Gonna weigh-in here
.
GT3s a racing simulator, right?
But not simulating real-world racing conditions (e.g. car damage) reduces GT3 to a mere racing game.
A 50mph speed difference slam into the rear of another car would essentially end the race for those to drivers (and possibly their lives)
even bouncing off the rails in a full-blown drift would render the car undriveable.
The damage issue is too big a component in simulated racing to be disregarded.
Therefore, it is in my humble opinion that any noticeable contact (i.e. movement or contact with other cars or course features that produce a definite jump or redirection on screen) should be considered cheating real-world conditions, should not be allowed, and should effectively end the race- or at least require an immediate pit. This movement does not apply to abrupt changes in street pavements as in the Seattle circuit, or low sloped checkered curbs.
This opinion is rendered moot if you are simply playing GT3 as a racing game.
So I guess the answer to the original question is a question: do you play it as a racing game, or do you play it as a racing simulator?