iRacing 2020 Season 2 Build Now Available: Adds Hell and Porsche 718 Cayman GT4

Discussion in 'iRacing' started by GTPNewsWire, Mar 4, 2020.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. Z Crazy

    Z Crazy

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    I'm mixed on the new 718 GT4, it is definitely a fun car to race, but it drives a lot like a good handling dump truck (yeah ). But... that seems to be par for the course as the 911 Cup Car isn't a lot different (fun but not a terribly good car), but all and all, my hopes for the 718 were a lot higher than the end result.
     
  3. oneloops

    oneloops

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    The 718 GT4 should be light and sharp to drive, agile, fun ... Some games make light cars feel like trucks...
     
  4. bduddy

    bduddy

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    The feel of iRacing is just completely wrong for a whole bunch of cars. I recognize what they've done with their multiplayer, long before anyone else, but even after all these years the physics just do not feel like driving an actual car. I mean, GT Sport's laptimes are closer to real life, and all the iRacing fans constantly insult it as "arcadey"...
     
    oneloops likes this.
  5. noshog

    noshog

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    My subscription is about to expire, and dont have enough funds to try the 718, so not going to comment on that but I do have to comment on @bduddy reply....
    I'm not going to argue on which game/sim/platform has it right or wrong, as that is a never ending and frankly pointless argument... The thing I'm picking up on is that you use the word 'Feel' then compare lap times, they are two completely different things, you could program any game/sim/platform to limit lap times to those that are close to real life, that doesn't mean that particular game/sim/platform is correct either.

    Sim racing is an each to their own type thing. I own, play and enjoy both, but if I had to pick only one... I would pick iRacing everyday of the week.
     
  6. Z Crazy

    Z Crazy

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    The physics on both are good, but neither is perfect or even close to perfect. That said, the physics on iRacing are definitely more realistic (and IMO, more consistent). But both have exploits. Both have ways to manipulate the game to find extra time. As iRacing's physics feel more consistent, its easier to lap faster. But again, that's my opinion.

    As for the car, I've now tested on multiple tracks and feel that it is really responsive to setup changes (which is a good thing), but it may be too responsive. I'm having a hard time finding the point in setup that I feel is right. For example, too much rotation on entry... I'll adjust this or that by a click or two and now its numb again or vice versa.

    Also the car completely and total is curb-phobic. I have BEEN COMPLETELY STOPPED by a small 2-4 inch curb. DEAD STOP, anchors down, full halt. I didn't check if there was slight damage to the car prior to hitting the curb, but regardless that made no sense honestly. So there's definitely work they need to do on it. The suspension hates bumps in general. I'd say its likely oversprung but you can only adjust the rear springs to one of two options (no front spring changes). So it will be very difficult for find a setup for tracks where you need to use curbs or are very bumpy.

    I also think the car is too reluctant to turn on trail braking. I feel like I can improve this with the bias, but it still feels odd.

    Bottomline, setup will be tricky on this car due to the inherent problems and limited adjustability. That said the car has character and is NOT easy to drive. It is by far, the most difficult to drive car on NTM7 cold tires (that I have driven). So just keeping it on track on the first two laps will likely yield a number of positions. I do like it, but its isn't what I was hoping for.
     
  7. bduddy

    bduddy

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    Yes, "feel" and lap times are very separate issues. But iRacing fails on both accounts, in my opinion (well, the issue with lap times is objective fact).