Is there any easy addon for T500RS paddle shifters

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T500rs paddle shifters to turn when wheel turns also?
I really prefer it to static shifters...
 
Yes - I've just got mine today - use the F1 wheel for the very fast cars and the GT wheel for road cars and classics. Also I don't think it takes long to get used to static shifters.
 
I guess it boils down to what kind of cars you drive in sims regularly. The cars that really benefit from having shifters under a fixed grip tend to be sharp, low-lock track cars, like FIA GT and Formula series. If you like driving those, you are really better off with the F1 rim - more so than modding the paddles. I believe the paddle mod actually compromises the GT rim experience, particularly when there is a far better solution on offer.

The way I see it is... if you're never changing your hand position on the GT rim, why are you using it? It's not the paddles that are the problem. You're simply using the wrong rim. Fixed paddles make much more sense when you are actually making use of the high degrees of rotation.
 
I guess it boils down to what kind of cars you drive in sims regularly. The cars that really benefit from having shifters under a fixed grip tend to be sharp, low-lock track cars, like FIA GT and Formula series. If you like driving those, you are really better off with the F1 rim - more so than modding the paddles. I believe the paddle mod actually compromises the GT rim experience, particularly when there is a far better solution on offer.

The way I see it is... if you're never changing your hand position on the GT rim, why are you using it? It's not the paddles that are the problem. You're simply using the wrong rim. Fixed paddles make much more sense when you are actually making use of the high degrees of rotation.

Talk about hitting the nail on the head!
 
Talk about hitting the nail on the head!

Really? I find the opposite to be true. The way I drive my GT cars I love having the paddles exactly where I want them when I have to up or down shift. I think no one way is the correct way. Static paddles would bug the hell out of me. YMMV
 
Really? I find the opposite to be true. The way I drive my GT cars I love having the paddles exactly where I want them when I have to up or down shift. I think no one way is the correct way. Static paddles would bug the hell out of me. YMMV

+1

If static paddles were "the ultimate", race cars would be designed with them. The only car I know with static paddles is the Stohr DSR, and each driver I have spoken to about them says the same thing, "You get used to them". I find the T500's paddles the same.

Then when I sit in our rig with the G27, every time I think to myself about the "That's better". Again, YMMV.
 
On a real race day I just use what I have in the car. It's too late to make a change. And if I "car whore" then I am in all sorts of vehicles, so you adapt. I like using the "right" wheel for the type of driving which is my main point. So for instance when my Formula Rim shows up…I'm not going to do much rally or drift in it. I'll use a round wheel then.
 
Please make sure to complete your thread title so it's more informative.


Jerome
 
Yeah racer I agree on the "use what you got" for sure. But this is a personal preference which varies from person to person. There are people that love static paddles. I just can't get used to them.
 
I prefer a round rim in GT cars as thats what most of them actually have in real life, I'm not a fan of paddle shifters in general and prefer to use my sequential shifter in GT cars. I find I can get into a better rhythm with the sequential and I'm not tempted to rush the gear changes or grab at gears I don't actually need. I still use paddles for open wheelers and gt cars which have them (like the Mclaren).
 
^^^Yup, thats why I've setup my rig with paddle, sequential and gated. What ever the car has in real life is what I use.
 
I prefer a round rim in GT cars as thats what most of them actually have in real life, I'm not a fan of paddle shifters in general and prefer to use my sequential shifter in GT cars. I find I can get into a better rhythm with the sequential and I'm not tempted to rush the gear changes or grab at gears I don't actually need. I still use paddles for open wheelers and gt cars which have them (like the Mclaren).

Paddle shifters are much faster then sequential shifters, well in 100th's of a sec anyways. As mentioned a lot of race cars don't use paddles but sequential shifters. I use both in iRacing, depending on which car I use.
 
Says who?

All of Formula 1 :D

Seriously, you are always better to leave both hands on the wheel. If the car happens to move a little with any wheel input, you will be both faster and smoother with both hands on than one churning for a gear.

I do like heavy sedan style cars with an H pattern myself (hence the TH8 on my home rig), but if it was racing for $, I'd be in sequential mode with paddle shifters!
 
But this is a personal preference which varies from person to person. There are people that love static paddles. I just can't get used to them.

I have had my T500 for about 6 weeks now after using wheels with non-static paddles.
Still find myself trying to shift with paddles that are not moving with the GT rim....
...some habits are hard to kill. :banghead:

So I can totally understand when Mayaman says that he cannot get used to them.

The static position does have advantages though, like fast unwinds from tight hairpins not having to chase the paddles on a rapidly rotating rim.
 
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The Ferrari F360 F1 Challenge uses fixed shifters -- check out this link (video included):

http://www.carboniodirect.com/Ferrari_360_Challenge_Paddles_p/fer-360pad-l.htm

:D

Sweet find 👍

The description is cool too:

"The aluminum OEM Ferrari F1 shift paddles on F360 models suffer from the design flaw that they are fixed and do not turn with the steering wheel. As a result shifting is only possible with the steering wheel straight or if the driver re-positions their hands. Ferrari addressed this on their racing models by using very long paddles that allow the driver to change gears when the steering wheel is turned. Carbonio has manufactured these longer paddles for the enthusiast Ferrari owner in aerospace carbon fiber. Beautifully finished and easy to install, these paddles offer a practical upgrade to the shifting of the F360."
 
Yeah, not a "design flaw," but designed to mimic how paddles are implemented on some REAL cars.

Lots of good reasons for fixed paddles in real cars, too: Liability is probably the main one -- if people can't FIND a shift paddle while the wheel is turning, it could lead to legal action and liability claims, and fixed paddles remove that potential liability, for example.

Similarly, I suspect that liability may have been an issue with the T500 decision -- with the force and speed that the wheel can move, moving (non-fixed) paddles COULD pose a safety threat. The last thing Thrustmaster needs is a lawsuit from someone who broke their finger (or worse!) thanks to getting it caught in a rotating paddle shifter while racing or during calibration and such.
 
I don't know, if anything you'd have to have your hand behind the wheel rim for that to happen. If thats the case and your hand is moving and the paddle is not, I can see a finger being caught between the moving wheel and the static paddle....SNAP. Broken finger. LOL

Also, you should always have one hand at either 10 or 2 so you should never turn like you see people doing in the movies. I know in my real car I almost never release the wheel when turning unless it requires more than one revolution. If thats the case, you would have already downshifted for such an extreme turn on entering the corner.

Not arguing here, just pointing out how you can justify it either way. I say who cares, use what you like. :)

Also, we can speculate all we want, I always default to the most obvious reason, cost. Maybe it costs more to implement a moving paddle system and static is cheaper.
 
I don't know, if anything you'd have to have your hand behind the wheel rim for that to happen. If thats the case and your hand is moving and the paddle is not, I can see a finger being caught between the moving wheel and the static paddle....SNAP. Broken finger. LOL

Good point about entrapment with fixed paddles -- I was a bit concerned about that when I first got my T500, in fact, but then I considered why automobile manufacturers might perceive the need for fixed paddles, and I figured that entrapment/injury might be a lesser concern in real-world situations, versus a driver NOT knowing where to find a paddle while maneuvering on real-world roads (getting dangerously close to the "unintended acceleration"-type incidents involving pedal placement that spawned so many lawsuits, for example).

Also, we can speculate all we want, I always default to the most obvious reason, cost. Maybe it costs more to implement a moving paddle system and static is cheaper.

Yeah, I figure that might have factored-in somehow, but I also wondered if they weren't trying specifically to mimic some of the real-world applications that we've cited here in this thread. Since Thrustmaster has affiliations with Ferrari, I figure there's a chance they may have been jockeying with the design to maybe make the wheel eligible to be branded as a "Ferrari" wheel if the PS3 "official" status didn't pan out.

Probably some mix of all that, actually -- cost, design decisions, etc.
 
I don't know, if anything you'd have to have your hand behind the wheel rim for that to happen. If thats the case and your hand is moving and the paddle is not, I can see a finger being caught between the moving wheel and the static paddle....SNAP. Broken finger. LOL

Good point. In my DIY efforts doubling or tripling my CSR-E wheel's FFB strength, injury came to mind a time or two. The wheel is now way faster and stronger than stock.
 
Good point about entrapment with fixed paddles -- I was a bit concerned about that when I first got my T500, in fact, but then I considered why automobile manufacturers might perceive the need for fixed paddles, and I figured that entrapment/injury might be a lesser concern in real-world situations, versus a driver NOT knowing where to find a paddle while maneuvering on real-world roads (getting dangerously close to the "unintended acceleration"-type incidents involving pedal placement that spawned so many lawsuits, for example).

Yeah, I figure that might have factored-in somehow, but I also wondered if they weren't trying specifically to mimic some of the real-world applications that we've cited here in this thread. Since Thrustmaster has affiliations with Ferrari, I figure there's a chance they may have been jockeying with the design to maybe make the wheel eligible to be branded as a "Ferrari" wheel if the PS3 "official" status didn't pan out.

Probably some mix of all that, actually -- cost, design decisions, etc.
I doubt it was as complicated as that. I reckon they looked at the competition decided fairly early on to make the highest degrees of rotation as a key 'bullet point on the box'. Everyone loves a higher number in 'spec wars' when it comes to technology. Megapixels, resolution, flops, cores, ducks, etc etc.

So combined with a very powerful motor, they quickly created a wheel that rotated more and faster than anything else. Once that was decided, rotating paddles would have been quickly dismissed as a bad fit.
 
@NoneEvo

Google Thrustmaster Ferrari 458 Challenge wheel. It's an official GT style wheel with wheel mounted paddles. Hope this helps :)
 

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