Originally posted by The Vanishing Boy
Lets not hit the guardrail here, lets get back to Initial D.
As far as I researched on the Japanese website the next godcar on version 3 will be the [R32] Nissan Skyline GT-R, just like the RX-7 (ver.1) and ITR (ver.2) on the earlier versions.
Whats with these cars?! Did Sega Rosso intentionally program the cars to be "one is more powerful than the other". And another thing I've noticing this since ver.1, why are the cars in InD don't perform what they are intended to do, for example, everytime I play Battle Gear 2 [Coin-Op] (by Taito) the AE86 (which the car I always use) is so easy to oversteer like a real FR should really do. But on InD, its quite the opposite, the AE86 act as if like an FF, just like the Integra Type-R in Battle Gear 2 "delayed oversteer" effect. And one more thing as I try to attempt to do a 360 in Myogi (counter-clockwise, wet) on my "Fun Car" [EA11R] Suzuki Cappuchino on the sharp corner of the stage, after you compplete the 360 the car suddenly does backward as if it has a reverse gear until I hit the wall, WTF???!!!! Is there something wrong with physics engine here?!
Thats why the my fun factor in InD is going way down, in fact I don't even know if I'm going to continue playing InD on Ver.3.