- 1,622
- Mass UTC-5
- HugoStiglitz_420 and GTP_HugoStiglitz
Personally, I'd need a much bigger budget, but I'd do a lot.
First thing I'd do is hire more employees, and possibly employ some smaller studios so the modelling of cars can be done much faster. Like what Turn 10 did for Forza 4.
GT7 would include motorcycles, and some open world racing. It would be made for the Ps4 and fully optimized which would mean native 1080p with 4x MSAA (and NO POST PROCESS AA!!!), 60 FPS LOCKED!!!!, and 1080p 30 FPS locked in 3D mode.
The AI would be much faster, and there would be 10 levels of AI difficulty/speed. Engine sounds would be much better. At least on par with Forza.
Most of all, I'd like to make the physics rival even Assetto Corsa, netkar, and LFS. The rally physics would rival Richard Burns Rally.
I'd like the camera views to be similar to Driveclubs (same as GT6's except an addition cockpit view which is very close to the windshield)
The sense of speed would be improved with more camera/driver movement but tastefully done (in other words, not like NFS Shift)
It will also support all force feedback wheels, especially logitech wheels because they're the most popular.
The mechanical damage would be much like what you find in iracing and the mechanical damage would be on at all times through the career mode. You could turn the damage off for practice mode, or arcade races.
The online would be different. Instead of server lists, there would be matchmaking with 2 disciplines- simulation, and casual.
Simulation would have all settings to as real as possible, but most importantly, tires would be restricted as well to be as realistic as possible (no more putting racing soft tires on 400pp cars like a noob would) Driver aids would be off, mechanical damage would be on, and the camera views would be limited to cockpit, and inside windshield cameras (by inside windshield, I mean something like what Driveclub has)
Casual is pretty self explanatory, but there would also be custom servers too (basically what GT6 is now)
The car list would have a lot more variety, but only about 400 - 500 cars. There would be plenty of open wheeled cars, super cars, hyper carstrack day cars, race cars of all disciplines, sports cars, and of course some family road cars.
No standard cars (although personally, I'm not gonna whine about it if they're in the real GT7)
The track list would be like GT6's, except a few more real life tracks, most notably Macau City circuit, and Virginia International (with all layouts!!!)
The course maker would be awesome as well. It would be much like the track maker in mod nation racers minus all the cartoony crap.
I'd also like to include some type of stunt events. Maybe like trials fusion except not a side scoller. That seems like it would be really cool.
That's my idea of the perfect GT. More realistic, but also more fun at the same time.
First thing I'd do is hire more employees, and possibly employ some smaller studios so the modelling of cars can be done much faster. Like what Turn 10 did for Forza 4.
GT7 would include motorcycles, and some open world racing. It would be made for the Ps4 and fully optimized which would mean native 1080p with 4x MSAA (and NO POST PROCESS AA!!!), 60 FPS LOCKED!!!!, and 1080p 30 FPS locked in 3D mode.
The AI would be much faster, and there would be 10 levels of AI difficulty/speed. Engine sounds would be much better. At least on par with Forza.
Most of all, I'd like to make the physics rival even Assetto Corsa, netkar, and LFS. The rally physics would rival Richard Burns Rally.
I'd like the camera views to be similar to Driveclubs (same as GT6's except an addition cockpit view which is very close to the windshield)
The sense of speed would be improved with more camera/driver movement but tastefully done (in other words, not like NFS Shift)
It will also support all force feedback wheels, especially logitech wheels because they're the most popular.
The mechanical damage would be much like what you find in iracing and the mechanical damage would be on at all times through the career mode. You could turn the damage off for practice mode, or arcade races.
The online would be different. Instead of server lists, there would be matchmaking with 2 disciplines- simulation, and casual.
Simulation would have all settings to as real as possible, but most importantly, tires would be restricted as well to be as realistic as possible (no more putting racing soft tires on 400pp cars like a noob would) Driver aids would be off, mechanical damage would be on, and the camera views would be limited to cockpit, and inside windshield cameras (by inside windshield, I mean something like what Driveclub has)
Casual is pretty self explanatory, but there would also be custom servers too (basically what GT6 is now)
The car list would have a lot more variety, but only about 400 - 500 cars. There would be plenty of open wheeled cars, super cars, hyper carstrack day cars, race cars of all disciplines, sports cars, and of course some family road cars.
No standard cars (although personally, I'm not gonna whine about it if they're in the real GT7)
The track list would be like GT6's, except a few more real life tracks, most notably Macau City circuit, and Virginia International (with all layouts!!!)
The course maker would be awesome as well. It would be much like the track maker in mod nation racers minus all the cartoony crap.
I'd also like to include some type of stunt events. Maybe like trials fusion except not a side scoller. That seems like it would be really cool.
That's my idea of the perfect GT. More realistic, but also more fun at the same time.