How would YOU like to see modding?

  • Thread starter Thread starter Voodoovaj
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How great is it to replace a F20C with an engine which has 3 times the displacement, weighs over 150% of the F20C and is noteworthy bigger (can't give you percentages, but it's not hard to imagine)? And it's not as if you wouldn't have to replace the transmission and most likely the whole drivetrain, nooo god beware. I wonder how much you'd need to cut out to make it fit.

You know, there's a member on GTP who had his F20C in his S2000 swapped out for a twin turbo SBC. I don't know how heavy and large a modern Hemi is (which your explanation points towards that being what you are referring to, so correct me if I'm wrong), but it can't be too much more in either measure than one of those.
 
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You know, there's a member on GTP who had his F20C in his S2000 swapped out for a twin turbo SBC. I don't know how heavy and large a modern Hemi is (which your explanation points towards that being what you are referring to, so correct me if I'm wrong), but it can't be too much more in either measure than one of those.
The pure 426 engine about 490lbs. Fully dressed the difference between F20C and 426 "dramatically" (couldn't think of a better word) increases.
Twin turbo SBC? I'm european so I don't really know all the shortcuts, but it stands for small-block chevy? Kinda random answer in consideration that chevy built small-blocks from 265cu up to 400cu.
Of course I also should have mentioned that I'm talking about the 426 and not smaller hemi's such as 241, 270,315, 325, 331, 354, 392, etc(?).
Absolutely. The minivan I posted on the first page had a turbine engine as well. I have to ask, what is wrong with it?
And with that post you just dropped your own credibility to a ridiculously low level. Can't really take a guy serious who thinks swapping jet engines on cars is a good idea for GT.
 
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And with that post you just dropped your own credibility to a ridiculously low level. Can't really take a guy serious who thinks swapping jet engines on cars is a good idea for GT.

That's a pretty empty comment with no reasoning to back it up. So you would have completely arbitrary and unhelpful restrictions placed on what we can do, for no reason at all?

Should every car be limited to only gaining 10% power when going to the tuning shop? Or how about paint chips, they seem to fit in well with your view on things.

If something is going to be barred from the game, there had better be a reason for it. Right now, no reason has been given, so there is no reason to leave it out. Lost credibility indeed.
 
That's a pretty empty comment with no reasoning to back it up. So you would have completely arbitrary and unhelpful restrictions placed on what we can do, for no reason at all?
Would it be in general more helpful and less arbitrary to have no restrictions at all?

Should every car be limited to only gaining 10% power when going to the tuning shop?
That's an understatement.

Or how about paint chips, they seem to fit in well with your view on things.
Not really, don't try to deflect.
If something is going to be barred from the game, there had better be a reason for it. Right now, no reason has been given, so there is no reason to leave it out. Lost credibility indeed.
There's even less reason to allow it. Basically what you want is a huge sandbox where you can do whatever you want. BUT BE AWARE!!! Many people don't like it if you destroy their sandcastle!
Don't wonder if more starts to fly than just sand, tears will drop eventually. Then big daddy has to come and gets the stressful task to clear everything. One may calm down, but certain things we never forget...


I can't help you if you don't understand that above in bold.
 
Would it be in general more helpful and less arbitrary to have no restrictions at all?
Compared to pointless restrictions? Yes. Compared to reasonable restrictions? No.

Basically what you want is a huge sandbox where you can do whatever you want. BUT BE AWARE!!! Many people don't like it if you destroy their sandcastle!
Don't wonder if more starts to fly than just sand, tears will drop eventually. Then big daddy has to come and gets the stressful task to clear everything. One may calm down, but certain things we never forget...

Well we're not at a beach and not building sand castles. There is no conflict on interest here. Just as some people race only on RS tires and others avoid them like the plague, all the host need is room control options to keep things in place. Your analogy up there doesn't really fit. Nothing will fly, and there is no reason for tears.
 
Engine swaps would be good start, I know that with the right amount of money you can put any engine you want into any car but for ease of mind let's just start with intra-manufacture engine swaps. By intra-manufacture engine swaps I mean, all GM cars have the option to swap a LS7 or LS9. Forza 2 did a good job and it is something I would like to see being done in more car games in general.

Another thing I'd like to see is fully built cars such as the MK4 Supras no longer being limited to less than 800-900rwhp, when in real life these cars are more than capable of making more power.
 
Engine swaps would be good start, I know that with the right amount of money you can put any engine you want into any car but for ease of mind let's just start with intra-manufacture engine swaps. By intra-manufacture engine swaps I mean, all GM cars have the option to swap a LS7 or LS9. Forza 2 did a good job and it is something I would like to see being done in more car games in general.

Another thing I'd like to see is fully built cars such as the MK4 Supras no longer being limited to less than 800-900rwhp, when in real life these cars are more than capable of making more power.

1,000-1,200 HP Supras! Yay!

Now we need 1,000 HP Ford GTs to keep up with Viper ACRs.
 
There's even less reason to allow it. Basically what you want is a huge sandbox where you can do whatever you want. BUT BE AWARE!!! Many people don't like it if you destroy their sandcastle!
Don't wonder if more starts to fly than just sand, tears will drop eventually. Then big daddy has to come and gets the stressful task to clear everything. One may calm down, but certain things we never forget...


I can't help you if you don't understand that above in bold.

Your thinking is too limited. Give the drive train (engine and all) a weight component. What you swap out of the car is subtracted from the car's weight, and what you put in is added, weight distribution at all. It's pretty simple.

If you want to put a 1000kg engine into a 900 kg car. Go for it.
 
RM for all realistic car's I'd love to see this ala GT2.:D which I went back to recently.
 
Compared to pointless restrictions? Yes. Compared to reasonable restrictions? No.
Since the question was to have none at all, it's the latter. And pointless? I have more than enough points.



Well we're not at a beach and not building sand castles.
Oh really?
There is no conflict on interest here.
I'm speachless... Do you seriously think I'd be talking to you if we had no conflict on interest?
Your analogy up there doesn't really fit. Nothing will fly, and there is no reason for tears.
It already does and the latter will preferably be avoided of course. You don't really get what I mean with fly?
Just as some people race only on RS tires and others avoid them like the plague, all the host need is room control options to keep things in place.
I'd like to avoid another split in the online community.
Another thing I'd like to see is fully built cars such as the MK4 Supras no longer being limited to less than 800-900rwhp, when in real life these cars are more than capable of making more power.
1,000-1,200 HP Supras! Yay!

Now we need 1,000 HP Ford GTs to keep up with Viper ACRs.
Just bad that tuned Ford GT's and Vipers can have even more power. Oh and we'd also need 1000hp civics, golfs, evos, etc because it's possible irl. A BMW 2002 Turbo with 1400hp would be needed too, because BMW tuned that engine to over 1400hp back in the sixties! 950hp per litre say hello!

:rolleyes:
 
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Just bad that tuned Ford GT's and Vipers can have even more power. Oh and we'd also need 1000hp civics, golfs, evos, etc because it's possible irl. A BMW 2002 Turbo with 1400hp would be needed too, because BMW tuned that engine to over 1400hp back in the sixties! 950hp per litre say hello!

:rolleyes:

Can't tell if trolling or about to go into a nervous break down.
 
I'm guessing the latter.



I'm speachless... Do you seriously think I'd be talking to you if we had no conflict on interest?
No bias in that at all.

:lol:



Just bad that tuned Ford GT's and Vipers can have even more power. Oh and we'd also need 1000hp civics, golfs, evos, etc because it's possible irl. A BMW 2002 Turbo with 1400hp would be needed too, because BMW tuned that engine to over 1400hp back in the sixties! 950hp per litre say hello!

:rolleyes:

It's funny, because you're attempting to be sarcastic because "OMG CAN YOU BELIEVE THIS IDIOT!" but since none of those are particularly crazy ideas (why shouldn't you be able to do in game what tuners have been doing without much fuss for well over a decade?) it just looks like you're agreeing instead.
 
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I'm astonished how often there is an argument about who is starting and argument and/or who is arguing about that argument.

Please, just state an idea, state a perceived issue, or a solution to that issue. At the very least, keep it on topic.
 
Can't tell if trolling or about to go into a nervous break down.
I'm hardly ever trolling. Break down is pretty much impossible in my case, although it might seem otherwise. But you'd have to personally know me to understand this. The way you see me posting, is just the way I talk or better write (talking in real and posting on forums is quite different).
It's funny, because you're attempting to be sarcastic because "OMG CAN YOU BELIEVE THIS IDIOT!" but since none of those are particularly crazy ideas (why shouldn't you be able to do in game what tuners have been doing without much fuss for well over a decade?) it just looks like you're agreeing instead.
The only funny thing is that he limits the wishes on supras. Basically saying that when the supra is able to hit 1200hp in GT it will be pretty much the best drag car in its range, completely ignoring the fact that if you spend the same tuning effort in other cars, they'd again kill the supra. So from a neutral standpoint I'm not that much using sarcasm to show what an "idiot" (your words) he is (I don't say he's an idiot, dan don't feel offended now), I'm more showing how limited (perhaps shortsighted is the better word) he thought in that single particular moment. Actually a "But if, then..." situation.
 
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Since the question was to have none at all, it's the latter.
Fine with me, reasonable restrictions don't bother me. But I would rather have free reign and let everyone sort it out then have some completely random rules forced on everyone.


I'm speachless... Do you seriously think I'd be talking to you if we had no conflict on interest?
Well maybe I should put it like this: Allowing free reign on engine swaps isn't going to cause WWIII between GT fans [unless PD does something ridiculous]. If you're referring to the modding thing before, the problem was it was unregulated. Engine swapping could be. The whole outcry against it would be gone.

Arguments about balance or whatever are simply ridiculous and should be dismissed immediately. PP deals with it, realistic limitations deals with it, host options deal with it. No, online won't be a bunch of 3000 hp Civics just like it never was a bunch of X1's.

It already does and the latter will preferably be avoided of course. You don't really get what I mean with fly?
Well if you want to be clear, stop speaking in metaphors.

I'd like to avoid another split in the online community.
Where would this split come from? Should PD just not add features in order to solidify the community, even if it's not what the community wants? If online was RS tires only, it would be a lot easier finding a room right?

How about this, PD lets us do what we want and then PD lets us find people who think like we do.

Just bad that tuned Ford GT's and Vipers can have even more power. Oh and we'd also need 1000hp civics, golfs, evos, etc because it's possible irl. A BMW 2002 Turbo with 1400hp would be needed too, because BMW tuned that engine to over 1400hp back in the sixties! 950hp per litre say hello!
And you keep acting as if this is a problem.

So Civics should be limited to 300 hp, because...
 
Well maybe I should put it like this: Allowing free reign on engine swaps isn't going to cause WWIII between GT fans [unless PD does something ridiculous]. If you're referring to the modding thing before, the problem was it was unregulated. Engine swapping could be. The whole outcry against it would be gone.
In this case we also wouldn't have this conversation now. I don't expect a war, but fear another split. I don't know if you can imagine how many purists play GT5 and would hate to see modifications in such an extreme way which is pretty far away from the original.

Arguments about balance or whatever are simply ridiculous and should be dismissed immediately. PP deals with it, realistic limitations deals with it, host options deal with it. No, online won't be a bunch of 3000 hp Civics just like it never was a bunch of X1's.
PP is not perfect, never was. Adding more and more elements into the PP calculation could end messy, a bit like it was with the tyre compounds back in the old spec 1 days.

Well if you want to be clear, stop speaking in metaphors.
But it's a wonderful stylistic element of speach. :(

Where would this split come from? Should PD just not add features in order to solidify the community, even if it's not what the community wants? If online was RS tires only, it would be a lot easier finding a room right?
It would indeed be easier, but tyres are a crucial factor and play a huge role, which is in no way compareable to what we're discussing here. You can call it a necessity, something I wouldn't say about this topic. Also, if there are any "exploits" in the PP system, which I can almost guarantee, people you'd be "forced" to do the same swap to have a chance, including people who have an aversion for it.


How about this, PD lets us do what we want and then PD lets us find people who think like we do.
I see you'd like it. It's like all the (admittedly many) people who like to play open world/sandbox games (maybe you see now why I was talking about sandboxes?). But others (also many) don't like it, they really don't. Now, GT gives you much freedom to do things, but it's still guided. A game concept hardly works if you just put a tons of stuff in it and then do nohing really with it and think the others will surely know what to do. Yes, I really dislike the idea of free engine swaps, I could at most agree with a system as in Shift 2 or Forza. You see I'm not generally against it, but I simply think everything has to have its limits and in my opinion these limits should be at a way different place than you'd want them to be.

And you keep acting as if this is a problem.

So Civics should be limited to 300 hp, because...
Huh? Read my post above where I gave Tor(o)nado some answers.
 
In this case we also wouldn't have this conversation now. I don't expect a war, but fear another split. I don't know if you can imagine how many purists play GT5 and would hate to see modifications in such an extreme way which is pretty far away from the original.
To be quite honest, the biggest difference in the context of engine swapping would be that you wouldn't be limited to a handful of cars when looking at the top performance vehicles. That's it. The game isn't changing drastically. And if it bothered you still, you can just ignore it.

How many GT fans don't want GT to remain limited anyway? More or less than "purists"? Even if the latter, adding the swaps isn't going to keep them from playing like it was the past games.

PP is not perfect, never was.
Do you use it or not?

Is it not possible for PD to address issues with it?

Adding more and more elements into the PP calculation could end messy, a bit like it was with the tyre compounds back in the old spec 1 days.
There isn't much to add, it anything at all. HP, weight, balance, chassis, all play a part in the calculation. That's basically all engine swapping will change. We've even seen PP handle engine swapping already when modders tried doing it.


It would indeed be easier, but tyres are a crucial factor and play a huge role, which is in no way compareable to what we're discussing here.
It's exactly the same. No, different tire compounds aren't necessary. Not in GT. Every car can be driven on RS tires. So PD could make it so that RS was the only tire choice, and now all those people who go around making rooms for CS tire racing are forced to go RS. It sounds pretty stupid to me. Just like making it impossible to have a 500 hp spec Civic series because someone somewhere doesn't like the idea.

Also, if there are any "exploits" in the PP system, which I can almost guarantee, people you'd be "forced" to do the same swap to have a chance, including people who have an aversion for it.
Or you could just banish it. Or PD could just fix it. What happened when people found that races cars beat road cars? Did they all go race car driving? No, they made road car rooms.

I see you'd like it. It's like all the (admittedly many) people who like to play open world/sandbox games (maybe you see now why I was talking about sandboxes?). But others (also many) don't like it, they really don't. Now, GT gives you much freedom to do things, but it's still guided. A game concept hardly works if you just put a tons of stuff in it and then do nohing really with it and think the others will surely know what to do. Yes, I really dislike the idea of free engine swaps, I could at most agree with a system as in Shift 2 or Forza. You see I'm not generally against it, but I simply think everything has to have its limits and in my opinion these limits should be at a way different place than you'd want them to be.
You can have these limits while I don't, so everyone can win. Go online, tick "no engine swap". Go offline, don't engine swap. Or maybe if PD gives us more freedom and options, you'll have a "no engine swap" tickbox for offline too. A customizable GT Mode.

This I need to reply to specifically:
A game concept hardly works if you just put a tons of stuff in it and then do nohing really with it and think the others will surely know what to do.
How I doubt it (And from experience too). You can't get better than that. But even better than that is that for all those people who don't agree, they don't have to deal with it. Options give everyone what they want.

Include something and let people decide = everyone is happy.

Leave something out = someone is losing out.

Huh? Read my post above where I gave Tor(o)nado some answers.

The only funny thing is that he limits the wishes on supras. Basically saying that when the supra is able to hit 1200hp in GT it will be pretty much the best drag car, completely ignoring the fact that if you spend the same tuning effort in other cars, they'd again kill the supra. So from a neutral standpoint I'm not that much using sarcasm to show what an "idiot" (your words) he is (I don't say he's an idiot, dan don't feel offended now), I'm more showing how limited he thought. Actually a "But if, then..." situation.

Well I didn't see any mention of the Supra being the best drag car from him. But I don't see how it can be the best if drag racing is say official implicated or regulated, or if the host simply controls the room.
 
The only funny thing is that he limits the wishes on supras. Basically saying that when the supra is able to hit 1200hp in GT it will be pretty much the best drag car, completely ignoring the fact that if you spend the same tuning effort in other cars, they'd again kill the supra. So from a neutral standpoint I'm not that much using sarcasm to show what an "idiot" (your words) he is (I don't say he's an idiot, dan don't feel offended now), I'm more showing how limited he thought. Actually a "But if, then..." situation.

Gee, people on this site are so nice. I'm really glad I joined this site when I read stuff like this. You know, I don't even drag race that much anymore. The only thing I did drag race was my 1,000 HP Viper ACR with a tune I got from some random guy that can keep up pretty well with other ACRs. I never drag raced a Toyota Supra, or any car other than that Viper.

I quit the drag racing scene a while ago because I hate public lobbies (not going to bother joining some Über PR0 3L!T3 league that get perfect times), I am not good at reaction times, I can't tune my own cars, and I hate getting paired with cars from other classes all the freaking time (Enzos, GT-R Black Editions, etc).

But to get somewhat back on topic, I don't say "Hurr yey a thouzand bajilion HP Suprerz n GTs." I want more cars to have tuning options identical to real life cars. Example: 1,000 HP Supras, Hennessey Ford GTs that hold huge records for standing mile top speeds, AMS Alpha Omega GT-R, and many other cars with numbers that will leave any gearhead drooling.
 
I have an idea... Why not make engines and transmissions like generic parts? You go to the manufacturer, buy it, then you can put it in whatever car you want, same with transmissions, but make those so they can only be used on the proper engine, and are only a certain layout (FR, MR, FF, AWD). And on top of that, make better engines more expensive (e.g making a Lambo V10 cost 100,000 CR will mean less people are going to do it when you can swap in a slightly larger turbo charged engine for much cheaper instead), and make the conversion cost money aswell (less expensive if you doing a FR to FR swap, more expensive if you are doing a FF to AWD swap, etc) and are like the "chassis reneweals" and can only be done once to a each car.

EG:
Buys 99 Miata for UCD 11,000 CR
Buys Chevy LS3 engine from Chevy dealer 20,000 CR
Buys LS3 transmission from Chevy dealer $10,000 CR
Select inventory... select engine.... Install in current car with current layout $20,000 CR
Total cost 61,000 CR for a LS3 powered Miata, thats 5x the original cost.

Another EG:
Buy 2010 Ford Focus ST for $24,000 CR from Ford Dealer
Buy Ford Focus WRC engine for $50,000 CR from Ford Dealer
Buy Ford Focus WRC transmission for $25,000 CR from Ford Dealer
Select inventory... select engine.... Install in current car with AWD layout $50,000 CR
Total cost for a Focus ST with WRC drivetrain: 149,000 CR

That way the cost is more reasonable... It cuts down on unrealistic swaps, but you can still do anything that entertains you; if your willing to pay for it, just like reality. Having your cake and eating it too.
 
I have an idea... Why not make engines and transmissions like generic parts? You go to the manufacturer, buy it, then you can put it in whatever car you want, same with transmissions, but make those so they can only be used on the proper engine, and are only a certain layout (FR, MR, FF, AWD). And on top of that, make better engines more expensive (e.g making a Lambo V10 cost 100,000 CR will mean less people are going to do it when you can swap in a slightly larger turbo charged engine for much cheaper instead), and make the conversion cost money aswell (less expensive if you doing a FR to FR swap, more expensive if you are doing a FF to AWD swap, etc) and are like the "chassis reneweals" and can only be done once to a each car.

EG:
Buys 99 Miata for UCD 11,000 CR
Buys Chevy LS3 engine from Chevy dealer 20,000 CR
Buys LS3 transmission from Chevy dealer $10,000 CR
Select inventory... select engine.... Install in current car with current layout $20,000 CR
Total cost 61,000 CR for a LS3 powered Miata, thats 5x the original cost.

Another EG:
Buy 2010 Ford Focus ST for $24,000 CR from Ford Dealer
Buy Ford Focus WRC engine for $50,000 CR from Ford Dealer
Buy Ford Focus WRC transmission for $25,000 CR from Ford Dealer
Select inventory... select engine.... Install in current car with AWD layout $50,000 CR
Total cost for a Focus ST with WRC drivetrain: 149,000 CR

That way the cost is more reasonable... It cuts down on unrealistic swaps, but you can still do anything that entertains you; if your willing to pay for it, just like reality. Having your cake and eating it too.

I absolutely love this idea. Why can't more intelligent people work at PD? Or actually have a group of people pitch ideas like this instead of slap an update to "fix" a problem which doesn't fix anything in the end?
 
I absolutely love this idea. Why can't more intelligent people work at PD? Or actually have a group of people pitch ideas like this instead of slap an update to "fix" a problem which doesn't fix anything in the end?

I agree.

As for the previous discussion regarding PP. Modders have been saying for a long while now, the PP system works better when you throw more mods at it. It was design and implemented to accommodate the 5 levels of weight, turbo, and engine upgrades and you can see the evidence of this when you apply these additional bits.

The only place where PP is a little lackluster is that it values torque higher than horsepower.

Since I am still modding on 2.12 (because it's more fun at this point) I would say that the inequalities are more to do with the range of adjustment rather than the cars/part. When I swap suspensions to get a better range, it makes a huge impact on the car. More so than trying to eek out more power or less weight. (IMHO)
 
Huuuge post - I quoted posts from Exorcet, CallmeDan aka Dan, P_Lav and Voodoovaj

To be quite honest, the biggest difference in the context of engine swapping would be that you wouldn't be limited to a handful of cars when looking at the top performance vehicles. That's it. The game isn't changing drastically. And if it bothered you still, you can just ignore it.
No, I can't ignore it if others get an advantage through this then, even if it were only a matter of a couple tenths.

How many GT fans don't want GT to remain limited anyway? More or less than "purists"? Even if the latter, adding the swaps isn't going to keep them from playing like it was the past games.
You're sure that most people want an unlimited engine swap option and I'm sure that most people don't want an unlimited engine swap option. We both are just assuming, not more, not less.


Do you use it or not?

Is it not possible for PD to address issues with it?
Simply because one uses it, doesn't make it better. Sure they'll give us again tons of patches as they did with GT5. But how often did they again change the PP system in GT5? And how often did people complain and how often did they have to go a step back? You know the answer.

There isn't much to add, it anything at all. HP, weight, balance, chassis, all play a part in the calculation. That's basically all engine swapping will change. We've even seen PP handle engine swapping already when modders tried doing it.
PP does change. I'm not denying this, but how can you explain it that the time trials got messed up by hybrid users if your highly praised PP system worked that great? Because it didn't. Certain people managed to gain times in the seconds range by using hybrids. Ask the fair guys who drove the seasonals with regular cars whether the PP system worked or not.



It's exactly the same. No, different tire compounds aren't necessary. Not in GT. Every car can be driven on RS tires. So PD could make it so that RS was the only tire choice, and now all those people who go around making rooms for CS tire racing are forced to go RS. It sounds pretty stupid to me.
:lol: You know why? Because it is.

Just like making it impossible to have a 500 hp spec Civic series because someone somewhere doesn't like the idea.
Balancing!
It's all about balancing. A 500hp civic would stand out of the group, it would be let's say a special case. One of GT's main features is to make it possible to drive several cars from similar performance levels against eachother, that's one of the things that makes the game grande (it). (And yes, I know that GT's name isn't related to that, that's not my point. Just to be clear.)
They should be aiming for a homogenous balance of power (or relative strength? Don't know what the better term is, my poor english again :indiff: ).


Or you could just banish it. Or PD could just fix it.
Basically the same trial and error principle the did with many of the GT5 updates.
What happened when people found that races cars beat road cars? Did they all go race car driving? No, they made road car rooms.
Due to the circumstance that people most of the time do not host race car versus street car rooms, because that are two different worlds in the eyes of the majority (I don't even have to assume here), your point isn't relevant.


You can have these limits while I don't, so everyone can win. Go online, tick "no engine swap". Go offline, don't engine swap. Or maybe if PD gives us more freedom and options, you'll have a "no engine swap" tickbox for offline too. A customizable GT Mode.
You were asking me why I was talking about the fear of another split. You just answered it by yourself, congrats! :)

This I need to reply to specifically:

How I doubt it (And from experience too). You can't get better than that. But even better than that is that for all those people who don't agree, they don't have to deal with it. Options give everyone what they want.
Success history of games tells otherwise, with certain exceptions of course (as usual), but they exist on both sides.
They will have to deal with it if it starts to indirectly affect them.

Include something and let people decide = everyone is happy.
Not if it starts to indirectly, for that person, negatively affect one's experience.

Leave something out = someone is losing out.
No, you're not really losing out, you simply don't get more than others.

Both points include the possibility of tending in one or the other direction to a certain degree, hence the discord (excuse me if this is the wrong word, perhaps I should better use disagreement?)


Well I didn't see any mention of the Supra being the best drag car from him.
If you keep reading stuff word by word, then not. Try to see the message/sense behind it.
Look:
CallmeDan
1,000-1,200 HP Supras! Yay!

Now we need 1,000 HP Ford GTs to keep up with Viper ACRs.
Clearly shows how he limits the current message to one car, the supra. Stating his opinion about 1000-1200hp Supras.
Then he comes up with an addition, namely the, refering to his opinion, need to have 1000hp Ford GTs. This reasoned by saying to make it keep up with ACRs, which leads to the serious assumption that the ACR must stay the same. Also because he's that directly calling two cars, the Supra and Ford GT, it can be left out of question that he's not talking about a general increase of power for cars. And since such a Supra would be dominant in most aspects, there was only the conclusion possible I stated.
Wether deliberately or not doesn't really matter.

But I don't see how it can be the best if drag racing is say official implicated or regulated, or if the host simply controls the room.
Guess what? That's actually my point. Not sure how you could miss that... :odd:

Gee, people on this site are so nice. I'm really glad I joined this site when I read stuff like this.
I said thought, respectively only in that moment. It's nowhere close to meaning that you generally do so. I gave you reasons why it was limited, I showed you what you didn't take into account. You can take it as an offense if you want, although it surely wasn't intended from my side. Everybody forgets sometimes to take all necessary things into consideration, me not excluded.

You know, I don't even drag race that much anymore. The only thing I did drag race was my 1,000 HP Viper ACR with a tune I got from some random guy that can keep up pretty well with other ACRs. I never drag raced a Toyota Supra, or any car other than that Viper.

I quit the drag racing scene a while ago because I hate public lobbies (not going to bother joining some Über PR0 3L!T3 league that get perfect times), I am not good at reaction times, I can't tune my own cars, and I hate getting paired with cars from other classes all the freaking time (Enzos, GT-R Black Editions, etc).
That's alright, I'm fine with this, I actually never questionated this in any way.


But to get somewhat back on topic, I don't say "Hurr yey a thouzand bajilion HP Suprerz n GTs."
That's great.
I want more cars to have tuning options identical to real life cars. Example: 1,000 HP Supras, Hennessey Ford GTs that hold huge records for standing mile top speeds, AMS Alpha Omega GT-R, and many other cars with numbers that will leave any gearhead drooling.
Basically all cars, isn't it? Otherwise you would be thinking very biased and wouldn't give equal chances to all cars.

I have an idea... Why not make engines and transmissions like generic parts? You go to the manufacturer, buy it, then you can put it in whatever car you want,
As you can imagine I disagree with the term "whatever car" :). I'd like to replace it with predefined car selection, as example same manufacturer or same car class or veeeeery similar engine type.

same with transmissions, but make those so they can only be used on the proper engine, and are only a certain layout (FR, MR, FF, AWD).
Good

And on top of that, make better engines more expensive (e.g making a Lambo V10 cost 100,000 CR will mean less people are going to do it when you can swap in a slightly larger turbo charged engine for much cheaper instead), and make the conversion cost money aswell (less expensive if you doing a FR to FR swap, more expensive if you are doing a FF to AWD swap, etc) and are like the "chassis reneweals" and can only be done once to a each car.
Good

EG:
Buys 99 Miata for UCD 11,000 CR
Buys Chevy LS3 engine from Chevy dealer 20,000 CR
Buys LS3 transmission from Chevy dealer $10,000 CR
Select inventory... select engine.... Install in current car with current layout $20,000 CR
Total cost 61,000 CR for a LS3 powered Miata, thats 5x the original cost.
Huge dislike

Another EG:
Buy 2010 Ford Focus ST for $24,000 CR from Ford Dealer
Buy Ford Focus WRC engine for $50,000 CR from Ford Dealer
Buy Ford Focus WRC transmission for $25,000 CR from Ford Dealer
Select inventory... select engine.... Install in current car with AWD layout $50,000 CR
Total cost for a Focus ST with WRC drivetrain: 149,000 CR
I'm fine with this one though.

That way the cost is more reasonable... It cuts down on unrealistic swaps, but you can still do anything that entertains you; if your willing to pay for it, just like reality. Having your cake and eating it too.
It's a good suggestion. :)

I agree.

As for the previous discussion regarding PP. Modders have been saying for a long while now, the PP system works better when you throw more mods at it. It was design and implemented to accommodate the 5 levels of weight, turbo, and engine upgrades and you can see the evidence of this when you apply these additional bits.
If we let the hidden parts out of play I agree. The main reason is that with increasing values the differences between factors increases and important nuances play a smaller role because they start to be overshadowed by them, following slowly losing significance.
 
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No, I can't ignore it if others get an advantage through this then, even if it were only a matter of a couple tenths.
This is crazy. You just said PP isn't balanced already, so someone is already gaining a couple of tenths on you, at least. Yet it doesn't bother you. However, if the couple tenths (and by the way the existence of this advantage is completely hypothetical) comes from an engine swap it's bad?

This is a null point. Engine swaps won't upset balance in the slightest, as I've said before.

You're sure that most people want an unlimited engine swap option and I'm sure that most people don't want an unlimited engine swap option. We both are just assuming, not more, not less.
Actually, I assumed nothing. I asked how many wanted one thing vs another. Then I said that it was possible to satisfy both sides at once.



Simply because one uses it, doesn't make it better.
But if you use it, then the balance isn't so bad as to make it useless.

Sure they'll give us again tons of patches as they did with GT5. But how often did they again change the PP system in GT5? And how often did people complain and how often did they have to go a step back? You know the answer.
And none of that has to happen again. And if you think this is guaranteed to happen, then swaps don't matter. The game won't be balanced or complete at any point ever, so you might as well add the swaps.

PP does change. I'm not denying this, but how can you explain it that the time trials got messed up by hybrid users if your highly praised PP system worked that great? Because it didn't. Certain people managed to gain times in the seconds range by using hybrids. Ask the fair guys who drove the seasonals with regular cars whether the PP system worked or not.
Ask the people about TT before modding. "The 2J is so unfair." That's what I gather from that period. After modding, replace 2J with modded cars. Now, why were the modded cars faster? They used stats that went beyond what the PP system could account for (which would not happen with realistic limits to power or a tuned PP system). This could have been fixed with a simple HP rules added to the TT's, even without touching PP or the modded cars. So again, this is completely unlike the modding thing.

Really, I've said in my first post in the thread. This is not a thread about modding. It's simply an engine swap thread. Modding is user created. If PD adds engine swaps, it's under PD's control just like Engine stage 1, 2, and 3.

Oh and TT's aren't all that exist. There is online racing, where modded cars barely made a dent (Even if people still complained).

Balancing!
It's all about balancing.
I addressed this in this post, and in previous posts. It's not about balancing. How on Earth is a 500 hp Civic different from any other 500 hp car? It's not. The balancing argument simply does not exist.




A 500hp civic would stand out of the group
What? What group? Not a group of 500 hp Civics. Do you think it will break one make races or something? That's nothing new since GT's manufacturer and one make races have often had no rules at all. Who is going to win the Ferrari race, the Enzo or the 512? And you're worried about 500 hp Civics?

One of GT's main features is to make it possible to drive several cars from similar performance levels against eachother, that's one of the things that makes the game grande (it).
OK, and this isn't changed. In fact I don't know why you brought this up. It's unrelated to this thread.

If you want to drive a Civic while racing against several cars of a similar performance level, go find several cars of that level. If you're driving a 200 hp Civic, find 200 hp hatches. If you're driving a 500 hp Civic, find hatches modified to 500 hp. Engine swap is exactly, exactly, exactly, exactly, exactly, like the tuning options we have now. Arguing against swapping is like saying tuning should not be allowed.



They should be aiming for a homogenous balance of power (or relative strength? Don't know what the better term is, my poor english again :indiff: ).
It's OK, because you can't achieve this with arbitrary limits to tuning. You achieve this with race rules (PP, hp, weight, year of manufacture, drive train type, etc).



Basically the same trial and error principle the did with many of the GT5 updates.
Trial and error where exactly? It is how rooms work right now. If the host doesn't like it, he doesn't let it in.

Due to the circumstance that people most of the time do not host race car versus street car rooms, because that are two different worlds in the eyes of the majority (I don't even have to assume here), your point isn't relevant.
It is relevant. You're agreeing with me. If people don't like something, they will just avoid it.


You were asking me why I was talking about the fear of another split. You just answered it by yourself, congrats! :)
Where is the split? People can tick and untick the boxes at will. You're not stuck on one side. Beyond that, would you call the RS tire thing a split in the community? Or the SRF tickbox? Do you seriously expect everyone to have the same universal standards on everything and all play exactly the same? That's not realistic at all.

What I described is not a split. It's people with different preferences.

Success history of games tells otherwise, with certain exceptions of course (as usual), but they exist on both sides.
They will have to deal with it if it starts to indirectly affect them.
Don't see it. I've played tons of games that have sold well while giving the user the ability to do whatever. They're typically the best games to play. And like I said, you can have both, so it's a null point.

Not if it starts to indirectly, for that person, negatively affect one's experience.
The person who is worried whether or not the car next to his has an engine swap that in no meaningful way changes his experience of the game simply can't be helped. He just has to deal with it.


No, you're not really losing out, you simply don't get more than others.
No, you're losing out. The second part of sentence does not make sense. It implies that with engine swaps, someone will get more than someone else. Clearly false.

Both points include the possibility of tending in one or the other direction to a certain degree, hence the discord (excuse me if this is the wrong word, perhaps I should better use disagreement?)
So your preferred solution is to tend to one side only and completely ignore the other side? That does not sound better.


If you keep reading stuff word by word, then not. Try to see the message/sense behind it.
Look:

Clearly shows how he limits the current message to one car, the supra. Stating his opinion about 1000-1200hp Supras.
Then he comes up with an addition, namely the, refering to his opinion, need to have 1000hp Ford GTs. This reasoned by saying to make it keep up with ACRs, which leads to the serious assumption that the ACR must stay the same. Also because he's that directly calling two cars, the Supra and Ford GT, it can be left out of question that he's not talking about a general increase of power for cars. And since such a Supra would be dominant in most aspects, there was only the conclusion possible I stated.
Wether deliberately or not doesn't really matter.
Sounds like assumption to me.

Guess what? That's actually my point. Not sure how you could miss that... :odd:
Oh, then engine swapping is fine?
 
Huge dislike

That's really all I get from all of the posts made. In your opinion, no one should ever be allowed to put parts from varying manufacturers together. The beauty of a more open system is that it accommodates your tastes and the tastes of others.

On a car creation level I agree. I prefer to keep to the same manufacturer when I mod. I slack a little and go so far as the parent company (so Vw includes Audi, Bugatti, etc). That said, the only thing I ever willing read on my own as a child was Hot Rod magazine so I appreciate putting big American V8's into small european cars. Putting Small Chevy's into VW Beetles is totally cool.

My advice to anyone who has not modded is to give it a try at some point. Consider it prototyping for a possible feature down the road :). I'm currently fiddling with a Suzuki Cervo with the GSXR engine :D
 
This is crazy. You just said PP isn't balanced already, so someone is already gaining a couple of tenths on you, at least. Yet it doesn't bother you. However, if the couple tenths (and by the way the existence of this advantage is completely hypothetical) comes from an engine swap it's bad?

This is a null point. Engine swaps won't upset balance in the slightest, as I've said before.
Even more crazy is to believe that adding more influences into a complex system, such as the PP system is, doesn't affect it in any way or at least not into a negative direction. But the latter can only be the case if you systematically let cars with engine swaps have slightly overrated PP levels. If that's the case I wouldn't be that mad about having it, but very ill-humoured.


Actually, I assumed nothing. I asked how many wanted one thing vs another. Then I said that it was possible to satisfy both sides at once.
Ok, go ahead! Satisfy me! C'mon! What are you waiting for?
Unless you don't count me to any side, which would be discriminatory though.

But if you use it, then the balance isn't so bad as to make it useless.
I didn't say it's useless, I said it's far away from perfect. But tell me, what else should I use in open (free choice) street car rooms? Power and weight limit doesn't work then. For race car rooms power/weight limit often works and if it does, I'll surely prefer it.

And none of that has to happen again. And if you think this is guaranteed to happen, then swaps don't matter. The game won't be balanced or complete at any point ever, so you might as well add the swaps.
Would it help to make already not great things worse?


Ask the people about TT before modding. "The 2J is so unfair." That's what I gather from that period. After modding, replace 2J with modded cars. Now, why were the modded cars faster? They used stats that went beyond what the PP system could account for (which would not happen with realistic limits to power or a tuned PP system). This could have been fixed with a simple HP rules added to the TT's, even without touching PP or the modded cars. So again, this is completely unlike the modding thing.
It is very much unlike, yes. The difference is while in case of the 2J you only have one car to look after, it's in case of unlimited engine swaps several hundred possible constellations.
Actually it wasn't always needed to go beyond what the PP system could account for. You could balance all aspects of a car so that it gained an advantage, simply because the PP system isn't perfect, it can never be perfect. And before you try it again, I already replied to this particular question behind it.


Really, I've said in my first post in the thread. This is not a thread about modding. It's simply an engine swap thread. Modding is user created. If PD adds engine swaps, it's under PD's control just like Engine stage 1, 2, and 3.
An engine swap is a modification, thus you modificate something. Following it's called modding. Modding can be done from either side.

And it's good that it would be under PD control, because they can put limitations on it. That's my point. Things need to stay under control.

Oh and TT's aren't all that exist. There is online racing, where modded cars barely made a dent (Even if people still complained).
Sure thing if by far the most were only trying to do some crazy stuff or only cared about having fancy cars. Only a few tried to gain advantage.

I addressed this in this post, and in previous posts. It's not about balancing. How on Earth is a 500 hp Civic different from any other 500 hp car? It's not. The balancing argument simply does not exist.
As soon as a civic beats an eclipse as example. Balanced is if you tune all cars to about the same degree, so that none of them gets privileged.


What? What group? Not a group of 500 hp Civics. Do you think it will break one make races or something? That's nothing new since GT's manufacturer and one make races have often had no rules at all. Who is going to win the Ferrari race, the Enzo or the 512? And you're worried about 500 hp Civics?
Not worried, but upset. If we have 500 civics, why don't we have 700hp eclipses then? Why don't we have this? Why don't we have that? Why don't we have... etc etc etc.


OK, and this isn't changed. In fact I don't know why you brought this up. It's unrelated to this thread.
You started with calling 500hp civics.

Engine swap is exactly, exactly, exactly, exactly, exactly, like the tuning options we have now. Arguing against swapping is like saying tuning should not be allowed.
I didn't say I'm completely against engine swaps. The difference is that I want limits/regulations and you don't. I'm only totally against free unlimited engine swaps. You're confusing something.



It's OK, because you can't achieve this with arbitrary limits to tuning. You achieve this with race rules (PP, hp, weight, year of manufacture, drive train type, etc).
What if a car has such a big performance increase from tuning that it can run in classes it actually should never land?
Like Zonda R versus Evo?



Trial and error where exactly? It is how rooms work right now. If the host doesn't like it, he doesn't let it in.
Huh? I was talking about updates, not sure how you misunderstood that.


It is relevant. You're agreeing with me. If people don't like something, they will just avoid it.
No it's not, I'm not agreeing with you and you're missing the point.

It was about being forced to do engine swaps to avoid having a disadvantage, then you came with this "when people found out that race cars are faster they created street car only rooms" thing. Street cars and race cars are two different worlds, seperatable. And it's not happening because of anything game related, it's because that's the way how it's done everywhere in motorsport on the whole real world. It's a fundamental characterism in motorsport, you can't just ingore this to justify your theory.
Now unlimited engine swaps is not seperateable, it's not controlable in case of knowing what was done, how it affects it, what consequences it has etc. You can't make the cut in a unlimited generally working framework.

Also I already stated often enough why I'm against having separations. Don't want to repeat myself over and over again.


Where is the split? People can tick and untick the boxes at will. You're not stuck on one side. Beyond that, would you call the RS tire thing a split in the community? Or the SRF tickbox? Do you seriously expect everyone to have the same universal standards on everything and all play exactly the same? That's not realistic at all.
I'd remove srf whenever I could. I would be stuck on one side then, just as you'd be on the other. Just as I'm taking quite an opposite position now as you do, whithout any readiness to make a step onto the other side.

What I described is not a split. It's people with different preferences.
Which results in?


Don't see it. I've played tons of games that have sold well while giving the user the ability to do whatever. They're typically the best games to play. And like I said, you can have both, so it's a null point.
I didn't reduce it to 0. In your opinion they're typically the best games to play. If you compare the amount of sandbox games with linear games, what would be the only logic conclusion?


The person who is worried whether or not the car next to his has an engine swap that in no meaningful way changes his experience of the game simply can't be helped. He just has to deal with it.
How can you guarantee that it doesn't affect his experience?


No, you're losing out. The second part of sentence does not make sense. It implies that with engine swaps, someone will get more than someone else. Clearly false.
Clearly true if you're by hook or crook not willing to lose it. It's a preference of you deepest personality, you can't just jump over that. As less as you can move closer to my standpoint, isn't it?

So your preferred solution is to tend to one side only and completely ignore the other side? That does not sound better.
The prefered solution is to tend to the majority. Yet we don't know if more people want unrestricted absolutely free engine swap possibilities (as you do) or if more people want engine swaps in a limited and controled way to keep it predictable and manageable (as I do). Therefore I simply tend to my side because I'm absolutely convinced that this mirrors more peoples preferences than yours, although you may think the exact opposite and defend your point.


Sounds like assumption to me.
Can you speak? Did you know that language is more than just lining up word by word? How would indirect speach work without? Irony, sarcasm, etc, how could we use that stuff if we do not interpret the language? I'm wondering.


Oh, then engine swapping is fine?
I really don't know if you do this on purpose or not.
I mentioned several times that I'm not generally against engine swapping, but I want regulations and limits for maintaining control. Why do you always act as if you didn't know it, do you really not know it? Did your subconscious force you to overlook certain things I wrote? What's the reason? I don't get it.

That's really all I get from all of the posts made. In your opinion, no one should ever be allowed to put parts from varying manufacturers together. The beauty of a more open system is that it accommodates your tastes and the tastes of others.

On a car creation level I agree. I prefer to keep to the same manufacturer when I mod. I slack a little and go so far as the parent company (so Vw includes Audi, Bugatti, etc). That said, the only thing I ever willing read on my own as a child was Hot Rod magazine so I appreciate putting big American V8's into small european cars. Putting Small Chevy's into VW Beetles is totally cool.

My advice to anyone who has not modded is to give it a try at some point. Consider it prototyping for a possible feature down the road . I'm currently fiddling with a Suzuki Cervo with the GSXR engine
There's your answer:
As you can imagine I disagree with the term "whatever car" . I'd like to replace it with predefined car selection, as example same manufacturer or same car class or veeeeery similar engine type.

Oh and the manufacturer thing, I'd indeed prefer it.
 
Even more crazy is to believe that adding more influences into a complex system, such as the PP system is, doesn't affect it in any way or at least not into a negative direction. But the latter can only be the case if you systematically let cars with engine swaps have slightly overrated PP levels. If that's the case I wouldn't be that mad about having it, but very ill-humoured.
But you're not adding anything. All the things that engine swaps or even chassis swaps influence are taken into account. Beyond that, there are probably quite a few parameters that PD could implement in future games to increase realism. I don't think it would be reasonable to hinder realism just because it would require reworking of the PP system. On top of that a very simple solution exists to patching holes in PP: Allow us to use more than PP when setting room limits.


Ok, go ahead! Satisfy me! C'mon! What are you waiting for?
Unless you don't count me to any side, which would be discriminatory though.
It's hard to see how you aren't satisfied since my proposal lets you completely avoid engine swapping. In other words, you could play the game as if it does not even exist.

I didn't say it's useless, I said it's far away from perfect. But tell me, what else should I use in open (free choice) street car rooms? Power and weight limit doesn't work then. For race car rooms power/weight limit often works and if it does, I'll surely prefer it.
You did not say it was pointless, I agree with this. The point was that it's not so bad that using it is hopeless. Engine swapping isn't going to make things any worse, and even if PP went completely unchanged, more hosting options from PD completely removes any new problems that may come up.


Would it help to make already not great things worse?
Can they not be made better?



It is very much unlike, yes. The difference is while in case of the 2J you only have one car to look after, it's in case of unlimited engine swaps several hundred possible constellations.
And those combinations are all handled with a single tickbox. It's a one to one thing. Simple as that.
Actually it wasn't always needed to go beyond what the PP system could account for. You could balance all aspects of a car so that it gained an advantage, simply because the PP system isn't perfect, it can never be perfect. And before you try it again, I already replied to this particular question behind it.
This is fine. The imperfect PP system is good enough to generate close races. Adding engine swaps won't make it any worse, and PD can give us more options to counter the few weaknesses PP has.


An engine swap is a modification, thus you modificate something. Following it's called modding. Modding can be done from either side.
Modding in a game context refers specifically to players changing the game themselves, not devs. That is what I meant by modding.

And it's good that it would be under PD control, because they can put limitations on it. That's my point. Things need to stay under control.
And they would be in the system I propose. Anything possible in real life goes. The host can then narrow what is acceptable further if it is desired. So any player can put any engine in any car, but they won't be able to use those cars whenever they wanted because the room host might outlaw them.


Sure thing if by far the most were only trying to do some crazy stuff or only cared about having fancy cars. Only a few tried to gain advantage.
Engine swapping isn't about gaining an advantage. It will be regulated just like all other tuning.


As soon as a civic beats an eclipse as example. Balanced is if you tune all cars to about the same degree, so that none of them gets privileged.
This makes no sense. Why can't a tuned Civic beat an Eclipse? This should be expected to happen. If the room allows the Civic to be tuned to that degree, the Eclipse driver had better tune his car as well. Or he can go to another room that won't allow tuned Civics.
How hard is it to beat an Eclipse with a Civic anyway as is?


Not worried, but upset. If we have 500 civics, why don't we have 700hp eclipses then? Why don't we have this? Why don't we have that? Why don't we have... etc etc etc.
We have what's realistic. There you go. Now you can answer any question.

You started with calling 500hp civics.
500 hp Civics is not the problem. You brought up cars in similar classes, which engine swapping in no way hampers or removes. That is what I don't understand being brought up. Engine swapping won't get in the way of what you want to do.


I didn't say I'm completely against engine swaps. The difference is that I want limits/regulations and you don't. I'm only totally against free unlimited engine swaps. You're confusing something.
You can set as many limits as you want in your room or your room search criteria.


What if a car has such a big performance increase from tuning that it can run in classes it actually should never land?
This can't happen, firstly because there are no car classes to voilate. Again, you're point something out, but failing to show me a problem.
Like Zonda R versus Evo?
Good. This should be in the game, it gives us more to do. There is not a single thing wrong with it.



Huh? I was talking about updates, not sure how you misunderstood that.
Well in that case, PD can just do a better job next time.



No it's not, I'm not agreeing with you and you're missing the point.

It was about being forced to do engine swaps to avoid having a disadvantage
Well that's a non issue. You won't be forced to do anything.
then you came with this "when people found out that race cars are faster they created street car only rooms" thing. Street cars and race cars are two different worlds, seperatable. And it's not happening because of anything game related, it's because that's the way how it's done everywhere in motorsport on the whole real world. It's a fundamental characterism in motorsport, you can't just ingore this to justify your theory.
Actually no, you can easily put road and race cars together. There is no fundamental separation between them. It is just hard to balance using PP alone. The latter is the reason why people separate them. Now moving on to the case of engine swaps, in the extremely unlikely event that it creates some huge advantage, people can do the exact same thing. Keep engine swapped cars in one place, and standard engines in another. It is exactly the same.
Now unlimited engine swaps is not seperateable, it's not controlable in case of knowing what was done, how it affects it, what consequences it has etc. You can't make the cut in a unlimited generally working framework.
It's exactly the same. All you need is the tickbox.

Also I already stated often enough why I'm against having separations. Don't want to repeat myself over and over again.
Yet you defend different tire choices which is not different at all.

I'd remove srf whenever I could. I would be stuck on one side then, just as you'd be on the other. Just as I'm taking quite an opposite position now as you do, whithout any readiness to make a step onto the other side
This isn't true. You would be on one side yes, but I could freely move between. So could anyone else would want to.

Which results in?
People being able to enjoy the game, rather than having a game with one race, that allows only one car, in one configuration. Anyone can change their preference at any time, and the ability to partake in any part of the game is open to anyone. There is no split.
Apparently to you any time people disagree or have different preferences is a split. This is frankly ridiculous. Why even have options at all?


I didn't reduce it to 0. In your opinion they're typically the best games to play. If you compare the amount of sandbox games with linear games, what would be the only logic conclusion?
That the analysis done was very simplistic.



How can you guarantee that it doesn't affect his experience?
He never has to so much as see it.


Clearly true if you're by hook or crook not willing to lose it. It's a preference of you deepest personality, you can't just jump over that. As less as you can move closer to my standpoint, isn't it?
Still doesn't make sense. You either enter a room allowing swaps on don't. In fact even if every room allowed swaps, the people who did not swap still would not be at disadvantage since they can simply get up to the required performance level with other tuning options.


The prefered solution is to tend to the majority.
No, this is only valid in a conflict of interest. Since there isn't one, the preferred solution is to add the feature and let people use it as they see fit.
Yet we don't know if more people want unrestricted absolutely free engine swap possibilities (as you do) or if more people want engine swaps in a limited and controled way to keep it predictable and manageable (as I do). Therefore I simply tend to my side because I'm absolutely convinced that this mirrors more peoples preferences than yours, although you may think the exact opposite and defend your point.
So basically you have no reason to defend your side. You just said you have no idea what the numbers are.



Can you speak? Did you know that language is more than just lining up word by word? How would indirect speach work without? Irony, sarcasm, etc, how could we use that stuff if we do not interpret the language? I'm wondering.
Well here is my interpretation:

"1000 hp Supras would be nice. Also, 1000 hp GT's would be needed to compete with Viper ACR's in drag races that don't have rules."
So again, nothing about Supras being best.



I really don't know if you do this on purpose or not.
I mentioned several times that I'm not generally against engine swapping, but I want regulations and limits for maintaining control. Why do you always act as if you didn't know it, do you really not know it? Did your subconscious force you to overlook certain things I wrote? What's the reason? I don't get it.
And here are those limits: The host sets the rules. So you get to have them. What is the problem?
 
What if a car has such a big performance increase from tuning that it can run in classes it actually should never land?
Like Zonda R versus Evo?

You mean like this:

HKSCT230R.jpg



You're right. Can't have that.
 
I do sort of agree with the Forza system where only manufacturer specific engine swaps can be done, except for ONE HUGE FLAW... What about VW? Theres the W12 supercar in GT5, so by that logic you could swap in a W12 in a VW Bettle... Or... a Viper V10 in a Dodge Dart (if they added it), there are unrealistic combinations that way as well. The noobs will have they're favorite "retard" cars with the hugest super car motor in the tiniest cars... So why restrict it for the people who want realistic swaps, if unrealistic swaps will happen anyway... Any with my previous idea if you wanted to keep it realistic you can, for instance one of my favorite hybrids I made was a EF Civic with a DC5 Integra K20 swap. That swap happens all the time in real life. Same with RB26DETT's in Silvia's and LS7's in RX-7's. They way to improve GT's racing balance isn't with restricting modifications, it's with restricting race types, horsepower limits, and weight restrictions. For example a Class system, I hate GT5's ability to win any career race by grabbing the car you need to run and tripling the power over the opponents.
 
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