- 227
Yes, S3 tires would be my inclination to start the series with. Let me do some testing with some cars built to AI specifications. I guess I shall make AI my next "race series" garage section. I've got VVC, CMC, and a few others done. This way I can help you out with my findings as well.goixoyeS3's on Both AI / AIX? -- pending testing.
NO transmission mod allowed for AI (but is allowed for AIX)
Ride Height minimum AI = 127mm, AIX =102mm
I did notice in an earlier post you noted that TCS/ASM is "illegal" unless I wanted to implement it in the AIX format? Does real life AIX allow TCS/ASM?
Correct. Leave the transmission stock for AI. The only caveat being if some of the older cars, who were limited to 4 speeds and tall gear ratios, can't be competitive because they end up being gearing limited. Let me see what I run into as far as gear and differential ratios. Tire height also comes into play but P.D. conveniently left that out of the game
Correct ride height.
Rereading brings this up as per the NASA CCR (Club Codes & Regulations), "Traction Control devices other than factory-installed units are expressly prohibited." So the answer is, kinda. They sorta do allow traction control devices and they sorta don't. How do you want to approach this? I know that things like ASR (anti-slip regulation) have been on the Corvette since 1992. Do we presume that other GM models 1993-present (the 2004 GTO for example) get traction control in AI and AIX? Or do you wish to shut it down completely? I suggested it for AIX because those cars can get to be a handful. They get serious torque output and have to control it on twisting courses. AI cars are much better balanced machines.
I was going to force an increased amount of ballast to the cars that came close to, or exceded the limit. The CCR says that no more than 150 pounds (68kg for GT4) can be added. I believe this is only because that during a collision, it can break free and become an airborne projectile in or even outside of the automobile. Digitally speaking, we don't have to worry about safety of our drivers, we can add ~440 pounds (200kg) worth of weight without it becoming airborne and seriously injuring a person. I doubt anyone's PS2 (that weighs in at a hefty 400+ pounds) jumps off their desk and flies at them when they have a collision in GT4. That would have to be one seriously pissed off and demonicly possessed PS2.goixoyeI've just noticed a problem with some of the cars' initial HP being above the AI limit of 390HP (Chevelle, Super Bee and Superbird). Additionally some of the cars' initial HP is high enough that an oil change may put them over that limit also (Charger R/T, Cuda, 2004 GTO). I need to get all the proposed cars in my garage and change the oil and see their revised HPs.
Looking more at the CCR, I'll pay special attention to the 9.0:1 torque to weight ratio. V-8s can easily make more torque than horsepower. So much so that you could be over the TQ power allowance and still be under the HP to weight ratio.