I did state outright that I have no experience with GT5P, and though I don't use my wheel for console games, I have tried both GT4 and EPR with the G25.HEHE, you talk so much, about it like you USE a wheel and Have a PS3 but you dont, but I consider every opinion about the game 👍
Oh, I think I remember seeing that review. You know, if you gave me a link you could show me exactly which one you're talking about.the GUy that review GT5P he talks about how each car handles, and he said its spot on, he would know if cars go faster or slower on turns, So i still believe that guy.
No arguments here. The non-ABS brake lock seems overdone with a controller, but I'm sure it's more natural with a wheel. Spinning out from collisions seems too easy to do, but it's more realistic than cars rubbing off of each other like 2-ton bars of soap.- Forza 2 has astonishing representation of non-ABS braking, which is something that GT5hasn't nailed to adequate level,
- Forza 2 has astonishing collision-physics which almost none other game hasn't come close to,
- Forza 2 has some great sounds to work with the graphics.
I actually already knew that, but neglected to mention it. I would still find his appraisal of the game suspicious even if he had nothing to do with it. The fact that he was involved only makes things worse.While I fully intend to get a copy of Ferrari Challenge for the PS3 (it is looking like quite a solid game and I have an 8 year old who is Ferrari mad) the 'review' with Tiff is actually even more flawed than you suspect.
Have a guess who got paid by the developer to narate the driving school part of Ferrari Challenge? That's right, the man who gave it a 10/10 review, Mr Tiff Needell. To say he may have an interest in it doing well would be an understatement.
Still, it could be neat to get virtual driving lessons from ol' Tiff.
And thanks for the link.
Body roll is wrong, understeer/oversteer is wrong and S-class cars are a laugh.
Again, no arguments here. Forza 2 reminds me of GT3, and falls short of Enthusia. The telemetry, as Scaff mentioned, reminds me why I'm skeptical of in-game measured variables, and the handling model itself is both simplified and not extremely convincing.FM and FM2 have a lot of strong points and a lot that I hope will help shape GT5 and other racing games (its already shaped Ferrari Challenges decal editor - which is a direct copy), however what it does not do well is handling.
While its happy to throw lots of numbers at you (that's both FM and FM2) they often appear to have little to do with what is going on with the actual car. Oversteer is overdone, understeer is almost non-existent and weight transfer the same.
However, in terms of "feel" I think it has GT4 beat, even if cornering speeds and other details are off. As Amar said, it has the advantage in brake locking. Also, powerful cars can kick out the tail easily if you're not careful with the throttle, and though weight transfer is practically transparent and doesn't seem to play much of a role, trail braking and mid-corner braking can still be used to affect the behavior of the car. Understeer is underpronounced, but there, and the oversteer would be workable if the cars arced more towards the inside of the corner, as they should.
The game also has enough nice features (eg. powertrain swaps, online play) that I think it's still very much worth playing.
I've heard good things. I'll have to check it out sometime.As for the PC sim discussion, the "new guy" on the market (with lots of "old guys" behind the scenes, so to speak) is phenomenal, and has impressed even the hardcore LFS crowd who are notorious for scoffing at other sims. It's called iRacing, and there's nothing quite like it... making it hard for me personally to go back to other PC sims.