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American Iron (AI) / American Iron Extreme (AIX) Series
NASA (National Auto Sport Association)
This is a real life series. http://www.nasaproracing.com/proracing/ai.html
First of all Im not an AI / AIX expert. I had a friend / coworker who competed in the east division of this series. Thats how I heard about it. I never had the opportunity to go to a race. Since I noticed the OLR on GTP Ive been thinking about proposing this. Kolyanas American Muscle Championship (AMC) has caused me to think more seriously about it. Personally I would like to run this series as close to the real life specs as possible but I am open to flexibility that might generate a broader interest base.
My intention with this series is to simulate more realistic racing conditions. Primarily I wanted realistic horsepower levels, tire wear and on-track competition (in addition to on-line).
Real World Rules / Information
American sedans (2 or 4 doors w/ a back seat)
FR Layout
AI:
1. 2800 pound (1270kg) minimum weight
2. 9.5:1 pound /HP (4.308:1 kg/HP) weight to power minimum
3. Toyo RA-1 tires **not sure how this relates to the available tires in GT4?, maybe someone with some racing tire knowledge could provide some input?**
AIX:
1. 2700 pound (1225kg) minimum weight
2. No weight to power restrictions
3. Tires? From the rules I cant tell if its the same as AI specs or not. The difference noted is larger diameter and width than AI.
There are, of course, many other rules / details but in my opinion they arent relevant to a simulated GT4 competition.
One significant issue is that AI / AIX measures horsepower at the rear wheels. GT4 appears to use manufacturers specs for horsepower which is generally measured at the flywheel. Typically there is an 18% to 25% loss of horsepower between the flywheel and the rear wheels.
AI cars typically have 320HP. AIX cars have between 420 and 500HP with some 600HP monsters lurking out there.
Proposed GT4 Rules:
If theres enough interest I would like to run the competition as close to real life as possible.
1. Standard OLR Rules
2. No hybrids
3. No cheating of any kind
4. There will be other cars on the track for many of the events contact should be avoided as if it were your car in the race and you would have to pay for the damage.
5. Only American sedans (2 or 4 doors w/ a back seat).
6. FR Layout
7. NO TCS, NO ASM lets keep it as realistic as possible
8. Nitrous NOT allowed
9. No race cars allowed
10. We will run both AI and AIX events.
AI:
1. 2800 pound (1270kg) minimum weight
2. 9.5:1 pound /HP (4.308:1 kg/HP) weight to power minimum
3. S1 (Sports Hard) tires. Ive done a little research consensus seems to indicates these are closest to track tires.
4. 320 / .82 = 390HP Max. AI real life horsepower / drivetrain efficiency. I used the highest efficiency assuming that everybody would run cars with triple plate clutches, racing flywheels and carbon driveshafts.* ***The R/T, 'Cuda, Super Bee and Superbird are exceptions to the 390HP rule. These cars are allowed only an oil change: R/T = 400HP/1414kg, 'Cuda = 409HP/1448kg, Super Bee and Superbird = 453HP/1603kg.***
5. Weight calculation. Don't forget the drivetrain efficiency factor.
Garage HP (flywheel) x .82 (drivetrain efficiency) = HP (at the rear wheels).
HP (rear wheels) x 4.308 = Weight (kg).
Example: 390 x .82 = 320. 320 x 4.308 = 1379kg
AIX:
1. 2700 pound (1225kg) minimum weight
2. No weight to power restrictions
3. S3 (Sports Soft). I am doing this because of the race format and specifically the existing GT4 series where the AIX portion of this competition will be fought.
4. 460 / .82 = 560HP Max. I took the middle ground in the real life AIX range of horsepower.*
*I have noticed that sometimes the HP might be well under the limit and the next part may put it slightly over the limit. So I'm going to allow some flexibility in the maximum HP. If the build is up to 5HP above the limit that's OK provided the previous part was more than 5HP below the limit. Ex: the AI GNX I tested was 393HP I believe the next lower step would have been 379HP. If you add parts and get to 385HP you're done even if the next part is worth 10HP and would take you to the absolute maximum upper limit of 395HP. There may be some flexibillity beyond this but I will deal with that on a case by case basis.
Modifications:
= Whatever parts are necessary to get as close as possible to the allowable weight, HP and ratio (where applicable). Be careful about the parts that have permanent effects on the car (port polish, engine balancing, weight reduction) since the same car will be used for both events. Note in AI trim some of the cars are not allowed an oil change.
= Stiffness / Rigidity Required in real life roll bars are required.
= "Racing Everything" on non-HP parts except on the AI Super Bee and AI Superbird because of their HP advantage. See the specific notes on the car list below.
Cars
Buick GNX
Chevrolet IROC Z
Chevrolet Camaro SS 1969
Chevrolet Camaro SS 2000
Chevrolet Chevelle -- AIX Only
Chrysler 300C
Dodge Charger 440 R/T -- (1)
Dodge Charger Super Bee -- (2)
Ford Mustang GT
Ford Mustang SVT
Mercury Cougar
Plymouth Cuda -- (1)
Plymouth Superbird -- (2)
Pontiac GTO 2004
Pontiac GTO 1964
Shelby Mustang GT350R
(1) AI -- oil change ALLOWED, NO other HP mods -- all non-HP mods OK
(2) AI -- oil change ALLOWED, NO other HP mods -- Weight Reduction, Racing Brakes, Custom Tranny, Racing Suspension, Custom LSD, S1 Tires -- no other non-HP mods (basically NO "drivetrain efficiency" parts - clutch, flywheel, drive shaft)
Race Format / Venue
GT Mode
Revised Venue / Format
Week 1 AI Qualifier - All competitors use the same car with the same mods
Week 2 AIX Qualifier - All competitors use the same car with the same mods
(Week 1 & 2 cars and tracks decided by vote. Week 2 track will be the reverse of Week 1.)
Week 3 AI Event 1 - Extreme Hall, PD Cup, Events 1 - 5
Motegi Road - 6 Laps
Seattle (Rev) - 7 Laps
Infineon - 8 Laps
Tokyo (Rev) - 5 Laps
Fuji, 2005 - 6 Laps
Week 4 AI Event 2 - Extreme Hall, PD Cup, Events 6 - 10
Motorland Reverse - 19 Laps
Sarthe I - 2 Laps
El Capitan (Rev) - 6 Laps
Suzuka - 5 Laps
Nurburgring - 2 Laps
Week 5 AIX Event 1 - Professional Hall, Tuning Car Grad Prix, Events 1 5 (all of them)
Apricot Hill (Rev) - 3 Laps
Fuji, 90's - 3 Laps
Tokyo - 2 Laps
El Capitan (Rev) 3 Laps
Tsukuba - 5 Laps
Week 6 AI Event 3 Endurance Hall El Capitan, 200 Miles (66 Laps)
Week 7 AIX Event 2 Sarthe II, Family Cup this lets you top out your Iron while not being as boring as Test Curse. With a difficulty setting of 10 it gave me a 137 pt race (Mustang SVT). Got to draft a Nardo down the straight, 218+mph!
Week 8 AI Finale
Week 9 AIX Finale
(Week 8 & 9 track decided by vote. Week 9 track will be the reverse of Week 8. You choose the car.)
I thought this revised format would offer a little bit of everything competition wise.
The race series I have chosen are competitive with the level of cars. You should be able to win
The PD Cup events offer about 3 levels of competition:
1. a field with the Audi S3
2. a field with the NISMO Fairlady Z S-Tune Concept by GT
3. a field with the Mercedes-Benz SL55 AMG
The SL55 AMG is the strongest car, I would recommend this choice. I may award difficulty points for selecting the strongest field.
The Tuning Car events offer a seemingly unlimited competition combination.. I raced against the RUF CTR2 and Yellowbird in the same race. I had to run it several times to be able to win. One time I won by 0.018s. Im not sure how to award difficulty points possibly by how close the 2nd place finisher is? Or by how closely you finish 2nd, 3rd or whatever?
**The New York and Laguna Seca Enduro events may be an option to the El Capitan Enduro...any thoughts? El Capitan may be overdone in this series? At least the Enduro is forward (I think), the opposite of the PD Cup and Tuner Grand Prix races.**
Points
NASCAR style.
01 = 180
02 = 170
03 = 165
04 = 160
05 = 155
06 = 150
07 = 146
08 = 142
09 = 138
10 = 134
11 = 130
12 = 127
From here points decrease by 3.
Bonus Points.
Currently under review.
Qualifying
For Weeks 3, 4 and 5 (and 6 and 7 if those events offer qualifying) the lower 1/3 of the field gets to qualify for races. However, I dont want this to give somebody too much of an advantage, so . You can qualify for the 1st race. If you win the 1st race you cannot qualify for the 2nd race but if you lose the 1st race you can qualify for the 2nd race. Basically you cannot qualify for any race if you won the preceding race. I expect most of us will be able to win all the races in these events. If thats the case then the only race you would be able to qualify for would be the 1st one. So you get a one race qualifying advantage. This would apply to the lower 1/3 from the preceding week as well as anybody in the lower 3rd of the overall standings.
Number of Attempts of Events
Week 1,2, 7, 8, 9 - Unlimited
Week 3, 4, 5 and 6 2 Only .the first one intended for discussion purposes. You can discuss all times (including lap times) except the final time. You can also discuss your practice times, lap times and all. Weeks 3, 4 and 5 must be run consecutively (as would be done in the GT mode championship). If you want to start a race to see the A-spec points and then exit out to get a higher or lower point value that doesnt count as an Attempt. But once you actually start the series youre locked in. Even though there are 5 events each for Weeks 3, 4 and 5 with just 2 Attemps each I dont think it will result in a time burden. we all spend more time than that now on events and it is almost impossible to truly practice for these events anyway because of tire wear unless you do the practicing in Practice (qualifying). For those not allowed to qualify you could just qualify and then exit out without running the race or it seems that if you run the qualifying long enough the computer drivers tires warm up and they put down some pretty good laps they might even knock you back in the field. Practice could also be done in a time trial mode (no tire wear) or in Family Cup. You cannot practice an actual race individually.
GT4 versus Real Life
The west division of this series actually runs at Infineon Sports Car Course. The record lap is 149.991 by Guy Cunningham. In an AI spec car. --- Take a lap in an AI car and see where you stack up. After 11 laps in an AI Mustang SVT I finally beat my AMC Shelby time with a lap of 1'41.042. Somewhat unrealistic relative to Guy's record lap time.
I could use some help with the final development / implementation. Any assistance would be greatly appreciated. Target for starting this series would be around the 1st of the year. This would allow a break from the muscle cars used in the AMC.