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(Banned)
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- erazer13
- elias_johansson
It`s a little funny how all You people still discuss this thing, as if GT6 was a true driving simulator...Somebody (more than one of You) have said, "that IRL there is not such a force that saves a car and give it back the grip, when it starts to skid" Thats true but...IRL a car does not skid anywhere near as much as a "car" (an electronic interpretation of a car) does im Gran Turismo....
If You take a walk around the town where You live, You do not hear any tyre whining/screeching/skidding at all...Why? - Because driving a car IRL is waaay easier than in GT...OK people don`t race at max around Your home town, they drive nice and slow...BUT the tyres they drive on, are not racing tyres. It`s every day tyres...And even in rain, You don`t see cars skidding/crashing around do You???
Your grandma can drive her car around in heavy rain, stuffing her mouth with licorice, AND speak in her cellphone at the same time, without the slightest skidding, with worn tyres...IRL cars have TREMENDOUS grip....Again; there is a difference between the powerfull cars we drive in GT, and Your grannys low powered FF model...YES...But again, her tyres are worn out street tyres, and I guarantee You that her 4 tyres has 4 different airpressures to them...She doesn`t have racing slicks on a one-way race track. The traction on a town road full of holes and water piddles somehow makes up for that..
Can You imagine HOW MANY people would be killed in IRL traffic every time it rained, if the "driving physics" from GT6 (or earlier versions) were true??? lol...Well in my little sleepy Danish town I`d say a rainy day would cause approx 5000 casualties in the traffic if those GT driving physics were true...Glad I don`t live in London o r New York then...2-3 mio crashes with/without deadly ending on a rainy day....
So SRF is of course way more realistic than no SRF...Me??? I don`t use SRF, surprisingly....Reason? It would make me "uncool", and unsharp....I really WANT to use it, but I don`t....
Hey Formula 1 IRL....They don`t skid....OK sometimes they skid a few meters, but thats a mistake, and they recover from it immediatly. The smoke You see from the tyres in F1 is due to max braking, and when they leave the pit with spinning wheels....
But my point is that SRF is not "realistic" because such a "skid recovery force" that catches a car when it skids, does not exist. On the other hand; cars simply do not skid anywhere as much IRL than they do in GT...Therefore SRF is more realistic than no SRF....Also due to PD`s "interpretation" of rain...
Oh someone asked if SRF was always in GT, or if it came with GT5??? Well I started with GT5Prologue, and as far as I recall there was not a SRF, BUT there was something else...."Standard" or "Proffessional" You could choose from..."Standard" was....The exact same thing as SRF...On the leaderbords (time trial in arcade mode when online) everybody used "Standard"....In the earlier GT series I don`t think there was an option to turn on/off "SRF" or "Standard" "Proffessional" - It was simply turned on, and it had no name....In GT5Prologue they came up with the idea of making the cars harder to control, and the option to turn it on or off....In GT5 they finally dubbed it SRF....meeeeh I think I`m right, but not 100% sure
You get the point I'm making, but you are over exaggerating extremely. As @Johnnypenso said: we're not even close to the capabilities of the car when driving on the streets, and the only reason GT6 cars skid so much is because you dont get the sense of speed in the game, and thats why it seems slippery when, in fact, you're just going ridiclously fast.
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