I...don't...like...F1's...and I cannot lie...

  • Thread starter Thread starter buziii
  • 63 comments
  • 4,402 views
My guess is, he played it and crashed into a wall because he was going too fast or just sucked balls in general and decided he didnt like it, then he went back to TDU where he can drive around corners as fast as he wants with 0 skill, no problem.


This thread has angered me, i did not know that somebodies level of ignorance or stupidity could reach so high.... Is he just trolling? if so then i've been trolled. Surely nobody can be that thick..

Edit, on topic again.


GT5 - F1 - Bad physics, don't handle realistically, i did not enjoy them. I have golded all Vettel challenges and won the FGT championship with stock setup.

Netkar, Rfactor, Live For Speed, Ferrari Virtual Academy, iRacing - These sims have massively massively, on a complete new scale of massiveness, better physics and realistic driving experience than GT5, i enjoy them in those sims, they are a lot harder to drive, but a lot more fun and engaging. I do not enjoy them in GT5.
 
My guess is, he played it and crashed into a wall because he was going too fast or just sucked balls in general and decided he didnt like it, then he went back to TDU where he can drive around corners as fast as he wants with 0 skill, no problem.


This thread has angered me, i did not know that somebodies level of ignorance or stupidity could reach so high.... Is he just trolling? if so then i've been trolled. Surely nobody can be that thick..

Haha bit of a hearty young man there!👍:dopey:
 
Rfactor and TDU in the same subject? You realise that Rfactor is the basis for the simulation that the formula 1 teams use? Ferrari Virtual Academy is the simulation (strictly F1 sim) used to recruit top drivers for ferrari's F1 academy (much like GT academy) and iRacing is the very expensive monthly service racing simulation service, widely known to be the most accurate commercial simulation available?

I think we're on a different page here.

You are thinking about NKpro there, about Ferrari Racing academy.

The Rfactor experience depends a whole lot on whether you have the right mods, the right force feedback plugin and whether you spend time to dial it in properly, I can understand why is there a difference in impression.

Whether Rfactor is a top sim depends on which forum you are on........but the general concious is in terms of single seater nothing beats Nkpro.
 
my point is, no simulation game comes close to real life driving

I feel like you're being intentionally obtuse and/or pedantic. Obviously no simulation is the same as driving an actual vehicle on an actual road. Anyone who says that is patently wrong.

To say "no simulation comes close" is, in my view, a laughable opinion to hold.

In your experience what simulation has the most accurate representation of driving? What sims have you tried?
 
it's a subjective thing about how much realism is enough, but in a discussion about realism between sims, saying all sims are not realistic is hardly a contribution towards the matter, more a piss take to show some fake superiority.

Unless Poppins has hundreds of hours in real formula cars and nothing can satisfy his needs anymore I don't know.......
 
Poppins, you're talking to a brick wall, its common knowledge that many of the F1 teams run Rfactor Pro - http://www.rfactor-pro.com/, if you don't know this then you're not an F1 fan or know very little about the sport, if that is the case then why are you still talking?

You failed to mention the Ferrari Simulator or iRacing that i mentioned in my post, those 2 being the most accurate commercially available Sim/Games, Rfactors 2007 official F1 car is very close to the above 2. The above 2 are widely accepted and known as the best simulators, Rfactor the retail game has a fantastic core but it has not been developed, Rfactor Pro is that same core that has been adapted and developed into a professional simulator that allows racing teams to develop their cars and drivers. Rfactor pro as a simulation, the "game" aspect of it has the same under the hood as Rfactor the game, the 2007 Sauber F1 official update was developed in conjunction with the real team and included the licence, it was also available for LFS. This F1 car update feels very close to the iRacing Williams car.

These simulators do not have "****" physics, the physics when used in the way they were intended (for racing) work very well, they are very accurate, it is mentioned that in certain extreme situations the sim may not react well, specifically the tyre model.

iRacing/Netkar - More up to date than Rfactor yet i can jump into any of the sims and drive in the same way, i use the same techniques the same style, and i can do the same in a real car, i can predict how a car will react and i can manipulate the cars in the way i want. Ferrari Virtual Academy, this is a simulator based on NetKar developed for Ferrari to recruit drivers into their own academy, it was made using real world car data and it was made specifically for Ferrari.


Now, my original post which you disagreed with stated that these sims provided a much more realistic and natural F1 driving experience than GT5. Not that these cars are exactly like driving an F1 car, obviously they are not, but the actions used to drive the cars are very close, and that is what matters. Real world factors such as speed, wind, gravity and fear that effect the driver cannot be recreated virtually, but those effects on the car can.


Edit : In response to JJ - Ferrari Virtual Academy and NetKar are the same software, or the same under the hood, but FVA was developed further and is its own software system, though it runs the same physics engine. I do believe the more recent updates to Netkar (especially when the KS2 was released) came along with some of those updates. FVA however does have quite superior graphics and a slightly different (more understeer, more sensitive brakes) to NetKar Pro itself.

I will not post anymore in this thread.
 
Last edited:
I had a similar reaction to the FGT car which I bought and drove first.
They are much more difficult to drive than in previous GTs.
I'm not sure their wholly realistic but in a way it doesn't matter.
If your going to use them you have to come to grips with it.

The assists and 4/1 or 5/2 front/rear break settings help with getting adjusted to the handling an excessive rear wheel horse power.

I eventually reworked the suspension on the FGT to a completely different setup and with practice could eliminate all the assists except I usually retain some traction control and occasionally use mild steering assist, mainly for endurances.

With the Ferrari F1 seasonal races I just bought the 2010 and its very similar to the FGT, just less power.

It is very twitchy, but probably can be made better with adjustments.
I haven't invested that much time in the car at this point.
 
why do so many not like the fgt? i drove the whole championship with aids off (including the wet races) and it was one of the best things in gt5, and the only championship which was any challenging. although having driven the f 2007 only it was not that fun,

also out of all the sims why is nobody mentioning Live for speed? for realism it wipes the floor with the lot of them (except iracing but monthly fees.......no no no)
 
why do so many not like the fgt? i drove the whole championship with aids off (including the wet races) and it was one of the best things in gt5, and the only championship which was any challenging. although having driven the f 2007 only it was not that fun,

also out of all the sims why is nobody mentioning Live for speed? for realism it wipes the floor with the lot of them (except iracing but monthly fees.......no no no)

Go drive the BMW Sauber 2007 car in Live For Speed, then go and drive one of the GT5 Formula 1 cars, then you will see why i don't like the GT5 cars. I have no issues driving them, i even had fun at times during the FGT championship but i just don't like them, it goes against everything i have learned in how to drive an open wheel car. Just yuck.
 
I for one enjoy driving the Formula Gran Turismos, despite not being a 100% reflection of how they might behave in real life (Hard to say what % emulates accurately though).

However, the only thing that can get annoying for me overtime is some of the engine sounds of F1's. Watching Formula 1 races sometimes is like watching a bunch of little flies buzzing across the track. It does not have those mighty roaring engines I love from other racing motorsports.
 
However, the only thing that can get annoying for me overtime is some of the engine sounds of F1's. Watching Formula 1 races sometimes is like watching a bunch of little flies buzzing across the track. It does not have those mighty roaring engines I love from other racing motorsports.

Blasphemy. The sound is probably half the reason I watch F1.
 
Blasphemy. The sound is probably half the reason I watch F1.

Oh you poor misguided soul.... :sly:

An autosport that showcases the fastest type of motorsport in the world, with superior handling, speed, and acceleration, but it's engine gives the impression of being a baby engine squeeling over 300km and hour?

UNWORTHY!!!

And yes, I am officially hijacking this thread, muarharhaaarr. :D
 
I wasn't a big fan of the F2007 in GT5P, there was something weird going on with the aero or something. I don't think PD do a very good job with F1 cars, F1 2010 seems to convey a much better sense of grip. Not to mention the sound is 10 times better...
 
Same for me, just don't like driving them.

I had to earn mine the hardway, way before any seasonal races or using any sort of cheat grinding.

I sold cars i really like to pick up credits to struggle towards that 4.4 million barrier, hell there wasn't even the OCD so I sat there cycling the UCD until one came up for sale. So it really was the first car I really had to save hard for.

After all that, over 100,000 miles of gameplay, level 40 / 38 and the FGT championship remains untouched :)
 
F2007 is perfect
F10 is tricky on bumpy tracks but faster on tight ones than the F2007

FGT has something seriously wrong with it. Understeer one lap, Oversteer the next.
 
MichaelJP
I agree with Bigbazz, I don't think Polyphony's simulation engine works very well with the F1 cars and upwards. In my experience of simulation programming, it's very hard to write an engine which covers such a wide envelope as PD try to cover. The sweet spot for me in GT5 is cars like the DTMs, or the Ford GT40 LM or the M3 GTR race car, which handle beautifully.

Ditto for me.

I would add the Speed 8 and CLK LM are very enjoyable to drive.
 
I agree. Codemasters had to completely overhaul the physics engine they used for Grid and Dirt 2 (although admittedly they are much more arcade oriented) because F1 is very different.

In terms of handling and setup, F1 cars are unlike any other car. For instance, what you learn about F1 suspension design regarding wishbone configuration, swing axle lengths, caster and camber, roll centres etc. can't be applied to road cars. So it's not surprising that GT5's physics engine struggles with them
 
I don't like the F1 type cars in GT5, they just dont feel real, theres nothing connected about them. In other games/sims though i really enjoy them.

Rfactor, iRacing and Ferrari Virtual academy have fantastic physics for F1 type cars and the experience is much more how you would expect, the physics are just so much more accurate, along with the FFB coding that runs through them it makes driving them an engaging experience, you can apply proper techniques and logic to them. I found the F1 type cars in GT5 to feel really dead, fake and well, un natural, they drive really strange and how way too much grip, but then they lose grip in strange situations, i just don't get them. The X1 is probably the best of the lot, aside from its ridiculous speed and grip.

this sums it up so perfectly i dont even have to type anything to add. If you feel the F1 cars in GT5 are laggy and un-realistic, try one of the FSONE mods for rFactor. now THAT is what it is supposed to feel like

gt5 failed on physics in a lot of different aspects
 
^ I haven't got an F1 car in GT5, but I found the same thing in GT5P. The F2007 just seemed to wander all the place with no real feeling of grip, then the grip would give way all of a sudden with no real warning.
 
I just don't like driving them. It was the same in GT3/4. I know I suck at driving them, and don't give them a chance by practicing, but it's too stressful and not fun for me to try. I much prefer driving slower cars.

Anybody else feel this way?

same here, having a lot of fun with the new seasonals. I suppose the change of pace from the fast cars is nice.
 
I just don't like driving them. It was the same in GT3/4. I know I suck at driving them, and don't give them a chance by practicing, but it's too stressful and not fun for me to try. I much prefer driving slower cars.

Anybody else feel this way?

I'm the same. I find that I have the most fun in cars around the 4.5 / 1 weight / HP ratio. 500 PP or so.

About the only open-wheeled racing sims I've ever enjoyed were the old Papyrus IndyCar sims, and really mostly just the original Indianapolis 500 game. The open-wheeled cars in GT5 haven't changed that one bit.

I will say that the Ferrari's are a bit more enjoyable to drive than the FGT.
 
I really like the F2007. Think it drives perfectly with racing slicks and no assists but ABS 1.
The FGT is a piece of crap to drive though, but it's still a tiny bit faster than the F2007 because of the higher power. They should have reduced the power of the FGT and made the Ferrari F1's drivable in A-spec.
The FGT is an extremely nervous car with tons of power and little weight, it's a standard car, doesn't exist in real life, and they chose to make it A-spec'able instead of the Ferrari's, that are premiums, much nicer to drive, and exists in real life.
Sometimes (and not that rare either) PD makes the strangest (worst) decisions. I really don't get them a lot of the time.
 
Back