- 1,360
- NJ
- GTP_Rph
From what I've seen in the recent videos/gameplays, I don't see anything special at all. Very little looks to be changed from GT5. "New tire/physics model, some new tracks." Those are things that can be corrected in a 3.0 update for GT5.
How about better A.I. and offline featues? GT5 A.I was a joke. It seems like they all drive like robots following each other in a train as opposed to actual human-like A.I. And when you overtake, it feels like a blue flag overtake as the A.I just check up and wave at you as you pass them. It's so stupid that I have to severly handicap my car, such as using sports hard tires when the A.I are using racing hards, just to get a decent challenge out of them. Kaz says he's overhauling the A.I. for GT6. I only hope that those certain Gameplay videos of GT6 I've watched aren't put it in the final product as they are driving exactly as they did in GT5. And whatever happened to the A-spec? They are all ridiculously easy. The 24-hrs of Le Mans is more of a punishment than a challenge. B-spec was even more boring. Some people find it somewhat entertaining but watching my A.I. trying to beat other A.I. while I have very little control sounds incredibly uninteresting. Same deal with the seasonal events. And as for the special events, sure some were fun and a lot more challenging, but it's still the same deal. Most of it were time trials and most of the races were pretty easy. And I doubt anyone on this planet will say that they found the Vettel challenges enjoyable. That was torture. Remember the GT4 special events? 34 different missions and each more interesting then the last. The 3-lap battle and the 1-lap magic missions at the end was the most fun and challenging stuff I've ever done. And the A.I. was a lot more responsive in GT4. It wasn't the best, but it was a ton better than in GT5.
Why is online only limited to 16 people? I get the obvious answer, "Oh, GT5 can't handle that many people in one room." But there are some older PS3 games that literally can host 256 people and usually with very little issue. "Because the room may lag too much if there are too many people." Well I normally don't have any issues in 16-player lobbies. Could adding a few more people be that bad? I think 32 would be an awesome number but can PD at least get 24? 20?? Would it be that difficult?
GT5 course creator awful. You'd never get a track the way you want it to look. And I get that PD didn't want to simply give people a pencil and let them draw it however they want, but could I get at least some influence on how my track is going to look? And what's with the annoying elevation changes? Sometimes, I get a good-looking track except it'll have this uphill blind-corner that I can't do a thing about. The shape of the track is already given to you, all you can really do is dictate how wide the road is and how sharp/complex the next turn is. That doesn't sound like a course creator to me.
And why won't PD including drag racing? There is a huge drag racing community out there and all they can do is enter Indy road course and drag race each other when the total time reaches a certain number. The Speed test feature came late but why can't there be a legit online drag racing feature (Forza has it)? And to add to that, why can't we have an option for multi-class racing? Or a WRC timed-style racing? Why can we only do standard racing?
I'll admit that GT5 did some things right. The seasonal time trials are enjoyable and challenging. The servers are usually reliable and lag only occurs if certain people have poor connections. And the physics are pretty realistic to begin with.
But if GT6 is only going to have "An updated physics, tire model, suspension model, engine sounds, and some new tracks," then I'm calling it right now, and I hope I'm wrong but, GT6 will be a disappointment.
How about better A.I. and offline featues? GT5 A.I was a joke. It seems like they all drive like robots following each other in a train as opposed to actual human-like A.I. And when you overtake, it feels like a blue flag overtake as the A.I just check up and wave at you as you pass them. It's so stupid that I have to severly handicap my car, such as using sports hard tires when the A.I are using racing hards, just to get a decent challenge out of them. Kaz says he's overhauling the A.I. for GT6. I only hope that those certain Gameplay videos of GT6 I've watched aren't put it in the final product as they are driving exactly as they did in GT5. And whatever happened to the A-spec? They are all ridiculously easy. The 24-hrs of Le Mans is more of a punishment than a challenge. B-spec was even more boring. Some people find it somewhat entertaining but watching my A.I. trying to beat other A.I. while I have very little control sounds incredibly uninteresting. Same deal with the seasonal events. And as for the special events, sure some were fun and a lot more challenging, but it's still the same deal. Most of it were time trials and most of the races were pretty easy. And I doubt anyone on this planet will say that they found the Vettel challenges enjoyable. That was torture. Remember the GT4 special events? 34 different missions and each more interesting then the last. The 3-lap battle and the 1-lap magic missions at the end was the most fun and challenging stuff I've ever done. And the A.I. was a lot more responsive in GT4. It wasn't the best, but it was a ton better than in GT5.
Why is online only limited to 16 people? I get the obvious answer, "Oh, GT5 can't handle that many people in one room." But there are some older PS3 games that literally can host 256 people and usually with very little issue. "Because the room may lag too much if there are too many people." Well I normally don't have any issues in 16-player lobbies. Could adding a few more people be that bad? I think 32 would be an awesome number but can PD at least get 24? 20?? Would it be that difficult?
GT5 course creator awful. You'd never get a track the way you want it to look. And I get that PD didn't want to simply give people a pencil and let them draw it however they want, but could I get at least some influence on how my track is going to look? And what's with the annoying elevation changes? Sometimes, I get a good-looking track except it'll have this uphill blind-corner that I can't do a thing about. The shape of the track is already given to you, all you can really do is dictate how wide the road is and how sharp/complex the next turn is. That doesn't sound like a course creator to me.
And why won't PD including drag racing? There is a huge drag racing community out there and all they can do is enter Indy road course and drag race each other when the total time reaches a certain number. The Speed test feature came late but why can't there be a legit online drag racing feature (Forza has it)? And to add to that, why can't we have an option for multi-class racing? Or a WRC timed-style racing? Why can we only do standard racing?
I'll admit that GT5 did some things right. The seasonal time trials are enjoyable and challenging. The servers are usually reliable and lag only occurs if certain people have poor connections. And the physics are pretty realistic to begin with.
But if GT6 is only going to have "An updated physics, tire model, suspension model, engine sounds, and some new tracks," then I'm calling it right now, and I hope I'm wrong but, GT6 will be a disappointment.