First off, welcome to the 'Planet.
To answer the OP question: no, it's not. It may end up being the only title on PS4, but I'm okay with that. It's an excellent platform for PD to build upon, as it doesn't really need a sequel. I'd rather the team do that, and have a new title ready shortly after the PS5 launch, than the GT6 situation, where a game came out on a system that had already been replaced.
As Famine pointed out, I think the problem for me is the change in focus to "Sport" mode.
I'm just not interested in it, and if that is the new direction from now on, then.... I guess I need suggestions.
I'm not going to spend too much time trying to convince you of Sport Mode, because a lot of people have made quite compelling arguments in here already. I would say, like a good TV series, it takes a while to grow on you. It very much has the ability to make you utter "just one more race"... only to find out it's been three hours.
But if you've made up your mind, it's unlikely you'll change it.
If you really like racing, but against the AI, I'd recommend checking out Project CARS 2. There are tons of disciplines, a lot of cool race cars, and the track list is so much better than anything else on consoles. It's not nearly as pretty as GT Sport, and there's a lot of per-car tinkering to really get the most out of it.
Conveniently, we recently had an article on how the game's evolved in the past year:
https://www.gtplanet.net/project-ca...e-deepest-sim-on-consoles-still-needs-polish/
If one of the big draws of the classic GT games was the car collecting, the Jay Leno-esque massive garage aspect, check out Forza Motorsport 7. The car list is possibly the best one ever in the genre. The track list is pretty good too — not PCARS2 good, but better than most anything else. It's the worst of the three for a wheel user though, and while it features dynamic weather, it doesn't really convey the impact that makes for the player.
Conveniently, we recently had an article on how the game's evolved in the past year:
https://www.gtplanet.net/project-ca...e-deepest-sim-on-consoles-still-needs-polish/
A GT Sport retrospective isn't far behind, either...
Admin feel free to delete the thread, as I didn't give proper consideration to "Gran Turismo" vs. "Sport", which pretty much invalidates the whole question for me. And also I made an error in my poll question which I can't change so...
No need for us to delete it; you're asking for advice. As for the poll; if you're serious about wanting to change it, we can reset it and set up new options.
Edit : the reason I was posting... previous titles and other games just need to show you a shiny rear of car and cockpit, adding cars or hundreds of cars is pretty quick and easy compared to completely doing the interior for psvr.
Er, just about every major racing game has interiors these days. None do it quite to the level of GTS' stitches-on-the-rear-seats interior modelling, but it's close, and VR doesn't really change that from a work-invested standpoint. Other games have also adopted under-the-skin modelling for things such as engine bays or opening parts of the bodywork.