Originally posted by 12sec. Civic
No, not entirely true. In other words, a FWD will never have Oversteer, so you cant correct its understeer other than doing a positive 0.5 front toe.
To increase over steer, put a -0.5 rear toe (Only works for RWD and AWD). To decrease oversteer put rear toe to 0.5
To incrrease front grip while turning, set front toe to 0.5 on all cars. It does take away from steering response and turn-in, however.
Wow, Civic,
easy there, big fella...
OK. Let's get basic.
Oversteer means the car rotates too far, and the back end slides out. This is what a NASCAR fan calls 'loose'. Oversteer will lead to a spin unless traction is regained, and the car will go off the
inside of the turn. FWD cars CAN oversteer; they just more frequently understeer.
Understeer means that the car does not rotate enough, or what a NASCAR fan calls 'tight'. This is considered more stable because the car will not spin, though it may continue off the outside of the turn.
What you are saying, Fresh, is actually true. If the car understeers you need to dial in more oversteer to compensate, and vice versa. It's a slightly odd way of putting it, but true nonetheless.
In general, to combat understeer you want to decrease grip at the rear of the car, and increase it at the front. This is generally done by softening the front suspension a little, and stiffening the rear. To combat excessive oversteer, soften the rear a little and stiffen the front.
There is more to it than that, depending on whether the car is behaving this way under braking, acceleration, or both; but that's the basics. Hope this helps!
Edit: Also try
braking earlier. I'm 60% of the way through the game, and I'm still learning this lesson. Ideally you want to do your initial turn in as you're coming off the brakes, and begin accelerating as the car rotates and heads toward the apex.