Is it just me or is FFB severely toned down from GT Time Trial?

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lator-illa
I was just playing on the Indy Road course recently and I noticed that alot of spots where it would register on my wheel in the GT:TT do NOT register in GT5. Places such as the curbs or tiny bumps on the track would register on the wheel. The feedback in the GT:TT was pretty intense compared to GT5. I remember I had my FF setting at 10 and had to tone it down to 5. My arm was literally tired after hours of playing. Now I find that GT5's FF is almost a little too soft, and not enough resistance.

Am I dreaming or does anyone else notice?
 
It does seems that way, yes.. Have you tried lowering your FF level, yes lowering it.. i put it at 3 and it seems that it kills the fake effects on lower levels and makes it a much 'crispier' feedback..
 
I noticed this too.

In prologue my arms would get tired.

In GT5, even at 10 it's not that hard to drive.

I am also dissapointed in how there is absolutely mo feedback when running over curbs and bumps. However, sometimes there will be a slight hill in the road and the steering wheel will jolt like I just ran throughout a 6" pothole or something.
 
I had a marathon GT session on Sunday with my dad, (surprised me as he isn't usually into games) the last hour in particular I noticed that the force feedback on my wheel seemed a little weak.

In GT5P I remember having to wrestle with the wheel when driving the F2007. I wonder if PD have changed something in one of the updates?
 
It does seems that way, yes.. Have you tried lowering your FF level, yes lowering it.. i put it at 3 and it seems that it kills the fake effects on lower levels and makes it a much 'crispier' feedback..

lowering it!? Ok i'll try this to see if has any effect.

Some would probably consider this knit-picking but it's disappointing not to feel any sort of feedback when you run over any curb or tiny bumps. I actually enjoyed the feeling of my arms tired after a long session of GT.
 
lowering it!? Ok i'll try this to see if has any effect.

Some would probably consider this knit-picking but it's disappointing not to feel any sort of feedback when you run over any curb or tiny bumps. I actually enjoyed the feeling of my arms tired after a long session of GT.

Would be interesting, what wheel you use. I have a DFP and I can feel it, when I am running over curbs. Not that hard I wish, but it is there.
 
I use the G25. It's a noticeable difference from the previous games now that I think abou it. Even GT4 has more force feedback than GT5.
 
Take a look at the review by Inside Simracing. They mentioned, that the Logitech wheels are not the best featured wheels for GT5.

Best FFB and steering have the Fanatec-wheels: no death zone, better FFB, even the pedals feel great (no wheel-locking brake pedal).

I like the FFB of my DFP, but it could be more intense like you said. And the big dead zone around the middle point is confusing.

But my biggest minus is not the FFB, but the rediculious configurated brake pedal. It locks the wheels while looking at it.
 
Take a look at the review by Inside Simracing. They mentioned, that the Logitech wheels are not the best featured wheels for GT5.

Best FFB and steering have the Fanatec-wheels: no death zone, better FFB, even the pedals feel great (no wheel-locking brake pedal).

I like the FFB of my DFP, but it could be more intense like you said. And the big dead zone around the middle point is confusing.

But my biggest minus is not the FFB, but the rediculious configurated brake pedal. It locks the wheels while looking at it.

THIS.

I Have to run ABS 1 because it just locks too easily, theres no way to threshold brake!
 
Take a look at the review by Inside Simracing. They mentioned, that the Logitech wheels are not the best featured wheels for GT5.

Best FFB and steering have the Fanatec-wheels: no death zone, better FFB, even the pedals feel great (no wheel-locking brake pedal).

I like the FFB of my DFP, but it could be more intense like you said. And the big dead zone around the middle point is confusing.

But my biggest minus is not the FFB, but the rediculious configurated brake pedal. It locks the wheels while looking at it.


But that still doesn't explain why the FFB differs on the SAME wheel. Previous games had satisfactory FFB so I don't know why they would tone it down for GT5. I mean, there is the option of toning it down if it was too much for people, but just don't get why they would tone it down to a point where FFB 10 feels like FFB 1.
 
I agree. I don't think the FFB in GT5 is bad but I do have the impression that it was crisper in the TT demo. It's a shame we can't compare it back to back as the TT was made unavailable shortly after the competition was over.
 
Thank God Im not the only one to notice it. Ive been saying this from release and everybody just went - its your wheel, I feel every rumble strip and curbs.

I do feel some rumble strips and curbs but most of them I just hear them and cant feel a thing and another thing in GT3 rome track you could feel the cobblestone road through the wheel and the change to tarmac and in GT5 rome you just cant tell the diference (only listen but cant feel)

I was begining to feel that my 6 month old DFGT was dying
 
Thank God Im not the only one to notice it. Ive been saying this from release and everybody just went - its your wheel, I feel every rumble strip and curbs.

I do feel some rumble strips and curbs but most of them I just hear them and cant feel a thing and another thing in GT3 rome track you could feel the cobblestone road through the wheel and the change to tarmac and in GT5 rome you just cant tell the diference (only listen but cant feel)

I was begining to feel that my 6 month old DFGT was dying

yeah rumble strips do NOT register at all. Same with the cobblestone area in Rome. You would also think that the Karrussel would also register but NOPE.
 
Definitely man, good to know I'm not the only one. I notice a massive difference between this and TT. I asked my friend this the other day who also did the TT and he said it feels the same to him so I wasn't sure If it was just me.

But my biggest minus is not the FFB, but the rediculious configurated brake pedal. It locks the wheels while looking at it.

Yea I saw this coming, even started a thread about it. Damn PD do wonders in certain areas, but wont program something as simple some dead zone options.
I sometimes feel like I need to be careful not to even fart in the general direction of that brake pedal or I will spin out ,and in a real car you could probably change some babies nappies on a brake pedal without slowing the car down as much.

https://www.gtplanet.net/forum/showthread.php?t=128380
 
You are exaggerating about the brakes, even with abs off (and brake bias set more towards the front brakes) i can drive perfectly fine.. just be gentlle. And rumble strips DO register, even with FF at 3, majority of them.
 
Cant rally understand that anyone can think that GTacademy demo had better FFB... I can agree that GT:TT had stronger FFB, but much less informative!

On GT5 I can feel what to do when I am loosing grip, FFB is one of GT5p biggest weaknesses and I am glad they have fixed it. GT5 have enough strenght in the FFB, its not like its hard to turn the wheel on a real car anyway.
 
Cant rally understand that anyone can think that GTacademy demo had better FFB... I can agree that GT:TT had stronger FFB, but much less informative!

On GT5 I can feel what to do when I am loosing grip, FFB is one of GT5p biggest weaknesses and I am glad they have fixed it. GT5 have enough strenght in the FFB, its not like its hard to turn the wheel on a real car anyway.

you can feel the road and when the car wants to spin in some direction and bumps and all (specialy like to drive a car without ABS and you can actualy feel on the wheel when youre applying to much brake) but some curbs and rumple strips just arent there and it would definitly add to the feel/realism
 
you can feel the road and when the car wants to spin in some direction and bumps and all (specialy like to drive a car without ABS and you can actualy feel on the wheel when youre applying to much brake) but some curbs and rumple strips just arent there and it would definitly add to the feel/realism

I cant say I have noticed this. I may have bin to exited that the FFB is improved over gt5p(I had a bad feeling that PD would not improve FFB over gt5p) that I simply didnt notice the bad things. My PS3 has bin on repair for the last 2 weeks so cant test it out now :ouch:
 
Cant rally understand that anyone can think that GTacademy demo had better FFB... I can agree that GT:TT had stronger FFB, but much less informative!

On GT5 I can feel what to do when I am loosing grip, FFB is one of GT5p biggest weaknesses and I am glad they have fixed it. GT5 have enough strenght in the FFB, its not like its hard to turn the wheel on a real car anyway.

Oh I can feel when i'm about to lose grip and correct accordingly thanks to the 'feel' of the physics in GT5. Don't get me wrong, the feedback in this aspect is fantastic and the reason why i'm enjoying the game so much. Tribolik is spot on when he says that adding more FFB to hitting rumble strips and little undulations in the road would add to the realism.
 
I've noticed it depends a lot on what car and track you're driving on. Early in the game I was driving around Fuji and noticed that there was very little force feedback at all -you could run over curbs and feel nothing. But I was driving a Nissan GTR around the Nurburgring and that had really excellent force feedback, and the rally car events on the dirt tracks have pretty intense feedback as well.

So yeah, it's all over the place.
 
Oh I can feel when i'm about to lose grip and correct accordingly thanks to the 'feel' of the physics in GT5. Don't get me wrong, the feedback in this aspect is fantastic and the reason why i'm enjoying the game so much. Tribolik is spot on when he says that adding more FFB to hitting rumble strips and little undulations in the road would add to the realism.

I'm sorry I can't feel any loss of traction through the wheel. If get the impression through audio, tire squeal.
The wheel should lose. Resistance at the point of no grip. All I get is a centre spring effect.

I do get slight rumbles over strips, light wheel rotation when in air, oscillation when weight transfers down straights.

Just needs the loss of grip sensation added, more feel over strips and tinned down damage effects online.

G27 BTW.
 
I think it depends on how the actual cars are modeled. Some cars definitely has more feel to it than others. Some(Kart, as the most extreme case) can have that heavily caster feel to that as you feel the weight jacking happening...
 
At least with fanatec wheels, too high game FFB setting will kill some of the effects. I use setting 3 on my turbo s wheel an 100% from the wheel with drift mode at 3.
 
I'm currently running level 3 game settings. G27
Any higher and damage online will damage my wheel.
The wheelstand jumps around everywhere. Wish I had separate settings on the wheel.
 
You are exaggerating about the brakes, even with abs off (and brake bias set more towards the front brakes) i can drive perfectly fine.. just be gentlle. And rumble strips DO register, even with FF at 3, majority of them.

Having driven non abs equipped rally and race cars in real life I can say for sure it locks up way too easy, even not at a full press of the pedal. Yes you can get around it by being gentle, but ABS 1 allows the game to follow my driving style as opposed to having to alter my driving style to fit the game.

I always feel the rumble strips on my DFP, but I do run FFB at 10.
 
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