Issues with Gran Turismo 5 Prologue? Share them here!

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Patrik

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I see there are several members who've got problems with the game. So I thought it could be good with one thread were you can ask about help and such.

I've been feeling the game has been slower at some moments... but now when i went for an online race, the game freezed. I could hear my car and everyone else's but no movement on the monitor.

Anyone else had similar problems? Is it the game or the PS3? :nervous:
 
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No it's the game. same thing happened to me.
A few times the online play gets mucked up and then a whole lot of disconnects?
 
I have seen that behaviour a well. Had to quit as host a few nights ago after everything froze on the grid. Accelerator didn't work and everyone just sitting on the grid. I waited a couple of minutes and then put everyone out of their misery by quitting. Only the second time I have been forced to quit as host so I guess that isn't too bad considering the amount of time I have been playing.

I seem to remember seeing somewhere that Sony advised there may be some network issues as they are performing maintenance on the servers.
 
That's what happened to me after the 2.52 PSN firmware update. I opened a thread on that asking people if they had similar problems. The game after the update has frozen with me like 6 times in less than 2 hours after the update. And the same thing happened with MGS 4 but only twice.
 
That's what happened to me after the 2.52 PSN firmware update. I opened a thread on that asking people if they had similar problems. The game after the update has frozen with me like 6 times in less than 2 hours after the update. And the same thing happened with MGS 4 but only twice.
Fortunately I haven't had any issues with MGS4 yet , or any other game for that matter.

Thanks for the answears anyway!

EDIT: Maybe I should rename this thread to "Issues with GT5P" and perhaps a mod could make it a sticky?
 
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Only other PS3 games I play are F1CE, & Ferrari Challenge I have as of yet had either freeze up the way GT5P is apt to.
 
tried playing GT5P last night , would not connect properly , get about 1/2 way loaded and then get famous " could not connect to server " message , or sometimes get plain old booted off line , weird
 
I once had the icons disappear in an online event screen (where you can pick to start, free run, tune, etc.). I could still select them, but they were invisible. And the occasional slowdown when it gets busy on screen with cars, smoke and dust. I also can't connect sometimes when going online. But mostly, this game is as solid as a rock. 👍
 
I'm using a G25 wheel, and on most occasions the buttons work fine. But for instance if i want to save a replay, I have to use the wireless controller to select save or cancel etc.
there are another couple of instances where the G25 buttons don't work in the menu's but the save replay is the one that springs to mind.
And too often i get signed out of playstation network. So before I exit a TT, I have to make sure I'm online to ensure my fastlap is posted to the leaderboard.
 
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my issue is with the gear shifting, Flat shifting has been removed, because "aparantly that is not what you do in real life, when if fact yes you do!, this was confirmed when the guy got to go to the GT's office to meet the maker, and to interview him superFLA i think it was. it was taken off because it was in fact FASTER for ppl who had G25 steering wheels, because this is the only setup that benefits,
I agree its a imbalance and is unfair to other racers, but I think simulation mode should require you to have a clutch and a racing wheel, otherwise you are not simulating, the people who don't have a clutch type wheel, should only be allowed to select professional mode, this would simulate the clutch (like it already does when you don't hit triangle to engaged the clutch ) and also activate the same physics and handling of simulation, Just without the gear shifting physics.
I understand why it was removed, but they have also screwed with the debounce of the gear shift particularly with 2nd gear, going from 1st to 2nd, and 3rd down to 2nd, has to be done alot slower then any other gear shift to the point where its now slower if you use the G25 with a manual clutch. this is very VERY inconstant considering how you made a balance issue change in favour to people WITHOUT A G25, and makes the shifting unpredictable, a lot of times you just get Neutral when you change a tiny bit to fast. and again this is not a simulation, because you can shift very fast in real life, again this has been done to balance out game play for non clutch users, because the clutch simulation is quite slow when you are not using the clutch. it needs to be allowed to shift as fast as you possibly can, without the flat shifting (if its not reinstated)
I think flat shifting should be re enabled, but only in simulation mode. I mean if you want a simulation mode then you should be able to simulate what you CAN do on the road, and one is Flat shifting, the other is changing gear as fast as you can which is well within the rules and realm of real life, I mean if you shift too fast in real life, your gearbox doesnt select neutral, and you dont have to depress the clutch, take it out of gear then reselect, I mean its obsurd and nowhere near a simulation, sure you can crunch the box but only if your not timing the clutch. they say its not ideal way, but in fact all great racers do it. Keiichi Tsuchiya (aka Drift king, Dori Dori),
Motohuru Kurasawa (GAN SAN)
the professor Akihiko Nakaya,
they all do it, I also use Japanese drivers because if the GT staff really do look at this then they will be able to know who im talking about. also Keiichi visits polyphony's studio a lot, he is a consultant, and yet they haven't asked him about this???? ask him he will tell you its very much ideal and faster to flat shift or power shift, and that the 1st to 2nd gear change is very very wrong and needs fixing, it makes the game frustrating, and ruins RUINS laps and racing for people who want a simulation of decent racing.!

1. offer simulation mode for customers with full simulation gear, I.E people with H pattern gearboxes, and a manual clutch, ability to shift ANY WAY that is possible in real life, that means re reinstatement of flat shifting, and if at the very minimum gear shifting, should be as fast as humanly possible as it is in real life

2.restrict the simulation mode to the above group only, and allow people with wheels and 2 pedal sequential setups to the same physics as the simulation mode, but call it professional mode, and simulate the clutch (as you already do) but speed up the simulation, not slow down the above people, bring the simulation of the gear shift to the speed of what is possible in real life
 
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