I finally bought my wheel.

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864
United States
Long Beach, CA
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danonite
A DFGT, I've got it all set up and I'm ready to dive into GT5... but, what car should I start with? What's a good car to get acclimated to a racing wheel?
 
Something with low horsepower, and maybe 4WD, until you get use to it. I used an 89 Miata/MX-5 to get used to mine. Enjoy!
 
I second that! Take a totally stock premium Mazda MX5 to Tsukuba, & enjoy, GT5 is a whole new game with a wheel.


👍
 
Three things:

1. I absolutely suck (on Simulation mode at least)
2. It's an absolute blast, the wheel has breathed a totally new life into GT5 for me
3. My respect for real racing drivers has gone up 1000-fold.
 
Stick with simulation and redo the license tests...give it a few days and you'll be breaking your lap times huge!
 
Three things:

1. I absolutely suck (on Simulation mode at least)
2. It's an absolute blast, the wheel has breathed a totally new life into GT5 for me
3. My respect for real racing drivers has gone up 1000-fold.

Amateur, Pro, and Simulation mode make no difference on the DFGT. That option is for the other wheels in the list, the ones that are not dimmed out.
 
VBR
I second that! Take a totally stock premium Mazda MX5 to Tsukuba, & enjoy, GT5 is a whole new game with a wheel.


👍

👍 Easily the most fun to begin with. Enjoy the new wheel!
 
I just hopped into an MP4-12c on comfort tyres and took it around the Nurburgring when I first got my wheel. Jump straight into the deep end with one of the most difficult car and track combinations, thats the way to do it.
 
It took me a LONG time to get used to the wheel - but once you do, going back to the DS3 is like using a condom after... not using one. :sly:
 
I'd suggest a Suzuki Cappucino and the Lamborghini Gallardo.
Both are very easy cars to handle, with one being low end and the other high end in terms of power.
 
When I got my whel on GT4, I went back to the licenses for a while because I felt like I was starting the game as a noob (I do go back to GT1). It was bit frustrating for a short while - doesn't take long to get hang though. One of the biggest advantages for me was progressive acceleration of the pedal, rather than just mashing the X button, but I found it took a while to get out of that mindset. Then you can ditch traction control.

Pick through a select few licences and get a feel for the different cars. As mentioned - something like MX5 is a good practice car for RWD.

Then go hit the Kart challenges in cockpit view - I thought that was one of the best experiences in GT5 so far.:)
 
When I got my whel on GT4, I went back to the licenses for a while because I felt like I was starting the game as a noob (I do go back to GT1). It was bit frustrating for a short while - doesn't take long to get hang though. One of the biggest advantages for me was progressive acceleration of the pedal, rather than just mashing the X button, but I found it took a while to get out of that mindset. Then you can ditch traction control.

Pick through a select few licences and get a feel for the different cars. As mentioned - something like MX5 is a good practice car for RWD.

Then go hit the Kart challenges in cockpit view - I thought that was one of the best experiences in GT5 so far.:)

There hasn't been a single GT game that hasn't supported analog sticks for acceleration and braking. No need to mash the X button! Unless you had analogueless controllers.
 
I started out with the X2010 just because it's NO fun with the DS3 (I can't barely drive it with the DS).
With the DFGT MUCH easier.
 
Congratz! :). You're about to experience a completely new game :).

I'd say a medium horsepower 4WD car, maybe a Lancer, Impreza etc..

Have a blast!
 
Have fun with your new steering wheel.👍

You will find all the cars a lot more fun and involving to drive. :)
 
I've got it all set up and instead of just picking my favorite car and driving it I come here and make yet another pointless thread asking what's a good car to get used to *head explodes* :ouch:
 
There hasn't been a single GT game that hasn't supported analog sticks for acceleration and braking. No need to mash the X button! Unless you had analogueless controllers.

True! However, for some some reason I could never get the hang of using the analogue for accelerate and brake. Maybe just didn't stick at it enough (maybe never having RC cars as a kid has something to do with it).

Also in the old days I was a typical 'over-tune the car to get the race done' player and it wasn't until GT4 I started to play properly and make the races challenging.
 
VBR
GT5 is a whole new game with a wheel.

I moved screen yesterday (due to holidays had access to the big screen) and it seemed a whole different game.

I started with the licenses again, it seems good to the skills down, so with something new you learn how to use it.
 
learn with one of the hardest cars to drive not the easiest, then everything will seem much easier. use the cobra, yellowbird etc it will be much better in the long run
 
OK8
I've got it all set up and instead of just picking my favorite car and driving it I come here and make yet another pointless thread asking what's a good car to get used to *head explodes* :ouch:

Way to keep it positive and productive... Instead of trying to help a fellow player, I will create a snide comment!

To the OP, I just got my DFGT too. Haven't really used it much yet, about 2 hours. Definitely a learning curve. I built a stand over the weekend, but have not been able to test it yet. The game is a whole new experience though.

So far, I started with a stock (oil change only), never driven Lambo SV. I looked at the Lambo challenge, and ran the same tracks in practice. The thing I am having the hardest time with is correcting when the rear end comes out. I think I am not giving it enough opposite lock. 900 degrees rotation vs. 1 inch of stick travel is a big change.
 
Way to keep it positive and productive... Instead of trying to help a fellow player, I will create a snide comment!

To the OP, I just got my DFGT too. Haven't really used it much yet, about 2 hours. Definitely a learning curve. I built a stand over the weekend, but have not been able to test it yet. The game is a whole new experience though.

So far, I started with a stock (oil change only), never driven Lambo SV. I looked at the Lambo challenge, and ran the same tracks in practice. The thing I am having the hardest time with is correcting when the rear end comes out. I think I am not giving it enough opposite lock. 900 degrees rotation vs. 1 inch of stick travel is a big change.
I have a big problem with oversteering also, I still use the DS3 for most of the rallying and drifting (plus the force-feedback goes NUTS offroad). I think for me the problem is being a bit too 'precious' with the wheel, you've got to really reef that sucker when you're in the thick of it. Try turning 'power steering' ON, this helps when you do those big, sudden movements without reducing the feedback through the wheel. :)
 
Yeah, my biggest problem is not putting enough lock on. I'm so used to just moving thumb an inch to get the most steering from a car, instead of turning the wheel 2.5 times.
 
I'm actually still getting used to moving from 180 degrees on my old wheel to 900 on my new one. Still learning the new brake pedal too. It's nowhere near as extreme a change as going from a stick to a wheel, just bigger movements, but it's still taking a while to really get natural with it.

Even with 900 degrees you shouldn't ever actually need to take your hands off the wheel for racing on tarmac, only when recovering from a spin or probably for drifting and rally. Maximum steering lock is really just for use in parking lots. :)

You do however need to crank on the wheel pretty deliberately when the need arises, that takes a while to learn. The tendency for me at first and for everyone who's tried using my wheel has been to want to be too delicate with it when it's time to make a correction. After a while you'll get used to how far to go.
 
I'm actually still getting used to moving from 180 degrees on my old wheel to 900 on my new one. Still learning the new brake pedal too. It's nowhere near as extreme a change as going from a stick to a wheel, just bigger movements, but it's still taking a while to really get natural with it.

Even with 900 degrees you shouldn't ever actually need to take your hands off the wheel for racing on tarmac, only when recovering from a spin or probably for drifting and rally. Maximum steering lock is really just for use in parking lots. :)

You do however need to crank on the wheel pretty deliberately when the need arises, that takes a while to learn. The tendency for me at first and for everyone who's tried using my wheel has been to want to be too delicate with it when it's time to make a correction. After a while you'll get used to how far to go.

Agree. I still struggle with real tail-happy muthers (Cobra, G4, Elise, YellowBird, Stratos), drifting and some rally cars with the wheel. Often can't seem to get enough counter-steer to prevent a spin, or get the classic snap back as I let off the gas too much.:dunce: Obviously the instant full lock of the DS3 can be a bonus in these cicumstances.
 
I got another couple of hours in with my DFGT. I am still having a problem with oversteer, definitely seems to be not enough opposite lock, but I am getting better! I have to agree with Hoodie:

I think for me the problem is being a bit too 'precious' with the wheel, you've got to really reef that sucker when you're in the thick of it.

I am starting to buy two each of my favorite cars, that way I have a tune for the wheel and a tune for the DS3. I realize this is unnecessary, but quicker than changing the settings! Now if we could just rename the cars...
 
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