've played tons of games that have sold well while giving the user the ability to do whatever. They're typically the best games to play. And like I said, you can have both, so it's a null point.
I didn't reduce it to 0. In your opinion they're typically the best games to play. If you compare the amount of sandbox games with linear games, what would be the only logic conclusion?
The person who is worried whether or not the car next to his has an engine swap that in no meaningful way changes his experience of the game simply can't be helped. He just has to deal with it.
How can you guarantee that it doesn't affect his experience?
No, you're losing out. The second part of sentence does not make sense. It implies that with engine swaps, someone will get more than someone else. Clearly false.
Clearly true if you're by hook or crook not willing to lose it. It's a preference of you deepest personality, you can't just jump over that. As less as you can move closer to my standpoint, isn't it?
So your preferred solution is to tend to one side only and completely ignore the other side? That does not sound better.
The prefered solution is to tend to the majority. Yet we don't know if more people want unrestricted absolutely free engine swap possibilities (as you do) or if more people want engine swaps in a limited and controled way to keep it predictable and manageable (as I do). Therefore I simply tend to my side because I'm absolutely convinced that this mirrors more peoples preferences than yours, although you may think the exact opposite and defend your point.
Sounds like assumption to me.
Can you speak? Did you know that language is more than just lining up word by word? How would indirect speach work without? Irony, sarcasm, etc, how could we use that stuff if we do not interpret the language? I'm wondering.
Oh, then engine swapping is fine?
I really don't know if you do this on purpose or not.
I mentioned several times that I'm not generally against engine swapping, but I want regulations and limits for maintaining control. Why do you always act as if you didn't know it, do you really not know it? Did your subconscious force you to overlook certain things I wrote? What's the reason? I don't get it.
That's really all I get from all of the posts made. In your opinion, no one should ever be allowed to put parts from varying manufacturers together. The beauty of a more open system is that it accommodates your tastes and the tastes of others.
On a car creation level I agree. I prefer to keep to the same manufacturer when I mod. I slack a little and go so far as the parent company (so Vw includes Audi, Bugatti, etc). That said, the only thing I ever willing read on my own as a child was Hot Rod magazine so I appreciate putting big American V8's into small european cars. Putting Small Chevy's into VW Beetles is totally cool.
My advice to anyone who has not modded is to give it a try at some point. Consider it prototyping for a possible feature down the road . I'm currently fiddling with a Suzuki Cervo with the GSXR engine
There's your answer:
As you can imagine I disagree with the term "whatever car" . I'd like to replace it with predefined car selection, as example same manufacturer or same car class or veeeeery similar engine type.
Oh and the manufacturer thing, I'd indeed prefer it.