If you can use improved career mode for GT6, where there is extremely slow AI, I don't see how you can ignore this aspect of GT5.
If it was handled a little better then I'd be all for it. The AI in both games should be both predictable and reasonably quick to offer a challenge. I think a lot of people are in agreement on that.
No, it's an alternative way of getting money if you don't want to invest time in the seasonal events, or found them to not provide enough money. And it could be a fun thing to tinker around with if you had spare time at work or some such, not that anyone would ever do anything non-work related on work time.
Fair point. I know there was a way to get your drivers to run constantly to get you money while you were away. It was a supplementary way of making money. By the end I think seasonals were paying out a lot of money, at least in my opinion.
Pretty good for letting your friends drive your very expensive cars that they haven't gotten yet, or stuff they couldn't find in the UCD. Or borrowing hybrids so you don't have to hybrid yourself.
Yeah, it would be good for trying out hybrids or trying before you buy. A bit less restrictive would have been nice, though.
Slow and predictable is bad, agreed. Slow and unpredictable is worse, because there's even less that you can do about it.
The AI in GT6 is hardly better than in GT5 now, is it? I dunno, maybe you think it is. I don't see much difference in their racecraft, I just see them now parking it to try and let me win. Even if they don't visibly do it, knowing it's there removes a lot of the sense of achievement to winning a race. Did I really win, or did the AI let me win and I just didn't notice?
Fair point, I agree. It's basically the exact same AI with rubber banding which I loathe and despise. I had a huge problem with this the other day when racing against the AI. The car behind me had a clear opportunity to zoom by just before the finish on the last lap, but instead it just held back to let me win. That's infuriating. I'd rather lose to the AI in that situation, honestly.
Community features + B Spec + Course Maker and it's a better game. Anything less and it's still debatable. There's no reason to be losing major features outright on a sequel that's on the same system.
The biggest thing I want is the Course Maker. Tracks are starting to feel a bit stale in GT6, even though the selection is so large. I don't like the two(?) USA courses in there, am not a fan of most of the F1 circuits because they're mostly about power, etc. The course maker was perfect for making tracks balanced between cornering and straight line speed, but we no longer have that and it infuriates me.
Community features would be nice, and B-Spec is a must for me if they are to include endurance races longer than four hours in the future.
In some places GT6 > GT5 and in others GT5 > GT6.
I still opt to play GT6 because online, the car selection, and the improved online room options.