hybrid chat gt3.

  • Thread starter Thread starter tm2003
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I've read your guide, but im having a problem with making normal cars, well just racecars.

Say I want to put a Gillet vertigo onto my save, just a standard one mind. I change the car that I wan't to change into a vertigo. I upload the save back onto my mem card and load the save. The car works fine, but then if I buy new tyres for the car it wont let me change the rear tyres back to the normal (mediums) tyres that were eqipped in the first place. What the feck am I doing wrong?
 
Actually, this is something a lot of us have noticed. I think it's inherent in mk's programme, and I'll bring it up with him.

In the meantime, just put Williams FW16A tyres on it... :D
 
Originally posted by Famine
Actually, this is something a lot of us have noticed. I think it's inherent in mk's programme, and I'll bring it up with him.

In the meantime, just put Williams FW16A tyres on it... :D
and ?
 
Originally posted by Famine
Actually, this is something a lot of us have noticed. I think it's inherent in mk's programme, and I'll bring it up with him.

In the meantime, just put Williams FW16A tyres on it... :D

Odd though it only seems to happen with Race cars, not road cars. But it is plenty frustrating, oh well back to using my 100% complete save as the ultimate, for the moment that is.
 
Originally posted by Race Idiot
Odd though it only seems to happen with Race cars, not road cars. But it is plenty frustrating, oh well back to using my 100% complete save as the ultimate, for the moment that is.
is ok
 
Maybe this will help ya

Racing Hybrids Techniques
---------------------------

First off, for a racing, or track hybrid, your going to want the car to have alot of grip at high speeds. This can be acheived by adding F1 Tires in MKS, On the Codebreaker, Or Gameshark.

Adding More Downforce can help alot too. Recommended amounts are 2.52 Front / 2.55 Rear.

Springs, Shocks, Dampers, Etc, need to be a fine tunded, and I recommend you use the in game values. Try out the Sample 001 Suspenstion codes, as it gives you the overall best suspenstion for everything. Don't ever lower the car beyond 30-33 MM's off the ground, and generally don't set the "grip" code higher that 200, except when a car has extreme oversteer.

HP amount need to be tuned to the handling, and weight of the car. Generally, for Super light cars (600Kgs, and downards), you want around 5,000-6,000 HP. For heavier cars, 6,000-8,000HP can be used.

Try to balence the car out. Don't make it have razor sharp turns, instead, make the car extremly responsive, yet very controllable. The ultimate test for your racing hybrids grip, is to attempt going around the entire superspeedway track at over 300 MPH, without using the brakes. If your car can hang the second turn at full throttle, without sliping to the outside, you have it made.

Speed Hybrids
-------------------

Speed hybrids are the the hybrid you see hit 400 MPH, then turn into a flying tree and skate around the track at well over 5,000MPH. These hybrids generally carry out speeds not even possible in known fighter craft, and are pretty funny to watch.

For these hybrids, you want Lots of HP, and lots of downforce on the rear get around 40,000-500,000 HP. Then set the rear downforce to around 3.05, and the front to 0.

This will make a Wheelie bound beast that wants to slaughter everyone and everything.
 
Originally posted by EliteRacer
Maybe this will help ya

Racing Hybrids Techniques
---------------------------

First off, for a racing, or track hybrid, your going to want the car to have alot of grip at high speeds. This can be acheived by adding F1 Tires in MKS, On the Codebreaker, Or Gameshark.

Adding More Downforce can help alot too. Recommended amounts are 2.52 Front / 2.55 Rear.

Springs, Shocks, Dampers, Etc, need to be a fine tunded, and I recommend you use the in game values. Try out the Sample 001 Suspenstion codes, as it gives you the overall best suspenstion for everything. Don't ever lower the car beyond 30-33 MM's off the ground, and generally don't set the "grip" code higher that 200, except when a car has extreme oversteer.

HP amount need to be tuned to the handling, and weight of the car. Generally, for Super light cars (600Kgs, and downards), you want around 5,000-6,000 HP. For heavier cars, 6,000-8,000HP can be used.

Try to balence the car out. Don't make it have razor sharp turns, instead, make the car extremly responsive, yet very controllable. The ultimate test for your racing hybrids grip, is to attempt going around the entire superspeedway track at over 300 MPH, without using the brakes. If your car can hang the second turn at full throttle, without sliping to the outside, you have it made.

Speed Hybrids
-------------------

Speed hybrids are the the hybrid you see hit 400 MPH, then turn into a flying tree and skate around the track at well over 5,000MPH. These hybrids generally carry out speeds not even possible in known fighter craft, and are pretty funny to watch.

For these hybrids, you want Lots of HP, and lots of downforce on the rear get around 40,000-500,000 HP. Then set the rear downforce to around 3.05, and the front to 0.

This will make a Wheelie bound beast that wants to slaughter everyone and everything.
what codes do you suggest for DF an grip ?
 
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