Inconsistent Physics

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Don't know if anyone has noticed, but there seems to be a slight difference in the physics when doing an actual race and testing your car.

Ever since I got the game, I started noticing variations on how the car handles when testing it before going to the race. This had led me to mess up my settings since once I start the race, the car feels completely different.

One example of this would be the brakes. I usually disengage ABS on old cars, but to avoid lock up I go for a low setting (something around 2/1. Depending on the car and the type of brakes it has). With this setting I was locking up the brakes under the slightest touch to the pedal. This led me to take the settings to 0/0, and still, I was locking even at half the pedal's travel.

So I thought these were the new physics in action, so I had no other choice but to get used to it. But when I went racing, I was surprised that in the first corner, it was like I had no brakes at all. I had to take the setting to 2/1 again, and the car felt normal; almost like in GT5 with this setting.

Every single car I've tested shows the same problem. And not only that, but I've noticed variations in the grip. I tested a 135i at the Nurburgring GP and it couldn't keep the tail straight. When going to the 135i Event, I noticed that even though the car is still tail happy, it was much more controllable.

EDIT: Changed title.
 
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Noticed this too in online race while practicing vs racing.

I haven't noticed online yet since I've only done free runs. But it is a problem because there is no way to know if your car has a correct setup. Otherwise you have to test your car during a race and then quit it if you're not satisfied with the feel.

Yet another little detail that needs to be patched by PD.
 
I haven't noticed online yet since I've only done free runs. But it is a problem because there is no way to know if your car has a correct setup. Otherwise you have to test your car during a race and then quit it if you're not satisfied with the feel.

Yet another little detail that needs to be patched by PD.
Dam I haven't ventured online yet , same thing used to happen with Gt5 at launch , 98% of the time I get 1st or 2nd fastest time in the free roam part , as soon as we were racing my tune turned to utter dogs ***** and I wouldn't be competitive and finish out of top 5 , had to tune my cars buy making a room and race on my own , hence I never bothered tuning many cars for online accept gear ratios ..... Can't believe its the same on gt6 dam u pd
 
On another note, I realized that the tire glitch might be related to this. Have anyone noticed any differences in behavior during races or test runs in cars with custom wheels?

I ran the Mustang Boss 302 with custom wheels (on Sport Hards. No aids, 450HP), and the handling during the race was absolutely flawless, even though the rear tires were now as skinny as the front tires. Not sure if this car has an offset set of tires, but during gallery view I could notice that the rear tires are slightly larger than the front with stock wheels.
 
Yeah, this was making me crazy. I did a bunch of Arcade Races the other night w/ ABS 0 and had no lockup issues with either standard or racing brakes. Had a blast all cars drove great.

Then the next day tried some Free Runs (from the garage menu) and lockups happened way too easily even at 0/0. Cars were not enjoyable to drive at all. Too sensitive brake wise especially on race brakes.

I then went back to Arcade and braking was back to "normal". I haven't checked TT mode in Arcade yet or career races. An obvious patch is needed.
 
Yeah, this was making me crazy. I did a bunch of Arcade Races the other night w/ ABS 0 and had no lockup issues with either standard or racing brakes. Had a blast all cars drove great.

Then the next day tried some Free Runs (from the garage menu) and lockups happened way too easily even at 0/0. Cars were not enjoyable to drive at all. Too sensitive brake wise especially on race brakes.

I then went back to Arcade and braking was back to "normal". I haven't checked TT mode in Arcade yet or career races. An obvious patch is needed.

Well, it's good to hear the physics are working normal in Arcade. I was afraid of trying. But what bothers me is that I won't be able to do hot laps with my cars anymore since they behave so erratic during time trials/free runs. I would have to adjust them before testing, and that sounds a bit of a hassle.

It definitely needs to be patched. Testing my cars and doing hot laps is one of the things I enjoy the most of Gran Turismo.

EDIT: Tried my Ford GT40 in Arcade Time Trail and it does behave weird. Car feels twitchy and brakes are locking up at 0/0. So it's the same as the Garage Test Run. Just ran this car earlier in a IB race and the car behaved as smooth as silk. Ran like on rails and had no brake lock up even at 3/2. Doubled checked if ABS was off and it was.
 
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we noticed last night in league that we were nearly 1.5 seconds slower with the same car than we were in practice/time trial mode. all of us were. that just seems really bizarre.
 
Mmmm, I used my J's Racing S2000 for offline IB Tuned Car event - it has racing brakes, the car handled the same when I test and tune it using test drive feature in the garage. The brakes also behaved the same, requires the same BB - the S2000 has custom wheel and comfort soft.
 
Mmmm, I used my J's Racing S2000 for offline IB Tuned Car event - it has racing brakes, the car handled the same when I test and tune it using test drive feature in the garage. The brakes also behaved the same, requires the same BB - the S2000 has custom wheel and comfort soft.

Interesting... If this is true then it makes it worst because that means that it doesn't happen in all cars, which will make it even harder for PD to patch it.
 
Interesting... If this is true then it makes it worst because that means that it doesn't happen in all cars, which will make it even harder for PD to patch it.


This is the 1st time I hear about different car behavior under different modes :( I used my S2000 for several races, I never have to change any settings during the races, the car drove the same when I raced it and tested/tuned it. Haven't tried the car online though.
 
Interesting... If this is true then it makes it worst because that means that it doesn't happen in all cars, which will make it even harder for PD to patch it.

THe s2000 front/rear tire width is only 10mm off so aftermarket wheels shouldn't make much of a difference.
Only difference I'm noticing anywhere is caused by wheel changes on cars with a large front/rear width difference.
 
Throwing a wild guess. I assume all of you test your cars with the Grip Reduction setting on Real? Unless things have changed a lot since GT5 (which I assume hasn't happened) it's set to Low in races and you can't change it, and unlike it says on the description, it affects the entire track instead of just the edges.
 
It might be a server problem or a glitch (just guessing). GT5 had the same problem, on a custom track I was 4-5 seconds faster in practice then I was in the race, my car felt like it had more understeer and it also felt heavier even though I had not changed anything.
 
Throwing a wild guess. I assume all of you test your cars with the Grip Reduction setting on Real? Unless things have changed a lot since GT5 (which I assume hasn't happened) it's set to Low in races and you can't change it, and unlike it says on the description, it affects the entire track instead of just the edges.

Honestly, I haven't touched that setting. I haven't even seen it.

It might be a server problem or a glitch (just guessing). GT5 had the same problem, on a custom track I was 4-5 seconds faster in practice then I was in the race, my car felt like it had more understeer and it also felt heavier even though I had not changed anything.

I haven't noticed a big difference online. I only did a free run a few days back with cars that were basically stock. I would understand if it was an online problem, since GT5 also had different physics when playing offline or online. But these inconsistencies are happening within offline mode only, and that's not good. It renders Time Trials and Test Runs useless.
 
I hope this issue gets looked at and fixed soon....it is frustrating to prep a car testing and tuning it for a race to find that all your effort does not work as well in the race as it did during testing...perhaps I will start just taking the car out of the "box" and racing it as is to see what happens...
 
I hope this issue gets looked at and fixed soon....it is frustrating to prep a car testing and tuning it for a race to find that all your effort does not work as well in the race as it did during testing...perhaps I will start just taking the car out of the "box" and racing it as is to see what happens...

That's what I do now. It's kind of annoying. It took me a while to set the GT40 up before a race just for it to behave different during the race. I now take them to the race and do a lap. Then I quit, do all the settings and restart.
 
Just drove a Ferrari 330 at Spa in Arcade TT mode RH's everything stock. ABS 0 B/B of 7/2. Real grip per usual. None of the annoying instant lock up that I experienced in Free Run. The car drove great, really great. Something most be up with Free Run.

Are you guys having this issue online?
 
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