- 864
- Long Beach, CA
- danonite
A DFGT, I've got it all set up and I'm ready to dive into GT5... but, what car should I start with? What's a good car to get acclimated to a racing wheel?
Three things:
1. I absolutely suck (on Simulation mode at least)
2. It's an absolute blast, the wheel has breathed a totally new life into GT5 for me
3. My respect for real racing drivers has gone up 1000-fold.
Amateur, Pro, and Simulation mode make no difference on the DFGT. That option is for the other wheels in the list, the ones that are not dimmed out.
I second that! Take a totally stock premium Mazda MX5 to Tsukuba, & enjoy, GT5 is a whole new game with a wheel.
👍
When I got my whel on GT4, I went back to the licenses for a while because I felt like I was starting the game as a noob (I do go back to GT1). It was bit frustrating for a short while - doesn't take long to get hang though. One of the biggest advantages for me was progressive acceleration of the pedal, rather than just mashing the X button, but I found it took a while to get out of that mindset. Then you can ditch traction control.
Pick through a select few licences and get a feel for the different cars. As mentioned - something like MX5 is a good practice car for RWD.
Then go hit the Kart challenges in cockpit view - I thought that was one of the best experiences in GT5 so far.![]()
There hasn't been a single GT game that hasn't supported analog sticks for acceleration and braking. No need to mash the X button! Unless you had analogueless controllers.
GT5 is a whole new game with a wheel.
I've got it all set up and instead of just picking my favorite car and driving it I come here and make yet another pointless thread asking what's a good car to get used to *head explodes*![]()
I have a big problem with oversteering also, I still use the DS3 for most of the rallying and drifting (plus the force-feedback goes NUTS offroad). I think for me the problem is being a bit too 'precious' with the wheel, you've got to really reef that sucker when you're in the thick of it. Try turning 'power steering' ON, this helps when you do those big, sudden movements without reducing the feedback through the wheel.Way to keep it positive and productive... Instead of trying to help a fellow player, I will create a snide comment!
To the OP, I just got my DFGT too. Haven't really used it much yet, about 2 hours. Definitely a learning curve. I built a stand over the weekend, but have not been able to test it yet. The game is a whole new experience though.
So far, I started with a stock (oil change only), never driven Lambo SV. I looked at the Lambo challenge, and ran the same tracks in practice. The thing I am having the hardest time with is correcting when the rear end comes out. I think I am not giving it enough opposite lock. 900 degrees rotation vs. 1 inch of stick travel is a big change.
I'm actually still getting used to moving from 180 degrees on my old wheel to 900 on my new one. Still learning the new brake pedal too. It's nowhere near as extreme a change as going from a stick to a wheel, just bigger movements, but it's still taking a while to really get natural with it.
Even with 900 degrees you shouldn't ever actually need to take your hands off the wheel for racing on tarmac, only when recovering from a spin or probably for drifting and rally. Maximum steering lock is really just for use in parking lots.
You do however need to crank on the wheel pretty deliberately when the need arises, that takes a while to learn. The tendency for me at first and for everyone who's tried using my wheel has been to want to be too delicate with it when it's time to make a correction. After a while you'll get used to how far to go.
I think for me the problem is being a bit too 'precious' with the wheel, you've got to really reef that sucker when you're in the thick of it.