- 77
- United States
- enthusia-pr
My theory: As you may have already noticed, GT7 graphics/gameplay looks almost identical to GT Sport...even though the PS5 being a next gen console would allow for better. I believe it's because of content...
Since they plan to triple the content similar to the massive traditional Gran Turismo sizes with Used Cars and such for example, their focus is not improving graphics but rather, cohesion, balance, and experience. Making sure that ALL cars get the same level of detail as GT SPORT requires a **** ton of resources I assume. I assume Kaz truly wants to give us a great game so to be smart, since he already has a god-like template, why not build on that, next gen or not...I'm sure we all remember their past stint with "Standard Cars". I believe the cause was time plus yup, lack of resources or failure to effectively distribute them or in other words, developing what they can within the limits of the hardware.
If we recall the title before Gran Turismo 5 and prologue, we had GRAN TURISMO HD. Straight up gorgeous game...but that title had like 20 cars to it's name. BUT you know what....the graphics were actually superior to GT5 and GT6 despite it being an older game. Again, the reason they have gameplay footage so readily available for a next gen game today to me is because....it's already done if you get me.
Also with Kaz befriending the monthly free DLC rollout, he doesn't need to have everything in there at launch. Kaz would give us the world in a console if he could but we're no where near that. So in essence: GT7 = Refreshed but classic Gran Turismo format and content with GT Sport Graphics. Sounds cheap on paper but GT Sport looks unreal and realer than real life, Gran Turismo Car Lists are always insane, the experience is always rememberable, sounds like a recipe for success to me so having the same graphics is "hardly" a price to pay. In the history of gran turismo, it's never been done before and gran turismo sport is the best Gran turismo has ever looked. I assume we gonna get something really good here bois.
Since they plan to triple the content similar to the massive traditional Gran Turismo sizes with Used Cars and such for example, their focus is not improving graphics but rather, cohesion, balance, and experience. Making sure that ALL cars get the same level of detail as GT SPORT requires a **** ton of resources I assume. I assume Kaz truly wants to give us a great game so to be smart, since he already has a god-like template, why not build on that, next gen or not...I'm sure we all remember their past stint with "Standard Cars". I believe the cause was time plus yup, lack of resources or failure to effectively distribute them or in other words, developing what they can within the limits of the hardware.
If we recall the title before Gran Turismo 5 and prologue, we had GRAN TURISMO HD. Straight up gorgeous game...but that title had like 20 cars to it's name. BUT you know what....the graphics were actually superior to GT5 and GT6 despite it being an older game. Again, the reason they have gameplay footage so readily available for a next gen game today to me is because....it's already done if you get me.
Also with Kaz befriending the monthly free DLC rollout, he doesn't need to have everything in there at launch. Kaz would give us the world in a console if he could but we're no where near that. So in essence: GT7 = Refreshed but classic Gran Turismo format and content with GT Sport Graphics. Sounds cheap on paper but GT Sport looks unreal and realer than real life, Gran Turismo Car Lists are always insane, the experience is always rememberable, sounds like a recipe for success to me so having the same graphics is "hardly" a price to pay. In the history of gran turismo, it's never been done before and gran turismo sport is the best Gran turismo has ever looked. I assume we gonna get something really good here bois.