Is the HUD a driving aid?

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About a month ago I started racing without anything on the screen. I personally prefer it this way.

Anyway I got to thinking that when you start the game and you have Driving line, traction control, skid recovery etc. Then a few months in you start driving without driving line and other aids. Well the problem I have with the HUD is it has a function similar to driving line, the line tells you if your going to fast for the corner, the HUD has the little flashing gear number for the corner if you go too fast. So I was wondering, should the HUD be considered a driving aid. Furthermore, should a room host be able to turn this off like you can with traction control and driving line?
 
I would not mind having the ability to turn everything off and only leave the 2 dials on screen. As the rest of the on-screen stuff is just detracting from my viewing pleasure.
Sure I could race in cockpit with premium cars to get dials, but I need to drive competitively, and without a 3 screen setup, cockpit (plus the fact that I use a wheel) doesn't help at all.
I don't think I'd even want to drive HUD-less and cockpitless at the same time, as you'd have to listen very carefully for the revs, which means that you'll have to use the same car very often or end up having to learn again the rev points.
 
Yeah you'd need to drive inside all the time... as there's no way of telling what gear you're in...

I don't see a problem in shifting up as you'd just have to listen to the same engine note all the time...
 
I would love to see this implemented in restrictions so that there's no minimap/HUD and even set restrictions to manual only and ABS 0.
 
The blinking number is an annoying aid we should be able to turn off. Ruins standard cars' cockpit views.

The minimap is 2 aids -- 1 aid for people who can't remember the track and 1 aid that helps make up for the game's poor visibility and inconsistent sound(unless it's really loud on a surround system). Using the map zoomed in is unrealistic but so is map off and so is the rear-view button, but having the map can lead to cleaner racing online if people use it correctly.

Wouldn't consider the rest as an "aid," just useful information. I would welcome an "instruments only" mode as well, or the sensible thing: each element on/off/faint and repositionable, along with a "view HUD" button..

You can tell what gear you're in by observing your speed and engine revs. That's all you need anyway, the specific number is irrelevant.
 
Yeah you'd need to drive inside all the time... as there's no way of telling what gear you're in...

I don't see a problem in shifting up as you'd just have to listen to the same engine note all the time...

Does it really matter if you know which gear your in? you just down shift or shift up for the right rev range in a corner...
 
Does it really matter if you know which gear your in? you just down shift or shift up for the right rev range in a corner...

Yes, it does matter if you're in 1st or 5th gear in a corner for example...
 
The minimap is 2 aids -- 1 aid for people who can't remember the track and 1 aid that helps make up for the game's poor visibility and inconsistent sound(unless it's really loud on a surround system). Using the map zoomed in is unrealistic but so is map off and so is the rear-view button, but having the map can lead to cleaner racing online if people use it correctly.

The map is your pit crew chief telling you that "you're being tailed, speed it up".
 
The map is your pit crew chief telling you that "you're being tailed, speed it up".

And your spotter: "outside, outside, outside, clear-no back outside, outside, you DOLT that was totally your fault, he left you room."
 
The HUD itself is not an aid as far as I am concerned, but the gear/braking indicator are, and we should be able to turn them off independently of the rest of the HUD.
 
I believe both the HUD and gear/brake indicator are. In GT1 and 2, they did not have either of these and it was more difficult...especially going back to those games after having the luxury of the current games.
 
The HUD itself is not an aid as far as I am concerned, but the gear/braking indicator are, and we should be able to turn them off independently of the rest of the HUD.
I never thought the HUD as an aid. But I suppose you could consider it. I think NLxAROSA has it right. The gear aid might be. The tachometer and speedometer are usually in most vehicles, so no. Most of the rest would be provided by audible feedback, so we have to deal with the absence of that with a visual replacement. Plus, the track map renders itself pointless once you know the track. Only knowing where the other cars make it worth it's position.
 
I guess it can be looked upon as an aid, but also as useful information like speed and such. It all depends on how you look at it.
 
About a month ago I started racing without anything on the screen. I personally prefer it this way.

Anyway I got to thinking that when you start the game and you have Driving line, traction control, skid recovery etc. Then a few months in you start driving without driving line and other aids. Well the problem I have with the HUD is it has a function similar to driving line, the line tells you if your going to fast for the corner, the HUD has the little flashing gear number for the corner if you go too fast. So I was wondering, should the HUD be considered a driving aid. Furthermore, should a room host be able to turn this off like you can with traction control and driving line?


The flashiing gear leads you to a false braking point and doesn´t tell you when to shift exactly.Also no Driving Aid IMO.

I´d like to have some other driving aids removed , like the Active Steering and the Skid Recovery Force. ;)


raVer
 
Yeah you'd need to drive inside all the time... as there's no way of telling what gear you're in...

I don't see a problem in shifting up as you'd just have to listen to the same engine note all the time...

There are a couple premium cars that show which gear you are in. I think i remember one, the Gran Turismo S, that even has a shift indicator on the dash. There may be others.

Am I correct in that none of the fuel gauges on any of the premium dashboard work? If so, that is very annoying.

I do think the HUD is something of a driver's aid, but only in that they are making up for things that you don't have that you would have if you were racing for real. The shift down indicator, for example, helps because the screen is flat (unless you play in 3D I guess) so it can be hard to judge distance to corners at times. As a result, I don't mind them.
 
Tachs and speedos dont show you that.
Some do:
There are a couple premium cars that show which gear you are in. I think i remember one, the Gran Turismo S, that even has a shift indicator on the dash. There may be others.
Another example are some of the Ferrari's', and the X2010. I don't think it that big of a deal to check which ones and others that might.
 
The only thing that annoys me is not having the ability to turn off the gear indicator,its always in the view flashing away,it would be ok but it does not work properly and makes you uber slow if you go by their braking points and changes.
 
I want to be able to turn off the HUD but leave the speed dial for when I'm using standards, or premium cars the use kilometers instead of miles. The main priority is getting rid of that god damn standings board.
 
Some do:

Another example are some of the Ferrari's', and the X2010. I don't think it that big of a deal to check which ones and others that might.

There are cars such as the Ferrari's that indicate the current gear you are in. But, there are no cars that indicate the anticipated gear you should be in, nor starts blinking when its time to brake. Saying "some do" means you obviously didn't understand what I was saying, or you are very misinformed. If we had that technology, we would have production cars that drive themselves. (not concepts)
 
No HUD is moreso a "sim" feature than HUD is an "aid," I think.

A majority of cars are standard, meaning even with cockpit view there's no way to tell what gear you're in if you use a sequential gearbox, when to shift or what speed you're going, how much fuel you've got, etc. The map (I usually put it on full view except nurburgring) is also extremely useful to know when you are off track and can safely pull back on, when you're approaching another car or visa-versa (stuff the pit crew could tell you if you had one).

EDIT: another note. If you are using the map as an aid, it means you don't know the track well enough to concentrate on the race at hand, and it probably means you haven't spent NEARLY enough time on the track to be any good at it. Anyone who does know the track and has some racing sense will beat the person who's mapping their way around the track.

Also the stuff like tire wear/temperature and fuel that any modern-day race car would be able to tell you, is necessary to strategy. You can feel the tire compound wearing, but knowing the life of the tires is extremely useful to know when you can make "fuel only" stops and when you need fresh rubbers.

The shift gear-indicator thing is the only part of the whole setup I wish you could turn off. But half the time it's wrong anyway so I tend to ignore it. It's more of a suggestion like the tire marks on a track indicating a common race-line. Ultimately I wouldn't go in a room that turned this feature off, ever. Because it would exclude so many cars that it would be pointless.
 
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My view for the HUD's existence is for reference, rather than a driving aid. They are a few elements that is one, which is the gear indicator recommendation (also being a widespread annoyance). But mostly the HUD is for reference. A good example is the tire wear indicator/diagram. Using this the player can create strategies to conserve tire grip, longevity, or for any other reason. Same goes for the tire load indicator (optional though). If a player was to turn this off, it won't pose much of a problem other than identifying correct gear changes. It will just contribute to the racing experience, nothing more or less.
 
I'm sure that in GT4 you were able to turn the gear indicator off? surely we should have the option to turn it off in GT5? (shouldn't be too hard to put that option into an update?) I personally don't like it flashing at me "brake you fool, your in the wrong gear!), without it you need to think more when you need to brake (looking for a marker on the side of the track) and what gear you need to be in, makes you learn the track better imo
 
The minimap is 2 aids -- 1 aid for people who can't remember the track and 1 aid that helps make up for the game's poor visibility and inconsistent sound(unless it's really loud on a surround system). Using the map zoomed in is unrealistic but so is map off and so is the rear-view button, but having the map can lead to cleaner racing online if people use it correctly.

First thought you meant it as in size because I use the Course map scale at 1 because even though I'm a master at driving in GT5 I can't master others so it is a good dead zone "cheat" that allows me to prevent a side crash from people that doesn't know how to make room for a car beside their own ignorant driving style.
so when they close the gap even though they will also crash from it I can tell before they slam my rear side.
doing such a movement is considered dirty driving and I give them one warning then it's boot kicked.
 
First thought you meant it as in size because I use the Course map scale at 1 because even though I'm a master at driving in GT5 I can't master others so it is a good dead zone "cheat" that allows me to prevent a side crash from people that doesn't know how to make room for a car beside their own ignorant driving style.
so when they close the gap even though they will also crash from it I can tell before they slam my rear side.
doing such a movement is considered dirty driving and I give them one warning then it's boot kicked.

Yep, I use it to avoid getting plowed into as well as to help me avoid tapping while alongside. It's also handy for seeing when someone makes a move so you can either defend or not blindly chop them. Real world you can see this in your mirrors, but in the game not so much. So it's kind of a "cheat" but one that makes the experience better for the whole room, and makes up for a flaw.
I find zoom 1 makes the arrows smaller than the cars so I use 2.
 
@ noisiatursmo, If @ Me then yes you can turn it off, when racing pause the game select the display menu if you scroll down there are options to turn the speedo, time, suddgested gear and drivrs list
 
Didn't wnna start a new thread for it..can someone tell me how to switch to cockpit. Just got gt5 and csr wheel today.
 
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