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- RC45
- RC45
I don't see it. Hell I play the game muted half the time. or I turn the music up and the cars down. I want real features.
Then you have either never heard an actual car in real life or are simply a troll.
Maybe both.
I don't see it. Hell I play the game muted half the time. or I turn the music up and the cars down. I want real features.
The sounds are accurate to where your sitting in the car. No one drives a car from 5 feet behind the exhaust. In car footage of the Aussie V8's and you only hear transmission whine and road noise. What everyone wants in this game is unrealistic sounds. Change the title.
I didn't claim the semi racing exhaust was the same sound as the real Corvette. I just said it sounds good, compared to the racing exhaust. It sounds more like a true V8 anyways.As a Corvette owner, driver and enthusiast whose very close friend owns and runs a Corvette tuning/engine building facility and who has access to and drives has driven in many stock and modded C4, C5, C6 and now even C7 Vettes or all kinds - there is no type of Corvette modded or stock that even sounds anything like the semi racing exhaust in GT4/5/6 or the racing exhaust or even the stock exhausts for that matter.
The sounds are simply wrong.
I didn't claim the semi racing exhaust was the same sound as the real Corvette. I just said it sounds good, compared to the racing exhaust. It sounds more like a true V8 anyways.
How was BMW okay with the sounds PD put in for their new M4? They would've been better off recording it themselves with the mic on a laptop and putting it in the game, really. Also I think GT4 even had better sounds or GT3, but now with the new technology PD SHOULD be having it doesn't sound any better.Better engine notes, real engine sounds and turbo flutters and doses... In gt this would be beast
You'r making some good points there, I'm not sure I'll give up on the series just yet, we still got 1,000 more cars than forza and lots more tracks, (don't forget we got rain, snow, night, time change, dirt, snow tracks,) I would play forza just for the graphics and sounds...only if they had what we had. The problem is with PD is that their only taking a year, other games take at least 2 years in the making or more, all that is going into the visualization and sounds and stuff. But don't forget this people, GT6 is still only on the ps3! Once PD can get there hands on the ps4 (which they are) everythings gonna change, they almost got no limits here with the ps4, im sure graphics and sounds are gonna improve a lot since the ps4 has more space to offer for that stuff. Don't give up hope just yet!I was going to speculate as to how they could go wrong with so many engine sounds, like guessing that they didn't check the audio until they got back to the studio, then realized it was garbage and un useable so they had to improvise...but thats just speculation. Instead I'll just ramble based on my experience in sound design and audio production.
First they should identify where things go wrong during the recording process, or where things go wrong in the sampling / manipulation process. The sounds guys need to go back to the drawing board on this issue.
Perhaps they should take a page from the Need for Speed series approach to audio, in which they record an entire RPM range of a car (under full load), then half throttle through the rpm's, then light, and then mix between the layers on the fly depending on how much you apply the throttle. I'd volunteer to program this myself. Its NOT a hard concept to put in action. They just need to get over the fact that they CANNOT replicate engines based on synthesis, which sounds like they are trying to do, and failing miserably at it. In other words, they need to use longer audio samples, and rely less on adding synthesis techniques to compensate for their poor recordings / samplings of any given engine.
Most of the cars in the game sound like a generic / muffled mid rpm sample, which is then getting pitch shifted up or down based on the users input, hence the vacume cleaner effect. What they STILL FAIL TO REALIZE is that engines are much more dynamic. They don't simply increase pitch. They scream, roar, sputter, click, bang, choke, vibrate based on surface movement, and their character evolves often through the rpm range, like awakening monsters only at specific RPM's. The sound guys need to be recording every car under different loads, both On and OFF the track, and implement the sounds properly. No shortcuts. No BS. If GT7 doesn't deliver epic engine noises later this year / next year, I'll begin to lose faith in the series.
That's my beef too. No turbo noise. A highly tuned car with a good size turbo makes the most beautiful noise in the world, and it non-existent here. I cant stand to have the sound up.Better engine notes, real engine sounds and turbo flutters and doses... In gt this would be beast
Im wondering why a small team making a mod for rFactor can do better sounds then a group of hundred,maybe even more,cant
Because PD.
But for some unknown reason they don't bother.