That is the very definition of the word innovation; seems like you need a dictionary as well.That logic seems to state that you can't be innovative once you've established yourself without completely changing your core.
Remember that patch has to be accepted by MS/Sony. But yeah, Ian could give us some info, I`m loving this game but stoped playing beacuse I`d rather play the patched version (input laaaag).
IIRC, GT5 had a several hundred megabyte patch on day one. Surely it's not that complicated.
IIRC, GT5 had a several hundred megabyte patch on day one. Surely it's not that complicated.
IIRC, GT5 had a several hundred megabyte patch on day one. Surely it's not that complicated.
Quick post to say that we've removed the lag internally (well, down to hardware limits) and we're have a blast in testing with the wheels here. Some 'late in the day' asynchronous changes with a view to optimization put things out of kilter a touch. The changes mean that the input is now processed very early on in the frame and filtered through to the physics as quickly as possible.
An issue with the dead-zone on 360 controllers has been fixed for the patch. I don't see any problems with the latency of input and 90% of the dev-team use them for testing...
That patch had clearly been planned since before it went gold, because without it the game had NO ONLINE MODE AT ALL. I mean, had that patch not been there then there would have been day one returns in the hundreds of thousands. That patch could have been ready to go for months for all we know.
Or are you actually suggesting that they cooked up a patch and got it approved in less than 24 hours? PD is great and all, but really...![]()
can you direct me to the thread/forum where i can read the the statement regarding the release of the patch by sms
spapadillionI simply stated that PD had a patch ready and waiting for the game's release and EA didn't. Feel free to read into that whatever you like.
spapadillionTwo very different pictures being painted here. Starting to worry.![]()
The Xbox version is not as Laggy with a wheel as the PS3.
I call BS on that.
You stated that PD had a patch ready on day one, and used that as evidence that releasing a patch can't be that difficult if they managed to do so. That statement essentially boils down to you saying that PD are faster than SMS at releasing a patch. Which is totally fallacious when you consider that PD certainly did NOT cook up 1.01 in 24 hours. And in all likelihood, had done serious work on most of the non-bug-fix portions of all the patches prior to release.
SMS hasn't had to patch in content that was promised on the box like PD has, so they've had to wait until post-release to see what issues need to be fixed. Then there's the time to get reports of bugs, to duplicate and isolate the issues, to actually fix the issues, and then to wait while it goes through EA and Sony's QA processes. A one month patch is about as fast as it gets, I haven't seen any games with bug-fix patches much faster than that.
To quote a favorite movie of mine, "Truly, you have a dizzying intellect."
PD are faster at releasing patches for GT5 than EA/SMS have been w/ S2U. In fact, 1.02 and 1.03 had also both been released by the two-week mark in GT5's lifespan. We're well past that point now with S2U and still nothing.
While it's true that I did add "Surely it can't be that complicated." and that does go a bit beyond stating simple fact (barely), at no point had I ever assumed, nor did I indicate that PD had "cook(ed) up 1.01 in 24 hours" and to presume otherwise is utterly ridiculous and borderline insulting.
Spagetti69Isn't it easier for PD to get fast tracked by Sony for releasing patches? Essentially they are Sony aren't they?
Didn't take long for the track glitch to get patched (after it was revealed all over the net that is).
I imagine other 3rd party developers having to wait longer for release.
Im not sure either way mind, just my guess.